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File:XenobladeBox 47.png
Cquote1
We may die if we make a stand here, but staying gives us the chance to change our destinies. We have the Monado. With this, the future is ours for the taking!
Dunban
Cquote2


Xenoblade is a Japanese role playing game for the Wii console, developed by Monolithsoft and published and produced by Nintendo. It is the In Name Only Spiritual Successor to the Xenosaga series of JRPGs for the Play Station 2 (which itself was a Spiritual Successor to the Square Soft RPG Xenogears).

In the world of Xenoblade, two country-sized gods called the Bionis and the Mechonis fought an endless war against one another until only their lifeless corpses remained. Life flourished on the surface of these titans, giving birth to the human-like Homs on Bionis and the machine-like Mechon on Mechonis.

Peace would last until the Mechon launched an invasion, attempting to wipe out all life upon Bionis. With the power of a legendary sword known as the Monado, the only thing capable of piercing Mechon armour, the invasion was halted and peace regained for a time. That is, until one year later when the Mechon returned in even greater numbers than before.

The story follows Shulk, a young Homs male who becomes the new wielder of the Monado. He chooses to use the power of the blade to seek revenge against those who destroyed his village.

It was released in Japan on June 10, 2010. Finally, it was released in Europe on August 19th, 2011 under the name Xenoblade Chronicles, translated to (British) English, French, German, Spanish and Italian. Its most recent release is in America. See the European trailer here.

On December 2nd, 2011, Nintendo of America announced that the game would be reaching North America in April of 2012. With the UK dub included! And the fandom exploded.

Contains music composed by Yoko Shimomura, ACE+, Manami Kiyota, and Yasunori Mitsuda (for the ending theme). It works.

This game, along with The Last Story and Pandora's Tower, both of which were also released in Europe during 2012, became part of a massive fan campaign called Operation Rainfall in an effort to persuade Nintendo of America to bring all three games stateside. It worked, albeit not exactly as they intended, since Game Stop had to step in. More details can be found on The Other Wiki here.

Tropes used in Xenoblade Chronicles include:


  • Abnormal Ammo - Guns that shoot healing bullets, among other things.
  • Action Girl: Sharla with her big gun, Fiora and Melia.
  • Advanced Ancient Acropolis - Alcamoth.
  • A God Am I - Zanza was already a Physical God but when he gets control of Meyneth's Monado as well, he goes completely into this trope.
  • AI Is a Crapshoot: Averted with Alvis.
  • Alliance Meter - A very simple one, but still counts. The more side quests you complete in each area, the highest the trust the citizens have on you. The higher the trust, the better items you can get exchanging with the NPCs and the more sidequests you unlock, most of which are necessary to unlock 2 extra skill trees for each character.
  • And Man Grew Proud - The races living in Bionis and Mechonis thrived after the two titans killed each other in battle.
  • Animation Bump - During the majority of the dialogue cut scenes, the game uses pre-recorded animations and the lip movement is reduced to open-close-mouth. Also, the character's faces are pretty motionless and the camera angles are pretty simple and shots pretty static. However, in the more dramatic and spectacular ones, the characters become more expressive, both in face animations and body language, the lip movement is animated accordingly to the spoken lines (at least with the Japanese dub) and the shots become way more dynamic.
  • Anti-Frustration Features
    • Most of the collectables are available via trades, which is great as some areas are unavailable after certain points and a few collectables are hard to get due to randomness. Some enemy drops are also available via trades.Finding out who can trade for them, when and where can be a chore, though.
    • Fast travel and time changing. Easily saves you dozens of hours of pointless wandering, and even with them, Hundred-Percent Completion still takes well in excess of 100 hours.
  • Apocalypse How - A freaking Universal Class 5!!! Zanza tried to get an experiment that will turn human beings into gods and he ends up destroying the entire universe except himself, Meyneth and the computer's AI's consciences. After that, they create the universe of the game. Zanza is turned into Bionis, Meyneth into Mechonis and the computer's AI into the Monado's spirit, which can take the human form of Alvis. Yeah, I know what you may be thinking, but it's better than it sounds.
  • Awful Truth - Shulk surely doesn't take well the fact that Dickson, one of his mentor figures, was Evil All Along. Not to mention that HE HIMSELF was Dead All Along. For 14 years, no less.
  • Back From the Dead - The Homs turned into Mechon. Shulk after the Wham! Episode inside Mechonis would also count.
  • Back Stab - Several characters have at least one move that deals more damage when you attack from behind the enemy (for example, Shulk's Back Slash). You can sneak the enemies and start the fight with these attacks, which usually gives you a lot of advantage, or even a One-Hit Kill.
  • Badass Adorable - Riki, Fiora, and Melia.
  • Badass Bookworm - Shulk, who is a mid-ranking member of Colony 9's Defense Forces engineering division. He already knew how to handle weapons before taking the Monado full-time.
  • Badass Crew - The playable characters, of course.
  • Bare Your Midriff - Many characters have outfits with this, such as Fiora and Sharla.
  • Battle Couple - Shulk and Fiora.
  • Beautiful Dreamer - Twice. First, Shulk watches over Fiora's sleep when the Machina are about to fix her Mechon body. Later in the game, the roles are exchanged and is Fiora who watches over Shulk. Although this time, she's waiting for him to come Back From the Dead, no less.
  • The Beautiful Elite - Surprisingly, WAY below the levels one would expect from a JRPG. Yeah, Shulk, Fiora and Sharla would be top models in the real world (specially if you see them in a swimsuit), and Melia is pure Fetish Fuel. But Dunban, while still physically attractive, is within levels reachable by the average person, and Reyn would be unthinkable in most of the rest of Japanese fantasy media. The NPCs attractiveness varies a lot throughout the game, too.
    • YMMV on the main cast. Physically speaking, Reyn and Wakka are pretty damn similar, for instance. The NPCs, on the other hand, do vary a lot (the scientist lady in Colony 9 comes to mind).
    • Dunban could definitely be considered one of the beautiful people, he's just of the older age group. Since women find older age as less of a turn off then men do, he could definitely still be considered sexy.
  • Become a Real Boy - During the ending, Fiora goes to sleep for 6 months in an ancient machine called the Regeneration Chamber which as the name implies regenerates her human body.
  • Beware the Nice Ones - You would think Shulk, being a modest enginering student and nice guy, would not harm a fly. Or Fiora, a sweet girl, loving younger sister that takes care of her Handicapped Badass older brother, wouldn't be able to hurt anyone, right? WRONG!
  • Big Bad - Zanza.
  • Big Creepy-Crawlies: The Arachno/Antol and Caterpile enemies are the major ones. Wisp, Apis, and Fliers being a tad big but not even close to the size of the the Archnids and Caterpiles. Wisp and Fliers also tend to not be violent unlike the spider based enemies.
  • Big Damn Heroes - Fiora pulls off one of this during the Mechon attack to Colony 9, involving driving a freaking tank and fighiting single-handed against Metal Face. It is one hell of a Crowning Moment of Awesome. Too bad it doesn't end well for Fiora.
    • Dunban's appearance at Colony 6 with the BGM playing makes for an awesome entrance.
    • Shulk also gets one at the last stand against the Telethia at Colony 6.
  • Big Good - Meyneth.
  • Big No - Shulk right before Fiora dies.
  • BFG - You can't help but wonder how Sharla manages to carry THAT thing around.
  • BFS / Laser Blade - The Monado itself. It starts out almost as tall as Shulk is, and can grow to three times its normal size for special attacks.
  • Black Magician Girl - Melia.
  • Blade Lock - Dunban and Shulk of all people, during a cut scene. It Makes Sense in Context.
  • Blessed with Suck: The Machina. They live longer than any other race but get sick far more easily than Homs and need to be fixed/upgraded to function properly and only if they can find the parts needed to fix them otherwise they can suffer from the problem for thousands of years such as being unable to mentally or physically age. If they also let a certain emotion consume them or begin obsessing over something like a incident in the past can cause them to begin to malfunction enough that if it isn't attended to soon will cause serious damage to them.
  • Bodyguarding a Badass:
    • When Melia is introduced, she has a contingent of Mook bodyguards to help her track down a monster she's hunting. They all die in the fight, but she manages to beat it off and injure it with one big ether attack. And yes, she was stronger than her own bodyguards.
    • Likewise, much of Reyn's character development deals with him trying to keep his promise to protect Shulk, even as Shulk grows far more powerful than him.
  • Body Surf - Zanza and Meyneth.
  • Bonus Boss - Avalanche Abaasy, who is level 120. The highest level you can obtain is 99.
    • The game includes 4 other bonus bosses whose levels are above 99. They are all weaker than Avalanche Abaaasy. They are Final Marcus at 100, Ancient Daedala at 105, Despotic Arsene at 108, and Blizzard Belgazas at 114.
  • Brainwashed and Crazy - Gadolt.
  • British Accent - All over the place in the English voice acting.
  • Brother-Sister Team: Dunban and Fiora...once Fiora returns to the party.
  • Bug War: Several sidequests eventually reveal that one had happened between the Spiders and Giants. The Giants originally won the war and kept the powerful white spiders under control thanks to their Soothesayer. Eventually he died and the Spiders began to grow in power once again with no way to stop them. The Giants then resorted to Giant Sacrifice in order to keep them under control. Which worked until their numbers dwindled to the point that nothing they do could stop them. It's suggested that the Spiders might have caused their extinction. There's also a war between the Chilkin and the Antols on Valak Mountain which keeps both sides in check.
  • Calling Your Attacks - Paired with Large Ham, all over the place during battles.
  • Can't Drop the Hero - Averted, as long as you have more then 3 people in your party. However, in areas that have Mechon, you probably don't want to drop the Sword of Plot Advancement until you get weapons for the rest of the party that can damage them later in the game.
  • Camera Screw: In combat, the camera will always face you toward your target.This becomes a big issue when fighting Giant Mooks or trying to speed through narrow spaces.
  • Can't Have Sex Ever: This is a Nintendo game, so we weren't going to see it anyway. Nevertheless, you can't help thinking that Shulk and Fiora would never have been able to get "too touchy" if the Machina hadn't fixed Fiora's human body.
  • Cast of Snowflakes: Every NPC on the affinity chart has a unique character model, and there are about 40 or so unique NPCs per town.
  • Chainmail Bikini: Actually not the most practical thing around. Fiora gets some at the beginning of the game, where they aren’t too great stat wise, and they pretty much fade from that point. Late in the game, they make a reappearance for multiple characters, albeit with better stats.
  • Chekov's Gun: The fallen arm from the Mechonis seen in the intro, and totally unmentioned until Shulk and company literally fall on it
  • Childhood Friends: Shulk, Reyn and Fiora.
  • Chronic Hero Syndrome: Pretty mandatory in a world with such a huge amount of side quests that can be done pretty much at any time.
  • Cleavage Window: Much of the women's armor closes at the neck, making them this.
  • Climax Boss: Several of them.
  • Combat Clairvoyance: What the Monado does in gameplay, often showing you of lethal attacks on you or your teammates before they actually occur.
  • Combat Medic: Sharla has a wide arsenal of healing and support arts, while still having some offensive potential with her gun arts (one of which, if set properly, is a One-Hit Kill)
  • Combination Attack - Called "Chain Attacks" in this game. It allows the three members to perform a special attack each, even if it's not charged yet, and that attack will have it's full effect unless the enemy is 100% immune to it. The highest the affinity between the members, the more attacks they will be able to execute before the Chain Attack ends.
  • Control Freak - Zanza
  • Cool Old Guy - Dickson at first.
    • Otharon too.
  • Cooldown - One of the main combat mechanics: most powerful attacks have long cooldown periods to prevent them from being used more than once per battle and ending combat instantly makes them useable in the next battle, with the Chain Attacks resetting their timers for its duration so you can use any of them during one. There's also another form of Cooldown for Sharla, whose abilities overheat her gun, increasing the effectiveness of her offensive attacks and reducing the effectivess of her healing and if you don't vent the extra heat before her gun overheats completely, she's forced into an automatic heat venting animation that takes much longer than doing it manually. The former variety can be reduced by leveling up the said attacks, and the latter variety can be reduced with the right gems and skills.
  • Coup De Grace Cutscene: Shulk to Zanza in the Final Battle.
    • Also, Alvis to the Telethia in the cutscene where you learn Purge.
  • Coy Girlish Flirt Pose: Dorothy does this when you first meet her.
  • Cryptic Conversation: Of course. Alvis would be the worst offender.
  • Curb Stomp Battle: The final battle turns into this after Shulk gets his true Monado.
  • Cutscene Power to the Max: It is not rare to see the characters being agile Beyond the Impossible in cutscenes, but not being able to lift their feet off the ground in battles.
  • Dead All Along: Shulk, who died 14 years ago next to Monado. Zanza used his body as a vessel. When Zanza leaves Shulk's body, he dies again. He gets better.
  • Death Is a Slap on The Wrist: You just return to the last landmark you visited and, if you were killed fighting a mob, any loot dropped by those you did kill is still there when you return. It is averted in certain cut-scenes.
  • Demonic Possession: Whoever holds a Monado can be taken over by the soul of a god that rests within. While this doesn't happen for Fiora and Shulk as they are carrying out the wishes of each god willingly for the most part, the giant Arglas on the other hand became Zanza's puppet when he grabbed the respective Monado.
  • Deus Est Machina: Mechonis and Meyneth.
  • Dialogue Tree: They appear in some side quests and are a key feature in the Affinity Dialogues. Unlike other JRPGs, the different options really make the quest go through a different route and show different dialogues.
  • Did You Just Punch Out Cthulhu?: The party defeats Zanza, one of the creators of the New Universe.
  • Disc One Final Dungeon: The Mechonis Core, and before that, the party's first visit to Prison Island.
  • Doomed Hometown: Colony 9. Although it gets better pretty fast.
  • The Dragon: Dickson
  • Drill Sergeant Nasty: Colonel Vangarre of Colony 9 militia (also known as "Square-tache"). Actually, his behavior is suspiciously similar to another character in the Xenosaga series.
  • Dual Boss: Lorithia and her Telethia
  • Dual-Wielding: Fiora with Reverse Grip knives, no less.
    • Which change to Dual-Wielding weird-looking swords after her transformation. Straight grip this time.
  • Dub Name Change: Fiorung is called "Fiora" in the European localizations. At the same time, Carna is called "Sharla", which is more difficult to justify, unless it was because of copyright issues or because it sounded too close to "Carnal" for Nintendo's liking.
    • Kyoshin and Kishin, on the other hand, were more rightly localized as "Bionis" and "Mechonis" respectively. The localized names kept the pun in the original names, which contained the kanjis for "biology" and "machine" on them.
      • That is indeed correct for Mechonis. However, "Kyoshin" means "huge god", not "biologic god", unlike Kishin who is indeed "machine god". That said, Bionis is a more fitting name.
    • Also, Metal Face was originally called "Black Face" (黒いフェイス), which has no meaning beyond sounding cool in Japanese, but for fairly obvious reasons wasn't going to fly in western countries, especially America. "Metal Face" does end up being a bit of a non-sequitor of a name, since all of the Faced Mechon have "metal faces" (when inside their frames, anyway) but it's really just a nickname that Shulk and crew give him since he was the first Faced Mechon they encountered and "Metal Face" rolls with it anyway to help conceal his identity.
  • Dummied Out: Bionis' Left Shoulder. Appeared in several screenshots and a grand total of one cutscene. Was to be the homeland of the giants.
  • Dynamic Loading: Although it's impressive how much visual data the game is capable of load at once. We only get to see a Loading Screen before a big Cutscene or when we go from one big area to another.
  • Earn Your Happy Ending: So much.
  • Easy Exp: You get experience just by finding new areas.
  • Elaborate Equals Effective - The armors are bigger and bulkier the stronger they are.
  • Eleventh-Hour Superpower - The Monado III, which Shulk creates right before the final battle with Zanza. As a bonus you get to keep it when you start up New Game+.
  • End of the World Special - At the end of the game Alvis gives Shulk full control over Monado to create a new universe. He resolves most of the issues of the old one by both avoiding what Zanza and Meyneth did by becoming a god: he allows everyone the freedom to expand to the stars.
  • Everyone Can See It: Shulk and Fiora, of course. Dunban in particular is quite active in putting them together. Although to be fair, it's mostly because a Twice Shy problem, and even with that, they seem to be a few inches away from a Relationship Upgrade. And they actually upgrade it, eventually. But things got to go to hell before it happened, including Fiora literally coming back from the dead in a robot body. Not that Shulk minds it, though.
  • Event Flag - Pointed in the maps with actual flag icons.
  • Evil All Along: Dickson, who was one of Zanza's disciples
  • Expository Hairstyle Change: Fiora gets her hair cut along with her Unwilling Roboticisation.
  • Expy: For a game that was originally meant to be standalone and not part of the Xeno series, Xenoblade is crawling with lookalikes from both Xenogears and Xenosaga. See the character page for details.
  • Face Heel Turn: Dickson
  • Fan Service: You can strip all your party members down to their underwear. So you have fanservice in spades for both genders.
    • In Dunban's case, he even gets a buff (pun not intended) for wearing no clothes. Covert Pervert much?
  • Fantastic Racism: Some side quests hint that some High Entia consider the Homs and Nopon to be inferior beings. They don't have a high opinion on half-Homs High Entia either.
    • Not just the sidequests. The main plot states that too- the High Entia avoided helping during the battle 1 year ago because they felt superior, and Tyrea calls Melia a "filthy half-Homs" at the High Entia Tomb. Strangely enough, Tyrea is a Half-Homs as well, though she doesn't know it.
    • The superiority was more because they felt that the Mechon were not a threat to them rather than any racism towards the Homs. Tyrea is a part of the Bionite Order. Which was a cult that worships Bionis and hate anything that wasn't pure High Entia. It's stated that they were believed to be died out ages ago. That said there are many High Entia both named NPCs and regular NPCs that accept and want to live in harmony with the other races.
  • Fast Forward Mechanic - An option in the menu allows the player to skip to any time in-game. This greatly helps to find the Non Player Characters that show up at specific times for the loads and loads of sidequests.
  • First Episode Spoiler: Of course. Fiora's death during the Mechon attack to Colony 9.
  • First Kiss: Shulk gives it to mechon-Fiora while trying to give her water via mouth-to-mouth.
  • Five-Man Band:
  • Five Races:
    • Cute: Nopon
    • Fairy: High Entia
    • Mundane: Hom
    • High Men: Machina
    • Stout: Giant
  • Floating Continent - The floating islands above Eryth Sea, which include Alcamoth and Prison Island.
  • Flunky Boss - Several of them.
  • Foreshadowing - Near the beginning of the game, after Fiora dies Shulk remarks how he feels part of him is telling him to be rational, while another part of him is crying out for revenge. Even Reyn remarks on how that doesn't sound like something Shulk would say at all...
    • Melia wonders why her ancestors made the decision to seal Zanza away. If she knew what would happen to the High Entia if Zanza WERE to be released (though she herself would be spared), she would send him somewhere where nobody would ever find him.
    • After defeating Xord, he gives the first hints about his past as a Homs. The information is vague enough so the player doesn't know what this will lead into.
      • Speaking to Desiree in Colony 9 following this event will make her provide some considerably less vague information.
  • Fur Bikini: The jungle-themed armors look like this when worn by the women.
  • Gainax Ending: Starts off like this, but it's ultimately subverted.
  • Gainaxing: Done by Sharla and Vanea, very noticeably during cutscenes.
  • Gameplay and Story Integration:
    • Visions of the future play a key role in both story and gameplay, and new Monado Arts are often introduced in cutscenes (e.g. Purge, Speed), not to be forgotten 5 minutes later.
  • Gameplay and Story Segregation: It is implied in the story that Riki is lazy and weak, and can barely scratch enemies, with the implication that he is only the Heropon as a punishment for being in heavy debt. In actual gameplay, Riki can solo bosses.
  • Gameplay Automation - Auto-attack is the only form of normal attacking. Everything else requires input from the player.
  • Genre Busting: Probably one of the many reasons why people love it so much compared to more recent JRPG's. The game has the look and feel of a JRPG, with a storyline to go with it. However, it contains several gameplay elements from WRPG's, with an overworld structured more like The Elder Scrolls than anything else, a combat system inspired by World of Warcraft, and a sidequest system that even comes with a planner to deduce which sidequests are better to do at your current level. The UK voice acting even has more in common with Dragon Age than the voices usually used for JRPG's. Word of God even said that WRPG's heavily inspired the game's mechanics.
  • Grimy Water: Mostly comes in poison swamp variety, but there's also some at the bottom of both Bionis and Mechonis in lieu of a Bottomless Pit. The patches around Fallen Arm don't really seem to serve any real purpose besides forcing the player to take the long way around to find the way forward, which is somewhat annoying since the intended path isn't immediately obvious.
  • God in Human Form: Zanza (once he gets out of Shulk's body) and Alvis.
  • God Is Evil: Zanza, the god of Bionis, is most certainly a complete and utter bastard...
  • Gods Need Prayer Badly - Variation. Zanza and Meyneth would wither and die if their creations, which are made from their life forces, leave their bodies and expand to the stars.
  • Goggles Do Nothing: Sharla wears a pair hanging of her neck in her default costume. However, she never puts them on nor does anything with them, for that matter.
  • Going Cosmic: Not that we haven't seen this before from this studio.
  • Gratuitous English: Used in the Japanese dub by every single party member other then Riki and Dunban (Their art names are in Japanese) when calling their attacks.
  • Gravity Barrier: Well, those huge environments have to end somewhere...
  • Grey and Grey Morality: Egil had good reasons for wanting to destroy Bionis.
  • Guest Star Party Member:
    • Dickson and Mumkhar at the beginning of the game. Afterwards, Dickson comes back for a reprise at the end of the Ether Mine chapter.
    • Alvis, who only appears in the party during your first fight with a Telethia.
  • Half-Human Hybrid: Melia. This becomes crucial as only full High Entia are vulnerable to Zanza's Telethia regression.
  • Handicapped Badass: As a result of using Monado, Dunban has lost the use of his right arm. It doesn't stop him from kicking ass with a katana.
  • Heads I Win, Tails You Lose: There are around half a dozen of these throughout the game, specially during the first third. They're normally against a Faced Mechon. You have to survive their auto-attacks and arts until they use that one art that may not actually kill your party but ends the battle and advances the plot.
    • Made even sillier in New Game+ in that even if you equip Machina damaging equipment or use the Monado III, the damage done caps at a certain point. Even though you can easily crush them, they're "not working."
  • Heroes Prefer Swords: Of course.
  • Heroic Sacrifice: Fiora (at least apparently), Gadolt, Lady Meyneth, Egil, Kallian...
  • Hold Your Hippogriffs: Reyn's "What on Bionis".
  • Hopeless Boss Fight: The fight against Zanza at the core of the machine god. You only control Fiora and the fight ends after a certain period of time or if you cause enough damage.
    • The first encounter with Xord counts, also.
  • Humongous Mecha - Comes with the territory, considering it's part of the Xeno series.
    • Specifically, the entire game takes place on two titans (one of which is a giant mecha) that are at least the size of large continents. Can't get much more humongous than that.
  • Iconic Item - The Monado. Because there's nothing more iconic that blending the Laser Blade and BFS tropes.
  • "I Know You're in There Somewhere" Fight - You fight against Fiora in her Nemesis Faced Mechon twice in Galahad Fortress, but you must not harm her.
    • A while later you go through a similar dance with Gadolt in his Jade Faced Mechon.
  • Impaled with Extreme Prejudice: Zanza.
  • I'm a Humanitarian - Mechon in general appear to be this during the initial attack on Colony 9, and Xord plays this up later on. You later discover this isn't actually the case. The Mechon are actually harvesting Homs to create new Face Mechon.
  • Implied Love Interest - Shulk and Fiora start like this.
  • Impossibly Cool Weapon - The Monado. An Awesome Yet Practical Cool Laser Bladed BFS Of Combat Clairvoyance And Plot Advancement. How in hell do you top THAT?!
  • Inexplicable Treasure Chests - Does anyone have a theory of why a bunny-sized monster leaves behind a glowing golden chest twice its size when it's killed?
  • Infinity+1 Sword - The Monado III. Only available in the Final Battle and in New Game+, though.
  • Interface Spoiler - When you go though the Bionis' Interior, there's a collectible page yet no collectibles when you go through...
    • The Achievements page also lists numerous achievements involving Fiora long before it's even remotely possible to get any of them. If you tried to get them,
    • If you look at the party slots after Riki and Melia joins you, there's still room for another character...
    • Any quest that will automatically fail if not completed before reaching a story event is marked with a clock to indicate such. You know that something is going to happen to Alcamoth when every single quest that you get in the city is marked this way.
  • In Universe Game Clock - Cycles through 24 hours with appropriate lighting changes etc. Some areas look drastically different at night, and most have different background music for day and night. You can change the hour whenever you want.
  • Intimate Healing - Shulk steals Fiora her first kiss this way. She even lampshades it. Not that either party was complaining.
  • Irrelevant Importance - You can't drop nor sell Gadolt's rifle, even though it doesn't take long before you get far more powerful weapons for Sharla.
  • It Got Worse - Things tend to go to hell when they start to look better pretty often in this game.
  • I Will Protect Her / I Will Protect Him - Shulk and Fiora. Each one has always present the idea of protecting the other. Which is funny later in the game, when both of them are perfectly capable to take care of themselves.
    • Not to forget when Reyn promises Fiora that he will protect Shulk, which is an example of Gameplay and Story Integration because Shulk is fragile while Reyn is a tank and one of his strong points is soaking up aggro.
  • Jigsaw Puzzle Plot - Well... DUH! We're talking about Tetsuya Takahashi and Monolith Soft here.
  • Kiss Me, I'm Virtual - Shulk and Fiora.
  • Knife Nut - Fiora's Weapon of Choice.
  • Large Ham - The battle dialogues are FILLED with this.
  • Lazy Backup - You can only switch the party members outside the battles.
  • Leitmotif - Some of them. Even a variation of the Main Theme is used as Shulk and Fiora's love theme once.
  • Lethal Joke Character- Riki has the game's highest HP, a steal ability, healing, enemy debuffs, and better attack techs than half the cast. One can basically bench Reyn once you get him.
    • It's really only the case against certain enemy types, or at maximum level with maximum arts and only while paired with Melia, who would have to be player controled. For the vast majority of the game, he has the second worst talent art, and the third worst overall damage(only above AI Sharla and AI Reyn, although a properly used player controlled Reyn outdamages everyone by a mile for a good portion of the game once he gets Magnum Drive), and despite having the highest hitpoints he probably has the worst Aggro generation of any character.
  • Let's Play: A rare example made by Nintendo themselves. They even had a contest for it!
  • Likable Villain - Egil.
  • Limited Special Collectors Ultimate Edition - Kinda. Nintendo of Europe released a special edition that included a red Classic Controller PRO, which was supposed to resemble the Monado. The box was pretty cool too.
  • Limited Wardrobe - Averted SO hard, although some sets of armour are just palette swaps of each other or even identical.
  • Losing the Team Spirit - Straight after Fiora's death but before finding out she's Back From the Dead, but turned into a Mechon and she doesn't recognize her friends and brother.
  • Lost Forever - Two entire areas' worth of quests get locked out if you don't complete them quickly. To be fair, the game does tell you that you shouldn't dilly-dally in completing these particular quests.
    • All of the quests and unique monsters found in Sword Valley, Galahad Fortress, and the Mechonis areas following the Fallen Arm will likewise be gone for good if you don't get them in time.
  • Love Triangle - Melia starts to get pretty close to Shulk... until Fiora comes back.
  • Lucky Seven - You unlock an achievement for performing a single attack for 777 damage. Also, at the end of the game, you have 7 party members.
  • Mad Scientist: The High Entia Naroth. Not only is he called one on the affinity chart but he also expresses a desire to experiment on Riki if he is in the party before you accept one of his quests. Especially after he finds out that Riki has a wife and kids.
  • May-December Romance - In one side quest in Colony 9 you can be The Matchmaker for one 66-year-old man and one 22-year-old female soldier. That's right. The man's age triples the girl's. Oh, Monolith...
  • Mayfly-December Romance - Any relationship between a High Entia and a Homs. You help such a pair in a particular questline.
  • Mechanical Evolution - Implied to be the case of the Mechonis life forms.
  • Mechanical Lifeform - The Mechonis and the Machina that used to live on it.
  • Mercy Kill - A rather common objective of the endgame quests given to you by the High Entia refugees. Their pure blooded friends and family who devolved into Telethia act on fragments of their memories as instinct, mindlessly roaming the places they frequented prior to their transformations, and as such, you're asked to put them down.
  • Mighty Glacier - Reyn
  • Mind Screw: Almost all of the later plot points. Of course, this is series tradition.
  • Monsters Everywhere: On both Bionis AND Mechonis! It’s more justified in Mechonis’s case though, since that’s where you find the Mechon.
  • Ms. Fanservice - Put Sharla in her underwear and be awed!
  • My Sister Is Off-Limits - Averted. Dunban is a big-time shipper for Shulk x Fiora.
  • Mythology Gag - Magic is called "Ether" in this game. You have three guesses for what magic was called in Xenogears and Xenosaga. The first two don't count.
  • New Game+ - Saving after you beat the game allows you to keep any equipped gear, up to 30 pieces of other weapons/armor, 60 items, all gems, crystals, collectibles, levels, and party affinity. Quests, maps, and location affinity are reset. You also get to keep the Infinity+1 Sword as well.
    • Oddly, the original Monado will appear in Shulk's lab, and Dunban will drop the Infinity+1 Sword on the ground during a cutscene so that Shulk can pick it up and start wielding it, even if he wasn't equipped with it. Mumkhar will also have his Mechon body during the intro.
  • Nice Job Fixing It, Villain: If Egil hadn’t attacked Bionis, chances are Shulk wouldn’t have tried releasing Zanza from his prison.
  • No Cutscene Inventory Inertia - Averted in every possible way. Even in the New Game+ Shulk will show the Monado III, even in the scenes where its power should be way bigger than it actually is.
  • No Endor Holocaust- When the Bionis begins moving, EVERYONE on it should have died from the earthquakes and floods from the falling Eryth Sea alone; once you return to it, however, everything is fine beyond the High Entia turning into dinosaurs and largely no one cares about their goddamn continent suddenly springing to life and swinging swords. Total annihilation only occurs if "Bionis Slash X" is allowed to succeed.
  • Noodle Incident - How Shulk came to live in Colony 9 starts like this.
  • No Sidepaths No Exploration No Freedom: Defied in every possible way imaginable, after JRPG's started moving towards this.
  • Not Growing Up Sucks: A Machina quest with you fixing a child whose growing algorithms have been malfunctioning for a thousand years. It's left him mentally and physically as a kid when he's in the equivalent of a Machina's twenties.
  • Now Where Was I Going Again? - The game tells where the player is supposed to go next with a note that can be read whenever the player wants.
  • NPC Schedule - AND HOW! Every named NPC has a different schedule, and all non-named NPCs have at least a selected time of the day when they're active. And to top it off the game has tons of NPCs, and many of them either give a quest, or are involved in one somehow. Needless to say, this makes keeping track of where that one NPC is going to be when rather hard.
  • Number of the Beast - You even get an achievement if you perform a single attack doing this amount of damage.
  • Obviously Evil - Mumkhar. The guy is a complete Gonk with a Guttural Growl who runs away from battle to save his own skin within the first two minutes of play time. Dunban may be Genre Blind, but the player needs only to look at his Japanese voice actor to get a clue that he's a bad egg. The only surprise is in how bad he turns out to be.
  • Official Couple - Shulk and Fiora.
  • Oh Crap - The party's reaction when Zanza destroys Mechonis.
  • Older Than They Look - Riki. Would you believe he's really 40 years old, happily married with a beautiful wife (by Nopon standards) and has 7 children?
  • Ominous Latin Chanting - The Final Battle theme "The God-Slaying Sword" and "Xanthe".
  • One-Handed Zweihander - Shulk and Dunban wield the Monado with one hand pretty often.Dunban knocks it up a notch with his late choice of weapons, some of which include axes, polearms and zanmato, which he wields with his left hand.
  • One Hit Kill...Or Something
  • One-Time Dungeon - The entire freaking Mechonis!
    • Way before that we got a partial example in the Ether Mines. A big chunk of the dungeon gets blocked for good once you complete it.
  • One-Winged Angel
  • Only One Name
  • Only the Chosen May Wield: Played with. Anyone can activate the Monado, and any strong enough person can control it, albeit with a high price for the health. But only the Monado's heir can wield it properly without any repercussions. Too bad that's not exactly a good thing, since that means Zanza is inside of you.
  • Organic Technology - The Mechonis life forms are a variation.
  • Perplexing Plurals - Almost every major race in the game uses the same word for its name's singular or plural form: the singular for Homs is still Homs, while the plurals for the other races are still Nopon, Mechon, High Entia, or Machina.
    • Averted with Giants, for whom the singular is "Giant."
  • Pint-Sized Powerhouse - Riki sure can take up lots of beating despite his size.
  • Physical God - You're on one.
  • Pimped-Out Dress - The elaborate royal robes worn by the high Entia, including Melia.
  • Plotline Death - When Metal Face kills Fiora, the rest of the characters are completely paralyzed, so no one can go to "revive" her. And when Shulk regains his mobility, Fiora's body has been taken by the Mechon. And of course, there's the whole thing about Fiora coming Back From the Dead.
  • Plucky Girl - Fiora.
  • Point Build System - For improving the special attacks.
  • Point of No Return - Minor ones where certain areas become inaccessible, usually after boss battles, which you aren't warned of. The game does warn you before the ultimate one though.
  • Power Walk - Shulk and Fiora get one hell of a Power Walk during the battle against Disciple Dickson.
  • Purely Aesthetic Glasses - The entire party can wear these, assuming you're able to find some. They generally have stat boosting gems in them, and oddly, can provide as much defense as actual armor does.
  • Puzzle Boss: The Lorithia/Kallian hybrid Telethia barely receives any damage until its flunkies are beat.And the latter are numbered, as killing one makes the next more vulnerable.
  • The Power of Friendship - In the gameplay itself. Not only you can combine your party members' attacks For Massive Damage, but you can also link their Skills if you develop their Affinity.
  • The Power of Love - Both Fiora and Gadolt remember their pasts as Homs by talking to Shulk and Sharla, respectively.
    • Except Fiora always remembered who she was. She just didn't have any control over her body.
    • Kallian is able to mentally speak with his sister after they defeat Lorithea. Something that was believed to be impossible as a Telethias transformation erases almost everything of the individual. Other High Entia turned Telethia also keep something of their self that keeps them from harming or protecting certain individuals they knew/loved from other Telethia.
  • Rage Against the Heavens - Egil. Later on, Shulk and his party.
  • Rage Quit - Disciple Dickson after you beat him. He doesn't want you to see him die and enjoy the victory.
  • Really Seven Hundred Years Old - The High Entia race as a whole. They seem to have a lifespan ten times longer than humans. For example you meet a father who is playing hide and seek with his two children. The father looks like a middle-aged man but is really 300+ years old while his two kids who look like they are somewhere around ten are actually 93 and 94.
    • Taken even further with the Machina, who're all at least 1000 years old, and ultimately taken Up to Eleven with the Nopon Sage and Machina Neonik, whose ages are listed as 9999 and 9892. Some of the characters are implied to be even older than that, although you don't get them on your Affinity Chart.
  • Reconstruction: Of the JRPG genre.
  • Red Oni, Blue Oni - Fiora (Red) and Shulk (Blue). Color coordinated in a cutscene just to drive the point home.
  • Regenerating Health - Outside battles. Although the second a new enemy spots you, it's over.
  • Regional Bonus - The cap on the play time was increased to the triple digits in the European release.
  • Relationship Values - The Affinity System, which allows you to become closer to various NPCs in order to open up new story options and sidequests.
    • There is also one for party members. The closer party members are, the more skills they can share with each other, the more turns they have when crafting gems and higher the chance for extra Combination Attack turns, up to 15 compared to the default 3.
  • Religious and Mythological Theme Naming: The Unique Mechon later in the game tend to be named after Demons from the Ars Goetia or Knights from Arthurian Legend. Then there's Egil's faced Mechon, Yaldaboath, and the Monado itself, which hail from Gnosticism.
  • Respawn Point - The landmarks.
  • Ridiculously Cute Critter - The race of Nopon.
  • Roaring Rampage of Revenge - Several of them, although Shulk would be the worst offender.
  • Robot Girl - Fiora
  • Robosexual - Paired with If It's You It's Okay. Shulk really doesn't seem to mind seeing Fiora turned into a Robot Girl.
  • Robotic Spouse - Averted in the last moment for Fiora. If the Machina would have not restored her original body at the end of the game, most probably she would have ended up like one of these to Shulk.
  • Romance Sidequest - Shulk and Fiora's relationship makes much more sense if you try to unlock their affinity conversations.
  • Rousing Speech - Right before the 2nd fight with Disciple Dickson.
  • Sacred First Kiss - Paired with Intimate Healing and Kiss Me, I'm Virtual. Fiora receives it from Shulk when he tries to give her water via mouth-to-mouth. She calls it out, but she doesn't seem to be mad about it.
  • Say My Name - A LOT.
    • Shulk would be the worst offender:
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  "FIORAAAAAAAAA!!!!"

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  • Scenery Porn - Xenoblade thrives on this, offering utterly massive fields of exploration, rewarding you for finding new scenic vistas to explore. The incredible OST only serves to enhance the experience.
  • Schizo-Tech: The world is shown to have technology that is equivalent to or exceeding our own, such as buggies, airplanes, Humongous Mecha, and gigantic mine-strippers but there are no highways for people to drive on, meaning they walk everywhere, and almost everyone uses swords and melee weapons to fight.
  • Screw Destiny - Not only one of the main themes of the story, but one of the main gameplay mechanics as well. In battle, Shulk will get visions of lethal enemy attacks ahead of time, giving him a few precious seconds to kill the enemy, stop the attack, or defend against it, shattering that future.
  • Selectively-Lethal Weapon - The Monado is incapable of cutting sentient beings born from the Bionis (At least for a while).
  • Shipper on Deck - Two of them, actually. Dunban ships Shulk X Fiora, while Sharla roots for Shulk X Melia. The funny thing is that Sharla roots for Melia AFTER the party finds out that Fiora is Back From the Dead.
    • The Skill Trees themselves are Shipper on Deck specifically Fiora's Innocence Skill Tree. All 5 Skills on that tree are boost when she's in battle with Shulk.
  • Shout-Out -
    • The Eryth Sea seems to be a Cross between Terra Tower and Chronopolis.
    • The scene when the High Entia are turned into Telethia for merging again with Zanza is almost identical to the scene in Xenogears when almost the whole human kind is turned into Wels and go back to Deus.
      • A similar scene occurs at the end of Xenosaga III, only this time with humanity reverting to Gnosis.
    • If you do the Getting to Know Dorothy quest with Melia in your party, you'll hear the line "Excuse me, Princess!"
    • There's a cutscene with Humongous Mecha flying around and throwing lances which may remind you of something...
    • One of the mechons (basically a robot) is called Xord. That said, pronounce the x in Xord the same way as the x in Xenoblade.
    • Fiora’s mechanization and resurrection is very similar to that of the Masked Man’s from Mother 3.
      • In addition, when she is inside of the face unit, her head resembles the visor that KOS-MOS of Xenosaga sometimes wears.
    • Dickson's blade is like a splicing of the Buster sword from Final Fantasy VII and the Gunblade from Final Fantasy VIII.
    • Riki's fire-based Art is called Burninate.
    • The world the game is set in was spawned from the dead remains of a giant, like in the ending of Doshin the Giant.
    • You can tell it was dubbed in England: Shulk and Reyn's gem-crafting "To me!"/"To you!" banter is a blatant reference to the Chuckle Brothers!
    • Accepting a sidequest from a certain High Entia female will earn you a encouragement along the lines of, "Defeat that monster--for great justice!" and then her admitting that she always wanted to say that.
  • Sidequest - They come in all kinds and flavors:
    • Cartography Sidequest - You get bonus EXP for discovering out-of-the-way locations in the world.
    • Collection Sidequest - A lot of them.
    • Fetch Quest - Many are like this. Although, since you don't need to take the items back to the person who gave you the mission (most of the time, at least), they're pretty bearable. See Twenty Bear Asses below.
    • Good Samaritan - Many are like this too.
    • Gotta Catch Em All - One recurring side quest is to find one unit of every collectible item from every region.
    • Irrelevant Sidequest - You can spend more time solving the problems of every single person on Bionis than, you know... saving the world.
    • Mass Monster Slaughter Sidequest - Normally, these are the first type you get when you first enter in a new area.
    • Match Maker Quest - We have roughly one per city. And they come in all kinds and flavors.
    • Sidequest Sidestory - There are many of them, although they take a little while to appear in each region.
    • Twenty Bear Asses - The majority of the game's quests fall into this category. However, as stated above, doing a lot of them unlocks more story-rich questlines, which help with town affinity.
  • Sidetrack Bonus - Quite some.
  • Sleeper Hit: The game didn't receive a lot of advertising or recognition by Nintendo upon release in Europe, but positive reviews and word-of-mouth (courtesy of Operation Rainfall's efforts) made the game sell rather well, to the point where they had shortages of available copies because of the surprisingly good sales. Operation Rainfall hopes to do this again in America, despite a limited release.
    • Not only because of Operation Rainfall. Xenogears and Xenosaga are JRPG cult classics, so the fact that Tetsuya Takahashi and Monolithsoft were going back to the genre was more than enough to have a very vocal fan base right from the start.
    • It seems like they did it again, with pre-orders overtaking both Europe and Japan's total sales and sitting at number 5 on the pre-order charts. Not bad for a semi-obscure RPG with a limited release.
  • Sliding Scale of Idealism Versus Cynicism - This game leans toward idealism more than Xenogears and Xenosaga (the game was produced by Nintendo, after all), but it still has its fare share of cynicism. Just ask the entire High Entia race or all of Mechonis inhabitants. Hell! The entire freaking Universe is completely destroyed BEFORE the plot even starts!
  • Sliding Scale of Linearity vs. Openness: The game follows a mostly linear narrative, but the game practically gives you free reign on what to do and where to go. The general largeness of the environments and the huge amount of sidequests certainly help.
  • Small Girl, Big Gun - Sharla may not be a small girl, per se, but her guns are pretty damn huge.
  • The Smart Guy - Surprisingly, all main characters have traits of this to different degrees (Even Reyn and Riki have their moments). However, Dunban would be the closest one to play the role straight, followed by Shulk. And he only falls behind due to his lack of experience.
  • The Southpaw - Dunban, but only because his right arm is disabled in the Action Prologue.
  • Soft Water - Not only is the gradual falling damage from falling too high which can and will kill you negated by landing in deep water, you also get an ingame achievement for doing so for the first time.
  • So Long and Thanks For All the Gear - Played straight and averted at the same time. When Fiora gets killed, she keeps whatever she had equipped for New Game+ while any gems equipped are automatically removed from her equipment. Since her early equipment is quickly outclassed and her weapons can't be equipped by anybody else, it's not a big issue.
  • Spell My Name with a "The" - The Bionis and the Mechonis.
  • Spiritual Successor, In Name Only - To Xenosaga (and to a lesser degree, Xenogears)
    • In all fairness, though, the setting has more in common with Xenogears than Xenosaga. At least as far as the contrast between nature and ancient technology goes, not to mention the lack of Space Opera elements associated with Xenosaga.
  • Standard Status Effects - Unlike the usual form, your party will use them to make battles easier; in some battles, it's required that you know how to chain status effects.
  • Story to Gameplay Ratio - Director Takahashi Tetsuya has described the game has being on the exact opposite side of the scale as Xenogears and Xenosaga, calling the pursuit of excessive story-to-gameplay ratio "a dead end."
    • Although in the end, the game has insanely long cutscenes often anyway. The ratio is balanced by increasing dramatically the amount of exploration and Western RPG-like sidequests. And it works!
  • Subtitles Are Superfluous - Battle dialogues don't have subtitles, so people who don't speak either Japanese (most people) or English (a lot of people outside the US and the UK) will be left out during those. Whether that's a shame or a relief is up to the player.
  • Suicidal Overconfidence - Averted. Even the most vicious predators will stop attacking you once your strength surpasses theirs by five or six levels. Unique monsters however will attack you no matter how powerful you are.
  • Sword of Plot Advancement: The Monado. Shulk loses it at the end of Disc One Final Dungeon and ends up using the replica (which is weaker than the original) until the final boss battle.
  • Take Up My Sword - Non lethal example. Shulk gets the Monado when Dunban can't wield it any longer. Later, Shulk even tries to give it back to Dunban, but he refuses, saying that Shulk wields it better than he ever could.
  • Take Your Time - Specially jarring in moments like when the characters are getting inside the Mechonis while the Bionis alliance try to fend off the Mechon army in Sword Valley. Even in those moments is perfectly fine to back to Colony 9 and keep doing side quests.
    • When you have to leave Mechonis after the Mechonis Core, you're still not blocked from going to the rest of the Central Factory and Agniratha. The normal music even still plays in the latter area.
  • Team Dad - Dunban.
  • Theme Music Power-Up - If you start the battles, you get a more ass-kicking theme than if it's the enemy who starts it.
    • And the music switches to an upbeat rock jam whenever you shatter a vision.
  • Time Limit Boss - Once you reduce Egil's HP enough, he starts charging up for Bionis Slash X, which does infinite damage to its unfortunate recipient, and needs to be prevented by destroying all targets around him in 2 minutes.
  • Took a Level In Badass - Fiora REALLY kicks some major ass in that Mechon body!
  • Took a Level In Jerkass - Mumkhar.He starts out as a Dirty Coward, and ends up attacking Colony 9 and opposing Shulk's party just For the Evulz.
  • Took a Shortcut - Dickson usually arrives to a place before the party, for some reason.
  • Trademark Favorite Food - Shulk loves EVERYTHING that Fiora cooks, no matter how little effort she puts on it. So much that Fiora suspects he has no sense of taste whatsoever.
  • Trailers Always Spoil: The trailer used for western releases' latter part spoils a good deal of plot developments, including a few WHAM Episodes. Thankfully, they're out of context.
  • Trash Talk - Overlaps with Calling Your Attacks, because your characters always shout or say something during battle.
  • The Medic - Sharla as she is the only character who specializes in healing arts. Otharon even calls her medic occasionally.
  • Tsundere - Fiora could be considered a Type B, while Sharla has traits of a Type A.
  • Tyke Bomb - The entire race of High Entia, which at Zanza's whim can regress into the mindless Telethia.
  • Unexpected Gameplay Change - the appearance of the sliding segments caused many a player to stop and question what they were doing.
  • Unnaturally Blue Lighting: Satorl Marsh at night, to the point of looking completely different from what it looks like during the day. It works.
  • Unwilling Roboticisation - The Homs are turned into Faced Mechon. Since the Monado is initially unable to harm Homs, this make them Nigh Invulnerable until a significant power-up.
  • Unwinnable - Averted. The game won't allow you to save past the Point of No Return.
  • Unwitting Pawn: Egil and Shulk play right into Zanza's hands for the majority of the game.
  • The Very Definitely Final Dungeon: Prison Island, the second time around.
  • Vicious Cycle: Every time the Bionis races grow advanced enough to travel into space and leave him to die, Zanza enacts the apocalypse to reset everything. The entire game follows everyone's attempts to stop him from doing this again.
  • Victorious Childhood Friend: Fiora
  • Villainous Breakdown: Zanza starts losing it after Shulk and co. kick his ass twice and he still cannot see their future.
  • Visible Silence - Sometimes. And it's funny, since the "silence" is actually a sigh or a hum.
  • Virtual Paper Doll - Any changes to armor and weapons are visible even in cutscenes, and the game even remembers what you were wearing at the time during flashbacks.
  • Walking Shirtless Scene - You can turn every single playable male character into this. Although no (straight) female fans will complain about it.
  • Wasted Song - Unfinished Battle. It's Yoko Shimomura at her best, and yet we only get to listen to it during one boss battle relatively early in the game. And if the battle lasts for longer than the duration of the track, the game changes it for the usual boss battle theme. In it's defense, the battle is pretty intense.
  • Well-Intentioned Extremist - Egil
  • What Measure Is a Non-Human?: Subverted. Shulk is horrified once he discovers the Mechon are sapient Well Intentioned Extremists, many of whom are Homs cyborgs, and later the Telethia are played for all the horror they deserve.
    • Played straight with some of the species of monster. They use tools, have goals and, the side quest with the Noppon kidnapped by the Igna in Satorl Marsh clearly implies, can speak (she was taken because they wanted information from her). Kill as many as you want, no one ever questions the morality.
      • Not even the Monado itself, which is said to be unable to hurt sentient Bionis life at first yet cuts through these creatures just fine.
    • Melia even goes into speculation about who built the ruins in Valak Mountain in a sidequest and thinks the Chilkin birdfoik might have built them.
  • Wham! Episode - This is a Monolith Soft game. Which means we will need a freaking LIST:
    • Fiora's death in the Mechon attack to Colony 9.
      • Which then carries us to the Wham! Episode where we see her resurrected as a Mechon.
    • The (arguably) biggest one occurs at the core of Mechonis.
    • Let's not forget when all the High Entia are transformed into Telethia.
    • They even keep something under the sleeve for the ending. We find out that the current universe was created after Zanza DESTROYED the previous universe, and that previous universe was OUR universe. As in the "real" world.
  • What the Hell, Hero?/Oh Crap: The rest of your party will have something to say when you decide to attack a red-named (6+ levels higher than you) monster.
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Reyn: Are you NUTS?
Sharla: Are you trying to get us killed?
Shulk: Do you really think this is a good idea?

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