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The Wrestle Angels series began as a few PC H- games that used a Card Battle Game interface to dictate the flow of the matches, which are then displayed in a semi-cinematic fashion. The player manages a small group of lady wrestlers and coaches them to reach the top.

Oh, and the losers of certain matches were stripped at the end.

As time went by (and the games jumped to consoles), the Ecchi elements were greatly reduced and the management side greatly increased until it became a full blown management simulator. Let's repeat that: a game about ladies wrestling that's largely a Management Simulator with anime-style art. In other words: a Widget Series.

The games are divided into three specific sub-series.

Wrestle Angels Classic

The original set, which revolves around the trials and tribulations of aspiring stars of Japanese Women's Pro-Wrestling. The first two games (and the sole Gaiden Game) were somewhat story-driven affairs in which the player raises his character(s) and sends them to compete in matches to further the plot along. Starting with Wrestle Angels 3, the story began to take a backseat to the management sim side of things, with the player now being thrust into the role of the president of a brand new organization and having to build up a roster of talent, manage their training, keep them healthy, and most importantly of all, have them put on matches to both bring in money and raise the organization's fame. The ultimate goal? Why, To Be a Master! Which in this case, means capturing the world championship for yourself (1, 2, Special) or your organization (all others).

Games in the Classic series include:

  • Wrestle Angels (1992, PC-9800)
  • Wrestle Angels 2: Top Eventer (1992, PC-9800)
  • Wrestle Angels 3 (1993, PC-9800)
  • Wrestle Angels Special: Mou Hitori no Top Eventer[1] (1994, PC-9800)
  • Super Wrestle Angels (1994, SNES)
  • Wrestle Angels: Double Impact (1994, Turbo Grafix 16)


A trilogy of games which revisit the storyline (which had all but disappeared by Super), while also featuring updates in graphics and gameplay mechanics. In short, Remakes... Of the first two games, at least. While V1 and V2 Revisit the events of the first two games (albeit with much more dialogue and a greater focus on characterization), V3 is an entirely new game featuring a brand new story starring one of three new rookies. Although it could be said to replace Special and 3/Super/Double Impact in the continuity, there's never been any official word on the matter, and Fanon places it between the two.

Games in the V-series include:

  • Wrestle Angels V1 (1995, PC-9800)
  • Wrestle Angels V2 (1995, PC-9800)
  • Wrestle Angels V3 (1996, PC-9800)

Survivor series:

After a little over a decade following the release of V3, Wrestle Angels was suddenly and unexpectedly revived on the Playstation2 with Wrestle Angels Survivor, which revisited the "player as the president of an organization" scenario present in 3/Super/Double Impact. Featuring a drastically refined training and management system, a much larger library of available moves for characters to learn, full voice acting for every single girl on the roster (Double Impact, the only prior game to have voice acting, reserved it strictly for story events in its "Rookie Debut" portion and the Japanese member scouting during the "Promotion Management" portion), and perhaps most interestingly, special events in which the player character gets into wacky Harem Series-esque hijinks.

Games in the Survivor series include:

Other games

  • In 1996, Bishoujo Wrestler Retsuden: Blizzard Yuki Ranyuu![2] was released for the Super Nintendo. Although it uses V1 as the basis of its setting and a large majority of its cast, its true purpose was as a tie-in promotion for the manga Blizzard Yuki and the Real Life wrestler bearing the title character's name and persona in All Japan Women's Pro Wrestling. Gameplay-wise, it features a scaled-back version of the V-series training mechanics (utilizing various forms of exercise to increase stats, unlike the V games, there are no training partners to increase the output of certain exercises), as well as a brand new battle system which tosses the card battles out the door and has the player using button inputs to suggest strategies to his AI-controlled wrestler.
  • 2006 saw the release of Wrestle Angels Ai' for mobile devices. Effectively Wrestle Angels light, the main game allowed players to scan barcodes to randomly generate members of Survivors Japanese cast to raise and pit in matches against other players. A second Visual Novel mode was featured, giving the player a look at the backstories of several new characters, who could be unlocked for use in the main game upon completion of their respective stories.

A character sheet is currently under construction.

Tropes used in Wrestle Angels include:
  • Amazonian Beauty: Although more frequent amongst the international wrestlers (Americans in particular), there have been a few amongst the core Japanese cast as well.
  • Beach Episode: The "Vacation Events" in the Survivor games basically function as these.
  • Boobs of Steel: The larger girls in the cast are frequently the most like to use pure physical power in their fighting styles.
  • Canon Foreigner - All of the characters created for Bishoujo Wrestler Retsuden.
  • Expy - Not only are the characters themselves expies (and often Gender Flipped ones at that) of real life wrestlers, many of the organizations depicted in the series are based off of ones in Real Life.
  • Compilation Rerelease / Updated Rerelease - Double Impact is essentially 2 and 3 packaged together with updated graphics, sound, and added (limited though it is) voice acting.
  • Fake Boss - Zigzagged. Beauty Ichigaya was one in the first game (and continued to play this role in the games (Bishoujo Wrestler Retsuden and V1) which recount said game's story), taking the world title for herself only to be dethroned in short order in order to show off how strong Darkstar Chaos is. However, she served as one half of the final boss tag team in 2 and V2 with Jena Megalight.
  • Fan Service - These games haven't met a fanservice trope they didn't like.
  • Finishing Move - Every character has one. It almost always hits For Massive Damage.
    • And the player can even change what it is.
  • Final Boss - Usually an American. Darkstar Chaos, Jena Megalight, or Chris Morgan.
  • Game-Breaking Injury - Used both in gameplay (Submission-type moves attempt to inflict these on an opponent in order to end a match) and in story during the second game when a knee injury keeps Mighty Yukiko out of action for the endgame.
  • Gimmick Matches - The "Stripping Deathmatch" featured in 1, 2, and Special. Basically an excuse for cheesecake shots of the loser.
  • Harem Series - Even though the Ecchi elements have been toned down greatly, the manager can (if the right choices are made) get into stereotypical Harem Comedy Hijinks.
  • Jobber - There are always characters who start with low stats and are difficult to raise who seem like this to the player, but the real examples are the weaker members of the international cast who cannot be raised and subsequently will always remain just as pitiful as they always were.
  • Loads and Loads of Characters - To give an example, Survivor 2, the last (for now) game in the series, features a whopping 122 characters.
  • Lovely Angels - Any given Tag team.
  • Masked Luchadora - There are a lot of these floating around the cast. A mechanic in 3/Super/DI allows players to assign specific masks to members of their roster to affect changes in Heel/Face alignment and crowd popularity.
  • Name of Power - Many characters have them assigned to their Finishing Moves by default, though the player is always able to change the name of any Finishing Move used by any member of his roster.
  • No Export for You - Not really a market for this game in the US. Well...not a big one.
  • Only Six Faces - Partly averted later on, but the early character designs suffer from this greatly. In all the games the Combat "Animations" are all the same girl(s) with color swaps/hair changes/mask changes.
  • Palette Swap - Foreign tag teams of masked characters are frequently this design-wise, though they usually have different stats in specific technique categories.
  • Pro Wrestling Is Real
  • Simulation Game - Management sim with Card Battle Game, Role-Playing Game, and as of Survivor, Dating Sim mixed in.
  • Spear Counterpart - A male counterpart game for this was advertised as an April Fool's joke. It would have been loaded with Manly Gay.
  • Ten-Minute Retirement - Whenever a character is dropped between games, the official story will be that they "retired". However, the ones who prove popular enough almost always manage to come back one or two games later.
  1. Another Top Eventer
  2. Biography of a Bishoujo Wrestler: Blizzard Yuki Busts In!
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