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The no-plane or non-existence that surrounds and encloses all other planes, usually referred to as the Void. It's the hole between Alternate Dimensions, the darkness between realms; it's nothing itself.

Time may not pass in it, or it feels horribly slow. You can almost never leave, and if you can, you won't be the same. You might even suffer permanent psychological trauma from the experience.

The void itself usually comes in two forms.

  1. An entirely empty place/plane/reality/whatever, like a White Void Room that's the size of the universe. Or...
  2. Somewhere(?) that can't even be described as such, since it doesn't exist.

The Hub Level, the space between levels, is a less ominous Video Game version of this. If it's used as a form of travel, it may lead to Hyperspace Is a Scary Place. If it's used as an afterlife, see The Nothing After Death (which usually coincides with the first type), or Cessation of Existence (which usually coincides with the second). Anything native to such a place can be reasonably expected to be an Eldritch Abomination.

Examples of Void Between the Worlds include:

Anime and Manga

  • The Kyokai, the sea that separates the world of The Twelve Kingdoms with the rest of the world, is apparently located somewhere between Japan, China And Korea, but nobody who has ever tried to cross from the kingdoms to the world through it has ever came back or arrived to the other side.
  • The dimension space (a.k.a. "sea of dimensions") in the Lyrical Nanoha series separates individual dimensional worlds from each other. There is also "imaginary space" but its definition is murky at best and it hasn't been seen since season one.

Comic Books

  • The "Ghost Zone" (or purgatory) in The DCU is more akin to this than any traditional portrayal of purgatory. (In fact, the only character to recognize it as such is an angel.) It is a stark white void where "things build crooked."
  • The Bleed in the Wildstorm comics universe, now adopted into The DCU, is the "space" separating universes and, at one point, multiverses.
  • In Elf Quest, some elves like Savah can send their souls out of their bodies to perform psychic searches, and the medium through which they travel is called the void. It's depicted as a dark region in which souls appear as the negative image of their owners. Winnowill deliberately traps Savah there on one such search; later Savah and Suntop commune within the void while their bodies are far apart (and Winnowill tries to gatecrash that party as well).
    • There's also a scene where Cutter, wounded and delirious, appears to commune with his dead father Bearclaw in the same way, but it's never made clear if this is real or just a delusion.
  • The original Transformers comic has The Void, across which they build the Space Bridge. It's quite deadly to any Transformer who falls off the Space Bridge.
    • One of the Sequel Series, Transformers: Regeneration One, has Zero Space serving this role.
  • The gods (or Class 7 entities) seem to live here in IDW's Ghostbusters comics. The afterlife also appears to be a constant across all realities.
  • The Unbelievable Gwenpool seems to treat the white between comic panels as this.


  • The Matrix. The demo program that shows/explains to people what the Matrix truly is starts off as a featureless, never-ending room.
  • Inception. Limbo is a place in dreams where you can spend decades, and wake up having been dreaming for only a couple of hours.


  • A very odd example is the Wood Between the Worlds in The Chronicles of Narnia. It is Exactly What It Says on the Tin, a silent, serene, pleasant, even hypnotic wood, and the various worlds are represented by small pools of water.
  • The place where the Outer Gods dwell in Cthulhu Mythos, usually referred to as the Outer Void or the Audient Void, is usually considered this (it kinda depends on the story and/or the writer. Occasionally the Outer Gods are depicted as dwelling in the depths of regular old space). At the very least, Yog-Sothoth is always described as existing outside the universe/multiverse.
  • Todash darkness in The Dark Tower series.
  • Terry Pratchett's Discworld series features a realm underneath reality where all the half-formed or forgotten ideas are given shape and live, always trying to break through into the real world.
  • In the Chrestomanci novel The Lives of Christopher Chant, Christopher can walk to any world by going through a central valley that connects to all of them.
  • The In Ovo in Clive Barker's Imajica, which has been created to separate the Fifth Dominion (Earth) from the other four Dominions, and is populated by not quite mindless soul-eating killer ghouls.
  • Wheel of Time: Skimming is a form of rapid transportation that uses portals to take shortcuts through an endless dark void. Opening portals when and where you aren't "supposed to" inside this void yields undefined behavior. The Ways are another shortcut dimension example, accessed by anyone via special stone gateways. The Ways used to be bright and cheery but under the effects of The Corruption have decayed into a crumbling, lightless world inhabited by a soul-devouring wind.
  • Maar's plan to live forever in the Valdemar novels involves setting up a soul-refuge in the Void, taking advantage of the no-time aspect to preserve himself while he waits for a new body.
  • A Void beyond the world certainly exists in Middle-Earth's cosmology, as laid out in The Silmarillion. Whether or not there are other worlds is never established; Word of God on the matter vaguely indicated that there were, but that Tolkien wasn't really interested in exploring that idea further.
  • Barbara Hambly's titular Rainbow Abyss.
  • Transwarp in Transformers Timelines and Transformers Trans Tech.

Live Action Television

  • The Void in Doctor Who, which is a place outside of time and space that exists between parallel universes and leaves traces of "void stuff" on whoever passes through it. "Void stuff" becomes visible when viewed through 3D glasses, something only the Doctor would ever think to try.
  • Star Trek:
  • In The Outer Limits episode "The Premonition", a test pilot and his wife simultaneously crash in a jet and a car, then find themselves out of sync with time, with everything outside of their vehicles immovably stuck. At first, time seems to be frozen, but it's actually moving imperceptibly slowly. What happens if the protagonists aren't back in the jet and the car when time resynchronizes? They get trapped in this trope--as a character called the "Limbo Being", who was in the same situation but didn't escape, informs them.
  • IHOP, the Interdiemnsional Hole of Pancakes, in The Good Place. It's stated to be the most dangerous place in all of creation.

Mythology and Religion

  • The Ginnungagap ("yawning abyss") in Norse Mythology, which is the void between Muspellheim and Niflheim at the beginning of the universe.

Tabletop Games


  • In Bionicle, Makuta Teridax talked about something called "the Void" in his iconic pre-Boss Fight speech to the Toa... but he was bluffing. However much later a true "Void" did appear in the form of an inter-dimensional space Takanuva got sent into thanks to a malfunctioning Mask of Dimensional Gates.

Video Games

  • The Rift in the Final Fantasy universe.
  • In Shadow of Destiny, there is a "place outside of time" where people are free from being erased from time due to paradox. Homunculus hangs out there and "rescues" Eike whenever he dies by dragging him there so he can try and undo his death.
  • Xen from Half Life is referred to as a "border world" by the scientists; it's mostly composed of asteroids floating in a void and is probably not a world unto itself but a place between proper dimensions.
  • The Void in League of Legends lore is actually home of a great many Eldritch Abominations, two of which (Cho'Gath and Kog'Maw) are playable characters. Two other champions, Malzahar and Kassadin, got their powers by embracing the Void, but while Malzahar works to bring the horrors into the world, Kassadin is trying to stop them.
  • In Dungeon Siege 3, the Causeways are described by Odo as passing through "worlds that are forgetting to be". Needless to say it's a strange place and it's mutable nature allows the Legion to travel thousands of miles within minutes and is what allowed the Legion to be such an effective military force.
  • In the Warcraft cosmology, this is referred to as "The Twisting Nether." In World Of Warcraft's first expansion, you can even fly into it, and there's no reachable endpoint to it. Of course, this is somewhat limited by your fatigue bar.
  • The Star Rift seems to fit this purpose in the Myst series.
  • The void of Oblivion (though not the planes of Oblivion) serves as this in The Elder Scrolls.
  • In The Legend of Zelda: Ocarina of Time, Phantom Ganon is banished by Ganondorf to "the gap between dimensions."
  • As a more literal example, in many 3D games, leaving the level boundaries causes you to fall into a black void which is literally made of nothing (ie: the space where there is no collidable surface) and which is literally the Void Between the Worlds. Also, you sometimes fall into it, which is annoying.
  • In Minecraft, anywhere above and below the spaces you can place blocks on the map is called The Void. Normally you can't get to the Void below the map because of "unbreakable" bedrock, but if you manage to find a gap in the bedrock, you'll find that the void is rather plain-looking, and that if you jump into it, you'll die within seconds. And once you go in, there's no way to leave.
  • This is implied to be the Dragon Age universe's equivalent of Hell, according to Chantry teaching; souls not called to the Maker's side wander here instead. Whether or not this is true is unclear.
  • While only being part of normal space, Mass Effect often references Darkspace, the open space between galaxies where there are no stars or planets or anything for millions of lightyears in any direction. It's also where the Reapers spend their time when not currently annihilating all advanced life in the galaxy.
  • Soul Series' Astral Chaos, the realm the Soul Swords originate from, is one of these.
  • The Time Eater from Sonic Generations is an Eldritch Abomination that erases timelines and dumps them (perhaps literally) into a white void outside of normal space-time. When the monster is defeated, the timelines return to their proper places while Classic Eggman and Modern Eggman are left stranded in the void.

Web Comics

  • In Homestuck, all universes and incipispheres reside in Paradox Space.
    • Although it's more like Paradox Space refers to everything that exists. A better example is The Furthest Ring, which is the space between incipispheres (also a Place Beyond Time). And although it's not a void the "real world" functions as an in-between space for two universes.
  • Our Little Adventure has 'The Nethar/Planar Void', which was very briefly shown to be an infinite area of nothingness where Grimalar resides. The pantheon section in the website talks about it a bit more than the comic.
  • In Sluggy Freelance, each dimension is surrounded by Timeless Space, which acts as a kind of buffer to keep the dimension from being damaged. Normally, these are not empty, but containing some geography and populated by people who ended up there by magic or time travel accidents, and who desperately fight against their personal time running out, since every object and living being carries an aura of time that slowly dwindles but can be strengthened by grouping up with others. However, a crisis caused by a particular course of events (more or less duplicated in different parallel dimensions because that's what their being parallel means) in the future of the comic's timeline will involve abuse of interdimensional rift technology threatening the stability of the dimension where it's used -- and turn the local Timeless Space into a true void of nothing that's in danger of collapsing and taking out the universe with it.

Western Animation

  • Per Word of God, there is a realm, the Unworld, between the Ghost Zone and Earth in Danny Phantom (presumably the black and green swirling vortex through which one exits and enters both realms).
  • The Citadel of Ricks seems to be based here in Rick and Morty.
  • In an early episode of SpongeBob SquarePants, Squidward found himself here after ineptly operating a time machine.
  • The final season of Star Wars Rebels reveals that the reason Palpatine was so interested in Lothal was because of a portal in the ancient Jedi Temple that gave access to this place.
  • Transformers: Cyberverse has Unspace, which Wheeljack theorizes is the central nexus of the multiverse. The stuff of unspace has lethal properties to normal space. By letting the void bleed into a universe, the Quintessons have destroyed incalculable realities.
  • In Voltron: Legendary Defender, the void between words is a white/gold field made out of a seemingly endless supply of Life Energy which is why Zarkon wants to enter it. Trouble is, only Voltron and those things made of the same material, the ore of a Trans-Reality Comet, can safely access the void.
  • In Yellow Submarine, the Nowhere in which the Nowhere Man lives probably counts, until The Beatles start singing and it gets all psychedelic.

Real Life

  • Outer Space is kind of like this, although it's technically "made" of spacetime.
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