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This is an index, but its also a handy guide to tropes specifically relating to common player tactics deployed in video games. Taking a read through these tropes may even give you some tips to try during play...

Tactical Tropes include the following:

  • Button Mashing
    Don't know which button to press? Completely new to a Fighting Game? Press anything and hope for the best. Some educated guessing is advisable though, what did you think pressing forward and B would do?
  • Cherry Tapping
    Less a tactic and more a form of humiliation. Deliberately using a weak attack or deliberately weakened character to defeat the enemy in the most embarrassing way possible.
  • Confusion Fu
    Remember, predictability is a weakness. I hope you people who play Fighting Games are listening!
  • Elemental Ignorance
    For when you just HAVE to use fireball on the fire elemental.
  • Fishing for Mooks
    Too many to deal with at once? Try luring them away one at a time and continuing the slaughter from the shadows!
  • Hit and Run Tactics/ Kiting
    Shoot, run away, shoot, repeat.
  • Immune to Flinching / Super Armor
    Certain contexts where a character can endure attacks without flinching, getting knocked back, or having their own actions interrupted.
  • Item Farming
    Grind for items for whatever purpose.
  • Knockback
    Getting moved or pushed around when you take damage, or for its own sake.
    • Ring Out
      You made your opponent step out-of-bounds. You win!
  • Lead the Target
    Shoot along the path the target is likely to follow to avoid them "outrunning" your shots.
  • Leeroy Jenkins
    (Though this is more an absence of tactics.) The Berserker in video game form.
  • Level Grinding
    Committing mass murder of random monsters for experience.
  • Min-Maxing
    Unbalancing equipment, spell casts, armour and any other stat-influencing items to privilege a specific trait to the detriment of another. A common tactic of a Munchkin.
  • Money Grinding
    Get enough money for whatever purpose.
  • Mucking in the Mud
    You know that when you see a mudpit or a mud bog, you can go through it. Just be aware that there are only a few safe spots, and there are some swamps in which you can go too deep...
  • Ninja Looting
    Refusing to share the best items after a team effort has brought an enemy down. Very frowned upon.
  • No Scope
    Not using the scope to aim on a weapon you would be expected to do so with (e.g. a Sniper Rifle).
  • Path of Greatest Resistance
    The way to go is the way the enemies are coming from.
  • Pause Scumming
    If in constant danger of death, pause often, giving you more time to react.
  • Save Scumming
    If in constant danger of death, save often, minimising loss of progress.
  • Sequence Breaking
    Breaking the pre-determined order of events the game designers have laid out. May shorten the game considerably... or screw up your game file. A risky tactic but valuable for completing Speed Runs.
  • Shoot the Medic First
    Shooting the healer of the enemy group to prevent him from healing the others/himself.
  • Strategy Schmategy
    Being unpredictable because you have no idea what you're doing.
  • Tactical Rock-Paper-Scissors
    Infantry get up close and personal with crossbowmen, crossbowmen make horse-kebab, cavalry runs down footmen, thus closing the circle. That sort of things.
  • Whoring
    Using only one narrow tactical option to devastating effect, often to the chagrin of other gamers.
  • Zerg Rush
    Sending waves upon waves of cheap, weak units in order to overwhelm a more tech-aware enemy with sheer numbers.
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