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A quick rundown of the gods, the mortals, and the formerly mortal caught up in a war beyond their understanding in the Valkyrie Profile series. Rather incomplete; feel free to add.



Valkyries

"It shall be engraved upon your soul!"
—All of them, at some point or another.

Lenneth Valkyrie

File:Rsz 5004 1 9966.png

The middle of the three Valkyrie sisters, and the main character of the first Valkyrie Profile (later appropriately called Valkyrie Profile Lenneth). A warrior-maiden tasked with finding and strengthening deceased warriors for the upcoming battle of Ragnarok, she takes the guise of a mortal girl named Platina to seek out worthy souls to join her. It turns out that she was previously sealed inside Platina, Lucian's Unlucky Childhood Friend, and that Platina's memories were sealed upon Lenneth's reawakening to keep her from straying from her mission. Odin is very unhappy should those reawaken. Her Finishing Move is Nibelung Valesti - after letting loose with a flurry of sword strikes/bow shots, she knocks her foe in the air and impales them on three spears (which can evolve to her throwing a larger fourth spear, which can further evolve to explode). Her version of Nibelung Valesti is blue.

  • A God Am I: In the Golden Ending, Lenneth assumes the prime position as the creator of a new world - one of the most benevolent examples of the trope. While stripped of much of this power when she time travels after Lezard in the sequel, she is still Lenneth the Creator in her sequel appearance.
  • Action Girl
  • The Archer: She is able to use bows, but only in the first game. For much of the game, she's a considerably better archer than most of the others you'll pick up.
  • Battle Ballgown
  • Braids of Action
  • Bow and Sword In Accord: Again, only in the first game. She might be the only example that wears plate mail.
  • Critical Existence Failure (If she is defeated, you have three turns to revive her before you automatically lose. Justified in that she is the power source of the main party in the first game.)
  • Cry Cute: as soon as she regains her memories as Platina.
  • Defrosting Ice Queen: Lenneth slowly shows more concern for humans as the game goes on, though it doesn't really appear readily until the Golden Ending has been triggered.
  • The Ego: Specifically referred to as the Valkyries' primary ego in the bad ending.
  • Eleventh-Hour Superpower: In the Golden Ending of the first game.
  • Emotionless Girl: at first, though even she later showed the same attitude to Freya even after regaining her memories.
  • Energy Bow: Her arrows seem to be composed of some sort of light energy.
  • Everyone Calls Him "Barkeep": Played with - mortals don't actually know the names of any of the valkyries, and only address them by that title (or sometimes Lady Valkyrie). Only other gods refer to her as Lenneth. Used to great effect in the second game to foreshadow The Reveal about Rufus.
  • Evolving Attack: Lenneth's finisher has three levels, although the third is only really seen in the endgame.
  • Fan Service (Averted in the first game, but as time goes on, the artists of the series just keep blowing her skirt up more and more in illustrations until it finally resulted in this. Just scroll down until you reach I Accuse Everyone.)
  • Good Bad Translation: Her finishing move Nibelung Valesti was apparently a corruption of Nibelung Velocity. Also, her pre-fight quote as mentioned above doesn't make sense in the first game, especially when she refers it to her warriors. This was fixed in the sequel game, where she now says "Come to me brave warriors, the battle awaits us!"
  • The Grim Reaper
  • Half-Human Hybrid: In the Golden Ending of the first game, again.
  • Heroines Prefer Swords: Even if she is equipped with a bow, Lenneth uses a sword to slash things in dungeons. She's also the only sister to use swords as primary weapons in the second game; all three Valkyries still use a sword for Nibelung Valesti.
  • Heroic BSOD: After having her memories and being reassembled, she briefly goes into this over Lucian's death.
  • Karma Meter: Lenneth has two. One, more obvious, shows how well she is in the graces of Odin, the All-Father. The second shows how strong the seal is on her memories. If it's low enough at the appropriate time, the Golden Ending opens up on Medium or Hard difficulty.
  • Lady of War
  • Mama Bear: Toward her Einherjar and, in the A Ending, the whole world. Loki's last big mistake was blasting Midgard.
  • Megan Hollingshead: She's the only voice actress to return for the second game.
  • My Significance Sense Is Tingling
  • Rapunzel Hair: Her braid reaches to about her lower back, and it's even longer on her in-game sprite.
  • Restraining Bolt: Odin is extremely unhappy should this be released; he attempts to reseal Lenneth and awakens Hrist in her stead.
  • Party in My Pocket: Probably one of the most literal examples.
  • Rage Against the Heavens: After her memory is restored.
  • Roaring Rampage of Revenge: Against Loki in the final act of the Gold Ending.
  • This Is Unforgivable!: Naturally, this is her proclamation.
  • What Is This Thing You Call Love?: For most of the first game, she just doesn't "get" love in general, and calls into question some of her einherjar's judgment when they do something apparently crazy out of love.
  • White-Haired Pretty Girl
  • World of Cardboard Speech: Gives one to Loki in the Golden Ending, just before recreating the world, resurrecting all the humans that died in Loki's attack, and kicking his ass.
  • You Kill It, You Bought It: She kills no less than two of the souls who join her.
  • Yumi Touma

Silmeria Valkyrie - The youngest Valkyrie, who is only vaguely mentioned by Lord of the Vampires, Brahms, briefly (and actually only named once in the Golden Ending) in the first game. She's one of the central characters of the second, which was named after her. Active centuries before the first game, Odin's attempt to put a Restraining Bolt on her was incomplete, and Silmeria was able to communicate with her host body, Princess Alicia of Dipan. It turns out that Silmeria was sealed because she found out about Odin's world-destroying gambit to win Ragnarok by potentially causing the world to fall apart. Silmeria's attempting to counter-plan against this in the meantime. Her Finishing Move is also Niebelung Valesti, colored yellow.

File:Silmeria 3630.jpg
  • The Archer: She's the only Valkyrie able to use bows in the second game.
  • Ayako Kawasumi
  • Cosmic Keystone: In the second game, it's revealed that Brahms held her frozen body in Midgard because Odin stole the Dragon Orb, which was supposed to keep Midgard stable, and Silmeria's power was used as a replacement.
  • Distressed Damsel: Her default setting.
  • Divergent Character Evolution
  • Good Is Dumb: Many a time a situation may have been resolved in her favor had more forethought been put into her plans. Alas, she ends up Out-Gambitted by everyone and their dog.
  • Grand Theft Me: Princess Alicia and Silmeria Valkyrie share the same body. Silmeria can take control anytime she wants.
  • The Grim Reaper: Unlike her sisters, though, Silmeria's active recruitment days are behind her. She instead has to find her old einherjar where they had been dropped.
  • Hot-Blooded: When compared to her sisters.
  • Hair of Gold
  • Goddess Popsicle: She's trapped in crystal during the first game.
  • The Id: With Lenneth and Hrist being respectively referred to as the primary ego and the secondary ego, this is the logical conclusion for Silmeria's role in the Valkyrie.
  • Informed Attribute: Is said to be the kindest of the three Valkyries. In practice, Lenneth consistently is.
    • Though, to be fair, Silmeria is the one actively trying to protect humanity from Odin's plans. Plus, she reincarnates her einherjar instead of sending them to Valhalla. Silmeria's approach to kindness is more along the lines of a Jerk with a Heart of Gold.
    • Also, Lenneth only became kind after she learned the truth about herself and Platina. For most of the first game, she is pretty cold.
      • Which in turn, is the consequence of her actions and the cause of her demise in Covenant of the Plume and that was the reason Odin and Freya decided to seal valkyrie memories from then on.
  • Lady of War (Not a particularly impressive one, but still...)
  • Out-Gambitted: onstantly. Whether it's being outdone by Hrist, the three mages, Lezard, or Odin, Silmeria never once comes out ahead. She's either a freakin' Vizzini or just very, very unlucky.
  • Rebellious Princess: Well, rebellious goddess, but the effect's the same. And she gets sealed into another rebellious princess.
  • Spoiled Brat: Easily the most rebellious of the three Valkyries. It also appears in her invocation for Niebelung Valesti, which is a much more curt version of her sisters' invocation. Of course, as she's found out that Odin's willing to sacrifice the entire human realm for his ambitions to win Ragnarok, Silmeria's more than justified in acting like this.
  • Stephanie Sheh

Hrist Valkyrie - The eldest Valkyrie, who finds herself fighting against her sisters an awful amount. Very cold and imperious, she very much believes in Odin and tries to follow directions the best she can. Or, alternatively, she's a vicious, cold-blooded killer who is all for Odin's potentially world-shattering plans. Her Finishing Move is, as with her sisters, Niebelung Valesti. Her version of Nibelung Valesti is red.

File:Hrist 2595.jpg
  • Aloof Big Sister: The most emotionally distant of the three valkyrie sisters, and the one who consequently has the most elaborate invocation for her finisher.
  • Blade on a Stick: The lone Valkyrie who uses a spear instead of a sword outside of Nibelung Valesti.
  • Breaking the Fourth Wall: Her truthade bio in the third game basically says "Be strong. They'll have to make a game about you someday".
  • Conflicting Loyalty: She comes to question her more disturbing duties under Odin (like stealing the power source that holds Midgard together, destroying whole kingdoms, and such) after spending some time with the heroes, and eventually even confesses that she doesn't know what to believe anymore when asked at a certain point.
  • Dark Action Girl: Whether you believe one Alternate Character Interpretation or the other: boy howdy!
  • Defrosting Ice Queen: Posing as Leone gives her an opportunity to get to know Alicia and develop sympathy for her she hadn't had before.
  • Demoted to Extra: Hrist has not been the central character of any Valkyrie Profile game yet; she only makes a brief appearance in the first game's Golden Ending (and a mention of her name in the worst ending), and she spends much of the second game hunting her sister's Soul Jar in the second. Her appearance in the third is restricted to complaining about not having a starring role in the Bonus Dungeon.
  • Divergent Character Evolution: In Silmeria. In the first game, she's a Palette Swap of Lenneth; in the second, she's given a different weapon and moves.
    • Her moves in Silmeria are based from Lawfer's attacks, primarily because there are no other spearmen in your team other than her.
  • Enemy Mine: What those who tend to dislike her believe she does by the end of Silmeria. She has the first one of the series exacted on her.
  • The Grim Reaper: The only one of the three valkyries in the habit of personally killing people she wants as einherjar.
  • Humans Are Average: How she views us the best of times.
  • Heel Face Turn: What those who do like her believe she does by the end of Silmeria.
  • Just Following Orders
  • Kick the Dog: In Valkyrie Profile: Silmeria, she kills Arngrim to turn him into an einherjar so that he's forced to obey her instead of siding with Silmeria. Those that don't like her find her killing and brainwashing an ally brings her over the Moral Event Horizon. Those that do forgive her in part because Death Is Cheap and in part because he rebels and goes back to joining the good guys anyhow.
  • Knight Templar: There is nothing she won't to achieve what she thinks right. Nothing.
  • Lady of War
  • Leeroy Jenkins: Yes, believe it or not, Hrist pulls one of these in the first game. Without any forward planning whatsoever and while disobeying orders, thus derailing Odin's plans, Hrist rushes headfirst into Brahms' Castle without any einherjar and while somewhat Nerfed from having been forcefully awakened before her time. It ends about as well as for her as the Trope Namer's own venture.
  • Meaningful Name: In Old Norse, her name translates to "the shaker" or "the quaking one".
  • Megan Hollingshead: Only in the first game, when she was mostly a Palette Swap of Lenneth.
  • The Mole: I'm sure we can trust Leone completely.
  • My God, What Have I Done?: She does end up questioning her actions.
  • Roaring Rampage of Revenge: Rather than attempt to recruit einherjar when Odin awakens her in the first game, she attempts to rescue Silmeria.
  • Shiny Midnight Black
  • Shotoclone: In VP: Lenneth and VP: Covenant.
  • Slasher Smile: A subtle example during the execution of King Barbarossa in the first game.
  • The Super Ego: Is explicitly referred to as the Valkyries' secondary ego by Freya.
    • However, in the first game, she goes after Brahms immediately after awakening without plans, without allies, and in a weakened state, just to try to liberate her sister Silmeria from Brahms. A pretty emotional course of action for a super ego character.
  • Tara Platt: Her VO in the second game.
  • This Cannot Be!: Her reaction to being defeated in the Golden Ending of the first game.
  • You Kill It, You Bought It: You Kill Arngrim, You Bought Him
    • She also takes it very seriously, as she will go out of her way to ensure her Einherjar's safety. Even if she killed him herself, she also believes it is her duty to keep them safe once they are under her command, and is even willing to fight Freya to protect them.



Other Immortals

Odin

File:Rsz 5odin 4618.jpg

All-father, the lord of the Aesir, who is hoping to win Ragnarok over the Vanir lead by Surt. He is the one who controls and has exclusive use of the Sovereign Rite, which can bind the divine or so he thinks. He wields Gungnir, a Cosmic Keystone that he can draw upon for devastating attacks. He's also a Half-Elf/Half-Aesir hybrid, which is how he's able to constantly increase his power.

  • BFS: Well it's a spear, but Odin's huge two-sided spear Gungnir definitely counts.
  • Blade on a Stick
  • Give Me Your Inventory Item: After defeating a boss, he'll ask for the divine treasures in chests left by the bosses. He gives you one point of karma for giving them up, but dings you five points if you don't.
  • Hoist by His Own Petard: Ironically killed by Loki using the Dragon Orb, the artifact that he stole from Midgard.
  • Jerkass: Literally the king of this trope.
  • Jerkass Gods: Told you.
  • Kick the Dog: Made all the worse that he used to be just like one of the dogs he kicks. Namely, Rufus.
  • Omniscient Morality License: He claims one, anyhow. Too bad he's not actually omniscient.
  • The Patriarch
  • Slouch of Villainy: Just look at how he sits in his throne in the sequel. That's not the sign of a good guy.
  • Smug Snake: This makes his respective owning at the hands of other villains all the more satisfying.
  • Unwitting Pawn: Loki completely snows him in the Golden Ending of the original. Fitting, considering the original myths.
  • The Worf Effect: He's the king of the gods, and yet still falls victim to less powerful villains, for crying out loud.
  • Xanatos Gambit: If not for his divinity, his plans might edge into Xanatos Roulette territory.

Freya

File:Freya-valkyrie-profile-300x600 5127.jpg

Patroness of the Valkyries, she is the one who awakens them on Odin's orders, and she shows Lenneth the ropes in the original to help her get back up to speed. Her Finishing Move is Ether Strike - a bolt of intense divine energy.

  • Berserk Button: Never make references to her age.
  • Combat Stilettos: Well, at least she can hover.
  • Composite Character: Of both Frigg, Odin's wife, and Freya, the Vanir goddess of love and fertility.
  • Da Chief: She's the one who Lenneth has to answer to - handing out rewards if Lenneth has been in Odin's good graces, and admonishing her if not. If you cheese off Odin too much, she wipes the floor with Lenneth as part of the bad end, and is shown afterwards awakening Hrist.
  • Defrosting Ice Queen: She's just as cold as any of the Aesir, but she shows a lot of emotion when her husband dies.
  • Disneyfication: in the original myths and legends... let us just say that Freya really knew how to get around, with everyone from Odin to four dwarves... for a necklace.
  • Guest Star Party Member
  • Hair of Gold
  • Holy Hand Grenade
  • Humans Are Average: She seems to think this.
  • Leotard of Power: Freya's outfit either consists of this or a...
  • Magic Skirt: Though official art shows she's actually wearing a leotard, with the "skirt" just covering her hips.
  • Male Gaze: There are quite a lot of cutscenes in the second game that focus on her posterior...
  • Maria Kawamura
  • Mighty Glacier: Her attacks are powerful, but incredibly slow. Combos have to be based around Freya's slow speed to pull off attacks in order to fill the Heat Gauge.
  • Ms. Fanservice
  • Mundane Utility: Most people would just walk - or at most hover - down the three steps to Odin's throne.
  • Nice Hat
  • Power Floats
  • She Fu
    • Shout-Out: Two of her attacks are trademarks of Chun-Li - the spinning bird kick attack and the lightning legs attack, both having the same description of being secret, forbidden attacks.
  • Spam Attack: Her Divine Punishment attack looks a lot like Chun-Li's Hyakuretsukyaku/Lightning Leg attack...
  • Stripperiffic: a hat, a swimsuit, and boots. Although her promiscuous side is left untold, she still looks the part.
  • Teleport Spam
  • Widow Woman: The first two games have her eventually dealing with the death of Odin, whom she deeply cares for.

Loki

God of mischief, and strategist for the Aesir. Given how often he gets relegated to the Satan role in adaptations of Norse myths, you just know he's up to something.

Hel

The mistress of Nifleheim, she makes a brief appearance in the original game, and has a more prominent role in Covenant of the Plume, where she makes the titular covenant with Wylfred, offering him power in exchange for the lives of his allies.

  • For the Evulz: She gave Wylfred power, and is revealed to have been behind the Succession Crisis in the first place, apparently for her own amusement.

Roussalier

An Elf living in the Forest of Spirits, she helps Alicia and Rufus escape Heimdall. An archer, she shows an almost maternal concern for the two, particularly Rufus, leading to speculation that she's his mother.



Einherjar

Jelanda

File:Jelanda2 4576.jpg

 "Now face a princess's true wrath!"

Rebellious Princess from the kingdom of Artolia, she tries to get back at Arngrim for insulting her father. Unfortunately, she doesn't realize just what kind of political machinations are going on behind the scenes. Her death comes from enemies of Artolia tricking her into consuming Ghoul Powder, and Lenneth is forced to put her down. As a mage, her Finishing Move is from the pool of twelve Great Magic attacks.

  • A Fate Worse Than Death (Narrowly averted. See below.)
  • Black Magician Girl: Your starting mage. A decent and reliable one, too. Commonly ends up being the Closing Mage, too.
  • Body Horror: Changed into a demon by the Ghoul Powder. The transformation is offscreen in the original, but is shown in its full glory in the PSP remake. Her transformed and possessed body goes on a murderous rampage while she watches helplessly, a prisoner in her own vessel.
  • Bratty Half-Pint: Lives and breathes this, initially. Throws her scepter during a temper tantrum soon after Arngrim has humiliated her father in front of his own knighthood by exposing him as a coward.
    • So, she disguises herself to hire Arngrim for a job on which she intends to pay him back. While discussing the "job" with him, she makes a scene over what she deems inadequate food at a restaurant before accidentally downing alcohol and passing out on the floor.
  • Break the Haughty: A particularly horrifying example.
  • Clark Kenting: Glasses + babushka = her alias, Angela.
  • Crowning Moment of Funny: The entirety of her escapades as Angela. Half the fun is watching Arngrim react to this proverbial train wreck.
  • Does This Remind You of Anything?

 Jelanda: Arngrim, it hurts!

Arngrim

File:968722-300px arngrim high large 4679.jpg

 "I grow tired of you!"

Mercenary who insults the king of Artolia, and thus becomes a good distraction for the powers behind the throne to use while trying to plunge the kingdom into further chaos. He first teams with Lenneth to take down the monster that Jelanda was changed to. His death is suicide; he would rather die by his own hand quickly than the drawn-out process of being executed by Artolia. His Finishing Move is Final Blast, an explosive dash with his absurdly large sword. He has an Expy in the second game, who is actually the same guy, thanks to reincarnation.

Belenus

File:278px-Belenus 3584.jpg

 "You have paid the price for your evil!"

Noble from the kingdom of Gerabellum, Belenus is a widely respected man who treats his servant slaves well. He dies in the process of Soul Transfer, which he willingly undergoes to save his beloved, one of his servant slaves. His Finishing Move is Extreme Void, which holds an enemy in place as a BFS impales them from below.

Llewelyn

 "With enemies like this, even I might have a chance!"

An reluctant young archer from the religious kingdom of Crell Monferaigne, who is drafted into the military, and leaves his beloved to fight in the wars enveloping the world. Although he promises to return to her, he's killed at sea before he even sees battle. His Finishing Move is Layer Storm, a Rain of Arrows all focused on a single foe.

Lawfer

 "I pledge my strength to the lady Valkyrie!"

A young soldier from Artolia following in the footsteps of his knightly father. From a noble lineage, Lawfer had to combat the expectations of others and struggle to compete with the more skilled Arngrim. His death is never shown, although it's generally assumed that he was executed for helping Arngrim's brother escape his own execution (which he was sentenced to due to Arngrim's suicide). His finishing move, Justice Stream, starts with him hitting the enemy several times and ends with catching the enemy in a violent whirlwind.

  • Always Second Best: Compared to tactical genius Arngrim. Doesn't help that his father is captain of the knights, as well.
  • Bishonen: Being beautiful is even a positive trait that Valhalla values.
  • Blade on a Stick
  • Heterosexual Life Partners: With Arngrim.
  • Heroic Sacrifice - when he released Arngrim's brother, Roland.
  • Maddie Blaustein
  • What Happened to the Mouse? - How he died is never shown onscreen. The manga states that Lawfer was turned into a vampire and Arngrim killed him, but this conflicts with the order of events in the game by putting Lawfer's death before Arngrim's.
    • It is implied that he tried rescuing Roland, but was killed during the jailbreak.

Nanami

 "I have drawn dai-kichi: excellent fortune!"

After both her parents died, she was adopted by a Shinto priest and chosen to inherit the shrine duties. Her upbringing has left her honest and self-sacrificing, but also fatalistic and resigned to the vicissitudes of fate. As a mage, she uses the pool of twelve Great Magics for her Finishing Move.

  • Determinator: She set out to prove that familial bonds can transcend simply being of blood in order to obtain her family's power.
  • Disc One Nuke: Her heirloom sword, Dragonbane, which can be obtained after recruiting her. It is the strongest mage weapon in the first disc (outside of Element Scepters and Ether Scepters, both of which have a high chance of breaking when used, and the Unicorn Horn, which is one of the several endgame-tier weapons potentially available via Transmutation) and can be equipped by any sorcerer.
    • She also starts with Lightning Bolt, which can be used to one-shot many early-game enemy encounters.
  • Equivalent Exchange: She sacrificed herself on a soul transfer to let Minayo, her adoptive parents' real daughter, live in her body.
  • Fragile Flower
  • Happily Adopted
  • Hime Cut
  • Miko
  • Replacement Goldfish
  • Shock and Awe: Starts with a lighting spell
  • The Fatalist
  • Wutai
  • Yamato Nadeshiko

Jun

 "No matter who the opponent, I shall not yield!"

A young man from the land of Yamato, Jun wields two swords with a style all his own. Jun's goal is to find a miracle drug that will cure his beloved sister, Ai, of blindness. His life is devoted solely to his sister, whom he cherishes. However, his greed gets the best of him; he's turned into an ogre by it, and Lenneth is forced to kill him. His finishing move, Senko-Jin, is a series of rapid slashes while he move around in lightning speed.

Kashell

 "Aw, over already? I still wanted to fight!"

Disdaining all profit and personal gain, he travels the land in search of adventure. He wields an enormous sword to prepare for his meeting with a certain person. He shows no disdain toward those who fight for their ideals. His death comes via Heroic Sacrifice, both to save his ally Celia's life and to defeat a medusa preying on a town. His Finishing Move is Flashing Blade, where he leaps up and impales his foe on his zweihander.

Janus

 "How long must we keep fighting the same battles?"

A disgraced former knight and sniper from Crell Monferaigne, Janus lost his social status and was disowned by his family due to the public fallout of an assassination mission he undertook on behalf of his liege. He desires to return to his rightful position, which is used to manipulate him to his death by those who don't want the truth of his actions to come to light. His Finishing Move is Guilty Break, a repeated stream of arrows pinning his target before finishing with an explosion.

Aelia

 "I love a good battle!"

A beautiful spear wielding woman clad in green armor, Aelia is a powerful fighter. She is of the Dragonian race, and as such, she is able to transform into a dragon with the Dragon Gem. However, she is unaware that this form of necromancy is slowly robbing her of her human form. She is tortured to death by Gandar, trying to wring the secrets of the Dragon Gem from her. Her finishing move is Dreaded Dragon; she transforms into a dragon and attacks the enemy with a powerful energy beam in a similar fashion to Bahamut.

Yumei

 "Father, Mother; watch over me!"

A young and feisty mermaid that lived off of the coast of Yamato, Yumei was born to a mermaid mother and a human father. Throughout her life, Yumei was ostracized by the mermaid community for her human blood, and felt she could never be accepted by either race and learned to suppress all of her emotions. After her mother died, Yumei attempted to locate her father by hitching a ride on a small fishing boat operated by a man and his son. Yumei struck up a friendship with the boy, Fuyuki, and revealed to him her desire to find the Cerulean Lapis, a rare jewel said to grant any desire. Her death comes after Fuyuki finds the Cerulean Lapis and wishes that the despondent Yumei could be reunited with her parents[1]. She is a mage, and her Finishing Move is one of the twelve Great Magic attacks.

Lorenta

 "Depart now, you grotesque thing!"

Lorenta was the intelligent and refined headmistress of the Flenceburg Sorcery Academy. She was very well-respected, though strict. She considers Mystina her favorite student, but is secretly hated by her. She was responsible for expelling Lezard Valeth from the Academy, and is later killed by him on her 36th birthday. Specifically, Lezard uses Ghoul Powder to transform her beloved husband into a demon, which crushed her spine. As her position indicates, she's a mage and uses Great Magic for her Finishing Move.

Mystina

 "You freaks have no reason to exist!"

Born and raised in Flenceburg, Mystina is a graduate and researcher of the Academy. While Lorenta sees Mystina as a favorite student, Mystina secretly loathes her for her strict personality and expresses a distinct lack of grief when she discovers that Lezard Valeth murdered her. It could be seen as Laser-Guided Karma that Lezard's next victim is her; he freezes her to death after explaining his plan to her. She has the array of Great Magic attacks as her Finishing Move, befitting a mage.

Lucian

 "Valkyrie, grant me power!"

A young man from a poor village in the Villnore Region. Haunted for years by the tragic death of his childhood girlfriend, Platina, he sees the vestiges of her in Valkyrie. Strong in battle, but lacking the true spirit of a hero. His death comes when overmatched as a mercenary. His Finishing Move is Round-Rip Saber, a Teleport Spam attack.

Jayle

 "There are plenty of foes left to fight, let's go!"

Jayle was born as a noblewoman of Gerabellum named Leticia. Eventually, she disguises herself as a man and takes on the name "Jayle" to join her country's legion of knights. She's killed by the vampire Genevieve after she avoided being hypnotized (as Genevieve's powers only work on men). Her Finishing Move is Eternal Raid, a Spam Attack with her rapier.

Badrach

 "Goddess, I'd give my life for you... shyeah, right!"

A thief who works alone, having refused to enter the Thieves' Guild. His power is unquestionable, but his unique ability to make enemies makes him unpopular. He has a notorious weakness for women and drink. He also handles any mercenary work, so long as he gets paid; he accompanies Arngrim on the mission to escort Jelanda before they're killed. His death comes from an arranged hit, from elements that worry he knows too much. His Finishing Move is Sphere Strike, in which he sets explosives around his foe and sets them off (with a shot in the American version, with his cigarette in the original).

  • Blood Knight
  • Boisterous Bruiser
  • Career Killer
  • Jimmy Zoppi
  • Jumped At the Call: When he saw Valkyrie, he was all too happy to be picked up to be brought to Valhalla, mainly because the alternative was to rot in Nifelheim instead with Hel.
  • Mitsuaki Madono
  • More Dakka: His attacks fire off more shots than anyone else in the game - more than ten more, at best, than anyone else. However, he generally will only connect with less than a quarter of this unless fighting a really large foe.
  • No Smoking: He's a smoker in the original Japanese version; the removal of his cigarette takes away from the effect of his finisher.
  • Schizo-Tech: Guns in early Norse Medieval times! But, to be fair, he equips bows like any other archer.

Grey

 "Even in the face of defeat, I shall never surrender!"

Grey is a mysterious man who is only seen in black full plate armor. Upon dying, he was saved by his love, Lemia, who sacrificed herself for the the Ritual of Soul Transfer. He attempted to return the favor, but discovered too late that Soul Transfer cannot revive someone who sacrificed their life via Soul Transfer. However, his comrades Aelia, Kashell, Celia, and others mistakenly believed he had killed her, and he was forced to go into hiding. His finishing move is Icicle Disaster, which assaults the enemy and encases it in an ice block before scoring the final blow.

Shiho

 "It's a blessing I cannot look upon you."

A song maiden, her goal was to use the enchanted nature of her song to empower her countrymen in battle against Yamato. However, she finally started to realize just what her power was being used for. In horror, she stopped singing, and was massacred on the field of battle. She's a mage, and uses the Great Magic spells for her Finishing Move.

Suo

 "My path is strewn with corpses!"

A samurai from Yamato; his life was a constant series of battles that he began to question more and more as Ragnarok approached. He was part of what led to Shiho's Heroic BSOD, which later led to further doubts on his behalf. He died while trying to clear out a town supposedly filled with warriors by a man trying to cover the escape of women and children, not sure anymore if fighting further was actually worth it. His Finishing Move is Hyoso-hojin, a deep slash with his no-dachi.

Lyseria

 "Such abominations should not be allowed to exist!"

A descendant of the Jotun Mimir, her sorcerous power was so great that she feared it, deliberately sealing it by sealing her body and soul in ice. Odin orders Lenneth to set her free, which she accepts if Lenneth can prove that the valkyrie can contain her power. Her death is at Lenneth's hands, and her Finishing Move is from the list of Great Magic.

Gandar

 "My sorcery makes even the gods tremble!"

A maniac mage behind most of the mortal chaos that others had to trudge through, his goal is to arise to the stature where he can become a god himself. Odin sends Lenneth after him on the theory that, no matter how insane and evil he is, his power would be a great last-minute addition to his Ragnarok forces. Lenneth kills him as well, and he uses one of the Great Magic spells as a Finishing Move.

Dylan

 "I will cut asunder your earthly bonds!"

Thyodor



Other Mortals

Valkyrie Profile

Platina

A simple peasant girl that grew up with Lucian, her family was poor and abusive. Despite her best attempts to improve matters, the poverty continued until the point where her parents sold Platina into slavery, whereby her childhood friend Lucian tried to run away with her. Unfortunately, they ran into the Weeping Lily Valley, where the titular lilies released a poison that ultimately killed Platina. It turns out, though, that Platina is Lenneth Valkyrie's Soul Jar, and her death frees Lenneth to take a more active role, with Platina's form used for covert scouting and her memories gone. Except that they're not gone; they're only sealed. Odin is very unhappy should they unseal, which opens up the Golden Ending in the first game.

Lezard Valeth

A necromantic genius and one of the most powerful mortal sorcerers alive, Lezard interjects himself in the growing chaos in Midgard because he is fascinated by Lenneth. Really fascinated. He's a vile schemer and wild card that is willing to do anything to get Lenneth for himself. Including reincarnating himself and going back in time to recreate reality to kidnap her. As a mage, his Finishing Move is the appropriate Great Magic.

  • A God Am I (After killing Odin and absorbing his very being! Thankfully happens off-screen.
  • Ascend to a Higher Plane of Existence: He sloughs his mortal form in the Golden Ending of the first game. He remakes it some time after the events of that to travel back in time to the second.
  • Bishonen: The second game made him into one, further cementing his position as a Draco in Leather Pants.
  • Blue Oni: To Mystina.
  • Complete Monster
    • He's actually worse in the manga about the first game; he's actually the one who made the Ghoul Powder that transformed Jelanda.
  • Draco in Leather Pants: Sigh. Yes, I'm afraid so. There are way too many people who legitimately like him. And ship him with Lenneth, no less. Defiler of the natural laws, killer of countless innocents (sometimes just for lols), sold his soul to the devil, commands forces of darkness, and rids himself of everything that ever made him human... and is a huge hit with the female fanbase.
    • In fact, there are entire communities of Dark Fics shipping nonconsensual relations between him and Lenneth. Search out, find, and read at your own risk.
  • Enemy Mine: Present and accounted for at both the first and second games' examples of this. The first exacted on Hrist. The second on him.]
  • Evil Genius
  • Evil Laugh: And how, especially in the second game where he rips one everytime he teleports around.
  • Evil Sorcerer
  • Great Big Book of Everything: Current owner of the Philosopher's Stone, which is a tome that must be read in this setting.
    • He was the owner until he sacrificed it to save himself during Ragnarok.
  • Heel Face Turn: I'm sure we can completely trust him.
  • Gone Horribly Wrong: A prodigy Magic School Student who took the darkest path imaginable, far surpassing the likes of Voldemort... and Medea.
  • Guest Star Party Member
  • Hey, It's That Voice!: Meowth in the first game. Archer in the second.
  • Instant Awesome, Just Add Dragons: Lezard's Familiar is a tiny dragon, which is only available to male sorcerers.
  • Karma Houdini: In the first game, at least. He actually is the only living mortal left at the end of the first game's events, according to the second game. He finally gets his just desserts in the second, unless you beat his final form without using your most powerful character, the combined Valkyrie, in which case he appears reincarnated in the ending cinematic.
    • Lenneth mentions that she let him live in the first place because, bad though he was, he was the main reason she was able to survive and save the world in the first place.
  • Large Ham: His voice actors know what kind of villain they're playing.
  • Liam O'Brien: His VO in the second game. Possibly the only person able to fill Maddie Blaustein's shoes.
  • Love Makes You Evil: You can probably guess just from having read this far that he was never exactly a nice person. Falling for Lenneth, however, pushed him into the darkest, deepest parts of the Moral Event Horizon when he started exacting all kinds of horrors on those around him in order to get her.
  • Love to Hate: For those that refuse to give him leather pants, he's incredibly fun to dislike. In the Seraphic Gate in the first game, his Breaking the Fourth Wall dialogue reveals that the developers viewed him in this light.
  • Lust Object: Lenneth.
  • Maddie Blaustein: Lezard's voice in the first game, which was absolutely perfect for the mad sorcerer.
  • Mad Scientist: Lezard even had a hunchbacked assistant... until he killed him with lightning.
  • Magnificent Bastard/Smug Snake: In the first game, you can go back and forth on what side of the line he belongs in. The latter camp notes that he didn't succeed in his ultimate goal, and that he's not in control of the situation. The former camp notes that his preparations did get some positive result and his Karma Houdini status. There's no question as to the second game, where he's clearly the latter.
  • Misaimed Fandom: See Draco in Leather Pants above. Something about Lezard and the female fanbase just clicks. Must be the glasses.
  • Moral Event Horizon: Among the first things we see him do is use Ghoul Powder to turn his teacher's husband into a monster, which kills her. And remember that first cutscene with Jelanda? That's right, the husband is fully conscious of what he's doing, but unable to stop himself. All this just to get Lenneth's attention.
  • Necromancer: Of the most terrifying variety.
  • Necromantic: ...Yeah.
  • Rage Against the Heavens: He really hates the gods, with the exception of a certain lovely valkyrie...
  • Rape Is Love: He knows Lenneth wouldn't want to touch him with a ten-foot pole, and he likes that.

  "Lenneth Valkyrie resists with all her power. Ooh, she struggles so bravely, but I wouldn't have it any other way!"

  • Squick: He's deliberately designed to gross people out.
  • Shout-Out: Debate rages concerning whether his resemblance to Harry Potter, and use of the Philosopher's Stone, is an intentional Shout-Out to that book series. His lab is also called The Chamber of Secrets, in the American version, at least; the book wasn't published in Japan until right before the game was released there, but as the American release for the game was well after that of the book, this might be something of a Woolseyism by someone who noticed the similarities. We could go on.
    • Less controversially, he also breaks the fourth wall in reference to Final Fantasy and Dragon Quest.
    • Alchemy and magic are usually tied together in the game, so the presence of the Philosopher's Stone really can't qualify as part of the trope. The Philosopher's Stone was rumored to be one of the items needed to make the Elixer of Life to grant immortality.
    • Once you remove the Philosopher's Stone, the only real tie ins are brown hair, glasses, and magic, which can easily be coincidental, especially since, despite the anime style artwork, all mortal characters (and most immortal ones) have realistic hair colors.
  • Stalker with a Crush: Sometime during the first game, he caught sight of Lenneth and has been obsessed ever since. The lengths he goes to in order to become ‘worthy’ of her affections? Help facilitate her ascent to the highest echelons of divinity, then travel back in time, kill Odin prematurely, and establish himself as a new Creator by eating the All Father! Things get even worse from there.
  • Takehito Koyasu
  • Villainous Breakdown: Leading into his One-Winged Angel form.
    • Also, his invocation of Meteor Swarm.

  Lezard: Bow to me! Worship me! Honor my name! Lezard Valeth!

    • We get a couple of very early hints that it's coming from some of his Break Mode quotes...

  Lezard: KNEEL DOWN BEFORE ME!

Celia - A mercenary that, at various points, works with Arngrim, Lawfer, Kashell, Aelia, and Grey. As noted above, they all died, leaving her increasingly alone in a world rapidly approaching its end. This does not bode well for her mental well-being.

  • Demoted to Extra: So far, she's never been playable in any game, and it's heavily implied that her fate was to be destroyed in Ragnarok along with every other mortal.
  • Shell-Shocked Veteran: Maybe a bit young comparatively, but she's this by the end.
  • Sole Survivor: In addition to all her former allies that ended up becoming einherjar, there's a throwaway mention of at least two other former allies who died.
  • The Woobie

Valkyrie Profile Silmeria

Barbarossa - King of Dipan and Alicia's father, who was executed by Hrist for defying Odin's will, and his ghost still haunts his ruined kingdom. His spirit is ultimately put to rest after Lenneth goes back in time and presents his wife's last words to him. Valkyrie Profile: Silmeria reveals more of his story: he rebelled against Odin due to his anger and resentment over his daughter being used as Silmeria's Soul Jar, and his court wizards manipulated him into seeking forbidden power and wisdom. He is capable of using the Great Magic Calamity Blast as a Finishing Move.

Three Wizards of Dipan - Walther, Dallas, and Gyne Wizards working for Barbarossa and helping with his rebellion. Though it was later revealed that Walther and Gyne were secretly working for Hrist, although for their own ends.

  • A God Am I: The trio eventually are revealed to be attempting their own ascent into godhood, and are trying to play all sides against each other to get it.
  • Emergency Transformation: All three take Ghoul Powder when it appears that Hrist is about to do them in. It's never explained why this apparently just turns them into lich-like beings instead of the monsters Jelanda and Lorenta's husband became under its effects.
  • Et Tu, Brute?
  • Face Heel Turn: By the end, Dallas is on board with the other two. It's heavily implied that Ghoul Powder is the cause.
  • One-Winged Angel
  • Out-Gambitted: They're essentially shooting for the same "become the ultimate divine being" goal that many of the other characters have, but their plans are much less complex and they have much less power compared to other plotters. They also completely waste the potential of Time Travel; Lezard eventually shows them how to really do it.
  • Triple Boss
  • Unlucky Childhood Friend: Dallas.
  • Yuri Lowenthal: Dallas.

Alicia - Alicia is the princess of Dipan, a powerful island nation, and is the current Soul Jar of Silmeria Valkyrie as of the beginning of the second game. She wasn't meant to be anything more than a mortal vessal for Silmeria, like Platina would later be for Lenneth, but something went wrong with the Sovereign Rite, causing Silmeria to remain conscious while Alicia recieved a soul of her own. Her condition as such caused her father to send her away to a castle in the middle of nowhere, which resulted in her developing a shy, timid personality. Dipan, meanwhile, led by Barbossa and his court mages, decided to mount a war against the Aesir. Eventually, Odin discovered that Silmeria had awakened while still inside Alicia and sent Hrist to kill the girl and retrieve Silmeria's soul. At the beginning of Valkyrie Profile Silmeria, this is the cause of Alicia and Silmeria being forced to escape the castle and begin their own journey to save Midgard and humankind from the wrath of the Aesir. Alicia is The Heroine and Player Character of Valkyrie Profile Silmeria, in spite of the series not being called Mortal Profile. Being the container for a Valkyrie, it should be no surprise that her Soul Crush is Nibelung Valesti. Eventually.

Rufus - An archer that Silmeria urges Alicia to recruit early in the second game, while traveling. A charming fellow, Rufus joins them, and is later revealed to be a half-elf. Specifically, he's a spare body for Odin, should anything happen to him.

Valkyrie Profile Covenant of the Plume

Wylfred - The main character of Valkyrie Profile Covenant of the Plume. When his father is claimed by the Valkyrie, he swears to kill Lenneth. To pursue this goal, he joins a mercenary company. When he falls in battle, Hel returns him to life and gives him the eponymous artifact, which he must fill with sin to turn it into a blade that can strike the Valkyrie down. His finishing strike is Grim Vengeance, a series of sword strikes, followed by throwing the enemy into the air with the Plume for one last, large slash.

Ancel - Wylfred's oldest friend joins him out of concern for his well-being, while harboring hopes that he might somehow dissuade Wylfred from the fruitless path of revenge against the Battle Maiden. Another childhood friend of Ancel's, Tilte, also draws his attention of late.

Cheripha - Though an accomplished assassin serving the Artolian court, watching her fellow soldiers fall one by one into unmarked graves forced Cheripha to question the life she had led for as long as she could remember. Resolving to see all the world has to offer before succumbing to such a fate, she deserts the assassin's guild and sets forth for adventure.

  • The Archer
  • Career Killer
  • Plucky Girl: Despite being trained as an assassin, being hunted by her own government, and knowing that in all likelihood she's going to be killed, she is by far the most cheerful of Wylfred's allies... or anyone you'll ever meet.

Lockswell - Once a high sorcerer in the king's army, Lockswell was cast into the dungeon while the crown executed his wife and those of her house for treason. Loath to lose an able man, the court offered clemency on the condition both he and his infant daughter cast off their worldly bonds and enlist in the assassins' guild. Confronted with the choice of life or death, Lockswell elected to save Cheripha and relinquish his heart to the shadows.

Darius - Born to destitute nobles, Darius was surrendered for adoption to a merchant house as a boy. He would later rejoin his true house at fifteen years of age when his birth-brothers began to fall one after another to a vicious contagion.

Aristocratic circles spurned him for his less-than-noble upbringing, and only through military service has he been able to restore a modicum to his name. He has but a lone friend in Earnest, an elder student of the Officer's Academy who never spoke ill of Darius's birth nor looked down upon him.

Gwendal - The soulless sellsword Gwendal scours the lands of Midgard, hoarding plunder at will and sparing nary a thought to those he wrongs. Thievery, extortion, murder - no deed is beneath this unsavory villian.

Heugoe - Once a commanding officer in Villnore's military, Heugoe suffered near-fatal wounds during a battle when the host he led was sabotaged from within. Miraculously, his body recovered, but his spirit was later broken when it was revealed the traitor was none other than his very own son.

Despair and depression drove Heugoe from the military to search for an early grave, and he soon took up work as a mercenary. Haunted by his past, he sees the face of his son in a boy of the same age.

Mirielle and Mischka - Mireille and her brother Mischka are fraternal twins who were abandoned at birth by their unknown mother and raised in an orphanage. When the twins were to be sold as slaves separately, they ran away and survived by peddling to mercenaries, who in turn told them of tales upon the battlefield. Inspired by these tales, the twins took up weapons themselves.

Natalia - After losing her lover to the Great Famine, Natalia decided to take up arms and lead the serfs in rebellion against the despotic regime that left them to starve. Aided by Villnore, she was able to turn an angry mob of untrained farmers into a formidable insurgency.

Earnest - A loyal knight of Villnore descending from a noble and distinguished line, idealistic and sincere, Earnest was dispatched to Artolian territory in order to gain the trust of downtrodden serfs waging a rebellion.

He and the rebel commander, Natalia, have come to share a bond of friendship that transcends affection. As dear to him is Darius, an underclassman from the Officers Academy with whom he holds a candid rapport.

Ushio - A native to a distant land who washed ashore on Artolian soil as a child after his ship was lost to a storm at sea. There, he was rescued by the court archimagus Cennair, who had merely gone to survey the area. Relations did not at that time exist between Artolia and the Yamato, and so there was no way to return Ushio to his homeland. Sir Cennair successfully convinced all involved that the boy's welfare would best be served if he himself were to raise him, and so it came to pass.

On reaching his fifteenth year, per Yamato tradition, Ushio left Sir Cennair's ward to set forth on a swordwalk.

Lieselotte - The daughter of struggling street peddlers, Lieselotte learned to con and steal before she could read or write. Ironically, it was while attempting to defraud a man who happened to be a court chronicler that her life took a turn for the better. The chronicler, enamored instantly by the girl's charm, took her under his wing and brought her into the palace, where the court archimagus, Cennair, would later unearth her innate talents for spellcraft.

Liselotte ascended to the rank of court magus before a nefarious incident resulted in her banishment and left her to wander aimlessly, seeking whatever work that came her way.

Rosea - Raised in the church house on whose steps she was left as an infant, Rosea was blessed with the gift of mystical powers from an early age. Her gifts did not go unnoticed by the royal court, and once of age, she was promptly summoned to serve as court magus.

After controversy forced her from her post, Rosea chose to roam Artolia's lands, bringing vital relief to its impoverished peasantry. In gratitude and reverence, the people have dubbed her "the Saintess Rosea."

Duwain - Duwain was rescued from the clutches of certain death by Wylfred's father, yet failed to reciprocate the deed when the opportunity arose. As the enemy closed in around Thyodor, Duwain stood paralyzed by fear, his mind consumed with delivering the life-saving antidote his wife required.

In the end, the medicine came too late, and Duwain's cowardice has been for naught. For months on end, he sought to drown his sorrows in drink, until at last he encountered Rosea, a saintess bearing an uncanny resemblance to his late wife. In an act of penitence, he devoutly accompanies the saintess hither and thither as she heals Artolia's ill and wounded.

  • Dishing Out Dirt: His Soul Crush, one of the only physical attackers in the game with an elemental one.
  • Replacement Goldfish: He follows Rosea around because she resembles his late wife.
  • The Atoner: He feels guilty about abandoning Thyodor to his fate because he was thinking too much about his sick wife, only to find that she had already died by the time he came back.
  • The So-Called Coward
  • Spin Attack: He likes to spin around his spear for some reason.
  • Stalker with a Crush: His truthade bio claims this about him.

Fauxnel - Artolian court magus who has assumed the position of the court archimagus in absentia, granting him temporary rule over all palace sorcerers. A former colleague of both Rosea and Lieselotte, Fauxnel was said to be intimately involved in the mysterious death of Sir Cennair, for which the two were banished.

Valmur - As the first son of the venerated House Haughn, Valmur was given an exhaustive education in the arts of wars no sooner than he could stand, expected to one day follow in the hallowed footsteps of his honored forebears. In his youth, however, Valmur took quickly to the book and slowly to the blade, and soon came to doubt his own heroism - a doubt which still lingers to this day.

Though he is Lord of House Haughn by title, more dear to Valmur's heart are his kin. That the name of his house would someday mean the deaths of those he loves torments him to no end.

Phiona - Hot-tempered daughter of House Haughn, who alongside her brother Nicolas, persisted in spurring their sheepish elder brother, Valmur, to action. Nicolas's sudden death upset the balance, and now the once mighty house seems destined for ruin. Though she knows betrothal to another house awaits, Phiona's pride will not let her accept her true house's disgrace, and for this she lashes out against Valmur, lord of the house.

Auguste - Auguste met his first battle holding tight his sorcerer's rod, only to dispense with it forevermore on witnessing the beauty of unarmed combat. His imagination captured, Auguste thenceforth dedicated all of his energies to perfecting the way of the fist.

After a lifetime spent defending his clan's honor, Auguste was forced to bury his Nicolas, and no longer did the virtue of dying a warrior's death death appeal to him. He wishes solely that his remaining children outlive him, so that he need never suffer the agony of losing a child again.

Reinhilde - Devoted wife of Auguste, former Lord of House Haughn. Reinhilde has stood by her husband in all matters, trusting in his vision over that of the house's current lord, her son Valmur. The sudden death of her son Nicolas, however, has called her faith in names and nobility into question. All she wishes for now are the survival and well-being of her children.

Kristoff - Crown Prince of Artolia, but not its eldest prince. By the laws and customs of old, the first son of the King and Queen Regnant, Kristoff, is entitled to the throne, yet some contend there are grounds that substantiate the claim of the elder Langrey, first son of the King who was born out of wedlock. Regardless, Kristoff cares deeply for his elder half-brother.

While trying to calm the political furor raised in the wake of his father's death, Kristoff's passive demeanor has been a great detriment, placing him at the mercy of insistent and insidious advisors.

Langrey - Eldest prince of Artolia, but not its crown prince. That honor belongs to the son of the queen regnant, Prince Kristoff, per the traditions of Artolian succession. Nevertheless, there are those who argue that since Langrey's mother was of a birth more noble than the queen's, the throne by right is his, and Artolia has been embroiled in conflict since the princes were mere babies.

Langrey's wishes for Artolian prosperity are genuine, and he laments that his kingdom does not enjoy the wealth its neighbors do. It is for that very reason, the future welfare of his homeland, that Langrey seeks to rule.

Roienburg - Old friend to whom the king had entrusted the fosterage of his two sons. Weary of ceaseless political infighting at court and assigned the title of margrave, Roienebourg left the palace and the young princes to tend to his demesne in the southern borderlands. Following the king's death, he looked on from afar as the succession controversy unfolded, and recognizing that the infighting wouold ultimately spell Artolia's doom, took up the banner of Joshua, eldest son of Duke Valery, brother of the former king.



Beasts and Monsters

Brahms

Lord of the vampires and the one holding Silmeria Valkyrie hostage in the first game, although he strongly suggests that he has a very good reason for doing so, and actively discourages Lenneth from attacking him. It's revealed in the second game that he did so because Odin took the Cosmic Keystone that would keep Midgard from collapsing while freezing Silmeria, with the intent on having her frozen forever. Brahms instead took Silmeria and used her power to the best of his ability to keep Midgard from falling apart, and he'd rather not have to do this. His Finishing Move is Bloody Curse, using his raw strength and Bloody Murder to rip his foes apart.

  • Badass: Like Arngrim, in a setting of gods, goddesses, elves, vampires, and giants, he manages to stick out as one.
    • Well, being the Lord of the Undead...
  • Badass Boast: His Soul Crush invocation in the second game.

  Brahms: My strength is the sword of the oppressed!

Genevieve

  "Such ugly creatures."

A demoness/vampire seductress. She is first seen when Magnus summoned her during Jayle's recruitment. While she initially obeys Magnus by saving him from the assassination attempt, she said she is not willing to obey anyone. She later resides in Celestial Castle, where she can be fought again.

Surt Surt is the leader of the Vanir and rules from Jotunheim Palace. While Jotunheim is a land of ice, Surt's powers are primarily fire-based. Surt leads the Vanir against Odin and the Aesir during Ragnarok.

Bloodbane The dragon which swallowed the demon sword Levantine. He is later summoned by Loki as one of his minions.

 "Fear me, worship me, I AM BLOODBANE!!"

Fenrir Another monster guardian summoned by Loki after he obtained the dragon orb.

Gabriel Celeste and The Iseria Queen Bosses in Seraphic Gate who appear in all 3 games.

Garm/Ailyth

  "How I yearn to feast upon your soul."

A 'guard dog' for the underworld and Hel's Dragon. As Ailyth, she manipulated Wylfred into doing Hel's bidding.

Notes

  1. which makes the Cerulean Lapis something of a Literal Genie
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