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  • Crowning Music of Awesome: The second game's soundtrack consists of a rather excellent set of variations on a Phrygian progression.
    • The first game had surprisingly atmospheric music that was especially exceptional at the time of its release.
  • Game Breaker: By reducing a potion or scroll to a pile of debris, the player is rewarded with a clump of magical dust capable of endlessly casting the spell associated with the former item and never consuming itself. Daylight spells, potent heals, flying, and even Time Stop are possible. While it took a little effort in The Stygian Abyss (namely, hurling fireballs at said potion or scroll until destroyed), in Labyrinth of Worlds, the player could simply toss the potion against the wall until it became infinite arcane debris.
    • One of the Plot Coupons from the first game, the Sword of Justice, is fairly easy to discover on the third floor of the Abyss (you are, in fact, required to find it to complete the game). Once you get it, it's equivalent in power to the second strongest weapon in the game and has the added benefit of never needing repair. This functionally breaks the admittedly varied weapon tree right until the end of the game, when you have to destroy the sword to continue.
    • In the first game, it's possible to get your bartering skill so high that merchants will gleefully buy that one gold coin off you for this stack of identical gold coins.
  • Most Annoying Sound: The victory music gets quite irritating when clearing out a room of Goddamned Worms.
  • Unwinnable by Insanity: The Armageddon spell obliterates everything except the player, but it's pretty obvious that you should save before trying it.
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