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This is when game characters directly acknowledge that it is because of the player's participation that they are able to achieve success at whatever they do.
They might acknowledge it via narrative in the game's manual, or at the end of a completed quest/task/assignment/whatever the case may be in the game itself. Bonus points if you, the player, are directly thanked by any of the game's characters at the end of the game, when all the major objectives are met, at which time the characters will likely say that they couldn't have done it without your help.
An inversion of Dude, Where's My Respect?, for the player.
Also compare It's Up to You.
- The "Welcome, Ace" segment in the Eagle Eye Mysteries game manuals, where you're introduced to Jake and Jennifer Eagle before you actually start playing the game, has an example of this. According to their speech, you are invaluable as an Eagle Eye Detective Agency member because you can pick up clues that they might have missed during the course of sleuthing.
Our most important resource is you. You're our partner in all the Eagle Eye cases, and we depend on you to notice things we might miss and help us out during the course of our investigations. And in the end, it's up to you to point to the guilty party.
- In both Baten Kaitos games the player is Kalas/Sagi's "Guardian Spirit", which, in-story, grants them wisdom and strange powers. Both games milk this for all it is worth, using it for some very powerful plot twists.
- The computer game Royal Envoy has this; you go from one town to the next on a series of islands directing repair/reconstruction work accompanied by a clerk named Cedric who praises your efforts from time to time (particularly when being awarded a trophy and at the end of the game).
- The Chocolatier series of games, particularly at the end when the Baumiesters' firm is rebuilt, and when major human relationships get patched up (between two sisters in the first game, between the boss' daughter's boyfriend and the boss, rescuing the same boyfriend-cum-husband from captivity after WWII).
- The Sim City series and its various spin-offs, where you are the one behind the creation and maintenance of cities and civilizations.
- Ditto with Pharaoh. What would the Egyptians do without you...
- In the first Advance Wars you, as the tactician, get frequently commended by the Commanding Officers you play as for allowing them to win.
- In Fire Emblem 7, the characters of your party will be stunned at your great abilities upon victory, and especially grateful at the end of the game. However, this is optional--you don't need to "create a tactician" for the main characters to address.
- At the end of Hotel Mario:
Luigi, Mario, and the Princess: You're the best player ever!
- Used in Earthbound to the extent that you, the player, implicitly destroy the Final Boss with your faith in the characters.
- Also happens if you stick around after the end credits in Mother 3.
- This commercial is a rather recent example of this.
- Played for Laughs in Super Paper Mario, where the "Almighty Player Who Watches Over Us" is said to be the only one who will understand the fourth-wall breaking control instructions.
- In Command and Conquer:
- In Red Alert 2, the video cutscenes after the final mission acknowledge that the success of the final battle was due to your leadership.
- In Tiberian Dawn, winning the Nod campaign results in Kane praising the player's skills, and allowing you to decide what target to use the captured GDI ion cannon on.
- In Vangers, this is actually an important plot point.
- During the ending of Final Fantasy VI, the game displays its "cast list" of the approximately 14 player characters along with their pertinent scenes, concluded by "And You..."
- The ending of the fourth episode of Covert Front has Kara thanking the player.