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Texas Instruments is a very old and respected maker of electronics components. TI employee Jack Kilby co-invented the integrated circuit (or chip) in 1958, and TI chips can be found in most electronic devices including a great many computers and video game consoles.
But as TI found out in the early 1980s, selling chips to computer companies and selling home computers to the general public are very different things.
Following the success of the Apple II, TI decided to get into the home computer market with an 8-bit machine that would showcase TI's engineering. The CPU, graphics, and sound would all be TI custom chips. Unfortunately, the CPU didn't work, so TI brought in a proven 16-bit CPU, the 9900, and used a bunch of "glue logic" to make it emulate the failed 9985. This made the new computer the first 16-bit home computer, albeit a very odd one that behaved much more like the other 8-bit computers of the time.
The first model, the 99/4, was released in June 1979 and didn't sell well. The 99/4A replaced the 99/4's chiclet keyboard with a full-travel keyboard and added a bitmap graphics mode. It was released in June 1981, and was a big success for about a year. Then the Commodore 64 showed up, and TI got into a price war with Commodore. By early 1983, TI was selling them at a loss and left the home computer market by the end of the year.
The 99/4A was well-liked, with graphics and sound comparable to the Commodore 64, and way above the 64's predecessor, the VIC 20. But TI's insistence on complete control over software meant that its library was very small. That, combined with a hardware design that was expensive to manufacture, doomed it in the marketplace.
The graphics and sound chips would go on to better things, finding their way into the MSX, Colecovision, Sega SG-1000 (ancestor of the Master System), and BBC Micro. The Sega Master System, Genesis, and Game Gear used derivatives.
- CPU: TMS9900, 3 Mhz.
- Graphics: TMS9918 (99/4) or 9918A (99/4A). PAL versions used the 9929 or 9929A.
- Sound: TMS9919 (later known as the SN94624 or SN76489).
- 256 bytes high-speed "scratchpad" RAM.
- 16K Video RAM, which doubled as main memory.
- 256x192 resolution.
- 15-color palette.
- 32 sprites, up to 4 per scanline.
- Four channels — three square waves, one noise channel.
- 4A Flyer
- Car Wars
- Chicken Coop
- TI Invaders
- Tombstone City: 21st Century
- Tunnels of Doom
- Burger Time
- Congo Bongo
- Dig Dug
- Donkey Kong
- Hunt the Wumpus
- Jungle Hunt
- Miner 2049 er
- Moon Patrol
- Munch Mobile
- Pole Position
- Q Bert
- Robotron: 2084
- Star Trek: Strategic Operations Simulator