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  • Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Our policies can be reviewed here.
  • All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation.
  • All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.

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  • Awesome Music: Chai Kingdom.
  • Batman Gambit: Fanon says this Wario's master plan is this: hire Tatanga to kidnap Daisy. And when Mario goes to Sarasaland to save her, enter Mario's castle and take over his country.
    • The instruction manual for "Six Golden Coins" does indeed say that Wario took over Mario Land during the events of the first game. Take that how you will.
  • It's Short, So It Sucks: 12 levels. Can be easily beaten in under an hour, albeit not on the first try.
  • Nightmare Fuel: The way the enemies die in this game is actually kind of creepy. Unlike the NES Mario games, where enemies generally flip upside-down and fall off the screen when you jump on them, here they lay on the ground, flattened and dead for a few seconds, before flopping off the screen. It gets worse with the Koopa Trooper analogues, which explode when they die.
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