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Spasim allowed up to 32 players, in four teams of up to 8 players each. The first version was a simple Shoot'Em Up with phasers and torpedoes. The second version added home planets, space stations, and resource management. Teams had to work together in order to reach a distant planet filled with resources, while preventing rebellions on their home planets.
Spasim inspired Silas Warner to write a 3D dogfighting game called Airace, which evolved into Brand Fortner's Airfight and then into Sublogic's Flight Simulator (now Microsoft Flight Simulator). It also inspired John Edo Haefeli to write a tank game called Panther, which evolved into Atari's Battlezone 1980.
Spasim provides examples of:
- First-Person Shooter: First to use true 3D graphics, as opposed to the Faux First Person 3D of Maze War. Spasim's graphics were very simple, wireframe without hidden line removal.
- Player Versus Player
- Ray Gun: Phasers.
- Shout-Out: Ships and weapons from Star Trek.
- Trope Maker: For true 3D videogaming.