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Originally, the word "comedy" meant that the story ended on a positive note, and the word "Tragedy" meant a Downer Ending (or, at the very least, a Bittersweet Ending). The meanings of these words have evolved over time, but the concept remains: Some stories end happily, and others...not so much. This is a scale of how happily a given story is bound to end.

Good Ending

Neutral Ending

  • Bittersweet Ending - The good guys win, but, due to some terrible tragedy, they're not going to be happy about it. Or they die, but everyone else is happy.
  • Multiple Endings - A character's actions in the game decide how the ending turns out.
  • No Ending, Bolivian Army Ending - The ending is ambiguous. Did the heroes win, or did they all die horribly? The author or creator ain't talking, so it's up to the viewer to decide.
  • Gainax Ending - The ending is confusing and full of Mind Screw; differing interpretations can lead it to being placed in any of these three categories.

Bad Ending

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