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The second game of the Ratchet & Clank series on the PSP, and then ported to the PlayStation 2.

Ratchet is framed for a museum robbery, and Clank must assume his James Bond-esque alter-ego to find the real culprit. The culprit turns out to be none other than Klunk, the robot created by Dr. Nefarious in Up Your Arsenal to take the place of Clank and eventually take out Ratchet.

This page needs a better description. You can help this wiki by expanding or clarifying the information given.



Tropes used in Secret Agent Clank include:
Cquote1

Clank: Looks like it sucks to be him.

Cquote2
  • Heads I Win, Tails You Lose: In the end Klunk smashes the controls to the laser, so if Clank beats him the laser will destroy the galaxy.
  • Jail Bake: How Clank smuggles weapons into prison for Ratchet.
  • Rhythm Game: During some segments. If only they actually went along to the beat of the music.
  • Shoe Phone: Clank's entire inventory is comprised of weapons and gadgets that look like mundane items, such as cufflink grenades, an inkblot pen that disables security lasers, and a monocle that creates holographic disguises for the user based on the data of the subject being viewed.
  • Third Line, Some Waiting: There is the main story following Clank, a couple of side missions where Ratchet fights off other prisoners, and a third storyline that folllows Qwark as he recounts his life story to a biographer. The first and third connect at the end.
  • Unexpected Genre Change: The game is a Stealth Based Game, as opposed to the series usual action-shooting gameplay. It still has weapons that can level up if used, but Clank also gets health bonuses for sneaking past enemies.
  • Very Loosely Based on a True Story: In-universe, Clank really does work for a spy agency, it's not just a television show.
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