FANDOM


File:SNK logo 001 9818.jpg
Cquote1
The Future Is Now
Company Motto, 1986-2001
Cquote2

SNK, an acronym for Shin Nihon Kikaku (新日本企画, Japanese for "New Japan Project"), is one of the better known video game companies. Besides developing arcade games dating back to 1978, SNK is also responsible for the Neo Geo home console, as well as the short-lived Hyper Neo Geo 64 and portable Neo Geo Pocket. The company's legal and trading name became SNK in 1986. It also possesses a unique story of collapse and rebirth: After things started to look bad in the beginning of 2000, SNK was forced to declare bankruptcy and sold many of its rights to various companies... but eventually, with hard work and effort, its CEO, Eikichi Kawasaki, eventually gathered up many of its former rights and rebuilt SNK, now named SNK Playmore.

SNK is mostly known for its fighting games and was once the biggest rival of Capcom in that field; this rivalry was embodied in the SNK vs. Capcom crossover series. Their fighting game bosses have a reputation for being extremely harder than their rival companies' counterparts, thus making them the Trope Namers for SNK Boss. To casual observers, SNK's 2D fighters were mere imitators of the Street Fighter series, but this is not the case. The combat systems are totally different, with SNK's Art of Fighting series introducing the whole concept of the super special move that would go onto to become a fighting game staple. Also, although both employed luxuriously rich, detailed 2D visuals, SNK's backgrounds were more expressive, and often filled with comic touches. It's also worth pointing out that staff have switched between the Capcom and SNK camps over the years, with original Street Fighter creators Takashi Nishiyama and Hiroshi Matsumoto going onto to work at SNK, notably creating the KOF and Fatal Fury series, while famed illustrator Shinkiro as well as lesser known Senri Kita started at SNK but now work for Capcom. Daisuke Ishiwatari, known best for his work on Guilty Gear and Blaz Blue, was also employed under SNK as part of the team developing The Last Blade. If you look at his work (and sometimes squint), you can see more than a few Shout Outs to SNK's properties.


Games developed:

Fighting games

Others


Tropes present in many SNK games:

Notes

  1. Samurai Shodown III and Art of Fighting 3 for starters
  2. For being an Obvious Beta that lacks bosses but includes Deranged Animation (for starters, TONS of fat human pigs in the Paris background), the audience's reaction varies between Franchise Killer and Ruined FOREVER. Thankfully, XIII, despite its lack of new characters sans Saiki, vets that missed out on XII, and (unexpectedly) Hwa Jai from the original Fatal Fury, restored the reputation of the series.
  3. This one was forced to be a cash cow mainly due to the fact that the newly-revived SNK had to finish the contract with Capcom at all costs. No one would've even guessed that the game would (arguably) look far worse and be far more unbalanced than Eolith's KOF installments, 2001 and 2002, however...
  4. the various seiyuu are affiliated with their own agencies, but are frequently used in SNK titles
  5. with certain seiyuu such as Eiji Yano amd Monster Maezuka qualifying for Man of a Thousand Voices status
  6. Igniz in KOF 2001, Rugal in KOF 2002 (although he was darrin'd by Rugal's original VA, Toshimitsu Arai, come its Updated Rerelease, 2002: Unlimited Match), and Golboa in Samurai Shodown Sen
Community content is available under CC-BY-SA unless otherwise noted.