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"You know how in The Sims you could get a job as a mailroom clerk? You remember how you had to go into the office, every single in-game day, and play a little minigame where you fling envelopes into pidgeonholes? Of course not! Because it would have been really fucking boring! Yes, alright Peter, it's more realistic than dead monsters dropping pocket change, but you know what else is realistic? Working a desk job for fifty years in a cloying mire of tedium and self-hatred before dying of a disfiguring facial cancer, alone and unloved, forgotten within a decade, but you won't see many games about that, at least not until I finish the design document."
—Ben 'Yahtzee' Croshaw, on the design choices in Fable.
"Of course it's not realistic...who cares, you know? That's the thing that I think a whole lot of people are missing right now in the driving game environment...they're trying to go for reality. Well, I drive enough. Thank you, but no thank you. I don't want reality. I want fun."
—Xion Cooper, artist for Cruis'n World.

"Name one game that would still be fun if it was realistic"

"The ultra-realistic games of recent years have been one long, gritty, depressing grey-a-thon after another, and it’s up to games like Saints Row 2 to remind us that realism is an acceptable sacrifice if it means I get to throw old ladies into jet turbines."
—Ben 'Yahtzee' Croshaw
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