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  • Alternate Character Interpretation: A fairly minor one mostly within the backstory: was the Czarist Russian regime a heroic if tyrannical group that sacrificed itself to give the rest of the world a time to prepare, a bunch of idiots who unnecessarily destroyed Russia because of their inability to even request aid from the West against a far greater threat, or some combination of the two?
  • Complete Monster - Mick Cutler in the third game would be an example.
  • Contested Sequel - While Resistance 2 has generally been well-received by critics, some fans have criticized it for its sometimes irritating enemy AI and for being too much like Call of Duty.
  • Demonic Spiders - Widowmakers in the first game (who earn bonus points for actually looking like demonic spiders), Chamaeleons in the second due to their very annoying One-Hit Kill attack.
    • In Resistance 2, the A.I. of many Chimera Hybrid soldiers is set to banzai charge you regardless of how far away they are from you, even running right past your allies to shoot you in the face at point blank range. In a game that relies on regenerating health and the use of cover, this can be disasterous for you.
    • The Leapers, especially if you're playing on the hardest difficulty. Not only are they annoying and sometimes hard to hit, but they always attack in swarms, so if you don't kill them quickly, you'll be dead in a matter of seconds.
  • Ensemble Darkhorse - Mind you, there isn't much of an ensemble, but Colonel Rachel Parker is perhaps the most popular character in the series - enough to merit a downloadable multiplayer skin of her in the second game, even though she's not in it. Possibly due to her gentle British accent and the fact that Hale is almost entirely lacking in backstory and personality.
    • What, no mention of Stephen Cartwright? At the time of Fall of Man's release, he was easily the most popular character, which is part of the reason for his return in Retribution. Unfortunately, even though he now does have a backstory, Hale is rather bland and so he tends to be overshadowed by just about any of his co-stars.
      • Don't forget Joseph Capelli in R2, who subsequently becomes the main character in the sequel.
      • Speaking of Cartwright, it seems that Insomniac hadn't forgotten him in R3, where it's revealed that he's been promoted to Field General and leading the British resistance groups.
    • And no love for Henry Stillman, the reporter stranded in Philadelphia? Sure, you never actually meet him in person over the course of Resistance 2 but you'll hear a lot of his signature radio-voice, chronicling the Chimera invasion from the viewpoint of an everyman. Which becomes all the more painful as the plot progresses, ultimately ending with him committing suicide just as Hale takes the fight to Daedalus.
  • Fridge Brilliance - Ever wondered why Resistance 3 didn't really explain the origins and ultimate goal of the Chimera? Simple: by that point, people are more concerned with simply surviving to the next day than anything else. Dr. Malikov is perhaps by then among the few who are still actively trying to understand the aliens. But whatever insights he would have had revealed, we'll never know. Because he gets killed by Mick and his band of convicts.
  • Goddamned Bats - Sentry drones and Chameleons in the second game. You will be screaming in frustration after dealing with them.
    • Ditto on the Sentry Drones in Retribution: They're everywhere, they're highly mobile, and they make you waste a lot of ammo on them.
  • Growing the Beard: While Fall of Man is definitely a solid title, it has several significant rough edges in terms of A.I., gameplay, controls, and graphics, due to both being the developer's first FPS as well as one of the first titles for the console. It's only with Resistance 2 that the series begins to truely be a seamless, triple-A title.
  • Hell Is That Noise: Oh Jesus, that high-pitched screech the Leeches emit in Resistance 3...
  • It's Easy, So It Sucks: Due to how short Fall of Man and Resistance 2 are (as well as the Anticlimax Bosses), both games can be beaten easily when played on a difficulty lower than Hard.
  • Nightmare FuelLots. From the basis of the alternate reality to the Chimera jumping at you on the screen and MUNCHING AT YOUR FACE!!!!! You will hardly be able to sleep.
    • Special mention to "The Swarm", basically a swarm of creatures that tear apart anything near them, as demonstrated by a person who is ripped to shreds in front of your eyes. It then chases after you. So you turn around and run right? No, if you do that it catches you. You have to run backwards while shooting it, while bullets don't kill it, it slows it down just enough for you to outrun it. It gets incredibly close when you have to reload, and if you run into a wall (quite easy to do considering you're going backwards) you're dead.
    • Remember the Widowmaker from RFOM? Yeah, they're back in R3, they've gone feral if they weren't already (meaning that they CAN breed in the wild), they travel in PACKS, and they are larger than their RFOM counterparts. During one level, you see what are possibly THOUSANDS of them storming across the countryside, and when your your train has to pass by them, just one casually derails you.
    • Shortly before the train section of the game, you have to fight a tunneling underground monster known as "Satan". If it catches you, you get a first person view of it devouring you.
  • Paranoia Fuel: Chameleons in R2. It'll be nearly impossible for you not to look in every single direction when you hear that dreaded bird call.
  • Scrappy Weapon: The Wraith in the competitive mode of 2 after the last patch introduced a glitch that made it utterly game breaking.
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