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  • Base Breaker: Steve Burnside. There's A LOT of fans who wants him Back From the Dead in a sequel while others couldn't care less about the poor kid.
  • Crowning Music of Awesome: Alexia's themes.
  • Demonic Spiders: Bandersnatches can quickly pull themselves across the room and have a large attack radius with their long arms. The Hunters also return in the second act of the game, and some are poisonous.
  • Epileptic Trees:
    • A lot of people believe that Steve is alive. Understandable, considering viruses only live and reproduce in living tissue and the T-Veronica can only be spread by direct injection. Wesker in X did hint at him coming back, too. Considering Capcom's annoying habit of ignoring even peripheral characters who obviously survived, don't count on the issue being revisited any time soon.
    • Some of these people were convinced that Wesker's lackey in Resident Evil 5 was actually Steve instead of Jill during early trailers when the character is shown over a line spoken by the then unknown Irving, an easy assumption to make since no one knew that Jill had even gone missing. The fact that his voice was strained and coughy didn't hurt either, which would make sense seeing as how he had been transformed into a monster, killed, and then revived only to be put under who knows how many ugly experiments. It made up for his annoying voice in this game. This was, of course, until they noticed that the character wore heels. If he does come back, which he won't, it better damn well be in a game with Claire in it.
    • There is apparently a contingent of fans who believe that the Mercenary in 6 is Steve. Considering that it's implied that Merc's blood is valuable, it is perhaps not too much of a stretch to conclude that Steve was resurrected, now carrying immunity to the T-Veronica virus. Of course, that would also mean that said virus would have to appear in 6 for this to have any major importance, which seems unlikely.
  • Goddamned Bats:
    • Actual bats, even! Remember to wield the lighter. Apparently Capcom remembered bats aren't blind, so they are repelled by the lighter.
    • Moths take the cake. Poisonous, difficult to avoid and you have to run through their corridor multiple times. They only take a few shots to kill, but good luck hitting one. Any that are killed get replaced as soon as you leave the room. If one lands on you, then you have an egg planted on you which will poision Claire as soon as it hatches.
  • High Octane Nightmare Fuel:
    • The torture chamber, enough to get to Claire in the novel.
    • Particularly Claire being trapped with Steve, who turned into a monster and now wants to kill her.
  • Narm:
    • The original Code: Veronica was almost as bad as Resident Evil 1 in terms of this. Code: Veronica X tried to trim it down. Key word being tried.
      • FAAAAAAAAAAAATTTTTHHHHHEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!
      • SHUT UP! I DON'T WANNA TALK ABOUT IT! *uzis the living hell out of a wall*
      • Alfred Ashford, in general. It's hard to be convincingly evil when you sound exactly like Archibald Asparagus.
    • Claire herself at times - during the death animations, whether it be getting sniped in the head, eaten by a zombie, or torn apart by a spider, she sounds like she's...doing...things....
      • This is made even worse when one notes (or at least has a perverted mind) that Claire often looks like she's getting sexually assaulted when she's killed by a zombie/two zombies/a dog/a Bandersnatcher.
  • Nintendo Hard: This is, hands down, the hardest classic-style Resident Evil game, period.
  • That One Boss: What's worse than fighting a Tyrant? Fighting one in the confines of a plane before you have any significantly powerful weapons[1].

Notes

  1. The least painful way to kill Tyrant is this: save all thirty of your explosive crossbow bolts and quickly empty your entire stock into him as soon as the fight begins. Immediately turn and hit the cargo release after that, and Tyrant fall down go boom.
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