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File:200px-Quake-logo svg 5838.png

Id Software's series of gritty, (generally) Cyberpunk-ish First-Person Shooter 3D eng... er, games, noted for their industry leading graphics, their fast paced multi-player matches, and their placement firmly on the "unrealistic" end of the Fackler Scale of FPS Realism. Quake is the Spiritual Successor to the Doom series, with all that entails.

The games which compose the franchise are the following:


Quake was one of the first major franchises to go big with licensing its engine to third parties, creating games like SiN, Soldier of Fortune and Half Life, as well as later Medal of Honor and Dark Forces titles, and the first two Call of Duty games (and, on a darker note, Daikatana and one of the incarnations of Duke Nukem Forever.)


The following tropes are common to many or all entries in the Quake (series) franchise.
For tropes specific to individual installments, visit their respective work pages.
Cquote1

Secret Area. You crazy rocket jumpers!

Cquote2
    • In the Quake II expansion pack The Reckoning there's an area with an Invulnerability item which will vanish when you come closer, of course, by rocket jumping:
Cquote1

No reward for you, jumper!

Cquote2
    • Many maps in Quake III Arena and Live are designed to reward skilled users of the technique. In the latter, there's even a tutorial!
    • Even in Quake 1, it was useful. In the two last levels before the boss of the first episode, rocket jumping could skip half of the level, and even lead to a quad damage item.
  • Slash Command: One of the earliest series examples, if not the earliest.
  • Speed Run
  • Splash Damage: The rocket launcher. Against fast targets, it's actually more effective to aim at the ground near rather than trying to hit directly.
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