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Progress Quest is a parody of RPGs. No actual user input is required once the game is started. Combat takes a set length of time and the rest of the game is based around this. It takes X fights to complete a quest. You need to complete Y quests to gain Z experience to reach the next level. Quests, loot, monsters and spells are randomly generated from set lists.

Players can form guilds and set a motto. Along with the character's name, that is all the customisation available.

All players and guilds are ranked on the Web site.

Not so much a game as a measure of how long you've left the program running.

This features examples of:

  • Call a Rabbit a Smeerp: The introduction in the "manual" is peppered liberally with nonsense words, a few of which can be tied to real world concepts.

  Though scarce a tuft of mansefur had yet made its appearance on the boy's manssach, a number of visiting Roilwachhs have begun to exhibit a discreet and seemingly inexplicable interest in the boy. Strange indeed, as he would not reach his krouchensterm for another harvest or more.

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