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  • Accidental Innuendo: Here's the first thing Reala says to a lost and confused little boy at an abandoned theme park in Journey Into Dreams:

 Reala: Oh how I've waited for this moment! The opportunity to get you all alone, dear visitor! Now, how exactly should I go about getting what I want? Hmm?

    • Heck, it starts from the beginning of the game!

 Owl: Go over and touch NiGHTS. You'll see what I mean. That is, of course if you're into that sort of thing.

  • Awesome Music: Pretty much the entire soundtrack, for both games, but especially the songs Dreams Dreams, NiGHTS and Reala, and The Mantle.
  • Contested Sequel: General consensus is that Journey into Dreams doesn't live up to the original. Whether it's good on its own is up to each individual fan to decide.
  • Ensemble Darkhorse: Jackle, to the point where people who never played the original game love the card-throwing crazy.
  • Fanon: Despite Word of God saying that NiGHTS is genderless, many fans cast NiGHTS as female (and the second game really doesn't do much to dissuade that belief).
  • Foe Yay: Reala is very eager to spend time alone with NiGHTS.
  • Hilarious in Hindsight: Anyone who played Journey of Dreams and watched Victorious must have had a laugh, given Donbalon's gimmick, when Jade titled her play as "Clowns Don't Bounce."
  • Marty Stu: Elliot in the first three comics.
  • Memetic Mutation: Du~a~lize!
  • Most Wonderful Sound: NiGHTS' flute playing.
  • Nightmare Fuel: Ignoring the fact that you play as a living nightmare (however friendly) and fight other nightmares, the opening cutscenes in Journey of Dreams are pretty creepy.
    • The scene where Wizeman states his intention to erase NiGHTS' personality, thus resetting them into an obedient servant. It's also possibly an example of And I Must Scream; at the least, it's a Fate Worse Than Death.
    • Reala's scene implying that he's just plain going to kill NiGHTS, Will, and Helen (during the final level).
    • Bomamba's opening sequences.
    • Claris's opening with the judges turning into demons and chasing her through a psychedelic landscape.
  • Tear Jerker: In the "Yellow Ideya" ending when NiGHTS reveals that they knows that they'll die if Wizeman is destroyed, saying that they've "known it all along", and then fights him anyway. After Wizeman is defeated, they takes one final bow and dissolves into light. Also counts as the character's Crowning Moment of Awesome.
    • Helen and Will's reactions don't really help.
    • True. The shots of them waking up and crying, with their tears falling onto whatever they're holding, only adds to the sorrow of the moment.
  • That One Boss: Bomamba, a witch whom you have to beat by tilting malevolent cat heads into holes. Odd physics mean it's mostly luck if any fall through. It's timed, too, just to add insult to injury. Jackle may also qualify.
    • And if Jackle doesn't qualify, Wizeman's battle in the first game definitely does. The fireballs and giant snowballs are easy enough to dodge, but the rows of stones will trap and kill you if you misjudge their movement. The worst is the tornado formed like a time glass -- there's a small hole right in the middle of it, but you can only fit if you Drilldash. Did I mention it's very easy to miss?
    • Chamelon is a Guide Dang It sort of boss. Once you know what to do, executing it isn't too hard... so long as you don't dawdle at all and have reasonable luck.
  • Toy Ship: Helen/Will.
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