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New Power-Ups. New Moves. New Bosses.

Welcome to the new Mushroom Kingdom.

A Platform Game released in 2006 for the Nintendo DS, deliberately modeled after the side-scrolling games in Nintendo's Super Mario Bros.. series, but featuring polygonal renderings of some characters and objects to give it a 2.5D look. It's also the first original side-scroller in the series since 1992's Super Mario Land 2 Six Golden Coins [1].

The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series Big Bad, in a fight that homages the original Super Mario Bros. Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, which is gonna happen a few more times.

The quest to save Peach leads Mario to a giant castle in World 8, where Bowser Jr. successfully revives Bowser (after a botched attempt resulted in the still-skeletal Dry Bowser), albeit several feet taller, and the final battle ensues.

In addition to the series' usual power ups, NSMB introduced some new ones. The Mega Mushroom turns Mario into a giant à la Super Mario 64 DS, allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways and run on water at the expense of death in one hit. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the koopa shells he kicks. Finally, Shell Mario can swim better underwater.

From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. A sequel was released toward the end of 2009 for the Wii, simply titled New Super Mario Bros Wii, the first game to introduce cooperative multiplayer for up to four players. It also reintroduces the Koopalings, Bowser's original seven children, who have not been in a new Mario platformer since 1991's Super Mario World. And now, comming in August 2012, New Super Mario Bros 2 for the Nintendo 3DS, which looks to be quite similar to Super Mario Bros 3 with the presence of Raccoon Mario and the P-Meter. Another game in the New Super Mario Bros. series, is New Super Mario Bros U, and it is the first announced Wii U game to have Miiverse support, with messages from other Miis (or players) about their experience with other levels.


Tropes used in New Super Mario Bros include:

As for the Wii game:

Notes

  1. or, arguably, 1995's Yoshis Island
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