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  • Alas, Poor Scrappy: Mothra is difficult to play as and generally useless, and the narrator repeatedly complains about her. Even so, it's damn hard not to feel bad when she gets eaten by the Hell Beast. Thankfully, she comes back.
    • The same could be said for Face. He was kind of a jerk at times, and a lot of the questions he asked were...disturbing, but Zachary admits to feeling sad when he suspected Face was going to die soon. Which he did in Zenith. But he also comes back at the end.
  • Awesome Art: He made those sprites himself. All of them.
    • Special mention goes out to Red's skull-shaped fire breath attack.
  • Big Lipped Alligator Moment: The TV screen icons each display a brief, surreal animation that have little, if anything, to do with anything else in-game.
  • Cliché Storm: Hits a lot of familiar creepypasta notes. Unlike most creepypasta, though, this one is lavishly illustrated, so the old "photorealistic gore" cliche is rather more vivid than normal.
  • Complete Monster: Whatever Red is, he sure is a sadistic pile of pixels.
  • Ensemble Darkhorse: Solomon became one prettymuch the moment he stepped in.
  • Forced Meme: "STILL THE BEST 1973" has absolutely no meaning to the story - the author just put it in in the hopes that it would become a meme. It did.
  • Freud Was Right: The monster that replaces Baragon has a very phallic chaingun.
  • Harsher in Hindsight: In Extus, Face asks if you will miss him. One world later in Zenith, he dies in a brutal fashion.
  • Moral Event Horizon: Zachary genuinely begins to hate Red after it devours the angel.
  • Narm: The end of the Blood Lake stage builds up a great deal of suspense for the boss. First a half-minute long screen reading "Mother" appears, and then the player finds the corpse of a pregnant creature hanged from a bramble patch by a spiny umbilical cord. Soon afterwards, its abdomen messily explodes to reveal a bat-like creature... with a clown nose and matching makeup. Named Bobo. It still manages to put up a good fight, though.
    • The story itself has typos galore, indulges in creepypasta cliches like "hyper-realistic graphics," the game threatening the player directly, and the game physically compelling the player to keep playing, and the plot swerves from "this cartridge has something wrong with it" to "I have to save the soul of my Troubled but Cute Broken Bird Childhood Friend from an evil demon who's also got it out for me" and suffers from a lack of foreshadowing during the switch. On the other hand, the custom sprites are just that good, so if one finds the story Narmy one can just enjoy the inventively unsettling sprite work.
  • Nightmare Fuel:
    • The scariest bits vary from person to person, but the screen being covered in the word 'KILL' in blood red, eventually taking on the shape of Hellbeast's face is remembered by all.
    • The Hell Beast itself. First of all, it's creepy-looking and can shapeshift itself into whatever form is most appropriate for maiming you. Second, it's a Kaiju. Third, it's a kaiju that's bigger than Godzilla and is powerful enough to be able to kill him (and presumably Mothra, Anguirus, and Solomon, too) in one strike. And it knows we exist... And its final form is huge enough to take up the entire screen!
    • The final fight: the player quickly finds out that he can't pause the game, or even LEAVE. You're basically strapped down to your seat and forced to feel the pain of any damage Red does to your character.
  • Paranoia Fuel: To anyone who owns, or has ever owned, Godzilla: Monster of Monsters for the NES. Maybe Zachary's copy isn't the only one of its kind floating around. Or maybe you had/have it and were never aware of it! Feel like giving it a whirl?
  • Uncanny Valley: The Organic Level. It's even implied that this was the feeling Zachary got from the level as well.
    • In general, a common way the game manifests just how off it is is by displaying graphical capabilities that the NES wouldn't be able to handle.
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