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  • Complete Monster: You will not find yourself Rooting For The Fallen Lords in these games.
  • Game Breaker:
    • The Trow iron warriors in Myth III. Remember how the Trow in the first two games were capable of killing several of you best units even when surrounded, were too fast to outrun, but only showed up in small numbers so it was a fair challenge. These guys are kind of like that, except armored like a tank and carrying a Big Freaking Hammer, which liquefies several units with each blow. They also have a ton of HP and don't turn to stone until it's fully depleted. You also have no special abilities or giant units of your own to counter them. They frequently come at you in pairs and there are levels with more than ten of them. Ironically, the only way to beat them is to exploit the equally broken AI, which doesn't realise that Trow now move, turn and attack too slow to ever catch or hit some units and will gladly run in circles after a lone Heron Guard while your archers and dwarfs rape them ever so slowly. Worst of all this is how the developers intended you to beat them. Way to completely take the fun out of the game.
    • The Tain basically makes fighting meaningless, though it only lasts for half a level. Why it's not used again later is anybody's guess. It is so overpowered that the rest of that campaign, after the only enemy that can counter it is dead, happens offscreen.
  • Most Annoying Sound: Causalities!
  • Most Wonderful Sound: New units received.
  • Narm: Myth III often lapses into this while attempting to preserve the dark and gritty feel of the series, due to it's shoddy voice acting, horrendous art and cutscenes that look like they were made to be mocked.
  • So Bad It's Good: The cutscenes in The Wolf Age are this due to their general poor quality and direction and sharp contrast between incredibly hammy and deadly serious deliveries in the same conversation.
  • They Changed It, Now It Sucks: The main complaint about Myth III, aside from the horrendous number of bugs, was that it just doesn't feel like a Myth game with the perspective switch from the desperate average soldier to the fearless conquering hero. The goofy looking cutscenes and drawings, bland level design and addition of magic-users from races that weren't supposed to have the intelligence for it didn't help either. Turning the Trow from the iconic fast and deadly juggernauts into completely broken sluggish retards and then making them the main enemy for several levels in a row was the last straw for most fans.
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