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The starship Eidolon is on a decades-long journey with a very precious cargo -- a group of human colonists in cryogenic sleep, tended to by an AI named HEL and a gaggle of maintenance droids. But things aren't going very smoothly on the Eidolon; there's an ever-increasing number of robots going rogue, and HEL himself is beginning to behave erratically. And when an inexperienced general-purpose bot named Asimov discovers that one of the humans has gone brain-dead, he must solve the mystery before it's too late.

Mr. Robot is a hybrid isometric Platform Game and Eastern RPG, developed by Moonpod Studios for Microsoft Windows. Thanks to its colorful characters, engaging plotline, and devious puzzles, it's become rather well regarded in the independent game community. It is available on the Steam and Game Tap game download services.

This game contains examples of:

  • AI Is a Crapshoot: The increasingly mad HEL. Subverted, in that it's not really HEL that's going mad...
  • Block Puzzle: The foundation of the game's platforming segments. By the end of the game, Asimov is begging to be assigned to some duty other than "moving crates".
  • Cyberspace: As appropriate for a game about robots who spend much of their time hacking computers.
  • FemBot/Wrench Wench: The repair droids, Zelda included, have a distinctly feminine shape.
  • Five-Man Band:
  • Ghost in the Machine: Zarkov and Zamanova are both examples of this trope, and Zarkov's big plan is to turn all the humans on the ship into ghosts
  • Heroic Sacrifice: Subverted with Orgus; his body is blown up holding off security bots, and the other robots mourn at first... until they discover that his head, and thus his AI, survived the blast. Later played straight with Samson.
  • Human Popsicle: The colonists on board the ship, naturally.
  • Mind Hive: By the end of the game, Asimov also houses the brainmaps of Zamanova, Orgus, Raistlin and Brutus in his Heart Drive.
  • Restraining Bolt: HEL activates Asimov's to force him to recycle his body while the network is offline, thus killing him forever. It doesn't work, largely thanks to Zelda.
  • Ridiculously-Human Robots: For non-sentient A Is, the robots do sure spend a lot of time making jokes, getting angry, bullying each other, and so on. Of course, this is specifically because they've been developing sentience and emotion over the last several decades in space without even realizing it.
  • Shout-Out: Practically every named character is a reference to something.
  • What Happened to the Mouse?: Zamanova's fate, as well as the status of the newly-sentient robots in human society, both have no answers in the game itself.
  • What Measure Is a Non-Human?: The robots find themselves asking this of... themselves by the end of the game.
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