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Only 1 player is present playing in their own game at a time, but there are other players doing this as well.
Players compete with other single players for performance in the game.
- Dead Rising
- In fact, nearly all Xbox 360 and PS3 games have support for this.
- This is also the essence of Speedrunning
- Nethack has the score list which can be seen by other players on the same system (e.g. a public server), and there are "bones files" which store the contents of a level on which a character died. The program "Hearse" can be used to exchange bones files with other players.
- Many Web Games and puzzle games (leaderboard for high score/best time).
Players take a turn in a single-player game, then relinquish control to another at a certain point in the game's progress.
- Although not a built-in part of the game, succession games are very common in Dwarf Fortress, such as the infamous Let's Play thread Boatmurdered.
- Super Mario Brothers 3 for the NES.
- Link's Crossbow Training for the Wii
- Almost any game can be played this way even if it isn't part of the game design.
Two individual games that take turns. The two game sessions are kept entirely separate. Both scores may be tracked and directly compared for competition.
- Most arcade games with 1 joystick and a "2 player" mode, such as Pac-Man.
One player's game is recorded from start to finish, and another player competes directly against the recorded game.
- Tetris Friends uses this method for most of its multiplayer games.