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A fan-made Mega Man game created by Eric Ruth via Game Maker and released in April 2009. In this game, the creator, Eric Ruth, has been kidnapped by the evil Dr. Wily. Mega Man must defeat his 8 robot masters and save Eric Ruth.
This game is slightly different from regular Mega Man games, for example, Mega Man can now crouch to avoid enemy attacks. Some of the Robot Masters are immune to an uncharged buster shot, making things slightly more complicated.
Here is a link to the download page to obtain the game yourself.
Tropes used for this game
- Always Accurate Attack: Door Stopper. Pretty much a stronger version of Mega Man 5's Gravity Hold or Mega Man 6's Centaur Flash.
- Anchors Away: Anchor Man.
- Barrier Warrior: Police Man.
- Boss Dissonance: Door Man is That One Boss who comes at the end of possibly the EASIEST stage in the game (no Spikes of Doom or Bottomless Pits).
- Breather Level: Door Man's stage, a hotel, has absolutely NO insta-kill Spikes of Doom OR Bottomless Pits. Easiest level in the game, however, Door Man can be a bitch to fight without his weakness.
- Crosshair Aware: Hit Man has an attack where he fires out multiple missiles into the air, followed by crosshairs appearing on the floor. Don't stand in the crosshairs.
- And when Mega Man gets his weapon (Hit Shot), he gets to fire out a controllable target (similar to Magnet Mine from Mega Man X 2). If this hits the enemy, they'll get assaulted by bullets from all eight directions (and most likely die).
- Crouch and Prone: Mega Man can actually crouch in this game to avoid some types of enemy shots.
- Death Course: Repo Man's stage, enough said.
- Did Not Do the Research: See Name's the Same, below.
- Game Breaking Bug: Recently discovered by Raocow during his Let's Play of the game. If you lose all your lives during the final Wily stage, you're stuck in the Boss Rush room with all the portals turned off and no way to finish the game. (Apparently, the code needed to reset the portal values was an oversight on the author's part.)
- Also Repair Man will sometimes get stuck in jump-wrench toss mode and nothing can reach him, his weakness won't even work (Fire Ballon) instead you either have to die on purpose to refight him or have Police Shield to shoot straight up at him while he is glitched.
- Healing Shiv: The Repair Blast. It gives enemies back health. However, you WILL need to use it against one of the Wily Castle bosses- to activate a machine to fire out a damaging shot at Dr. Wily's robot.
- Heal Thyself: Repair Man has a move that allows him to heal himself, and it gets very annoying.
- Incredibly Lame Pun: ALL of the robot masters' names (Anchor Man, Hit Man, Police Man, Snow Man, Repo Man, Door Man, Repair Man and Fire Man). They're based off real occupations or objects.
- Leaning on the Fourth Wall: Kind of. Dr. Wily kidnapped Eric Ruth so he could program his robots, but the real-life version still programmed this game, so this means that both have programmed his robots at the same time. Technically.
- Ledge Bats: The ducks in Hit Man's stage. Better don't jump off to that next platform too quickly...
- Name's the Same: Fire Man from this game shares the same name as a Robot Master in the original.
- Not Completely Useless: The Repair Blast. A direct shot will heal the enemies it hits, however, it can be used to repair machines that drop extra lives. The main use for it is to activate a machine against one of the Wily Castle boss fights, allowing you to deal massive damage to the boss.
- Oddly Named Fan Sequel : It sounds more like a fan opinion than a proper title (if it's not intended as a cross-cultural pun).
- One-Hit Kill: Snow Man's shovel attack, if not dodged in time, will launch you into spikes at the top of his boss-room instantly killing you, Hit Man's target attack can lock on up to three times if your not careful and there is no way to dodge it allowing him one-hit killing, and finally Door Man can be a one-hit killer if Mega Man's energy is at half or less.
- You can do this to Police Man with a well-timed, well-aimed Hit Shot.
- Pastel-Chalked Freeze-Frame: The Wily Castle intro ends with one of these.
- Recurring Boss: Dr. Wily, who is the boss at the end of all the Wily Castle stages (unlike the official games, oddly enough).
- Roof Hopping: You have to do this in Hit Man's stage.
- Self-Insert Fic: See the summary, above.
- Slippy-Slidey Ice World: Snow Man's stage.
- Spikes of Doom: Repo Man's stage has a plethora of them. Most of which are timed, making the entire level a Death Course.
- Underwater Boss Battle: Anchor Man is fought underwater.