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This is a list of characters and their related tropes from the Atelier Iris spinoff Mana Khemia Alchemists of Al Revis. Very, very, very likely to contain spoilers, ranging from harmless early-game material, to things you only find out at the very end of the game. Read at your own risk.
Supposedly, the Japanese take their horoscopes and blood types very seriously, and thus said information from the manual will be mentioned in here.
Here is a separate sheet for the characters of the second game, The Fall Of Alchemy.
The Workshop The Flay Cave
Our heroic group of eight (nine including Sulpher), officially led by Flay, but since he doesn't seem to bother with his leadership duties too often, that role unofficially officially falls onto our protagonist. Despite being made up of characters with rather basic stock personalities, they're rather well fleshed out, and you can't help but like them. At the very least, some of them.
They dress pretty spiffily compared to the rest of the school (except for Vayne and Jessica, who wear the almost-standard uniform). They're also special enough to each get their own theme. Might as well hang a sign over them that proclaims "IMPORTANT CHARACTER!"
At times they can appear to barely be struggling through Teeth-Clenched Teamwork on account of maybe a Sour Supporter/Sarcastic Devotee or two, but don't let that fool you; like any good Nakama, should you threaten or in any way harm a single one of their members, you'll face the wrath of them as a group. Like that one boss lategame did.
Most of the time though, they get along well. Strange how they can manage that, considering only a few of the clashing personalities...
Buncha weirdos, on account of their recruitment methods, the recruitment criteria, as well as who does the recruiting in the first place.
- Cutscene Incompetence: "That's a large number..." One boss fight later. "That's about half, I think." "Grr, this is annoying!" "And it's right in front of us too..."
- Eight Man Band: They fill it sort of awkwardly, but it works.
- Improbable Weapon User/Impossibly Cool Weapon: Vay- oh hell, just read the trope on the main page.
Vayne Aurelius (JP: Vain Aureolus)
Mr. Zeppel invited me to attend Al-Revis Academy. There, I was almost kidnapped(?), was forced to join Flay's Workshop, met Jess and Nikki, and we got an Assignment...
The 16-year old as of the beginning of the game protagonist. He was born on September 28th, Libra, unknown blood type (alarm bells ringing yet?). 5'6, weighing 126 pounds, but let's move on to the part of this description that actually tells you what he's like.
Before coming to Al-Revis, he lived up in the mountains alone with his cat/Mana Sulpher, who raised him.
Vayne's not too good with people on account of this. There's also the fact that whenever he goes into a village, he's given the evil eye by the townsfolk on account of his 'unexplained abilities.' After he first arrives at the academy, he worries over whether or not he'll be able to keep up with everyone else there, as when he received his invitation, it was the first he'd ever heard of alchemy. He doesn't need to worry; it's soon revealed that one: he's got a ridiculous amount of talent for alchemy, and two: he's the son of one of the most famous alchemists in recent history.
He's never quite learned how to say no, it seems, although he's quite capable of doing it when it matters, like when being offered some shady...medicine (which is better than what some others can say).
Because of this, he's taken advantage of (not in that way, you perverts, get your mind out of the gutter) by pretty much all of the workshop members at some point barring Roxis, who probably abhors the thought of ever having to ask Vayne for anything.
But he's a nice guy, really, though a bit shy and weak-willed. He doesn't mind the workshop's antics, at least; he puts up with the rest of them and he's the one that reaches out to each member and fully pulls them into the fold. Even the ones who hate him. He'd be devastated should anything happen to them, and it's in those moments that you'll see his rarely used angry expression.
Pacted to Sulpher.
- Cannot Spit It Out: his obliviousness to the feelings of others, and his own, led into some troubles. See: Jess Character Quest 4 and the lead-up to Pamela Character Quest 5.
- Chaste Hero: Vayne is...decidedly clueless to Nikki's advances. Also, in one event, Vayne receives a letter. Upon someone asking whether it's about a date, or from a girlfriend, or something, Pamela grins and says cheerfully (several times): "This is Vayne we're talking about; that's impossible!~"
- The Chew Toy
- Create Your Own Villain: try to guess why Flay started on his way to being an Evil Overlord.
- Enemy Scan: The "Analyze" skill is an ability unique to Vayne.
- Extreme Doormat: He's one of the most weak-willed RPG heroes ever. Justified. Being the Elemental Embodiment of other people's desires will do that to you.
- Pointed out by Muppy, claiming that, out of all the people he met, Vayne was the easiest to manipulate...
- Game Breaker: If used repeatedly, Over Realm can give you infinite turns for as long as your SP restoring items can last.
- Gratuitous German: The name of his Finishing Burst, Einzelkampf, is nearly the only German word in the whole dang game.
- Heroic Sacrifice: By the end of the game, Vayne's depressed and in enough of a funk that he believes doing this will be the best way to avoid hurting the people he cares for. Yeah, and he's blind to the fact that vanishing will probably hurt them more than anything else he could do. Luckily, they talk him out of it, unless...
- You didn't get anyone to like you enough via character quests. Then Vayne tells them to get out because he 'has something he needs to do', and they leave, though Roxis puts it best: "We'll be waiting for you. You'd better come back!" Guess what Vayne doesn't do?
- Hey, It's That Voice!: Gaara? Is that you?
- In both English and Japanese, no less.
- Laser-Guided Amnesia: Vayne has trouble remembering much, if any, of the information pertaining to his past. The info the instruction booklet tells you is practically all you/he knows until the story sheds more light.Subverted, once you find out that he doesn't HAVE a past; he's an artificial Mana.
- Locked Out of the Loop: It doesn't help that Sulpher hides certain facts about his past until the situation either requires him to or Vayne finds out by other means.
- Only Sane Man: Barring the Muppy incident (and even so he starts to catch on to the fact that there's something wrong), Vayne's very existence seems to revolve around keeping up with the antics of his workshop and hanging lampshades on things such as Jess' bag, Flay's mask, and so on.
- Ordinary Alchemy StudentExcept he's not.
- Raised By
- Reality Warper
- Sidekick: To "The Flay/Defender Of Justice/Hero #1". Eventually...
- Super-Powered Evil Side: It has the power to grant any wish. Yeah.
- Though through the magic of Alternate Character Interpretation, that evil side can be anything from an evil jerk who plays Vayne like a violin, or just a misguided 'other half' that only grants whatever Vayne wishes since it doesn't have any of its own will.
- Person of Mass Destruction: Any wish, you say? Bending reality? Oh dear. Good thing he's nowhere near anything that can be described as evil, though depression's fair game.
- Talking to Himself/Themself: par for the course for having a Super-Powered Evil Side that can talk. Just ask Ichigo.
- Tomato Surprise: Sulpher is a normal cat. Vayne is his Mana.
- Weirdness Magnet: 2 out of 7 friends aren't exactly ordinary, and the others aren't quite normal either, because of their quirks; and then there's the various misadventures they drag him into... And he himself isn't ordinary either...
- White-Haired Pretty Boy: Really, the only part of the trope he fills is the physical part. The Other Vayne, however...
- Woobie Destroyer Of
WorldsSchools: But not of his own conscious will.
- Younger Than They Look: If Isolde is to be believed...Vayne is actually just around six years old at the end of the game.
Don't think too hard. You look sad enough already.
Vayne's faithful companion, best friend, and big brother figure. Sulpher is a black cat who seems to know more than he's letting on, much to Vayne's chagrin after finding out the information in question after the fact. During battle, he serves as Vayne's weapon and armor- generally a katar with a red eye at its center, with black ribbons extending over Vayne's shoulders, though he can easily shift to other forms as the situation demands. Before contracting with Vayne, he traveled with his father, Theofratus Aurelius.
He's rather quiet most of the time when Vayne's with others, but he's not afraid to make his opinion of others known, on account of being somewhat different for a Mana in that he can't be understood by others, only Vayne. The latter usually has to tell him to be nicer. But he's blunt, sarcastic, and somewhat mean-spirited- isn't that how we all like our Deadpan Snarkers?
Despite this, he really does care. For Vayne at least. He holds a rather disdainful opinion of other alchemists in general. One wonders how that happened...
- Chekhov's Gun: There's more to Sulpher than just being Vayne's Mana... In fact, he's anything but a Mana. Vayne, on the other hand....
- Deadpan Snarker
- Magic Feather: Acts as this to Vayne, since the magical and alchemical power Vayne attributes to him is really Vayne's own
- Morph Weapon
- Snarky Non-Human Sidekick
Jessica Philomele (JP: Philomel Hartung)
...I blew up the atelier again. It's so weird though...
A 16-year-old Gemini (June 12th) of blood type O, height 4'11, and 88 pounds, Jess is the first person other than Zeppel that Vayne meets at Al-Revis, and the two quickly bond.
Well, not so much bond as "Jess attaches herself to the person sitting next to her and Vayne doesn't say anything to stop it." She's, as Sulpher puts, Vayne's "first human friend," and despite how pushy the above description makes her sound, she's not. She's actually a rather upbeat and cheery girl with a decent head on her shoulders.
She's somewhat clumsy, but she's bright enough- she helps the small workshop through some of their earlier assignments. She's probably one of the more sane members of the workshop. Her friendliness is infectious. She could probably do with a tad more maturity, though...
All bets are off when she's experimenting with her bombs or medicines though, as many of the workshop members have had to learn firsthand.
You learn early in her character quests that she's also has a shorter lifespan that most people, on account of a mistake in the process used to cure her of a plague she had when she was a child. It rid her of the disease, but at the cost of the rest of her lifespan. Despite this, she's accepting of her fate (and... a bit oblivious to how death affects other people) and resolved to live life with everything she's got.
...Perhaps a little too accepting.
Pacted to the Mana of Wind.
- Bag of Holding: Lampshaded. And given an epileptic tree to work with.
- Blow You Away: A few of her attacks, due to her pact with the Mana of Wind. The most obvious is her Finishing Burst
- Bread, Eggs, Milk, Squick: visual example with her attacks, the last blow of which, as mentioned, is a chariot.
- Catch Phrase: "Aw, boo." Sometimes (but not always) followed by "How boring."
- Chaste Hero: Maybe not in the same vein as, er, Vayne, but when first meeting Nurse Melanie, she teases them, and, well...Just watch out for Ms. Melanie's entry further down this page.
- Combat Medic: For an RPG healer, Jess can deal quite a lot of damage...
- Distressed Damsel: twice, once when Tony kidnaps her, and the second time in her Character Quest 4. Happens a third time if the player chooses her as the one to pursue a relationship with.
- Genius Ditz: She's actually a pretty good alchemist (Her synthesis ability is among the best in the team) with a good head on her shoulders, but she's got enough quirks to push her almost into Cloudcuckoolander territory.
- Genki Girl
- Hey, It's That Voice!: she remind you of another pink-haired Combat Medic?
- Hypocritical Humor: in Pamela's Character Quest 4.
- Ill Girl
- Lethal Chef: She likes to make strange potions. Like one that enhances cavity pain by a factor of 20. Her food is also very...unique.
Vayne: Um...what's that purple stuff?
Jess: That's strange... I didn't even use anything that could explode...
- She also likes making medicine that...are medicines only in name, really. Even Flay fears them. (following examples are paraphrased)
Vayne: Uh, Jess? It looks really green...
- Another example:
Vayne: Roxis? Are you all right? You're kinda pale...
- The example above goes under Gone Horribly Right, as well.
- They're also used as a threat, sometimes. Like when trying to get an uncooperative Nikki to behave.
Flay: Jess. I give you permission to make any sort of medicine your heart desires.
- Long story short, if there's even the slightest mention of her medicine, expect anyone to go Oh Crap.
- Noodle Incident: The time the VP faints at the mere sight of her room.
VP: There are complaints of strange smells coming from your room.
- Perky Goth: An optional scene reveals that Jess prefers to wear very dark colors outside school. Could be a case of Fridge Brilliance when the others ask her if she's suppressing something stressful deep inside. At the point this happens, Vayne's the only one who knows she has a shortened lifespan.
- Power Gives You Wings: Wind's Whisper, Jess's Finishing Burst, in which she combines powers with her Mana and sprouts white angel wings.
- Rose-Haired Girl
- Shout-Out: Her family name, Philomele, to Greek princess Philomele/Philomela. The least you know about her, the better. Accidentally, she becomes a nightingale in the end, a background more fitting for Nikki.
- Stuff Blowing Up: She likes bombs. She likes experimenting. She's somewhat (very) incompetent while experimenting. She's clumsy. What does this get you? A wrecked workshop. At least twice.
- Your Days Are Numbered
Nikki - Nicole Mimi Tithel (JP: Titil Mimi Nike Mele)
Ahh, I know I shouldn't go for taken guys, but I also didn't think they would be mad enough to chase me...
Standing at 4'9 (or 5'1 if you include her hair), we have Nikki, the 16-year-old beastgirl. Born on March 6th (Pisces), of blood type B and weighing 101 pounds, she's the second person that the Vayne and Jess duo meet and befriend. She's rather outgoing and straightforward as well as easygoing. Nikki's a rather energetic catgirl who tends to slack off on her studies somewhat.
She's a little impulsive, doesn't think before she acts, and has troubles sitting still, but she's possibly the most down to earth member of the workshop as well as the one who possesses the most common sense, so you'd think she wouldn't be such a troublesome workshop member; whatever quirks she has can't beat Jess blowing up the workshop, right...?
However, the reason she came to the school was to find herself a husband.
And bring home lots of kids.
That, combined with her not-quite-so-great judgment as to who to flirt with, and a lack of foresight for the repercussions of her actions gets her, and by extension the workshop, into a fair amount of...situations.
Incidentally, she's also a talented singer, which is a fact she uses to attract guys...A lot of them, who form a fanclub that practically worships the ground she walks on.
Pacted to the Mana of Trees.
- Babies Ever After: What Nikki's plans are. She eventually succeeds in her ending.
- Big Eater: She's often found in the Cafeteria whenever the other party members can be found around the school, rather than in the atelier where they usually would be.
Nikki: "Argh! It just pisses me off! Stupid Principal, stupid Mr. Zeppel... You know what, we have to eat! Join me, Vayne!"
- Butt Monkey: Easily gets scared, check. First to fall into a trap by certain characters, check. First to fall in certain confrontations, check. Made a Loveless Potion that worked a little too well, check. Intentionally left behind to distract a teacher while said teacher was giving a long-winded story...ooooh, check.
- Cute Monster Girl
- Drop the Hammer/Epic Flail: Her weapon of choice combines these into one
- The Glomp: towards Vayne in the opening theme.
- Green Thumb
- Hey, It's That Voice!: Hinata?!
- Idiot Hero: Not too idiotic, but prone to impulsiveness. And related...
- Idiot Hair: Look at that! The manual actually goes to mention her height with and without it! During one of her character quests a character mentions her stupid hair...
- Idol Singer: Throughout her entire Character Quests. Add obsessed Otakus into the mix, and Hilarity Ensues...
- Monster Allies: Although it's not in the same vein as Pokémon, she had to "catch" the Mons first before using them in battle.
- By that, we mean Defeat Means Friendship. Kill em with Heart Cracker/Heartful Action, and as she says, "You're mine!"
My library was taken over by a monster! But the students were happy about it. I was mad; I took my group to go get rid of the monster.
A sweet-looking young ghost that haunts the library. The workshop is first introduced to her in Chapter 3, in which she's been scaring the freshman. Of course, the workshop has to get to the bottom of this mystery, as ghosts don't exist, right? Thus begins the horror night that Flay sets up in the middle of summer break. Something goes awry though, and the trio ends up helping Pamela discipline one of her monster friends that got a teeny bit out of hand. Oh dear. But we're introduced and everything now, and everything's good now! The group interests her enough for her to join, as she was once a student at the academy.
...Actually, Flay's plan from the start (which was wrecked) was to have Pamela scare our freshman trio. Flay reveals that she's like the school's summer special. All the upperclassmen hide her existence until summer, where...
Well, she's traumatized at least one freshman.
It also turns out that she's very, very old, having haunted the school for a least a century or two- but she sure as heck doesn't act it. She acts somewhat immaturely, thinking mostly (if not completely) of herself, enjoys scaring people, and seems to have memory issues. She acts (perhaps thinks like it too) quite like a child, though she means well. We think. (It's hard to tell anything with her.)
And beyond the soft, fluffy, and cute exterior, she also seems to have a somewhat sadistic streak, if her battle quotes and conversation concerning her teddy bear mean anything. Teddy? You want more? It puts quite a different light on some of her actions then, at least... Even so, it's hard to resist her puppy dog eyes, especially with a face like that.
She likes cute things and her Teddy Bear (note the capitals), and dislikes...non-cute things.
Pacted to the Mana of Life, who lives in her bear.
- Beware the Nice Ones: Oh so much.
- Blessed with Suck/Cursed with Awesome: either one or the other, or both; it was never explained how she wound up like that in the first place anyway. Also, as it was revealed late in her Character Quests, she is technically trapped inside the school, for, if she leaves, she will pass on.
- Cast From Hit Points: A good lot of Pamela's spells are examples of this.
- Cloudcuckoolander: most of the time.
- Companion Cube: the Teddy Bear. Sort of.
- Cute Ghost Girl
- Foreshadowing: something that hints at her final Character Quest: an optional conversation early-game where Vayne asks Pamela if she has ever set foot outside the school's area. Pamela's a bit...touchy on the subject.
- Game Breaker: Cast From HP skills (plus a little knowledge on math) + "No Bullying" + her physical attack immunity = TONS of damage.
- Laser-Guided Amnesia: Pamela can't remember her own personal past, but remembers a lot of other things.
- Who says she's not lying though? Though, it's implied that she's been a ghost so long she's forgotten...
- Lethal Chef: her medicine may be just as bad as Jess's. Maybe even worse.
- Moe Moe
- Monster Allies: "Everyone, be nice~"
- Nightmare Fuel Station Attendant: Pamela's reasons for liking teddy bears creeps Vayne out, with good reason.
- Obfuscating Stupidity
- Older Than They Look: As a ghost, she's apparently a century (or more) old.
- Puppy Dog Eyes
- This Is a Drill: One of her strongest weapons is an electric claw with drills attatched.
- Walking the Earth: This is strongly implied to be her fate in her ending.
- You Look Familiar: A recurring character in GUST's games; same name, different character.
Flay Gunnar (JP: Gunnar Damm)
Today was quite meaningful.
Loudmouthed and completely unpredictable, this troublesome delinquent is known by the entire school. Flay Gunnar, the 19-year-old Duke of Destruction of Sophomore year is the first person that the Vayne and Jess duo meet and befriend. Possibly because he shows up to barely save the two from being recruited(?) by the Mook Squad, the peons of eeeevviiiillll.
He stands at 6 feet tall, the tallest of the main cast, has blood type AB, and was born on December 10th: Sagittarius.
His entrances are unexpected, his actions a complete mystery. He seems to recruit most of the workshop members because it'll be interesting, which suits his needs; he wants an exciting life and detests the thought of a boring world. They Flay Cave officially belongs to him, but he seems to spend more of his time out... doing... something, rather than doing the mundane task of organizing the workshop.
...He's flunked Sophomore year twice by the time he meets you, and another time once you get into Senior year to stay by your side. Don't let that fool you into thinking he's stupid though; he's anything but. After all, all he did was not show up for any of the tests... Bah, who needs tests; it's all intuition! Though some characters still doubt this, claiming that it's incomprehensible that Flay'll be allowed to graduate with them.
He causes quite a bit of trouble in the workshop (and school) from time to time, and quite enjoys plotting with another character you might get to know later on. He also seems to have access to a lot of items that strangely resemble modern day technology; no one knows where he gets things like his Flayputer or Walker Talker.
By the way, don't tell him we told you this, but he's secretly the Defender of Justice. Secretly. Remember, you didn't hear it from us! While we're on the subject, his sidekick, Hero #2 and later on Alchemy Man, is really Vayne. Really!
Pacted to the Mana of Gold.
"If evil disappears, so will the hero. But if evil lives..."
- Asskicking Pose: Parodied, of course. His "superhero" poses look like something from Kamen Rider.
- Or Power Rangers.
- Badass: The only one who can keep up with berserked Anna and actually snaps her out of it. And look at his Mana...
- In gameplay, his specials all deal huge damage, with the most useful being the shurikens which deal damage over time and attack so many times per card that they can fill half your burst gauge before they disappear.
- Bad Bad Acting: his first Character Quest, dear lord.
- Boisterous Bruiser
- Boring but Practical: His finishing move is to get into his mana, Super Robot style, and rush the enemy to punch it really hard, once.
- Card-Carrying Villain
- Chronic Hero Syndrome: Character Quest 4. That is all.
- Clark Kenting: Somehow, Flay's 'superhero costume' actually does fool people. This is Lampshaded by Vayne.
- Said costume is a mask. A butterfly, you know, the masquerade ball ones, mask. Yeah.
- Crazy Awesome
- Defeat Means Friendship: How Flay finally got his mana to maka a pact with him.
- Delinquent: He's got this kind of reputation in school, and respected enough by the guys in school that the referee agreed to take Vayne's place as his partner in the school combat tournament.
- Dumbass Has a Point:
Flay: "And how does that help us?"
- Ensemble Darkhorse: Some people play this game just to use him.
- Evil Overlord: Humorously enough. According to his ending, Flay apparently conquered half of their world just to get Vayne's attention. Unless, of course, he's just faking it, big time... It wouldn't be the first time.
- Face Heel Turn: Even this is made a parody!
- Gadgeteer Genius: He doesn't look it, but in Task-Sharing, his expertise is in machinery-related items...and just look at his sword...
- Gosh Dang It to Heck: Jeebus!
- Grumpy Bear: his Mana, yet again.
- Hidden Depths: He can give you some very useful advice once in a blue moon and seems to be capable of keeping his Ragtag Bunch of Misfits together.
- Impossibly Cool Weapon: Honestly, considering the weapons everyone else uses in battle it shouldn't be so strange, but a mechanical sword? That can transform into humongous drills and shoot shurikens from the tip?
- It Amused Me
- Justice Will Prevail
- Large Ham: STRIKE OF JUSTICE!
- No Indoor Voice: Even when he's not being "hammy", he sometimes comes across as speaking like this.
- Mighty Glacier: One of the slowest characters in the game and second-highest HP and defense. His regular attack is not as high as Nikki and Jess, but his specials make him one of your main damage dealer.
- Names to Run Away From Really Fast: He's not evil, but to flay means to skin someone, usually alive.
- Obfuscating Stupidity: Once made a potion by following instinct instead of recipe...and it worked.
- Odd Friendship: not him, but his Mana with...Roxis's Mana. Both contractors were not pleased when they learned of the fact.
- Older and Wiser: averted. While he is the vice-principal in the sequel, he is in no way wiser, and doesn't really do them mentor thing all that much, except once or twice by accident.
- Running Gag: his tendency to literally appear out of nowhere, carried over into Fall of Alchemy.
- Shock and Awe: Has an ability that can increase his attack power, with the side effect of making all of his attacks electric-based.
- Start of Darkness: His last Character Quest. Right...
- Steven Ulysses Perhero: Wait for it- the "Flayvor of Evil".
- Before his "so-called" Face Heel Turn, Flay once referred to himself as "The Flay".
- Swiss Army Weapon: A combination BFS, giant shuriken, drill, and Wave Motion Gun.
- The Syndicate: Organizes one.
- The Trickster: Not in battle, but he easily entraps and incapacitates everyone in the Flay Cave (including Anna) except Vayne. He's got other plans for him.
- Talking to Himself: To Professor Zeppel, of all people!
- This Is a Drill: Some of his more powerful attacks change his sword into a drill..or a double drill...or a honkin' big one.
- Where Does He Get All Those Wonderful Toys?: Flay's "weird" gadgets, oddly based on different items from real life. Like the Flayputer. And the
walkie talkiewalker talker. And... various other things... like that gadget that supposedly detects love... supposedly.
- You Do NOT Want to Know: Flay's answer to the question of what he would have done to the world if Vayne didn't go after him.
Roxis Rosenkrantz (JP: Loxis Rosenkranz)
Finally... finally, I made a contract with a Mana!
Roxis is 17 years old when you meet him. He's a Virgo born on August 24th, stands two inches taller than Vayne at 5'8, and has blood type A.
Your first glimpse of Roxis, barring the opening, would be in Chapter 2- halfway through freshman year. He's introduced as the transfer student, and when telling you about him, Nikki mentions that he reeks of suspicion. Good enough for Flay. He drags Vayne off to recruit the new guy, who happens to be a member of the famous Rosenkrantz family. He's reading a book (one that he seems to carry everywhere) in the corner when they get to the classroom, but upon talking to him, it's revealed Tony already got to it first. Flay will remember this. Mark his words.
Anyways, Roxis is a cool-tempered and somewhat sarcastic young man; seems he's nothing but that cliche at first, along with hating Vayne for some inexplicable reason. He's shown to be more honorable than the others in his workshop though, as he apologizes for their actions from time to time and doesn't actively try to get in your way.
...He's forcibly recruited into your workshop via a bet in Chapter 4. If Flay's workshop wins, they get Mr. Foureyes here, if Tony's does, Flay's workshop has to do anything they say. Surprisingly, Tony's the hesitant one while Roxis is all for it, claiming that they won't lose.
He's more than the cliche he seems to be. And much less aloof than he tries to let on; quite a few of the funniest moments in the workshop are at his expense. He's quite polite and formal, whether or not he means it, and is a very diligent and hard-working person. You'll often find him either with his nose in his book, or working on some synthesis, or something.
You learn that he's the first from his family in a century to have had a chance at becoming an accomplished alchemist. That's... a lot of pressure, and it explains why he's so single-minded / determined to beat Vayne, at least. He's determined to prove himself, and Vayne's utterly effortless superiority irks him; though they manage to come to an understanding of sorts. Still, Vayne's early attempts to help are viewed as a slap in the face on account of Roxis believing that Vayne looks down on him. Doesn't help that the game quite clearly states that while he's good at studies, he doesn't have that much talent at alchemy, though that's a total lie.
He dislikes unconsciously insensitive people, and apparently doesn't have any likes, though he has some aptitude for synthesizing desserts.
Pacted to the Mana of Light.
- Beam Spam/Pillar of Light: Most of his attack skills.
- Blond Guys Are Evil: Subverted in that Roxis ends up joining your team.
- There is more to that. Roxis only joined the Mook Squad because Tony's workshop asked first- likely the only reason he stayed with them after was because of his grudge against Vayne, and well, why not? It's not like leaving the workshop would've net him anything. He's not really evil, seeing how he openly disapproves of Tony's underhanded tactics (kidnapping Jess, for example).
- Butt Monkey: Not as bad as Nikki, but some of the most hilarious moments of the game are caused by Flay and his own Mana having fun at his expense.
- Cannot Spit It Out: This is what the Nakama thought his feelings were regarding Pamela. It's not.
- The Chew Toy: With a Mana like that... See: Character Quest 1, 2, 4. Very much 4. Pamela Character Quest 4. A scene where he is forced to drink one of Jess' potions and then spends the following week unable to sleep. Fainting when he first 'meets' Pamela, leading to an issue with sudden appearances/'spooky' places (what else would you describe the places Pamela haunts as?) later on.
- The Comically Serious: A near perfect textbook example, mostly thanks to his Mana and Flay...
- Textbook example? We mean it. The kitten event for one- see Jerk with a Heart of Gold and Pet the Dog examples above. And though he isn't doesn't have a Fear of Thunder, his err, traumatization by Pamela scaring him during summer break of freshman year manifests in his very, very subpar ability (ranked as Super Hard for him) to gather at places like Old Schoolhouse, Resource Center, etc... which incidentally, are ranked as Super Easy for Pamela. Hmm.
- Note that he actually confesses to being traumatized if Vayne chooses the correct set of questions in quest 4.
- Textbook example? We mean it. The kitten event for one- see Jerk with a Heart of Gold and Pet the Dog examples above. And though he isn't doesn't have a Fear of Thunder, his err, traumatization by Pamela scaring him during summer break of freshman year manifests in his very, very subpar ability (ranked as Super Hard for him) to gather at places like Old Schoolhouse, Resource Center, etc... which incidentally, are ranked as Super Easy for Pamela. Hmm.
- Death Dealer
- Whip It Good: When you upgrade the number of hits enough, his normal attack has him using his cards in this manner
- Defeat Means Friendship:...not quite friendship, but he does join you after you beat him. And then later in his final character quest, this is played straight.
- Defrosting Ice King: He's not too bad once Vayne gets to know him.
- Don't You Dare Pity Me! comes into effect during his first two character quests, where Vayne attempts to help, but Roxis is enraged when he thinks Vayne looks down on him. It doesn't help that in the beginning, the latter has a sort of inferiority complex.
- Heel Face Turn
- Heterosexual Life Partners: His ending seems to imply this, especially the "I'll follow you until I win (subtext: forever)" aspect.
- Ho Yay: It doesn't help that in his Character diary, he calls himself out on his obsession with Vayne.
- Honor Before Reason: Roxis, despite the fact that accepting them would be the 'polite' thing to do, learn from Vayne's example and don't go anywhere near those potions that Jess and Pamela
offerforce on people.
- Informed Flaw:...Right, so, um, having 'hardly any talent in alchemy' equates to being able to synthesize most usables with an Easy or Super Easy ranking? If anything, he's one of the more capable alchemists in the workshop. Perhaps it's just a low self-opinion, since when Vayne brings up the fact that Roxis is getting better, Roxis only retorts that Vayne must be slacking.
- Jerk with a Heart of Gold/Tsundere/Kuudere: Roxis isn't that bad to everyone; he's distantly polite with a side helping of The Quiet One. Unless Vayne's involved.
- New Transfer Student
- Not So Stoic/Not So Above It All: Poor guy.
- Painting the Fourth Wall: One of his specials has him using one of the cards from the turn order gauge to damage the opponent.
- Pet the Dog: Shown in a scene you can find by wandering the school. He takes care of a kitten. He gets more upon later interactions with the party.
- Reflecting Laser: Used in his Finishing Move, with his cards.
- The Rival: He even thinks of competing against Vayne in the school marathon, which is after he's joined the Nakama, even though the competition states that they are in the same team since it's by workshop. Which is pointed out by Vayne and Jess to both Flay and Roxis.
- Culminates in his last character quest, in which Roxis challenges Vayne to a duel. You have the option of either winning, getting you this exchange:
Roxis: Heh...Hehe...Hah, haha, ahahahahaha!
- ...Or losing, in which he proceeds to thoroughly rub it in your face.
- Stoic Spectacles: And he fulfills both of the bonus point criteria!
- Scary Shiny Glasses: His glasses are always in this state in the overworld map sprites, unless he's cleaning his glasses. In battle, his idle animation will have his glasses glint ominously every couple seconds, and sometimes while attacking, like in Purifying.
Anna Lemouri (JP: Anna Laemmle)
Today, Vayne came to morning practice with me. At first, I thought (disrespectfully) that I would be training a weak man. But he was able to keep up with the entire thing. Maybe he has amazing talent. If I can make that talent bloom... No no no! I am still an amateur. How dare I think of others. I must concentrate on my own training first.
Born on August 5th (Leo), blood type A, stands at 4'7, and weighs 75 pounds.
Serious and disciplined, 12-year-old Anna Lemouri mastered the art of swords at a very young age and now seems to plan on doing the same with alchemy. You first meet her in Chapter 5, where it quickly becomes apparent that soon after starting your Sophomore year, Flay's kidnapped another Freshman to join the workshop.
Anna is the game's reference to the far East, in her weapon choice, clothing style, and overall manner.
She's mature beyond her years and is probably the only person that can keep Flay in line. In a confrontation, she's one of the more composed members, being one that's more likely to ask questions before shooting. Yes! Someone normal!
She's also a neat freak, however- to the point that no one wants to show up for her scheduled cleaning days.
And heaven forbid her imagination get the better of her... That's the sort of thing that leads to her first character quest as well as Pamela's third quest, where it's very clearly demonstrated that she can wipe out the rest of the workshop- and school. Granted, they weren't aiming to harm her, and she actually was them, but still. It's in those moments that she actually seems more her age. She realizes that her imagination can get out of hand (and apologizes profusely when it does happen and she calms down), but that doesn't do much to prevent them in the first place, much to the chagrin of the workshop members who regularly receive injuries because of them.
In Japanese, she's voiced by Ui Miyazaki, and in English, Danielle Judovits. Her weapon of choice is a katana that can tear through dimensions.
Pacted to the Mana of Illusion.
- Absurdly Sharp Blade: Her katana can apparently cut through reality.
- Cry Cute: Her 'damaged' victory pose has her crying her eyes out. Also happens in her last character quest.
- Cutscene Power to the Max: Anna has proven herself very capable with that katana. Very deadly. Like wiping out the workshop deadly. Seeing as the workshop seems to be a good amount more competent than most of the school, we can probably extend that to "wiping out the school" deadly. In actual gameplay, she's usually outdamaged by Flay and Nikki, but has the second highest speed.
- Combat Pragmatist: Unfortunately for Vayne, Anna becomes this in her ending, and a person that freely applies extremely lethal poisons to their weapons isn't very fun to fight.
- Fragile Speedster: Arguably.
- Gory Discretion Shot: Her Finishing Move, in which the final blow shows a silhouette of the enemy being sliced clean in two. It doesn't necessarily mean they're killed in the very attack though, which is rather amusing when the two halves are hastily put back together.
- Lady of War
- Lightning Bruiser: Her attack is not that high, but she criticals a lot.
- Little Miss Badass: The youngest and smallest member of your workshop, and the most dangerous...story-wise, at lest.
- Ms. Imagination
- Her overblown sense of imagination and ability to completely misinterpret things makes for several interesting experiences in the workshop; namely, things like Anna character quest 1 and Pamela character quest 3.
- Mood Whiplash: Pamela's Character Quest 3 is the only time that Anna's imagination isn't played for laughs. It's also the only time Anna isn't remorseful of what she's done during said Quest. Although the same event granted Pamela a little Character Development. And, to Anna's defense, she meant well (see below for details)...she just took it a little too far.
- Not So Different: If you get her ending, she becomes a Combat Pragmatist, which means she's not above using trickery to win her battles, like Flay. She can also be a bit hammy. She also sees Vayne's potential for swordsmanship and wants to train him...like Flay with his Ally Of Justice schtick.
- Not So Stoic/Not So Above It All: Flay's mannerisms may irk her, but she's been the cause of many an interesting situation as well, via her imagination.
- Older Alter Ego: In her Finishing Move.
- Pint-Sized Powerhouse
- Talking To Herself: To Renee.
- Unskilled but Strong: Sort of. In one of her Character Quests, it's discovered that her grades had been gradually slipping, due to fact she never learned (and therefore had a lot of trouble comprehending) the basics of synthesis, despite being quite skilled at more complicated synthesis'.
- Well-Intentioned Extremist: In Pamela's third Character Quest. She notices Pamela shed a single tear, and immediately assumes that it's because she's come mourn her fate as a ghost bound to the school. As such, she decides to help her rest so she can go to heaven...by killing her. As it turned out, it was merely a yawn from boredom. Anna reluctantly backed down once it became clear she had made a mistake, but, Pamela was quick to forgive her since, the entire time, Anna had been acting with her happiness in mind.
Muppy Oktavia Vonderchek VIII (JP: Mupe Oktavia Wondrastschek VIII)
Today was quite productive. The fools guided me around campus, oblivious to my plans. However, it may not be a bad idea to learn alchemy.
Introduced to your party at the end of Chapter 6, this guy's quite clearly not-human. No, he does not have birth defects, don't let his hastily made cover story fool you. For one thing, he doesn't have blood, his weight can range anywhere from 0 to 550 tons with his gravitational device- yes, you heard right- and he stretches and shrinks with the humidity. His birthday's unavailable in Earth time, so...
Plus, what human can spawn bunches and bunches of "Children of the Muppy" on their own?
Still, despite this, the workshop does accept him- if only because they're just as crazy.
He's somewhat quirky because of being an alien, and apparently wherever he comes from is much, much more advanced than the Earth that Al-Revis exists in, because on first joining the workshop, he routinely references anime and strategy role-playing games. How dare you imply that aqua units aren't as useful as land or air units!
But he also highly regards the ideas of chivalry, loyalty and obligation, and brotherly honor. Oh, right, he dislikes the dull commoners. Didn't we tell you? He's also a prince.
So he's really a decent guy, once you get past that... molluscoid form... and somewhat off-kilter personality (...Men must resist what is hard to resist, and endure what is hard to endure. But if you need help, I'll always be here to laugh at you.)
...And if you believed that, he'll be over there cackling madly to himself at how easy it will be to take over the world. Foolish earthlings.
Voiced in Japanese by Yūichi Nagashima, credited as Choo. We're in the dark as to his English voice actor, but he sounds...kinda like Stewie...
Not pacted to anything, on account of his being an alien.
- Alien Non-Interference Clause: Spoofed. Muppy is teaching a class about the advancements in his planet, and Vayne asked if there was a "law" forbidding Muppy from doing such. Muppy's reaction from remembering the law? Priceless.
- Dead Baby Comedy: The "Children of the Muppy" Character Quest takes this literally. Vayne and Jess seem to be the only ones to have a problem with this.
- Well, given that they are literally empty inside and you have to pop them like balloons...WHEEEEEE!!!
- Demoted to Extra/Chuck Cunningham Syndrome: Despite being a member of the main party, after the initial scene of getting him, Muppy doesn't ever have a line during the main story, only getting to speak in extra scenes. This doesn't mean he's useless in battle, but...
- This might be because Muppy is a Joke Character; you can ignore him and the story doesn't change a bit. Also, unless you complete his character quest, he has no special attachment to Vayne.
- Drop in Character: every once in a while, he makes a witty comment, even in Character Quests that shouldn't involve him at all.
- Dude, Not Funny: in Jess Character Quest 5.
- Game Breaker: his high Support Speed and his Defense Support Move can make the party all but invincible.
- Genre Savvy: Muppy knows about RPGs and Anime, which are unheard of on Vayne's planet.
- One Size Fits All: Exactly how does Muppy wear the Dragonscale or Fishscale armor?
- Playing with Fire: Muppy's missile attacks (unlike the signature attacks of the other characters, which have no elemental alignment), are of the fire element.
- Psychotic Smirk: When Muppy's going through whatever plot to take over the world he's got now, this is sure to crop up on his face. It's played for laughs. Really.
- Puny Earthlings
- Self-Destruct Mechanism: Muppy's UFO comes with one, and it can also be unlocked in the Grow Book as an ability.
- What Happened to the Mouse?: his brother never gets any mention anywhere else, not even in the ending.
- Also, the lead-up to the events leading to the group finding Muppy; they were supposed to have a summer project. Said project was all but forgotten when Muppy came into the scene.
- Well, it can be argued that finding he is the project.
- What Measure Is a Non-Cute?: Inverted: Muppy is a Pokémon-like cute alien who is actually a selfish jerk bent on taking over the world.
The Mook Squad The Rival Workshop
Schools and their cliques. Cliques and their rivalries. These guys seem like a threat in the beginning (especially when you realize that their head, Tony, has a rivalry going on with Flay), and they are, as you'll be fighting them several times throughout the game: they're the Quirky Miniboss Squad.
That is, until you get roughly to the halfway mark and their (read: Tony's) antics become a running gag. Don't let your guard down though, they still can fight as well as you and their ability to meddle is perfectly fine.
Seems they're taking orders from someone.
Tony Eisler (JP: Toni Eisler)
Who the hell are you calling a mook!?
Pacted to some sort of reaper Mana...
- Angrish: He's not very...eloquent. "Whattaya- You, I mean, we... Grh, why do I...Bahh!"
- Ineffectual Sympathetic Villain: You COULD say Tony is this, seeing as how it seems his only goal in life is to torment Vayne's workshop. Which he fails at. Miserably. Most of the time.
- Or to even get their attention. As an Unknown Rival to Flay, or the workshop in general, the generic reaction to him (and Renee) is a sigh.
- She Is Not My Girlfriend: Exhibit A.
Nikki: ...why don't you two practice your couple's comedy show somewhere else?
- In the sequel, it's implied that he's Happily Married to her...or someone, at the very least. He hasn't been home in ages, though.
- Sinister Scythe: His weapon of choice. And his Mana also has one, natch.
- Talking to Himself: To Bernard, the principal.
Renee Kearse (JP: Lene Kier)
Uh, well...I mean, it's not like I wanted to do this, you know?
Pacted to the Azureflame Mana.
- Crouching Moron, Hidden Badass/Obfuscating Stupidity: Lategame, after fighting these guys several times, you get this...
Renee: ...Maybe you should have been honest and let them help. (...)
- Punch Clock Villain: Claims to be one. She's also the Alpha Bitch in part.
- Talking To Herself: To Anna.
- Troubled but Cute: She cites this as a reason why she puts up with Tony's "quirks".
Renee: Ugh, you're so stubborn...I kinda like that.
- Valley Girl: Talks like one.
The teachers of the school. Quite an interesting bunch, really...
- Adults Are Useless/Competence Zone: The faculty at Al-revis are good at teaching, but not very good helping the students with their problems.
Zeppel Kriever (JP: Seppl Kleiber)
The homeroom teacher of Vayne's class.
- Flanderization: his Extreme Doormat-ness was only emphasized in the later parts of the game. And then taken Up to Eleven in The Fall of Alchemy.
- Extreme Doormat
Melanie Ruthers (JP: Melhis Roythiers)
The School Nurse. She is in charge of certain Synthesis classes, and also provides various medicines and weapon recipes to the students.
- Bunny Ears Lawyer: According to Ms. Isolde, Nurse Melanie's choice of schoolwork is quite...interesting...
- Establishing Character Moment: Teasing Vayne and Jess, thinking that they're planning to do... "something" in the school infirmary. Their reaction? ...What reaction?
- Hello, Nurse!: Hellooooooooooooooooo, Melanie!
- Hospital Hottie: She actually is a nurse
- Talking To Herself: With Isolde, though the two never appear in the same scene together...at least, not one with voiceovers.
- The Tease
- The Un-Reveal: We never get to know what she was doing late at night during the haunted school quest...which may be Fridge Horror for some.
Bernard Tieck (JP: Bernhard Tieck)
- Dogged Nice Guy: Apparently, he was like this when he was young, trying to ask Pamela out.
- Parental Substitute: Adopts Muppy at the end of the latter's third Character Quest.
- Supreme Chef
- Talking to Himself: Tony, Bernard, Tony, Bernard, etc., etc., etc...
Ernentraud Karnap (JP: Ernentraud Carnap)
The vice principal. Known to dislike Flay, and often the one to catch his shenanigans.
- Clingy Jealous Girl: Not happy to find out Bernard asked Pamela out 40 years ago.
- Face Palm
- Lethal Chef: According to the Principal at least.
- Well, the one time we see her cooking, the first thing we hear is 'charcoal'...
- Reasonable Authority Figure: Her soft side is not often seen, however.
- Stern Teacher: She comes off as harsh early on, though this is mostly due to Flay's antics. Her softer side starts showing when she is willing to give Anna a chance to catch up when her grades begin slipping. She is also one of the few people (aside from his fellow party members) to defend Vayne when his secret is let out, even going so far as calling the rest of the school staff out when they consider punishing and/or expelling him because he might be dangerous.
- You Gotta Have Blue Hair
The other teacher in charge of Synthesis classes. Pacted to a draconic Mana of stone. Was Theofratus' girlfriend.
- Climax Boss
- Crowning Music of Awesome: Nefertiti, her battle Leitmotif.
- Jumping Off the Slippery Slope
- Karma Houdini: She actually kills one of the main characters! Alright, they get better, and she was confident in their survival because she was sure Vayne would resurrect them (aka didn't want them dead), but when confronted with it at the end, not only does she admit that she still resents Vayne, but he actually thanks her!! Okay, maybe it was his way of saying "I understand and I don't hate you" - the guy's not too sophisticated, but it sure sounds annoying.
- Figured the "thanks" was for indirectly leading to the situation that forced him to realize how much his friends actually did care for him, and leading him to appreciate what he's got. And for at the very least making an attempt in the end to make up.
- Love Makes You Crazy/Evil
- Player Punch: Before the second boss battle with her, she crosses the Moral Event Horizon and kills one of your party members to force Vayne to use his powers to revive them, proving he's a Mana. Which party member gets killed depends on which one's character quests you did, which probably means that you have an attachment to that character. Of course, since Vayne's the Mana of Wishes, they get resurrected quickly, which can lend itself to Narm, but damn if that didn't piss the party off. And the player too, maybe.
- Talking To Herself: See Miss Melanie's entry above.
- Tall, Dark and Bishoujo
- Treacherous Advisor: Literally, seeing as there have been *many* times has she guided the party to what could amount to nearly their dooms.
- Well-Intentioned Extremist: Arguably her motives. Though the main one is more of Love Makes You Crazy.
- After all, on the surface, she's working under the motive of protecting the world from destruction (a very possible threat, whether or not it's probable). Though, again, even that's tainted by the underlying current of "nothing should ever besmirch my beloved's reputation."
- The Woman Behind The Man: Responsible for most (but not all) of the Goldfish Poop Gang's interactions with the party.
Lorr - Cardinand Lorryale (JP: Carda Dii Rol Ale)
The Mana, and Mr. Posthumous Character
Vayne's lost father. Has contributed many to the world of alchemy and is said to be the greatest alchemist. He was a traveling alchemist before settling himself at an isolated mountain.
- Blessed with Suck: Somehow, he's immortal.
- Death by Despair: With the help of his son.
- Posthumous Character
- Shout-Out: To Paracelsus, a German alchemist in the early sixtenth who was born as Philippus Aureolus Theophrastus Bombastus von Hohenheim. Yes, so NISA once again failed to romanise the kanji. Yes, it's also that Hohenheim.
The Mana of Wind
Pacted to Jessica Philomele.
- Blow You Away
- Too Dumb to Live: You don't see it in the game, but she was caught by Jess with a net. Yeah, the one you use to catch butterflies.
The Mana of Trees
Pacted to Nicole Mimi Tithel.
- Cute Mute: He can talk, but it's usually incoherent.
- Expy: Of the fairy clan from Atelier Iris. But then two "real" fairies come out in the sequel.
The Mana of Life
Pacted to Pamela Ibis.
The Mana of Gold
Pacted to Flay Gunnar.
- Boring but Practical: When Flay summons him to do his Finishing Move, all he does is charge right at the enemy and punches it so hard the ground broke and creates a shockwave.
- Defeat Means Friendhip: Flay spent a year fighting him before he agrees to be his mana.
- Large and In Charge: He's probably larger than those dragons you fight and about as large as most large bosses.
- Made of Iron: Literally.
The Mana of Light
Pacted to Roxis Rosenkrantz.
The Mana of Illusion
Pacted to Anna Lemouri.