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 The Black Baron: Y'all know who I am...that's right, the bishop of blood and carnage, the Black Baron!

Now, back to this baby. You just toss a muthafucka into this here jet engine and accelerate that ass into the danger zone at thirty thousand G's!

...hey, what's goin' on baby? Can't you see I'm...hey, hey, HEY! What'chu doin? I'm talking to the people! I'm trying to break it...ahh, aaaah! Bitch, I'mma pimp smack yo' ass when I get outta...oh, no no no no NO!

(cue sound of body being sliced into mince by a jet engine)

 Howard: It's my favorite time of day again!

Kreese: Ooh, time to huff some paint?

Howard: No.

Kreese: Time to take a dump?

Howard: No.

Kreese: Well then I give up, what time is it?

Howard: Time for another Bloodbath Challenge!

Kreese: Whatever - if you need me, I'll be taking a dump while huffing some paint...

Howard: So predictable.

  • Crowning Moment of Heartwarming: Jack saves some Geishas in Asiatown. They come back to cheer for him in the final battle.
  • Crowning Music of Awesome: Mad World is one of the few games with a (indie!!) hip-hop soundtrack. It is really good. The whole soundtrack qualifies, really - even the song that you only hear for about 15 seconds in-game.
  • Ensemble Darkhorse: The announcers are some of the most popular characters in the game for a good reason!
  • High Octane Nightmare Fuel:
    • Some of the more graphic stuff may leave a bad taste in your mouth, like the way you finish off Frank.
    • The sound that mooks make when you shock them to death or impale them.
    • The 2nd boss in Asiantown (the Shogun), who busts through a rice paper screen with a chainsaw Naginata. Yikes.
  • Memetic Mutation: Ninjas are distracted by pirate hats.
  • Pet the Dog: Jack towards the geishas. He even hugs one of them before the final boss.
  • That One Attack: Death Blade's insta-kill Power Struggle, anyone? He basically has the zombie Mooks hold you in place while he dramatically rises from an abyss to slice your sorry head off (or bisect you, whichever way works). And you have very, very little time to shove the zombie into his body before that happens. No wonder he wasn't allowed into the Tower.
  • That One Boss: Frank garners more message board complaints than any other boss in the game, by far. The timing for dodging his moves and counterattacking is tricky to get down, and he can also regain health at least twice (once after each Power Struggle) and more than that if the player takes too long to kill him. It's possible to attack while he's recovering to prevent too much progress from being lost, albeit at the expense of vulnerability to his electrical attacks when he finishes.
  • That One Level:
    • The Castle Dungeon forces you to battle zombies and gardeners in a tight confined series of tunnels with few unique ways to kill them and little room to escape. Plus, the level's challenge (stick the Giant Mook with five candlesticks) is a pain to pull off. And Big Long Driller is constantly appearing out of nowhere to give you pain (you can't kill him in this level, you can only make him go away for a while). And it ends with Frank.
    • Then there's the level immediately before that one. The layout is fairly easy, and the regular enemies are too. However, the miniboss is incredibly frustrating with an instant kill attack, which the regular enemies hold you in place for. The Elite Mooks are the same gardeners as in the dungeon, and the boss has a frustrating attack that could best be described as a werewolf circular saw of pain.
  • This Is Your Premise on Drugs/X Meets Y:
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