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  • Good Bad Bugs: Lost in Blue had a bug in New Game+ mode that allowed you to cook a new kind of food and add it to the encyclopedia, and then abuse the save states to restart the game from a prior save with the unused raw ingredients. This was very handy because some raw materials were required for multiple dishes, were extremely rare, and the chances of getting them from a typical forage were entirely random. The rarity of some items starts off rare and then (boar meat we're looking at you) actually increases with story progression, so not abusing this bug would lead to near-endless grinding for Hundred-Percent Completion.
  • Most Annoying Sound: She's getting thirsty... She's getting hungry...
  • They Changed It, Now It Sucks: Lost in Blue is much less user friendly than Survival Kids was, especially with lower boosts received from food, a second person to care for right from the start, and not being able to start a fire away from home base. Also, actions that used to be as simple as GET CLAM or USE KINDLING are made much slower now that they're minigames.
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