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Itadaki Street (or 'Top Street') is a series of multiplayer computer board games originally created by Yuji Horii, Dragon Quest's designer. As far as gameplay is concerned, there are many parallels to the classic Monopoly board game. Players roll dice and go around a board, purchasing properties and trying to earn a required sum of money to win a match. However, players can also earn money by buying and sellling stocks, by winning minigames, by drawing Venture Cards, and by collecting a card suit (diamond, club, heart, spade) & returning to start.
The series started on the Famicom/NES in 1991 in Japan only. However, the latest game in the series has been released overseas, under the title of Fortune Street in NA, and Boom Street in Europe. This new game is developed for the Nintendo Wii, and consists of Dragon Quest & Super Mario characters. Players may also use customizable Miis if they want to, and are required to do so in solo mode.
Tropes in the Itadaki Street series of video games include:
- Abhorrent Admirer: Birdo tries to put the moves on Angelo, who tries to reject her gently.
- Animal Talk: Yoshi, DK and Diddy speak in their traditional ways and are translated using parenthetical subtitles. Birdo and Bowser, it should be noted, don't need them.
- Canon Name: Named the Prince of Cannock and Princess of Moonbrooke from Dragon Quest II as "Cookie" and "Pudding", respectively. (In the West, this honor went to Dragon Quest IX instead, where they're "Princeton" and "Princessa".)
- Continuity Nod: Naturally all over the place, but some are more unexpected than others.
- Crossover: Dragon Quest and Super Mario on Nintendo platforms, Dragon Quest and Final Fantasy on Playstations.
- Dinosaurs Are Dragons: When playing on Yoshi's Island, the majority of Dragon Quest characters refer to Yoshi as a dragon.
- Eccentric Millionaire: Gumdrops the goodybag claims to have more money than even the bank, and delights in nothing more than giving it away.
- Enemy Chatter: Computer characters will frequently comment on events like other players sitting around a board game. They're generally pretty observant, too.
- Go-Karting with Bowser: Dragonlord, Sephiroth, Bowser and son engage in real estate transactions, with a few mooks to boot.
- Gretzky Has the Ball: When Birdo arrives at Mario Stadium (from Mario Superstar Baseball): "Time to hit the gridiron!"
- Luck Based Achievement: One of the trophies require getting a line of 7's on Round The Blocks.
- Mascot Mook: Yep, Slimes are playable; as are Platypunks. They keep their characterization from Dragon Quest Heroes Rocket Slime to boot.
- No Export for You: For years. It started on the Famicom, but didn't leave Japan until the Wii version, the ninth in the series.
- Non-Indicative Name:
- One of the arcade games, "Memory Block", resembles a shell game but is completely randomized, meaning memory isn't involved at all.
- Magmalices are purely helpful in this game.
- Politically-Correct History: A fictional example. When Slime arrives in Alefgard, he recalls how his ancestors fought alongside the legendary hero. That's... not how we remember it.
- The Unexpected: The final unlockable character in the Wii version is Patty, the woman who helps you organize your party in Dragon Quest IX. It makes sense in hindsight; who would be more skilled than her at business-related matters?
- Verbal Tic: All Slimes make constant slime-related puns, Platypunk speaks like a mafioso, Yangus has a cockney accent, Bianca has a casual dialect, Alena and Kiryl's English is slightly broken (keeping with their Russian portrayal in the DS remake), Princessa sometimes slips into barking and frequently uses dog metaphors, Dragonlord uses Flowery Elizabethan English, and Mario sprinkles his catchphrases into his lines.
- You Don't Look Like You: While Angelo and Jessica look like they did in Dragon Quest VIII, Yangus is in his child form from his Fushigi no Dungeon game, which was not released for Western audiences.