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IndyCar Racing II is a racing simulation released by Papyrus Design Group, Inc. in 1995. The game is a follow-up to the 1993 game Indy Car Racing and ran in MS-DOS and Windows 95 and its siblings. It simulates the 1995 Indycar racing season, with some minor changes due to licensing rights (for example, the Indianapolis circuit is missing and no tobacco/alcohol advertising, so the Penske cars have Penske instead of Marlboro and Rahal/Hogan is missing Miller sponors)

One can choose from a single race, a complete Championship season (15 races), and Pre-season testing. Multiplayer play is possible. Each race consists of practice, qualification, and the actual race. In Championship mode the points are tallied after each race, and if you have the most points, you win the Championship.

For its time, the game was a fairly advanced simulation, with completely customizable car settings, choice of various combinations of chassis, engines and tires, and realistic handling, wear and damage. Three basic settings are provided for each circuit. Furthermore, adversary cars can be swapped between drivers, including the aforementioned choice of chassis, engine, and tires. All color schemes and car textures can be modified, either through the included editor, exporting the textures to a photo-editing program such as Photoshop and then importing them back into the game, or creating custom textures yourself and replacing game files. Textures can be turned on and off independently by category while playing. Three views are provided: First person, rear view of the car, rear aerial view of the car. An extensive replay system is incorporated in the game, which offers multiple cameras, a replay of the entire race (or since it was last saved), and the ability to save (selected parts of) replays as .AVI movies. Opponent strength can be changed to match your skills. Race length can also be changed. In short: Everything can be modified!

In line with this, the manual provided with the game is a good example of a Strategy Guide, a Walkthrough, and All There in the Manual, all bundled into one.


Has examples of:

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