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  • Ikaruga was the first Treasure game to have an official Superplay produced for it.
  • The Gamecube version of Ikaruga is the only version that does not have intro text for each chapter.
  • Two of Ikaruga's gameplay's main mechanics hail from Treasure's earlier games. Ikaruga's chaining system is a modified version of the chaining system used in Radiant Silvergun, while its polarity mechanic was first utilized in Treasure platformer Silhouette Mirage.
  • Ikaruga's in-house development team consisted of 5 people:
    • Hiroshi Iuchi - The director of Radiant Silvergun, who was Ikaruga's lead game designer, background designer, and music composer.
    • Atsutomo Nakagawa - Who was Ikaruga's main programmer.
    • Yasushi Suzuki - The lead artist from the original Sin and Punishment, who was Ikaruga's illustrator and character designer.
    • Satoshi Murata - Who created Ikaruga's sound effects and edited the game's background music data.
    • Masato Maegawa - Treasure's founder and CEO, who was Ikaruga's executive producer.
    • Further support was provided by employees of G.Rev, the developer of Border Down.
  • Etylomogy of the names of the ships:
    • (The) Ikaruga -> Japanese Grosbeak
    • (The) Ginkei -> Lady Amherst's Pheasant
    • Toratsugumi -> White's Thrush
    • Utatsugumi -> Song Thrush
    • Renjaku -> Japanese Waxwing
    • Torafuzuku -> Long-Eared Owl
    • Ajisashi -> Common Tern
    • Ikusa -> Common Crossbill
    • Misosazai -> Winter Wren
    • Toki -> Crested Ibis
    • Shigi [1] -> Sandpiper
    • Chougenbou [2] -> Common Kestrel
    • Eboshidori [3] -> Knysna Turaco
    • Bupposo [4] -> Oriental Dollarbird
    • Uzura [5] -> Japanese Quail
    • Misago [6] -> Osprey
    • Tageri [7] -> Northern Lapwing

Notes

  1. (Chapter 3 Midboss)
  2. (The hulking Fake Ultimate Mook ships from Chapter 5)
  3. (Chapter 1 Boss)
  4. (Chapter 2 Boss)
  5. (Chapter 3 Boss)
  6. (Chapter 4 Boss)
  7. (Chapter 5 Boss)
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