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Reaching a Check Point or Save Point refills your Life Meter, Mana Meter, ammo, whatever. Once you get to the checkpoint, you'll be fully replenished and ready for the next level.

Sometimes this is just a part of the same mechanic that's saving your progress--this is common when saving at a Trauma Inn, for example. Other times, the save point or checkpoint won't heal you directly, but it will be surrounded by strategically-placed Healing Potions or a convenient Healing Spring.

This is a Sub-Trope of Anti-Frustration Features. Sister Tropes include Level Up Fill Up, for when you heal up after a Level Up, and After Boss Recovery, for when you heal up after a Boss Battle. Frequently overlaps with Suspicious Videogame Generosity in those cases where you conveniently get a save point and a full heal right before a boss fight.

Examples of Healing Checkpoint include:


Action Adventure

  • The pubs in Armed and Dangerous serve double duty as save points and health/ammo restore points.
  • Step onto a Save Point in any game in the Kingdom Hearts franchise, and it'll quickly restory your HP and MP. The only real exception is Birth by Sleep, in which they only fill your HP; it doesn't do squat for your Focus meter or D-ling gague, strangely.

Action RPG

  • The bonfires in Dark Souls fully heal the player, replenish their spells and healing potions, but fully revive enemies.

Eastern RPG

  • In Cthulhu Saves the World, save points replenish all of your mana.
  • Dragon Quest Save Points are the priests inside churches in towns. While these do not heal HP and MP, they do resurrect party members and remove status effects like poison and curse--although they do charge you money proportional to your level. In most of the games, this is the only real way to remove the curse status effect and remove any Cursed Equipment, as well as the only reliable way to resurrect party members until late in the game (the Trauma Inn won't do it, and the early resurrection spell "Zing" only works 25-50% of the time depending on the game).
  • Most save logs in Dubloon are located close to either trauma inns or red chests that replenish your crew's health and alcohol points. Ones that aren't are usually located somewhere within a dungeon.
  • Final Fantasy:
  • Most games in the Grandia series have save points that heal.
  • Shin Megami Tensei:
    • In some games in the series, save points can heal, but they charge you money proportional to the amount of mana and health restored.
    • Digital Devil Saga: Large Karma Terminals do this. Small ones normally don't, but some Small Terminals might have a Life Terminal next to them to do the same job. (Small Terminals can also transport you to a large one if you need healing enough that you're willing to walk back.)
    • In Persona 3, the main Save Point will do this (emulating the Fox in Persona 4))
  • Tales (series):
    • In Tales of the Abyss, there are certain save points that heal you, though most don't.
    • Tales of Symphonia has a special ability that Raine (the healer) can use which drops the Mana Meter cost of all her spells to 1 while standing on a save point, effectively allowing for the same effect as this.
  • The save points in the Ys series heal you on approaching them. Some of the games also have trauma inns.
  • Pokémon Colosseum did this so subtly that it seems like it might have been an accident. PCs are used as save points, but they also provide opportunities to switch out the Pokemon in your current team, and newly-switched-in Pokemon are always at full health.


Fighting Game

  • The last level in the Subspace Emissary story mode of Super Smash Bros Brawl includes save points that heal you and revive fallen party members.


First-Person Shooter

  • Some inter-level checkpoints in Medal of Honor: Allied Assault do this, but most don't.


Metroidvania


Platformer


Shoot'Em Up


Survival Horror

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