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Hack, Slash, Loot is an indy Roguelike by David Williamson. The game is available from its website or several digital delivery services. The player chooses one of three characters (with 29 more available to be unlocked), and one of six adventures to dive right into.

What sets the game apart from other roguelikes is its simplicity. Hack, Slash, Loot has only five easily-understood stats, an uncomplicated damage system, and no inventory management: you carry only what you have equipped and use potions and scrolls when they're picked up. The entire game takes place on a single screen, with relevant information popping up when something is moused over. The entire game can be played with the mouse, with optional keyboard shortcuts. Despite all of this, it remains an engaging challenge.

The game is available for $10 or less depending on which site you buy from, and a demo version (restricted to six characters and two adventures, but otherwise fully-featured) can be downloaded from the developer's website.

Tropes demonstrated in Hack, Slash, Loot include:

  • DRM: Averted, the game is distributed to paying customers on good faith and the sight proudly notes the absence of DRM.
    • Steam and similar services still have their built-in content security, though.
  • Dronejam: save enough friendly humans, and the halls will get so cluttered it's almost inevitable you'll kill one by mistake.
  • Fighter, Mage, Thief: A human Saracen, human Wizard and wood elf Archer are the default classes.
  • Roguelike
  • Magikarp Power: The Amazon. She starts out as a slightly weaker Archer with less equipment, but once you start to get a few kills and stack up some divine bonuses, she's near-unstoppable.
  • Whip It Good: One of the melee weapons. They frequently have attributes that allow the wielder to move twice a turn, amking up for their low power.
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