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Debuted in 2005 and as of 2007 was airing as on The Family Channel in Canada and part of the Jetix programming block on the United States cable television network Toon Disney until the channel closed in 2009, and also used to run on the ABC Family channel before they switched over to a non-animated format. As of 2009, re-runs air on Toon Disney's succesor, Disney XD. It was Jetix's second original show. It was produced by: Jetix Concept Animation and Canadian animation studio: Red Rover Studios.

Ed is an 'electro-genetically' enhanced teen who works for Dojo Delivery, in the futuristic Progress City. Ed uses his cyber sleuthing skills to thwart identity theft and other information-based crimes. He and his courier pals Burn, Deets, Loogie (accompanied by his puppet Dr. Pinch), and Fizz, along with their friend and mentor Ol' Skool, must battle the ultimate evil - Bedlam, an industrialist who has taken over a significant portion of Progress City, by means of stealing from, datamining, or outright destroying his competitors.

Tropes used in Get Ed include:


  • Author Existence Failure: Besides the fact that Disney XD has completely removed Get Ed from the channel, Andy Knight, creator of Get Ed, died of a stroke on April 10, 2008, meaning that the cliffhanger ending will remain a cliffhanger.
  • Badass Normal: Ol' Skool, the old Mentor of the main group of heroes. Every other character has high tech Hoverboards, Jetboots, Jetpacks, etc. and top-of-the-line protective gear to use. Ol' Skool has a conventional skateboard & a simple construction helmet. With just these things he is able to outrace pretty much anything in the series without getting hurt or breaking a sweat.
  • Big Bad: Bedlam, a Corrupt Corporate Executive with plans to become an Evil Overlord.
  • Big Eater: Fizz orders herself three burgers, a basket of fries, a basket of onion rings, and a basket of pickles... and slaps Loogie's hand away when he attempts to take a pickle. Apparently, she intends to eat all of this by herself (her teammates don't even blink, so she must do it pretty regularly). However, she's got a little bit of pudge around her midsection, especially in comparison to her trim teammates.
  • Cliff Hanger: Ends with Ol' Skool trapped in The Machine with Bedlam, and "sent away" by Ed. The series was not picked up for a second season.
  • Cloning Blues: The DNA Delivery clones employed by Bedlam are apparently so faulty that being hit hard enough (either by a board to the head or getting tossed out of a moving hovercraft at high speed) causes them to disolve into a puddle of goo (that can momentarily reform before splatting again) that, according to Loogie, tastes minty.
  • Cloudcuckoolander: Loogie
  • Companion Cube: Loogie has a sock puppet named Dr. Pinch who is a good deal saner than the hand that he sits on. The other characters treat him as if he's perfectly normal (Dr. Pinch, not Loogie - they know Loogie's insane). He's also capable of carrying on a full conversation while Loogie is soundly asleep, and will even maintain his voice and personality if one of the other characters picks him up... In fact he was once able to enter a computer simulation when the mind scanner was on his head.
  • Cool Old Guy: Ol' Skool, who uses actual old school gear, but can keep up with the kids he mentors, their enemies, and with Mr. Bedlam as well, much of the time.
  • Cyberpunk
  • Erudite Stoner: Ol' Skool
  • Everything's Better with Monkeys: The word "monkey" is used as slang for "cool".
    • Only by Loogie though, since he's... just like that.
  • Five-Man Band: The series notes the Five Man Band set-up as the other four characters and the Mentor are given titles to go along with the Hero later on.
    • The Engineer: Ed (although as a slight subversion the Hero in this case is not the Leader of the group, just the hero of the show and given all the standard Shonen Upgrade items. The Big Guy is the Leader.)
    • The Joker: Loogie
    • The Warrior: Burn (The technical leader of the group.)
    • The Builder: Fizz
    • The Dreamer: Deets (Also following to the letter of giving an extra edge or power, she's the only one with the ability to fly.)
    • Team Pet: Dr. Pinch
    • The Teacher: Ol' Skool
  • Gadgeteer Genius: Fizz
  • Heel Face Revolving Door: Z3R0, one of Bedlam's three Super Soldier-esque robots. He started out evil, became good after spending time with Ed and the Dojo Delivery crew, then got reprogrammed to become evil again (though he retained some good traits), didnt appear for several episodes, returned REReprogrammed And Evil, was rescued by the kids and returned to normal, left for several episodes again, and returned just in time for the season finale, only to be destroyed by Edlam (Bedlam with Ed's DNA implanted in him).
  • Hover Board: Ed uses one.
  • Long Pants: Either depicted with no legs (robotic butler Crouch and hologram Kora) or wearing a futuristic suit that combines shoes and pants into one or has large, fat-ankled boots (with the pants tucked in, of course). In fact, the only character this troper remembers who had ankles was Ol' Skool. The sad thing is, the show was in 3D, which makes the animators extremely lazy indeed.
  • Non-Human Sidekick: Series Big Bad Mr. Bedlam had a computer AI named Kora, who tended to function as the system administrator for his evil empire (while also giving snarky comments on the side). Similarly, his toaster apparently grew a skinny body to become the robot Crouch, who tended to be somewhat less snarky and more of a suck-up but who nonetheless seemed to be the one who helped designed the vehicles for the evil mooks. On the good guys' side, the title character wound up acquiring Torch, a sentient navigational program that helps to keep Ed in the loop as to his surroundings, for his Hover Board. Perhaps the oddest NHS of all is Loogie's sidekick Dr. Pinch, a catfish puppet decked out in a doctor's outfit.
  • Official Couple: Ed and Deets
    • Shipper on Deck: Burn encourages Ed to go and talk to her already, since it's obvious they've had something going on since they first met.
  • Old Master: Ol' Skool
  • Serious Business: The good guys in Get Ed are couriers. The bad guys are evil couriers, bent on ruling the package delivery market with an iron fist.
  • Shout-Out: In the episode where Ed is put into a virtual reality machine that Bedlam controls, Bedlam says that he "controls the horizontal and the vertical".
  • Torpedo Tits
  • Upgrade Artifact: The series finale of Get Ed features an alien artifact simply known as "The Machine" which, when activated, will grant Ed superpowers (flight, energy blasts, etc). However, rather than turning Ed into a singular, superpowered teen hero, the artifact mistakenly splits the power between Ed and the Big Bad Bedlam, who has cloned Ed's DNA onto himself. Half the episodes of this series involve various attempts of both Bedlam and Ed to get ahold of other Ed artifacts. Only two of those artifacts make lasting reappearances: Ed's Slammer, an extendable energy beam weapon that works like a sword or whip. And Ed's Optical upgrades that allow him to see in the dark.

Notes

  1. OF COURSE!
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