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Gatling Gears is a top-down Action Game developed by Vanguard Entertainment and published by Electronic Arts. It features the player in a steam punk world operating a Mini-Mecha and focuses on upgrading its weapons and armor and destroying large variety of mooks.


Tropes used in Gatling Gears

  • Action Bomb: the kamikaze drones and explosive-loaded mine carts.
  • Action Girl: Zoe is able to handle a Mini-Mecha and kick ass with it just like her uncle.
  • Advancing Boss of Doom: Happens several times in the final chapter where giant tanks start pursuing you and unloading tons of shells and bullets at you. At this point, the best option for you is to simply run away, especially in the second-to-last level where TWO giant tanks appear simultaneously.
  • Airborne Mook: gliders, planes carrying paratroopers, helicopter gunships, heavy bombers, cargo planes, exploding and electrical drones, and armored airships.
  • Artificial Stupidity: Some gliders flying in formations are scripted to drop their payload prematurely, far away in front of where your walker is positioned. They're actually trying to Lead the Target and hope that you would walk straight into their bombs' blast radius, but they still do this even when the player is standing still.
    • Some enemy infantries will not start to attack you until they march slowly towards their designated positions, while some others will not start firing until you get close to them.
  • Attack Its Weak Point: this is how you deal with most of the bosses.
  • Badass Grandpa: protagonist Max Brawley.
  • Battle in the Rain: pretty much the theme of Chapter 3, thanks to the weather controlling devices set up by the Empire.
  • Big Bad: Julius Steelwell, who managed to climb to the top of the Imperial hierarchy over the years.
  • Bottomless Magazines: your Gatling gun, never overheats, never runs out of ammo.
    • Your cannon can carry six shells at a time while you grenade launcher can carry three, but both recharge their ammo overtime. Picking up a weapon booster will give unlimited ammo for the respective weapon as well as drastically increasing its area of effect and damage.
  • Boss in Mook Clothing: Those giant tanks, they have insane amounts of health and are armed with a cannon that fires spread shots in an alarmingly high rate, a machine gun and two short-range Gatling guns. They're usually seen in the end of a stage serving as a mini-boss. But in Chapter 5 they started to show up in doves.
  • Boss-Only Level: all six bosses are fought in separate stages of their own.
  • Bullet Hell: the first instance the player encounters this is in the third part of the first boss: The Vanguard.
  • Bullfight Boss: the second and third part of the 2nd boss, The Gardener, as well as the final part of the 4th boss, Shockstorm.
    • The drilling vehicles encountered in Chapter 2 serves as a mook variant of this. You can take advantage of them by letting them plow into other mooks.
  • Carry a Big Stick: the claw walkers in Chapter 1 are in charge of loading trees onto trains, so when you show up, what do they do? Bash you with the trees they're carrying!
    • The Gardener is capable of uprooting pine trees and throwing them at you during its first stage, although the pine trees are dwarfed by the Humongous Mecha.
  • Cool Train: the trains in this game does bear a resemblance to the Razor Trains in Half-Life 2.
    • The 5th boss, The Bouncer, also counts as one.
  • Co-Op Multiplayer.
  • Cores-and-Turrets Boss: The Vanguard and the Bouncer.
  • Cosmetically Different Sides: the Freemen units, despite having different models, behave very similarly to Imperial units encountered later on.
  • Crosshair Aware: They usually indicate that something nasty is going to land there. Avoid standing in these once they stop spinning and their edges become solid.
    • In the Prologue, however, red flares were used instead of crosshairs.
  • Deadly Dodging: When confronting Drillers, you can use this tactic, causing them to charge into and destroy other enemies.
  • Defector From Decadence: Max Brawley was originally part of The Empire. When he was ordered to destroy a village full of innocent Freemen, he felt that this was too much and deserted them.
  • Depth Perplexion: It appears that all hitboxes exist in a single plane, therefore you can fire you machine gun from a cliff and hit a structure far below!
    • Because of this, projectiles also seem to "pass though" houses and terrain and such.
  • Destructible Projectiles: Played straight for guided missiles and high-speed rockets. Subverted for the slower flying bazooka rockets.
  • Difficulty Spike: For new players, The Vanguard has a unprecedented difficulty level, as it's the first time the player will experience true Bullet Hell.
  • Dishing Out Dirt: Some clawed walkers dig up rocks from the ground and flung them at you. And the Chapter 2 boss, The Excavator, rains rocks down at you during its second stage, it will also attempt to crush you with a particularly large boulder. One of the attacks of The Butler also involves launching rocks.
  • Doomed Hometown: In Chapter 1, the Empire attacks Max's hometown and starts uprooting trees everywhere they go.
  • The Dragon/The Brute: General Brutus, you even get an achievement named "Second-in-Command" for beating him.
  • EMP: One of the tank variants fires a beam of electricity at you. It will disable all of your weapons and has a lasting effect.
  • The Empire: It's even called that by name.
  • Evil CounterpartThe Butler is essentially a 10-story tall walker with tons of extra firepower, ranging from guided missiles to launching flaming logs. Thank goodness it can't nuke you with area grenades. Fittingly enough, it's manned by no other than Julius Steelwell.
  • Evil Knockoff: the Imperial walkers, though this is somewhat arguable as they're already employed by the army by the time you're introduced to your prototype walker.
  • Foreshadowing: See all those soldiers, aircraft, bizarre looking tanks, even larger tanks, helicopter gunships and airships in the prologue? You'll be fighting each and every single one of them later.
    • There's also the Empire's prototype power stations, which they have managed to install all over the area by the time you return in Chapter 3.
  • Flunky Boss: Almost all of the bosses can spawn smaller Mooks to attack you: The Vanguard deploys pyro troopers, The Gardener calls for mine carts with Gatling guns, The Excavator sends bomb drones and Shockstorm unleashes electric drones.
  • Gatling Good: Your primary attack. It ain't called Gatling Gears for nothing!
    • The third stage of The Vanguard has a giant gatling cannon as it's main weapon.
  • Giant Foot of Stomping: The first phase of "The Butler" has the Humongous Mecha trying to stomp you with its feet, all the while launching missiles at you.
  • Giant Mook: giant tanks, helicopter gunships, giant IFVs, armored airships etc.
  • Good Freemen, Evil EmpireGenre Savvy players will know that something's not quite right when you start out working for The Empire to attack the Freemen.
  • Green Aesop: Over the course of the game, you see the various atrocities committed to the natural environment of Mistbound - uprooting trees, stripping the mountains, draining the sea, creating thunderstorms, etc.
  • Ground Pound/Shockwave Stomp: Used by the tree-wielding clawed walkers, as well as The Butler's giant feet of stomping.
  • Guest Star Party Member: The helicopter gunship that escorts you in the prologue level "Air Support". You witness its destructive rocket-spamming might against the Freemen cannon turrets. Later on in Chapter 2, you will be witnessing the same destructive power used against you!
  • Heel–Face Turn: Max.
  • Herd-Hitting Attack: The grenade does this. When fully upgraded, it hits a very large area and inflicts immense damage.
  • Hold the Line: Many instances where you have to hold off a large horde of mooks approaching from multiple directions. Played straight with the three Survival levels.
  • Homing Projectile: Many enemies such as certain infantries, helicopter gunships and airships shoot these at you. Thankfully, you can shoot them down.
  • Humongous Mecha: The second boss "The Gardener", the fourth boss "Shockstorm", and the Final Boss "The Butler".
  • Improbable Weapon User: the clawed walkers in Chapter 1 that uses trees as a giant stick, The Gardener also lobs pine trees at you during its first stage, The Butler spews rocks and flaming logs at you.
  • Invincibility Power-Up
  • Invisible Monsters: The snipers, which will, fire one shot, cloak themselves and reappear when they're repositioned and attack.
  • Karma Houdini: Even though you foiled his schemes to loot all of Mistbound's natural resources and shut down his army for good, Julius still gets to run away in one piece.
  • Last Ditch Move: the machine gun walkers will fire three sets bullets towards the player upon destruction.
    • Some of the Imperial cannon turrets does that as well, they will send shells flying at all directions when destroyed.
  • Land Mine Goes Wheeeeee: Obviously visible land mines that flashes red appear in many areas, either pre-placed or dropped by bombers. Touching or damaging them will cause them to burn and generate an irritating whine, then they blow up.
    • Sea Mine: The dried up harbour is full of them in Part 2 of Chapter 4, they function just like landmines except they do not produce that annoying whine. There's an achievement you can earn by completing the level without getting damaged by them (you can still earn it if you're damaged by landmines though).
  • Macross Missile Massacre: the worst offender is no doubt the helicopter gunship, The Bouncer does this in its second stage.
    • You also get the ability to do this after you pick up a cannon booster.
  • Meaningful Name: All the bosses have one:
    • The Vanguard is the Freemen village's last line of defence.
    • The Gardener is a mech designed to uproot trees and load them onto trains faster.
    • The Excavator is Exactly What It Says on the Tin.
    • Shockstorm is a mobile weather controlling device that summons lightning storms to attack you.
    • The Bouncer is a fortress on rails that guards the entrance to Katharsis, just like how a bouncer guards a club's entrance.
    • The Butler is Julius Steelwell's personal mech which guards his estate.
  • Mini-Mecha: the player characters drive these, the Empire also has a division of these.
  • Mook Maker: Barracks, factories, helicopters and cargo planes.
  • Mooks
  • Mutually Exclusive Powerups: You can only have one powerup (Gatling Booster, Cannon Booster, Grenade Booster or Invincibility) at a time.
  • Names to Run Away From Really Fast: General Brutus.
  • No Damage Run: In order to obtain the "Can't Touch This" achievement, you have to clear an area in Chapter 5 without getting hit once.
  • Nuke'Em: The Grenade Booster turns all your grenades into mini-nukes that are a One-Hit Kill on anything that isn't a boss.
  • Numerical Hard: In Easy mode, enemies have half the health and inflict half as much damage, and you start out with one extra life, but you gain less score. In Hard mode, however, enemies have twice the amount health, do twice the damage, and you start out with one less life, but you rack up LOADS of points.
  • Obviously Evil: The Empire. Although you work with them in the prologue of the campaign, their name pretty much gives it away.
  • Odd Name Out: Shockstorm is the only boss who's name doesn't start with a "The".
  • One-Man Army: Over the course of the game, you decimate dozens after dozens of enemy machinery and soldiers.
  • One-Hit Kill: The Spark Bomb clears an entire screen of mooks and projectiles. The boosted grenades serve as a mini-version of the Spark Bomb. The drill enemies will also do this, but only to other enemies, not the player.
  • One-Hit Polykill: The Cannon Booster allows your cannon to pierce through multiple enemies with a Spread Shot of three high-powered shells.
  • Painfully-Slow Projectile: The bazooka rockets fired by infantries fly exceptionally slowly. The few enemies that attack with Gatling guns subvert this, however.
  • Remixed Level: The setting of Chapter 3 is the same as the prologue chapter, only more dilapidated and bleak.
  • Rule of Three: There're three gold bars to discover in a regular level, and each boss have three phases to fight.
  • Saharan Shipwreck: Expect to see a lot of them in Chapter 4, justified as the area was once an ocean until the Empire drained it.
  • Sequential Boss: All boss fights are split into three distinct stages, which progress as you deplete their health bars.
  • Scenery Porn: Chapter 1: Elysium fields, with its trees, dandelions, and waterfalls.
    • Scenery Gorn: Chapter 4: The Drylands, which used to be a sea until the Empire drained it dry into a barren wasteland littered with abandoned boats. There's also Chapter 5: Karthasis, a suffocating industrialized city built on black rock.
  • Set a Mook to Kill a Mook: In Chapter 2 and 4, you fight drilling machines that attack by ramming you like a fighting bull. You can take advantage of this by making them crash into other enemy units, destroying them. At one point, you have to face off against two of these drillers, and you can beat them easily by making them charge into each other.
  • Shared Universe: With Greed Corp.
  • Shock and Awe: The fourth boss, Shockstorm. One of the levels in Chapter 3 preceding it is also named this.
  • Sorting Algorithm of Threatening Geography: Played straight: the Prologue chapter and the first chapter both take place in a Green Hill Zone. Chapter 2 takes place in Death Mountain. Chapter 3 takes place at the exact location as Prologue, only a dark, stormy Remixed Bleak version of it. Chapter 4 is set in a desert (that was once an ocean). The fifth and final chapter is a city with an Eternal Engine/Mordor esq. setting. Interestingly, the second-to-last level and the final boss battle both take place in the Imperial Palace, which is an artificial Green Hill Zone
  • Smart Bomb: The Spark Bomb, which destroys all enemy units and projectiles on the screen and heavily damages bosses. However, you only get one per level, and clearing a level without using it gives you extra points.
    • The Grenade Booster power-up allows you to fire these.
  • Spell My Name with a "The": All the bosses, save for Shockstorm.
  • Spread Shot: Many advanced cannon enemies (like the cannon walker or the giant tank) fires a 3-way spread. Your Gatling gun becomes a Spray burst once you obtain a Gatling Booster, and you cannon fires piercing 3-way spreads when you get a Cannon Booster.
  • Steampunk
  • Suspicious Videogame Generosity: Every time you see a mook drop a power up, you can bet that there's going to be a tough opponent or a massive fight coming up.
  • Taking You With Me: The gilders, even if you shoot them down, they'll still drop their bombs, which inflicts heavy AoE damage. The trick here is that they always drop their bomb in the direction they are facing.
  • Tank Goodness: There're quite a few variants of tanks in the game, there's the regular tank that looks like a Renault FT from WWI, a larger one that looks like a bunker on tracks, a huge variant that spams shells and bullets, a variant that fires EMP, a variant that generates an energy shield, and a variant that fires an energy beam which slows down your walker.
  • Time Skip: Between the prologue and chapter 1. Max Brawley has retired from the empire and is living a peaceful life in Elysium Fields.
  • Video Game Settings:
  • Wake Up Call Boss: The Vanguard, which is the game's first boss, you know that it's one when you face three sections of heavy defence structures that spams attacks like there's no tomorrow (which is the case for the Freemen should their village fall into Imperial hands).
  • Weak Turret Gun: Averted. Turrets are quite durable and use very dangerous attacks, especially the Imperial cannon turret which fires spread shots and some come with a Last Ditch Move trick.
  • We Cannot Go on Without You: Both players in a two-player game. If any of them loses all lives, it's Game Over no matter how many lives the other has.
  • Weather Control Machine: The Empire built several of them in the area of Chapter 3, in order to generate lightning storms which is harvested by special machinery as electricity.
  • Where It All Began: Chapter 3 takes place in the exact area as the Prologue. Except that the base is ruined by age and constant thunderstorms, and the scars of war were never cleaned away.
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