Tropedia

  • Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Our policies can be reviewed here.
  • All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation.
  • All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.

READ MORE

Tropedia
Advertisement
Farm-Fresh balanceYMMVTransmit blueRadarWikEd fancyquotesQuotes • (Emoticon happyFunnyHeartHeartwarmingSilk award star gold 3Awesome) • RefridgeratorFridgeGroupCharactersScript editFanfic RecsSkull0Nightmare FuelRsz 1rsz 2rsz 1shout-out iconShout OutMagnifierPlotGota iconoTear JerkerBug-silkHeadscratchersHelpTriviaWMGFilmRoll-smallRecapRainbowHo YayPhoto linkImage LinksNyan-Cat-OriginalMemesHaiku-wide-iconHaikuLaconicLibrary science symbol SourceSetting

The original game has examples of:[]

  • Covered Up: Most American players may not recognize "Inu no Omawari-san", which is a traditional Japanese nursery rhyme. In this game, it's used as the "game start" jingle. Also the four anime themes as mentioned later.

Other games in the series have examples of:[]

Frogger (1997)[]

  • Crowning Music of Awesome: Virtually the entire soundtrack is surprisingly catchy. Even better, the PC version stored the soundtrack as CD-DA, making it easy to add to one's collection.
    • Unfortunately for the PC version, it's hard to find a computer these days that will play the music.
      • This is probably because the game calls for another program to play the CD audio, which was included in most versions of Windows at the time. Its functionality was since merged into Windows Media Player, and the original program removed. Since the game's attempt to call the older program fails, the music simply doesn't play. This is a problem that plagues MANY older games that use CD-DA, including the PC ports of Rayman and Sonic CD.
  • Disappointing Last Level: Many a player felt this about "Tropical Trouble," the final level. Considering the game's extreme Nintendo Hard nature, you'd expect a nigh-impossible level that tests your skill to new heights. Instead, we get a very short and basic level that only offers a merely decent challenge. To make this worse, they remove a lot of the obstacles after you visit it again, and you don't have to get the baby frogs either.
  • Nightmare Fuel: The levels that contain all the sewage, which have several sections with large spiked walls closing in on you. Also, there were levels that included large spiders that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs.
  • That One Level:
    • This game has a lot, but if you had to pick one level, it would be Big Boulder Alley. One of the baby frogs is especially painful; first, every time you start the level, you have to make carefully timed super jumps over the huge beetles. Once you do that, you have to dodge some boulders, then go into a little pathway with tricky boulder dodging, and hope that a bird will fly by in time before you get squashed. Once you make it through there, you have to dodge some tumbleweeds, and the you have one final stretch: make it across a very tough bridge of alligators. Screw up here? DO THE WHOLE THING OVER AGAIN. Oh, and this is also assuming you have enough lives and can find one well-hidden baby frog.
    • Uncanny. Crusher. Most of the level consists of sliding around on slimy sewage while dodging several crushing arms (which include spikes). While on the slime, Frogger does not stop moving unless he bumps into a wall (and the crushing arms don't count, not even the sides). While the arms do move in a fairly predictable pattern, and Frogger can Superhop on top of the arms (so long as they don't slide him into the wall), chances are most players will die far too quickly to learn the patterns well enough to get by on skill.
Advertisement