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The average First-Person Shooter, particularly the class-driven ones:

Id

The combat-classes, including the soldier and sniper, built for killing enemies or completing objectives

Ego

The team-leader, who keeps his teammates in-check

Superego

The support-classes, including the engineer and medic, built to support allies on the battlefield

The average Role Playing Game:

Id

The physical-classes, including the knight and rogue, built for raw combat

Ego

The hybrid-classes, including the druid, built to balance between combat and support

Superego

The magical-classes, including the mage and cleric, built for supporting allies

The average Real Time Strategy game:

Id

The units, built to combat enemies

Ego

The commander, keeps his armies in-check

Superego

The structures, built to produce and upgrade units

Ace Attorney

  • The (former) friend-trio Edgeworth-Wright-Butz greatly evokes this, even though we never really see the three of them in action together.

Id

Larry Butz A Casanova Wannabe and renowned troublemaker, who mistakes every hint of attraction to a girl for "True Love," demands his desire to be fulfilled and reacts almost hysterically to rejection.

Ego

Phoenix Wright Obsessed with helping others to the point of basing his whole education and career around the possibility to slap some sense into a friend he knew for barely 8 months in grade school, but also a great Deadpan Snarker inside and professional Butt Monkey. Often shown to be afraid of accidentally making a "too" wrong choice during one of his Indy Ploys.

Superego

Miles

Edgeworth

A rather serious person and great logical thinker -- "bookworm" in Larry's words -- who, both, prior to his Face Heel Turn and after his Heel Face Turn 15 years later is driven by the desire to uncover the truth and serve justice, saving the innocent and punishing the guilty. Also prone to hold a World of Cardboard Speech now or then.

Aion

  • Seraphim Lords:

Id

Vaizel Playful, selfish, and cunning; often goes off on his own in disguise to hang out with ordinary humans, and sometimes neglects his duties

Ego

Ariel Thoughtful and amiable; is disappointed that Azphel's recklessness ruined the peace talks with the Balaur. Leader of the Seraphim Lords

Superego

Nezekan Contemplative, but decisive, and Lawful Good; is reserved and tolerant, but adamant once he reaches a conclusion

Id

Kaisinel A dark and enigmatic Blood Knight who is focused on getting revenge on Shedim Lady Lumiel for embarrassing him in battle. He's a girl in Korea.

Ego

Ariel

Superego

Yustiel The Heart of the group; gentle and caring, she's most interested in peace and reconciliation
  • Shedim Lords:

Id

Zikel Azphel's right hand. Once a friendly rival of Nezekan, they have fallen out of favor with one another. Zikel is violent, arrogant, and lacks self-control. Somewhat of a Reckless Sidekick, as he was partially responsible for the events that ignited the abyss war.

Ego

Azphel A decisive perfectionist who holds himself and his subordinates to high standards. Hates Ariel for being too weak-willed to continue the fight against the Balaur and believes that Ariel has failed in her duties. Leader of the Shedim Lords

Superego

Marchutan Quiet, respectful, and completely stoic. Also The Big Guy. Prefers rational planning rather than Zikel's impulsiveness.

Id

Lumiel Not much is known about her since she joined the Shedim Lords, but according to accounts from before the cataclysm, she is curious, innocent, and mischievous. Pursues magic studies with the same curiosity that a Playful Hacker applies to computer security.

Ego

Azphel

Superego

Triniel Composed and calculating, she prefers to strike precisely and accurately; has a cold and indifferent personality
  • Note that the Seraphim Lords and Shedim Lords each have one member whose personality traits best fit those of the other group as a way to show that Light Is Not Good and Dark Is Not Evil.

Perhaps the most core group of characters to the story of Baldur's Gate:

  • Perhaps the most core group of characters:

Id

Minsc Butt-kicking for goodness!

Ego

The Protagonist Quiet, both of you!

Superego

Jaheira Be careful, child
  • A few other trios naturally form from the npc's:

Id

Anomen Hot-heated, stubborn, and proud to a fault

Ego

Keldorn Older, weary, driven

Superego

Cernd Detached, enigmatic, rational
  • And of the romanceable female characters:

Id, slight Ego

Aerie Driven to do the right thing, no matter what

Superego, slight Id

Viconia Bitterness tempered by calculated ruthlessness

Ego, slight Superego

Jaheira Honest, mixes regret with firm reason
  • The evil NPCs can be categorized the same way:

Id

Korgan Bloodaxe Passionate, violent, impulsive, mercurial

Ego

Sarevok (or protagonist,

depending)

Has elements of both, mediates between the two

Superego

Edwin Odesseiron Brilliant, rational-logical, scheming

Baten Kaitos Origins

Id

Milly Impulsive sheltered girl who is eager to see the world

Ego

Sagi Young protagonist who often has to sort the other two out when they quarrel

Superego

Guillo Deadpan Snarker puppet thing who often acts as the voice of reason

The Bouncer

Id

Kou The sarcastic loudmouth

Ego

Sion The friendly, yet confused protagonist

Superego

Volt The silent giant

Call of Juarez: Bound In Blood - The McCall Brothers:

Id

Ray wild and aggressive elder brother

Ego

Thomas less aggressive than Ray, but not as moral as William

Superego

William religious pacifist constantly attempting to lead his brothers away from the path of violence

Dead Rising

Id

Frank West Impulsive, eager for the big scoop, has more concern for results than authority

Ego

Brad Firmly serious, takes his job very seriously but does realize that saving lives is the most important

Superego

Jessie Takes her job very seriously, trying to stick to her regulations despite the circumstances

Detroit: Become Human

Superego Connor An Android Cop with great respect for the law. Observant and a thorough analyst in any situation.
Ego Kara The victim of circumstances, who learns how to care and survive after becoming a robotic guardian.
Id Markus An Android Deviant who was abused and discarded. Becomes the leader of a rebellion while embracing his newfound emotions.

Disgaea

Id

Laharl Ambitious and irritable Noble Demon

Ego

Etna Deadpan Snarker that is usually the first to call either of them on their immaturity

Superego

Flonne Laharl's self-appointed guardian angel and Love Freak
  • Don't forget Gordon, Jennifer, and Thursday. The game supports this by giving all three of them a 100% chance of team attacks when together.

Dragon Boy RPG

Id

Ego

Superego

Blaze Guil Arazec

The Elder Scrolls, The Tribunal from Morrowind:

Id

Ego

Superego

Almalexia Vivec Sotha Sil

The main factions of the Civil War within Skyrim:

Id The Stormcloaks The faction of emotional, disgruntled and prideful rebels seeking retribution against the Imperial Legion.
Ego The Greybeards A group of peaceful, secluded monks with immense knowledge of ancient power.
Superego The Imperial Legion Loyal to the emperor and tactical in their pursuits. Generally more organized and rule-abiding than their rebellious rivals.

Eternal Darkness has its Ancients, a set of gods who despite being mortal enemies have three so closely associated they fit here nicely:

Id

Chattur'gah God of Strength and Matter, brutal and the least mind-focused, overpowers Xel'lotath

Ego

Ulyaoth God of Magic and Spirit, the most intelligent - and arrogant about it, overpowers Chattur'gah

Superego

Xel'lotath Goddess of Sanity and Insanity, brooding and, quite suitably, insane, overpowers Ulyaoth
  • It's hinted that there are in fact five Ancients. If the fifth were to be confirmed, throw in Mantorok and this could expand into a Five-Bad Band.

Exit Fate:

Id

Jovian Enthusiastic, sometimes impulsive, and a little hotheaded

Ego

Angel Level-headed, loyal, and often the mediator between Daniel and Jovian

Superego

Daniel Calm, rational, idealistic, and determined to solve the world's problems without fighting

Fatal Fury:

Id

Ego

Superego

Joe Higashi Terry Bogard Andy Bogard

Final Fantasy VII:

Id

Barrett Wallace Loud, commanding, can be calm but is very much a man of action

Ego

Tifa Lockheart Hopeful despite her emotional issues, good moral center to characters such as Cloud

Superego

Cloud Strife Aloof, Calm, initially only in it for the money

Final Fantasy VII Crisis Core:

Id

Genesis The poetic and philosophical one, he's prideful, arrogant, and jealous of Sephiroth's fame

Ego

Angeal The mediator who values honor and discipline, but has a casual and friendly side

Superego

Sephiroth The Stoic who maintains a calm, professional demeanor under any circumstances, even in the heat of battle
  • These classifications are made quite clear in the FMV sequence of the three sparring--Genesis goes all out trying to overpower Sephiroth, who calmly repels him without even breaking a sweat, and the two are eventually stopped by Angeal when it begins to get out of hand.

Final Fantasy VIII:

Id

Laguna Loire A smart yet impulsive and offbeat man who often makes reckless decisions

Ego

Ward Zabac Respects the other two's opinions, but will side with whoever's actually making sense

Superego

Kiros Seagill Level-headed Deadpan Snarker who most often tries to get Laguna's head out of the clouds and back onto the mission at hand

Final Fantasy X-2:

Id

Rikku Genki Girl ditz

Ego

Yuna Leader

Superego

Paine Snarky monotone warrior

Final Fantasy XII. Though the main cast consists of six party members, Vaan and Penelo are Tagalong Kids, and Fran isn't given much spotlight. With them aside, the remaining three consist of:

Id

Ashe The Hero in practice who swore to see Dalmasca restored. A bit of a bitch when first met and often has harsh words for the Empire. Her desire for revenge and the power to fulfill it drives much of the plot, several times she's called out on blindly pursuing vengeance. Character-develops to Ego by the end of the game.

Ego

Balthier A Sky Pirate and Gentleman Thief, he acts based on his desires and is concerned with his own interests. However, he tempers it with wit and cunning, has his own personal set of standards and morals that he keeps to, and is fundamentally a good man

Superego

Basch Ashe's bodyguard who swore to protect her, he's The Stoic and is silently devoted to doing anything he can to see her safe. In the meantime he's calm, rational and level-headed, acts as Ashe's voice of reason in her more heated moments, and keeps his emotions close to the vest.

Final Fight:

Id

Cody Hot-Blooded and very eager for a fight, very easy to anger, later goes to prison

Ego

Haggar Authoritative but is more concerned with taking care of those he cares for than following the rules

Superego

Guy Calm and studious ninja who takes his role as a Bushin Ryu master very seriously

Final Fight 2:

Id

Maki Hot-headed and loves fighting

Ego

Haggar Same as before...

Superego

Carlos Dedicated to his martial art studies

Fire Emblem 7 (Or just Fire Emblem in the states):

Id

Ego

Superego

Hector Eliwood Lyndis

God of War (2018):

Ego (former Id) Kratos Was once a vengeful and relentless Demi-God. But calmed down over time after killing his father, Zeus.
Id Atreus Kratos's naive and impulsive son. Generally the most social and opinionated between him and his father. But also inherited his father's former short temper.
Superego Freya & Mimir The more knowledgeable characters of Norse Mythology. Serving as the guides and wisdom-brokers, whenever questions are raised.

Halo

  • Halo 3:

Id

The Arbiter Driven by rage against the prophet's betrayal, hunts Truth for revenge, and honor

Ego

Sgt. Johnson His professionalism as a soldier and ability to mediate certain factions are combined with his loud demeanor and fondness for shotguns.

Superego

Master Chief Cool as the other the other side of the pillow, stoic as can be, and all work and seriousness

King of Fighters: The series uses this trope on a very regular basis in which even if you limit yourself to KOF introduced characters only there would still be a load of teams as these are just a few examples...

  • (Original Team Japan)

Id

Kyo Eager for a fight, can be Hot-Blooded, known for taunting opponents

Ego

Daimon Firm and old fashioned, often plays Team Dad to those such as Kyo and Benimaru

Superego

Benimaru Calm, Normally easygoing, likes to play up his "Smooth Ladies Man" image
  • (Original Women's Team)

Id

Yuri Energetic Genki Girl, often the most childish of the group, easy to anger

Ego

King Team Mom, Is often in charge of the finances, normally the leader of the group

Superego

Mai Cool Big Sis, can be quite dedicated to goals (especially finding Andy), can be a bit of an exhibitionist
  • (Original Team Korea)

Id

Chang Loud Dumb Muscle, Boisterous Bruiser, occasional lecherous side

Ego

Kim Very much in control (even if his methods are a bit extreme), has a very proud sense of justice and leadership

Superego

Choi Is the smarter and calmer of the two criminals, occasionally plans to get free from Kim
  • (Original Ikari Warriors)

Id

Ralf Hot-Blooded, very eager for a fight, quick to anger

Ego

Heidern Calm but very firm authoritative leader

Superego

Clark Calm, stoic, loyal and dependable Soldier
  • ('96 Yagami Team)

Id

Vice Temperamental streak a mile wide, very violent and sadistic

Ego

Mature Exactly what the name says -- calmest and the most rational of the trio here

Superego

Iori Very angry and brooding with lots of issues, but tends to mask them with cold attitude
  • (K' Team 2003-recent)

Id

Kula Cheerful & outgoing young girl, tends to light up the team

Ego

Maxima Team Dad and voice of reason, also usually the most calculating

Superego

K' While he deeply cares for his teammates, he's cold and tends to talk harsh
  • (Original Kyokugenryu Team)

Id

Ryo A Spirited Competitor who's longing for a good fight, also having unrestrained temper

Ego

Takuma The Mentor of the group, the one who stops Ryo & Robert from butting heads against each other

Superego

Robert Lecherous & lazy rich guy, also a close rival to Ryo
  • (The Sacred Treasures Team whenever they go along)

Id

Kyo Eager for a fight, can be Hot-Blooded, known for taunting opponents

Ego

Chizuru Team Mom of the group and the one who brings both Kyo & Iori into working together to seal Orochi

Superego

Iori Very angry and brooding with lots of issues, but tends to mask them with cold attitude
    • Later on Shingo takes the role of Chizuru in XI.
  • (Original Fatal Fury Team)

Id

Joe Hot-Blooded and a Boisterous Bruiser, also has a slight lecherous side especially towards Lilly Kane

Ego

Terry While he's much of a Boisterous Bruiser just as Joe is, he's also shown to be level-headed

Superego

Andy The one who has the coldest attitude out of the team, also very serious in fights
    • There are plenty of other teams and while certain characters remain consistent in which roles they play in the Trio, plenty of characters play different roles when they are in different teams.

Kingdom Hearts: The series makes a theme of this Trope, with most of the main cast belonging to at least one trio, and the sword/shield/staff analogies in each (even if the sword/shield/staff trinity don't always correspond to the ego/id/superego)

Id

Sora Impulsive and Passionate

Ego

Goofy Mediator between the two, often voice of reason

Superego

Donald Duck High-strung and Skeptical

Id

Sora Well-meaning but impulsive

Ego

Kairi The moral center

Superego

Riku Plans and calculates

Id

Roxas Naive and Impulsive

Ego

Xion Voice of reason

Superego

Axel Cold and Calculative

Id

Ven Impulsive and emotion-driven

Ego

Aqua The balance between the two, though sometimes her goals get in the way; is the voice of reason

Superego

Terra Goal-driven and calculated
  • As the story goes on, however:

Id

Terra Anger-prone, has a hard time controlling his darkness

Ego

Ven Id caught in the middle of Aqua and Terra's conflict, forced into Ego position

Superego

Aqua Moral compass of the trio, follows Eraqus's orders to the letter

Id

Vanitas Ax Crazy, being of pure darkness.

Ego

Braig/

Xigbar

Falls somewhere in the middle of the two extremes. He's an Affably Evil Jerkass who enjoys Trolling other characters, but he's also the one who ensures the success of Master Xehanort's Evil Plan after the latter loses his memories.

Superego

Master Xehanort Cold and calculating Chessmaster

Knights of the Old Republic

Id

Ego

Superego

Carth The Player Bastila

Knights of the Old Republic 2

Id

Ego

Superego

Atton/HK-47/

Mandalore/G0-T0

The Player Kriea/Handmaiden/

Disciple/Visas/T3-M4

Legend of Legaia invokes this with the player party

Id

Noa She is both hyper and impulsive - a girl literally raised by a wolf (who was a Ra-Seru). She shows little regard for social convention beyond her often simple views of right or wrong.

Ego

Vahn Although he shows only limited personality, he's clearly presented as being straightforward, steadfast, and heroic

Superego

Gala Always the one to admonish Noa when she gets out of hand, Gala is the most intellectual and disciplined of the group, as he was raised a Warrior Monk.

The Legend of Zelda, even though one of the three is the villain. Probably played straight with the goddesses, who represent each of them. It's even kind of Lampshaded because of the Triforce.

Id

Ego

Superego

Ganondorf

(Power)

Link

(Courage)

Zelda

(Wisdom)

The Lost Vikings - The titular vikings:

Id

Ego

Superego

Olaf the

Stout

Erik the

Swift

Baleog the

Fierce

Mask of the Betrayer

Id

Gann Whimsical, obsessive sexuality

Ego

Safiya Honestly doesn't care much about the eccentricities of her allies, much more moderate in outlook

Superego

Okku (or maybe Kaelyn) Honorable and respectful

Mass Effect

  • The human party

Id

Ashley Red-blooded, religious, and the single strongest fighter in the party except a Soldier Shepard, with a Hair-Trigger Temper. Impulsive and not afraid to speak her mind.

Ego

Shepard Both Paragon and Renegade are a balance between the two.

Superego

Kaidan Calm, tries to think things through, and doesn't let his emotions get in the way of missions.
  • The aliens

Id

Wrex Sarcastic, impulsive, and easily angered

Ego

Garrus/Tali Moderators, balanced personalities -- former more Superego, latter more Id

Superego

Liara Compassionate and calm
  • The villains

Id

Saren Impulsive, violent, and volatile, as well as completely dominated by his feelings and later those of Sovereign.

Ego

Benezia Tries to moderate her compatriots and fight Saren's or, rather, Sovereign's, influence.

Superego

Sovereign Operates entirely on a logic that is impossible for beings of flesh to understand.

Id

Shepard Just woke up after being dead for two years, and is highly confused and off-balance

Ego

Jacob Careful, cautious, and something of a moderating influence, though he's still a very warm and friendly person

Superego

Miranda Calm, cold, and overly logical

Id

Garrus During the two years between the first and second games, Garrus threw out all rules and regulations to become a vigilante and hunt down the galaxy's worst criminals.

Ego

Shepard No matter how you play, both Renegade and Paragon are a balance between the two.

Superego

Tali Though she does occasionally act on her impulses (her interactions with Legion and her romance with Shepard, for example) she is still deeply altruistic and perhaps the least selfish person in all of Mass Effect.

Mega Man

The Doctors Light's Robots

Id

Dr. Wily Mega Man/

Rock (001)

Ego

Dr. Cossack Roll (002)

Superego

Dr. Light Proto Man/

Blues (000)

  • The three main robots:

Id

Bass/Forte vengeful and obsessive, started out a rival

Ego

Mega Man energetic but reasonable

Superego

Proto Man silent and stoic

Mega Man X

  • The Maverick Hunters:

Id, later Ego

Axl Likes gets on X's and Zero's nerves, and is also very eager and interested in fighting; can, however, be the social glue of the team.

Superego, later Id

Zero The coldest of the bunch, only concerned in missions, likes to take shoot-first-ask-questions-later approach. At times it's just facade, though.

Ego, later Superego

X Is usually the one who has deep thoughts about most things happened around. But on the other side, he's a pacifist who's quite emotional, especially about fighting, and frequently thinks about all the enemies he fights.
  • The X-Hunters in X2:

Id

Violen "Violent" without its T, it's all in the name

Ego

Serges Leader and mastermind with grandiose weaponry

Superego

Agile Strategic and the most independent of the X-Hunters
  • The human doctor, plus two whose race (reploid or humanoid-cyborg) never clearly revealed, all within the first three games:

Id

Serges A thief of Zero's decrepit body who uses it as a gambling commodity to lure X into a fight

Ego

Dr. Cain Overseer of the missions of the heroes and, in fact, the original manufacturer of reploids, but he did not think to test their integrity before sending them out.

Superego

Dr. Doppler Scientist trying to make a cure for the Maverick Virus; after being freed from its corruption, regretted the mess he made and did his best to clean it up

Mega Man Legends

  • The Casketts:

Id

Volnutt-Trigger the main character, can goof off during missions

Ego

Barrell Caskett The leader of the Casketts

Superego

Roll Caskett Mission Control, tries to keep Volnutt-Trigger on track
  • The Bonnes:

Id

Tron builds all robots and machines for them, in love with Volnutt-Trigger, has a bad temper

Ego

Teisel The leader of the Bonne family pirates

Superego

Bon Unable to talk to Teisel and Tron

Mega Man Battle Network

  • Lan, Chaud and Maylu/Mayl

Id

Lan Hotheaded and sarcastic, loves to netbattle; can't stand Chaud

Ego

Maylu/Mayl Tries to keep the boys from fighting; in love with Lan

Superego

Chaud Acts calm, cool and collected on the outside, but always there to tell Lan when he messed up
  • The netnavi's of Lan, Chaud, and Yai:

Id

Protoman.EXE Like Chaud, always there to tell MegaMan.EXE when he messed up

Ego

Roll.EXE Like Maylu/Mayl, tries to keep the guys from fighting

Superego

MegaMan.EXE Has a personality similar to Chaud, but can't stand Protoman.EXE

Mega Man Star Force

  • The boys (each utilizing two), both with and without Luna (a Superego) with them:

Id, part Ego

Bud Loves to eat, and a follower of the latest fads; becomes second-in-command, but winds up as lost as Zack on what to do when Luna is not around

Superego, part Id

Zack Clueless and shy, but outspoken about what is on his mind; normally known to side with Bud

Ego, part Superego

Geo No more afraid than Zack to speak his mind and tell the others what he thinks; but otherwise remains calm, cool and collected as he is forced to take charge of the situation when the other 3 are freaking out
  • Geo, Omega-Xis and Mega Man Geo-Omega:

Id

Omega-Xis Acts without thinking, requires Geo to pull him back

Ego

Geo Stelar The voice of reason

Superego

Mega Man Geo-Omega a combo of the other two, but the main head (Geo) is in charge
  • Pat, Rey, and Gemini Spark:

Id

Rey Beats up people, and wants revenge on his parents, but he protects Pat from danger

Ego

Gemini

Spark

Reluctant, but goes with what Rey says

Superego

Pat (human) Nice and doesn't want to cause trouble

Metal Gear Solid 2 Sons of Liberty: Sons of Liberty

Id

Raiden The rookie in the field, still trying to learn to handle his emotions in the field and reconcile his duty with his love for Rose

Ego

Snake Cool, calm and collected; the one with the most field experience. He's a Big Brother Mentor to Raiden, and keeps Otacon focused on what's important.

Superego

Otacon The genius computer expert of the group, making all of the logistical decisions

Myst

Id

Achenar Lunatic who enjoys macabre decor; had ape people sacrificed to him, and has a torture chamber.

Ego

Atrus Logically minded but burdened with the death of his race

Superego

Sirrus Calculating manipulative mastermind. When he and Achenar went rampant through their father's Ages, he satisfied his greed by heavily taxing his subjects.
  • Myst IV: Revelations

Id

Sirrus Spent twenty years mastering his environment and hopefully redeeming himself in his father's eyes, but when his plans failed, he snapped and began planning his revenge.

Ego

Atrus Same as ever

Superego

Achenar After being imprisoned in Haven, he had twenty years to realize what he'd become and how to change. Actually felt guilty after eradicating an entire species.

Narcissu: Side 2nd

  • Himeko: Impulsive, fun-loving, skips out on Sunday Mass to work on her Eunos (Id)
  • Chihiro: The good Catholic girl, quiet and demure, always quick to nag Himeko about her behavior (Superego)
  • Setsumi: Gets along well with both of the other two, able to see both sides, used as a go-between (Ego)

Neverwinter Nights Shadows of Undrentide

  • Dorna: Calm, tries to work things through logically (Superego)
  • The Player: Reins in the excesses of his/her teammates (hopefully) (Ego)
  • Xanos: Boisterous, grandiose, a bit of a braggart (Id)

Neverwinter Nights Hordes of the Underdark

  • Nathyrra/Valen: Both work to remain calm and detached, and to rise above their base instincts (Superego)
  • The Player: Reins in the excesses of his/her teammates (hopefully) (Ego)
  • Deekin/Aribeth: Both are ruled by instinct and emotion over logic (Id)

Neverwinter Nights 2

  • Khelgar: Egotistical, combat-obsessed, kills things at the drop of a hat (Id)
  • Neeshka: More reasonable, tries to rein in the excessive habits of her teammates (Ego)
  • Elanee: Calm, collected, sometimes overly logical (Superego)

Persona 3, Evil Counterpart group Strega:

Id, slight Ego

Chidori Angsty Elegant Gothic Lolita

Superego, slight Id

Takaya Group leader, Nietzsche Wannabe, charismatic

Ego, slight Superego

Jin Ally of Takaya, less prone to extreme courses of action
  • Your starting team has this as well:

Id

Junpei Slacker, fun loving, Idiot Hero

Ego

Main Character Little personality, can go either way

Superego

Yukari Responsible, rational, moral
  • Also, the founding members of SEES:

Id

Akihiko Hot-Blooded Blood Knight, impulsive

Ego

Shinjiro Moral, determined, helpful, if somewhat bitter

Superego

Mitsuru Leader, cold, businesslike

Pokémon

  • The Lake Trio from Diamond, Pearl, and Platinum
    • Azelf, representing omnipotence and willpower (Ego)
    • Uxie, representing omniscience and knowledge (Superego)
    • Mesprit, representing omnipresence and emotion (Id)
  • The main characters of Black and White:
    • Hilbert/Hilda: Main character, "leader" of the group (Ego).
    • Bianca: Energetic, upbeat, and optimistic, likes to have fun (Id).
    • Cheren: Calculating and a stickler for the rules (Superego).
  • The Tao Trio, also from Black and White:
    • Reshiram: Represents truth and yang (Superego)
    • Zekrom: Represents ideals and yin (Id)
    • Kyurem: Represents the boundary/balance between yin and yang, as well as Reshiram and Zekrom themselves (Ego). It should be noted that Kyurem also forms a power trio with itself, with its alternate forms Black Kyurem (Id, derived from Zekrom) and White Kyurem (Superego, derived from Reshiram).
  • The Weather Trio from Ruby, Sapphire, and Emerald:
    • Groudon: Represents the land and has quite a short temper (Id).
    • Kyogre: Represents the sea and being both opposite and rival to Groudon (Superego).
    • Rayquaza: Represents the sky and able to balance both Groudon and Kyogre (Ego).

Ratchet and Clank:

  • Ratchet: Ego
  • Clank: Superego
  • Qwark: Id

Rival Schools

  • Taiyo High:
    • Batsu: Hot-headed, brash (Id)
    • Hinata: Reasonable and outgoing (Ego)
    • Kyosuke: Stickler for rules and regulations (Superego)
  • Gorin High:
    • Shoma: Stubborn, loud, argues with Natsu (Id)
    • Natsu: Moral, concerned with neatness, argues with Shoma (Superego)
    • Roberto: Reasonable, cool-headed, has to mediate Shoma and Natsu's arguments (Ego)
  • Gedo High
    • Edge: Troublemaker, concerned about falling behind in school (Superego)
    • Gan: Obsessed with food (Id)
    • Daigo: Leader of school's gang (Ego)
  • Seijyun Girls High:
    • Akira: Calm, rational, able to deal with both Zaki's gang and the gang lead by her brother (Ego)
    • Yurika: Polite, neat freak, concerned with morals of her mission (Superego)
    • Zaki: Gang leader, confrontational (Id)
  • Pacific High:
    • Roy: Determined to work on improving relations between countries through cooperation (Ego)
    • Tiffany: Obsessed about impressing the opposite gender (Id)
    • Boman: Deeply religious, concerned about morals and spirituality (Superego)

Sengoku Basara

  • Date Masamune: (Ego)
  • Sanada Yukimura: (Id)
  • Katakura Kojuro: (Super Ego)

Shin Megami Tensei has a classic case of this in the beginning, though eventually things get worse and the player, as the Ego, is forced to either side with one of the remaining members of the trio against the other, or reject them both. Anyway, while the trio's still together, it goes...

  • Law Hero (Superego)
  • Neutral Hero (Ego)
  • Chaos Hero (Id)

Sly Cooper

  • Sly: Ego
  • Bentley: Superego
  • Murray: Id

Sonic the Hedgehog:

  • Sonic: Strong sense of justice and helping others, but impatient and impulsive (Borderline Id/Superego, but leans more towards Id)
  • Tails: Mediator, holds things in check and notices things his companions do not (Ego)
  • Knuckles: Strong sense of duty and commitment, but highly susceptible to manipulation and incredibly hard to gain trust from (Borderline Id/Superego, but leans more towards Superego).

Sonic Heroes, pretty much all of the other characters are broken up into their own Freudian Trios:

  • Team Dark:

Id

Shadow Brooding and spiteful

Ego

Rouge Manipulative, but can work with anything she needs to get the job done

Superego

Omega Computerized thinking
    • (In Sonic Adventure 2, Eggman fits the same role being a mastermind)
  • Team Amy:

Id

Amy Rose Smart but incredibly protective and vengeful

Ego

Cream the Rabbit Naive but understanding, holds the group together

Superego

Big the Cat Stupid and strong, almost childlike
  • Team Chaotix:

Id

Vector the Crocodile Loud-mouthed firecracker

Ego

Charmy Bee Upbeat and optimistic, mediator

Superego

Espio the Chameleon Silent but brilliant loner

Soul Series Like many other Fighting Game series' this series also has examples like this...

(Kilik's Team)

  • Kilik: Studious Young Monk whom is rather regretful about his past (Superego)
  • Xianghua: Cheerful, Energetic and Hopeful even if she does have some romantic issues with Kilik (Id)
  • Maxi: Despite his anger issues about his dead crew is a fairly amiable guy whom is a bit of an older brother figure to Kilik and Xianghua (Ego)

(The Shop Girls of Soul Calibur 3)

  • Lynette: Cheerful, Friendly, the most Childish of the three (Id)
  • Hualin: Friendly, but the most intellectual and studious of the three (Superego)
  • Valeria: Friendly and easygoing and also a bit of a flirt with her Absolute Cleavage (Ego)

Street Fighter Also has some examples of this as well such as these for example (Ryu, Ken and Gouken)

  • Ryu: Calm and very studious man whom takes his training VERY seriously in which sometimes he takes it too seriously (Superego)
  • Ken: Friendly, flirty and easy-going, Not truly arrogant but the most boisterous of the three, Is only serious when the situation really demands him to be (Id)
  • Gouken: Firm, authoritative but a warm fatherly figure (Ego)

(Dan, Blanka and Sakura)

  • Dan: Loud-mouthed lovable goofball, likes to think he is a serious martial artist but is usually anything but serious (Id)
  • Sakura: Energetic and youthful but tries really hard to be a studious martial artist like Ryu (Superego)
  • Blanka: Loud and energetic but while he does take things more seriously than Dan he doesn't do that as much as Sakura though (Ego)

(Ibuki, Makoto, Elena)

  • Ibuki: Friendly, energetic, fun-loving, flirty, only serious in her exams (Id)
  • Makoto: Very studious and dedicated, trains diligently, occasionally temperamental (Superego)
  • Elena: Friendly, easy going, only fights for fun, peaceful, loves to make friends (Ego)

(Shadaloo, after Sagat quits)

  • M. Bison: Calm, calculating, strategic (Superego)
  • Vega: Vain, psychopathic, self-loving (Ego)
  • Balrog: Hyper-aggressive, greedy, vulgar (Id)

Suikoden III

Secret of Mana:

Space Channel 5:

  • Ulala: The Hero, driven and generous with dramatic tendencies (that in fact aren't uncommon among characters from her series, to be fair). (Ego)
  • Pudding: Ulala's rival-turned sidekick, jealous and an attention seeker. (Id)
  • Jaguar: Reporter who saved Ulala's life when she was a child turned rogue who calls himself the "voice of truth." (Superego)

Starcraft: Not a typical "character" power trio as such, but the different races do have elements of the different characters described above.

  • Protoss: Highly structured society, strong rules and customs. Tends to be the most righteous. Superego
  • Zerg: Driven by instinct, with an overall goal of absorb other life-forms and evolving into biological perfection. Id
  • Terrans: Have people who can go both directions. Most Terrans seem focused in achieving goals. Ego

Star Fox: The Star Wolf trio:

  • Wolf O'Donnell: Leader. Hot-headed, easily angered, but honorable and skilled. (Ego)
  • Leon Powalski: Cold, calculative, secretive. (Superego)
  • Panther Caroso: Seems to get along with others, and respects women. (Id)

Super Robot Wars:

  • The SRX Team:
  • From Reversal and OG Gaiden, Duminuss' Homunculus:

Tales of the Abyss has one in the Keterburg Trio:

  • Jade is cold, calculating, eminently logical, and thoroughly Lawful. (Superego)
  • Dist is erratic, prone to emotional outbursts, immature and self-centered. (Id)
  • Peony is selfish in a lot of little ways, but in the grand scheme of things, he's dedicated to the good of his country. He also keeps trying to make his childhood friends get along with each other despite their history and differences. (Ego)


In Team Fortress 2, this arguably applies generally to the three team divisions, with even smaller trios in each one:

  • Offense - Id
    • Pyro - Id
    • Scout - Ego
    • Soldier - Superego
  • Defense - Ego
    • Heavy - Id
    • Demoman - Ego
    • Engineer - Superego
  • Support - Superego
    • Medic - Id
    • Sniper - Ego
    • Spy - Superego

Touhou Project:

  • Perfect Cherry Blossom:
    • Reimu: (Ego)
    • Marisa: (Id)
    • Sakuya: (Superego)
  • Undefined Fantastic Object:
    • Reimu: (Ego)
    • Marisa: (Id)
    • Sanae: (Superego)
      • Debatable. Especially for Sanae, where in one path she becomes "obsessed" with youkai hunting.

The Ultima series - Though the Avatar and Companions can be shuffled a number of ways, the trio that stands out are The Avatar, Iolo, and Shamino. The majority of the games begin with the three of them together, and in all games Iolo and Shamino receive more dialog and plot significance.

  • Iolo - Bard and the model of Compassion. Tends to instinct and occasional crankiness, artistic temperament, and the only character with a lifelong love through the series. (Id)
  • Shamino - Ranger and the model of Spirituality. Though he can be a man of action, tends toward meditation, communion with nature and the higher order of human consciousness. (Superego)
  • Avatar - The Avatar is the role model of all the Virtues, and seeks to apply them in practical example for problem-solving. (Ego)

Valkyrie Profile - The conflicting natures of the three valkyries is not the focus, but it is a central part of their development, especially in the second game. They are even described as separate components of one greater being.

  • Hrist - Harsh, ditiful, gets the job done. (Superego. Labeled by Freya as the secondary ego.)
  • Lenneth - Balanced (Ego. Labeled by Freya as the primary ego.)
  • Silmeria - Emotional, rebelious (Id)

World of Warcraft - The major racial leaders of the various factions.

  • The Horde
    • Thrall: Charismatic and far-sighted leader struggling mightily to redeem his race and do the right thing, in spite of impossible odds. Balances the necessities of the Horde with the demands of its people. (Ego)
    • Sylvanas Windrunner: Coldly calculating Dark Lady of the Forsaken, breaking her quiet brooding only rarely in moments of extreme hatred and loss, over the terrible events that have created her newfound people. (Superego)
    • Garrosh Hellscream: Brash, arrogant young orc with a sense of invincibility-both personal, and of the Horde. Extremely aggressive, often disregarding the counsel of Thrall and the other leaders to act with caution and reason. (Id)
  • The Alliance
    • Varian Wrynn: Hotheaded human king with a vendetta against the Horde, orcs in particular. Slow to use reason or negotiation, but not without, and often violent. Having two minds in one body, sometimes approaches situations with unpredictable sense of honor. Id, some traces of Superego but MOSTLY Id.
    • Prophet Velen: Quiet, methodical leader gifted with prescience and wisdom, carefully plotting the best course for his people and the rest of the world, no matter what happens. Superego
    • Tyrande Whisperwind: Struggles to deal with internal problems before worrying about the Alliance, and attempting to guide the night elves through the new series of endless wars with diligence and respect for the old ways. Ego
  • Northrend Forces
    • Tirion Fordring (Argent Crusade): Trusts in the light and the forces of righteousness with unshakable faith, refusing to employ questionable means on account of the moral ambiguity. Perhaps the single greatest paladin alive. Id
    • Darion Morgraine (Knights of the Ebon Blade): Ruthlessly pragmatic fallen hero, liberated from the Lich King's control but still employs all the dark and forbidden knowledge and techniques he learned as a death knight. Does not recognize or value such follies as honor, righteousness, or valor. Only results count. Superego
    • Alexstrasza (Wyrmrest Accord): Operates by unknowable rules, wielding an Omniscient Morality License, but also deeply compassionate, and willing to work even with races that have done horrific wrongs to dragonkind.
  • Player Versus Environment (PvE) Groups
    • Tank: Initiates the fight and holds the attention of enemies. Ego.
    • DPS: Inflicts most of the damage on the boss. Id.
    • Healer: Heals damage received by the group. Superego.

Warcraft 3 has a few as well

  • Night Elf leaders, Reign of chaos
    • Tyrande: strong sense of who should or shouldn't be allowed in the forest, more traditional. Superego
    • Furion: More flexible, willing to work with outsiders, ego
    • Illidan: Seems somewhat erratically driven by a desire for power and anger. Id
  • Orc leaders, Reign of chaos
    • Grom Hellscream: Aggressive, would rather fight than negotiate. Id
    • Cairne: Calmer, more protective of others. superego
    • thrall: Handles pressures from both directions. Ego
  • Human leaders, Reign of chaos.
    • Arthas: Impulsive, driven by a desire for revenge. Id
    • Uther: Moralistic, follows laws and customs quite closely. Superego
    • Jaina: Ends up in the middle, personality wise. Unlike most examples, she is in a lot of ways less powerful than the superego and id, but she does make a major decision after seeing both of the other two make arguments and decisions. Ego
  • Night elf leaders, Frozen throne
    • Maiev: Becomes obsessed with tracking down Illidan. Id
    • Tyrande: the one who most remembers previous alliances and morality (see missions 6-8). Superego
    • furion: Seems to end up making most of the overall decisions. Also is again the most flexible. Ego

Xenogears

  • Fei(The coward persona): clings to a semblance of emotional stability (super ego)
  • Id: Chatoic, vengeful, seeks emotional release in the destruction of all that is around him (Id)
  • Fei(the avatar): Stable, seeks a peaceful solution, but will get involved and reach out (ego)

Penny Arcade Adventures

  • Tycho is the occult expert and brains of the Agency (Superego).
  • Gabe is the book dumb bare knuckle brawler who relies on impulse (Id).
  • The player character can alternate between agreeing with either member, or striking a balance (Ego).

Metroid series

  • The Chozo, a since-departed ancient race of englightened beings (Superego)
  • The Metroids, a genetically engineered species of insentient high-energy super-monsters (Id)
  • Humans (Ego) - By the time Fusion begins, Samus represents all three.

Solatorobo plays with this one two ways with the heros:

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