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Resident Evil Survivor Cover

Pictured: the less commonly encountered psychokinetic zombie.

The red-headed stepchildren of the Resident Evil series.

The Gun Survivor games are sort of an experiment with the franchise's gameplay mechanics, in that they're largely presented from a first-person point of view for gunplay, but they're not Rail Shooters. Yes, they use light guns, but movement is still controlled by the player.

Most people agree that, while they're an interesting idea in theory, they weren't executed very well. Whether by design or because of complaints surrounding the games from fans, they are largely ignored by the rest of the franchise under the tidy banner of Gaiden Game, though they are apparently still considered canon within the series as events in the first game are referenced in Resident Evil 0. Eventually Capcom realized the formula wasn't popular with the fans and made a legitimate rail shooter in the form of The Umbrella Chronicles and The Darkside Chronicles for the Wii.

Capcom made four entries in the Gun Survivor series, three of which are RE-related:

  1. Resident Evil: Survivor (PS) — An investigator named Ark Thompson gets trapped on Sheena Island during a t-Virus outbreak and must escape.
  2. Resident Evil: Survivor 2 - Code: Veronica (Arcade, Play Station 2) — A re-visitation of the events of Code: Veronica, except modeled as an arcade-style shooter, with coop play enabled with players controlling both Claire Redfield and Steve Burnside.
  3. Resident Evil: Dead Aim (Play Station 2) — A government agent, Bruce McGivern, boards a luxury liner called the Spencer Rain, owned by Umbrella and itself another site of a t-Virus outbreak.

The fourth (actually the third to be released) can be found under the entry for Dino Crisis as Dino Stalker.

Tropes used in Resident Evil Survivor include:
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