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 "Battle through waves of enemies."

File:Epic3 2286.png


Epic Battle Fantasy is a trilogy, soon to be tetralogy, of flash games developed by Matt Roszak. You play as a Magic Knight-type character in Pirate gear who uses "Bushido" (and a rather impressive collection of specialized swords and other weapons) along with his team mate (Word of God denies any further relationship), a Fan Service-y mage named Natalie (or Natz for short). The plot for the original game is literally non-existent; you just fight wave after wave of enemies with the occasional stop at a shop to buy items. The second game continues the fight-only tradition (with an actual plot this time), but now there are save points and a minigame you can play to earn more money for the shops. After defeating the final boss, a neo-Nazi named Lance who tried to take over the world, he sides with the heroes and joins the party for the third game.

The third game in question involves the heroes (along with Lance, now a member of the team) cruelly reduced to Level 0 after releasing an Eldritch Abomination named Akron by poking it with their weapons. The game now uses a more traditional RPG approach, where the characters walk around a world map, level up, learn new skills (and re-learn old ones), etc. They travel across several locales, do optional fetch quests for NPCs, and get into the occasional minigame.

Following the third game, two Spin Offs have been created, based on different game types: The first is a Touhou-style Bullet Hell Shoot'Em Up, titled Bullet Heaven, released here. The second is an action Platform Game, titled Adventure Story, released here.

You can play the games on Newgrounds or Kongregate [1]: the first one, the second one and the third one. A fourth game is planned to be developed. The creator updates and leaks information on his deviantart page.

Has grown its own Shout-Out page.


Tropes used in Epic Battle Fantasy:

  • Adorable Evil Minions: Kittens, slimes, and bushes show up throughout the series as mooks.
  • Affectionate Parody: The first two games can be seen as this, exaggerating the linearity of Eastern RPGs, particularly Final Fantasy, but also showing how fun they can be. The third game becomes a straight Eastern RPG, however.
  • Airborne Mook: Most flying enemies in general have high evade rates, making them a pain to hit if you don't debuff their evasion beforehand.
  • Always Check Behind the Chair: Some treasure chests in the third game are hidden behind the Obstructive Foreground, requiring the player to check behind places like bushes, a gravestone, and a snow sculpture.
  • Animesque: The art style makes this obvious.
  • Anything That Moves: The Beholder. From the protagonists to every enemy in the second game: cats, bees, a mecha, a mecha's sword and shield, jellyfish, turtles, a giant worm (labeled giant mutant penis, of all things!), said worm's tail, ghosts, the skeleton of two hydra heads, "fly bots", the top of a tank, the tank's cannons, the tank's electrical equipment, a nuke, the tank itself, and the tank's pilot. It's in all three games, by the way.
  • Author Appeal: Matt (the author) loves cats. Especially armless and legless cats, like the series' mascot NoLegs.
    • He stated that he made the series so he can see a game with everything he liked.
  • Auto Revive: Status effect gained by casting revive on an alive player; this even happens with spells like Natz's Genesis limit break, giving all characters Auto Revive status.
  • Awesome but Impractical: Matt's Soul Eater sword, which greatly boosts his physical attack at the cost of large cuts to everything else. It's just not worth it on most difficulties, or in the third game without extensive upgrading.
    • The Catastrophe summon in the first game, which most people recommend using once in the entire game, to deal the last blow to the final boss, because it nearly kills Natalie when used. Ion in the second game does damage to both party members, though the damage isn't quite as bad. The two self-damaging limit breaks in 3 are pretty tame by comparison, especially since you're already spending your whole limit bar and want to get as much bang out of that turn as possible.
  • Awesome but Practical: The Deep Blue gunblade in Epic Battle Fantasy 3. It's unique as one of the few Water-element weapons/skills usable by the player in the game, and completely dominates the Desert and Lava portions of the game because of the abundance of enemies weak to water or take neutral damage from water. In addition, the gunblade's abilities itself are fantastic: the primary stats boosted by the weapon are Atk and Magic, which go hand in hand with its upgradable ability to counter AND a chance to cast Flood when attacking (including when counter attacking!). Even its "Unleash" special synergizes well with Lance by boosting his Atk by up to 50% when fully upgraded, allowing him to use his Unload spell to inflict massive damage before repeating the combo with more Atk buffs.
  • Badass Adorable: No Legs the cat goes One-Man Army on whole zerg rushes of enemies during the bonus stages of Epic Battle Fantasy 2, and is top tier in Bullet Heaven.
  • Bag of Sharing: Averted. It applies to items in all of the games, but it then expands to drops in the third game and is averted with equipment.
  • Bag of Spilling: Justified in the third game, where doing something stupid makes the heroes lose all their equipment and get depowered.
  • Beach Episode: In the third game. Unfortunately, it does not end well.
  • Beehive Barrier: The Barrier spell.
  • BFG: Lance likes them. Some enemies also use them. The Gunslingers in particular have a massive cannon that attempts to instantly kill a party member. This is also lampshaded ingame: when the attack is first used, the characters mention that if it hits, your chances of survival are low, but with a gun that huge, their accuracy can't be good...
    • That's without even getting into all of the giant energy weapons, like the Protector's super cannon.
  • BFS: That's also a gunblade.
    • A lot of Matt's swords. Meow Meow the kitty wields a huge meat cleaver to chop your enemies into pieces.
      • Some enemies too. Akron's lower body is able to belch a massive Laser Blade for massive damage to the whole party. His Evil Worm can also regurgitate a huge sword to hit a party member. Swordslinger robots possess enormous swords as well.
  • Big Eater / Extreme Omnivore: Matt. Guess what he and Natalie do to the Giant Sand Worm after defeating it in the second game. You know, the one with poisonous blood.
    • Taken Up to Eleven in the third game. First, the whole group throws up while eating slimes (except for Natalie; she threw up before she could eat one). Then it is implied that they ate the Giant Squid boss. Finally, Matt and Lance try to eat the last Woolly Mammoth after defeating it. Only Natz's pity for the creature saves it from becoming dinner.
    • After the party defeats a turtle enemy:

  Matt: Let's make a turtle soup out of this guy!

    • In the volcano area, Matt comments that it's a shame they didn't get to kill whatever left those giant skeletons around, because the lava would've made it easy to cook. A few screens later they fight a dragon, though sadly aren't shown eating it.
  • Bloodier and Gorier: To some extent. The second game has a "blood" option.
  • Bonus Boss: There are 4 in 3.3. They are just the normal bosses but harder.
  • Boss Arena Recovery: In Adventure Story, most bosses summon mooks which drop mana and health recovery bubbles to keep you supplied during the fight in a Cave Story-ish manner.
  • Boss Banter: Akron reveals his origins (or what he can remember of them, anyways) and contemplates the purpose of his existence while pummeling the living daylights out of you.
    • The party themselves, of course, provides this for most of the bosses in 3.
  • Boss in Mook Clothing: The three monolith enemies in 3, immune to all but two or three elements each and with loads of health, who alternate between moderatly effective attacks and whole-party-hitting lasers powerful enough to one-hit-kill which inflict status effects (freeze for the first, dispel for the other two, and instant death as well for the last on Epic mode). And they buff each other. Oh, and they always use the laser on their first turn, and unless you manage to stun one somehow they'll continue to all fire them on the same turn for the whole battle.
  • Boss Rush: There's one in Adventure Story, along with a "Foe Rush" which has rooms of the regular enemies from each level. Interestingly in the boss rush the arenas have been upgraded to make the fights much harder.
  • Breaking the Fourth Wall: In the third game, Natz says, "Why are the jellyfish flying? Would it be harder just to draw some water underneath?"
    • In the first secret area, Lance speculates that the author was too lazy to add a background.
    • In one of the first two games, when Natz does her limit break and thus gets a jiggly breast close-up, she then has a chance to comment "That's enough Fanservice for now."
  • Breast Plate: The third game's breastplate armor for Natz.
  • Breath Weapon: Many enemies. Akron has no arms to use for his casting poses, therefore alternative ways to cast his spells are necessary. His first form has an electric breath and a dark breath, his second form has a humongous mouth and as such has an energy sword "breath", a dark beam breath, a huge death ball breath... His Evil Worm has a bubble breath, a dark breath, and a poison breath. Same goes for the Sandworm. The Hydra heads also like their breath weapons...
  • Bullet Hell: The Bullet Heaven spinoff. Lance also has a fire-elemental attack in the third game that is named Bullet Hell, and the animation really fits.
  • Cameo: Lots and lots, including several bosses in the first game, many of the summons, and a lot of the NPCs in the third game. Cameos are generally from anime and Pokemon.
  • Canon Dis Continuity: The second game makes no mention of the first game's final boss outside of his suicide explosion.
  • Cat Smile:
    • Matt and Natalie use this a lot.
    • Slimes tend to have this as a constant expression. Except when attacked.
  • Censor Box: Used during the beholder's "secret move". Also on naked NPCs.
    • If the players are to be believed, the beholder's "secret move" is exactly what you'd expect.

  Natz: Eww. I hope I don't get pregnant from this.

  • Changing Clothes Is a Free Action: Averted. Matt can instantaneously switch swords, but doing so eats up a turn. The third game follows suit for all characters, though multiple pieces of equipment can be changed at once.
  • Character Development: The third game.
  • Charged Attack: A lot of enemies in all three games - especially bosses - have at least one of these. Many of them are so ridiculously strong that they're practically a One-Hit Kill unless you use your Defend Command.
  • Chew Toy: NoLegs was originally a doodle by the creator he would torture over and over again. He even made an entire game about it, The Kitten Game. It can be played here.
  • Climax Boss: Both the Valkyrie Tank (particularly on Epic mode), and Akron. On any difficulty. If only for the music. Or his speeches, constantly ascending in awesomeness.
  • Continuity Nod: In the first game, one of the bosses has a Charged Attack, which, when charging, triggers a warning saying "Brace for beam cannon". The final boss does this as well, his saying: "Brace for spirit bomb". The main concept is "Brace for X." The Cosmic Monolith's strongest attack involves it using a very low-damage ray to tear a rift in the ground. This prompts Lance to say "Oh Crap, brace for... that."
    • Zombie Goku carries a scar from his previous battle with Matt in Brawl Royale (although the scar is much smaller than you would expect for a guy who got perfectly bisected).
    • The final outfit that can be found for Lance is his German officer uniform from his appearance in EBF 2, minus the swastikas.
  • Cool Sword: Loads of them appear in the series that define this. Naturally, it's Matt's Weapon of Choice.
  • Creepy Cool Crosses: They appear a lot in the series, mainly in White Magic spells. However, the fourth game has them as decorative "flair".
  • Cute'Em Up: The Bullet Heaven spinoff pretty much defines this.
  • Cute Kitten: Everywhere.
    • No Legs.
    • The (also legless) cats you fight.
    • Meow Meow is the only cat with legs (but apparently only in battle).
    • They even find their way onto all 4 of the EBF 3.3 bosses!
      • Godcat (the 4th of the EBF 3.3 bosses) is coming back for EBF 4.
  • Cute Little Fangs: Natalie has those when she uses her Kyun Limit Break.
  • Death Is a Slap on The Wrist: The characters lampshade this frequently in the third game, often showing no concern when they or their teammates die.

  Natalie: Meatshield down!

  • Defeat Means Friendship: Defeat also means less Swastikas and reduced desire to conquer the world.
  • Degraded Boss: The Beholder, Zombie Hydra, and Sandworm are back in the 3rd game as enemies. Fortunately, they have far less hit points, the Hydra can no longer revive each head, and the Sandworm isn't assisted by its tail.
  • Doing It for the Art
  • Don't Touch It, You Idiot!: Yeah! Poke the chained demon lord!
    • Natalie states that she warned the other two not to touch it, but, like always, she was soundly ignored.
  • Downer Ending: The first game, in which Zombie Goku's death explosion not only nearly kills the heroes, but also severely devastates the world. The second game has you dealing with the fallout.
    • Nearly occurs in the second game when Matt and Natz are graphically poisoned to death due to eating a dead sand worm. Luckily for them, an aptly named angel comes along to save the day.
  • Dummied Out:
    • A seal enemy, shown in the second game's gallery. It's not going to be in the third game either.
    • The concept art in 3 shows a badass looking Lava Golem the creator admits he never got to use.
    • As seen in the opening cutscene/introduction and the very last cutscene with the final boss, Lance was supposed to have a Wave Motion Gun attack that shot a golden laser. He does eventually get that attack, though, but in 3.3.
    • Matt released a video post-Bullet Heaven on his YouTube channel showing attack patterns that didn't make it into Bullet Heaven.
  • Elemental Powers: Oh boy... first there's the basic stuff like fire, thunder, ice, and earth, along with rare (as of the third game) elements such as water and wind, where only a few attacks and items deal them. There is also dark and holy, but then it gets weird since poison (which mostly goes for plant/organic themed things) and bomb are also counted as elements.
    • on the subject of holy, Natz' bomb in Bullet Heaven is as of the time of editing a page image
  • Electric Jellyfish
  • Eldritch Abomination: Akron, the demon. After being awakened, he makes a black hole in space and causes a volcano to erupt, along with warping space and leading the protagonists to the town.
  • Enemy Scan: In the second game, Natalie could summon a Scanbot, and in the third, Lance had a Scan skill. Both games had medals for scanning enough enemies.
  • Essence Drop: In Adventure Story, enemies drop hearts and green bubbles, which restore your health and mana respectively.
  • Everything's Even Worse with Sharks: Sharks appear in EBF 3.3.
  • Everything's Worse with Bears: The fourth game is slated to have those, with them going berserk when players hit them.
  • Exactly What It Says on the Tin: Epic Battle Fantasy. Some of the moves, as well: Heal, revive, screamer, etc.
  • Eye Beam: Akron's fire spell. Oddly, until he's severely damaged, his eyes are actually hidden under mummy bandages. How he manages to cast this fire beam without burning through them is anyone's guess.
  • Fake Difficulty: The first two games become really hard if one party member dies, since you only have one left. Even worse, some enemies stun or freeze you... with a high chance of doing so. Meaning, you could have to sit out a turn with nobody else to help you getting attacked until you can fight again. And if there are multiple stun/freeze enemies, God help you.
    • The second game's Hydra boss can be a particularly bad offender. The boss has two parts, both of which have an instakill move. It is entirely possible for both heads to use this move on their first turns, forcing the player to restart an already annoying chapter. Fortunately, the move isn't guaranteed to work every time, and Matt can obtain a skill which gives him a chance to survive any blow - including the aforementioned insta-kill move - with exactly one Hit Point left. (Cue Limit Break.)
  • Fire, Ice, Lightning: Played straight with Natalie for all three games.
  • Flunky Boss: Every damn boss in the third game is this. Even the Pyrohydra, who at first seems to avert it by being a Dual Boss instead, starts summoning minions when reduced to one head.
  • Gainaxing : Not only does Natalie happily jiggle here and there, clicking her boobs while she's standing still will make them bounce. You get a medal for doing it enough.
    • Please don't leave 1,000 comments about this again.
  • Game Breaking Bug: In the second game, if you kill the last zombie hydra with the Legend attack, the game might freeze and you will be unable to proceed to the next level.
  • Giant Space Flea From Nowhere: Unless you've checked the art gallery (or have seen the creator's other works), you will have no idea that Zombie Goku is the final boss of the first game.
    • Not to mention that it's common in the games to face mecha bosses after defeating typical fantasy-setting mooks.
  • Giving Up the Ghost: Happens whenever Matt, Natalie, and Lance die. Strangely averted for Anna.
  • Gratuitous Greek: The lower part of Akron regurgitates a giant, glowing red sword with Greek Letters on it, which spell out Destroyer. Meaningful Name?
  • Grievous Harm with a Body: If this is anything to go by.
  • Hair Decorations: Natalie and Anna.
  • Harder Than Hard: Epic mode. Oh so very much.
    • The bonus levels in 3.3. They're just upgraded versions of the bosses. This being a Bullet Hell game, have fun finding the parts of the screen that aren't occupied with pain!!!
  • Heel Face Turn: This apparently happens each game. First, No Legs joins your party in the second game, when in the first game he rides the first mini boss, and then the Beholder joins too (and then it's an enemy in 3 again). Then, of course, Lance after you beat him in the second game.
  • He Knows About Timed Hits: Typically from NPCs in town.
  • Ice Breaker: The other way to get rid of the freezing effect besides healing is to get attacked while frozen, for bonus damage. Lampshaded by an NPC in the third game as you go into Glacier Valley that it's probably a bad idea to do that to allies, and it's better to heal them. Also lampshaded by Natz when she first uses Regen, remarking that it'll probably be a good way to get rid of freeze.
  • Idle Animation: A frequent source of Shout Outs
  • Infinity+1 Element: Bomb in the third game. There are huge stretches of the game where almost every enemy is weak to it, and almost nothing actually resists it except a few fire enemies; most importantly it is the weakness of every clay and golem enemy, who otherwise rarely match in the elements they aren't immune to, and all three monoliths, which each are immune to all but two or three types. Lance gets two bomb weapons and two bomb specials regardless of weapon, and they'd all be solid choices even without the element. In the hands of enemies it's nothing special, except that only four items resist it and it can be hard to recognize.
  • Innocent Fanservice Girl: If the second NPC preview tells anything, there may be at least two: one male, one female. In the world map, they are both found at Rock Lake, which could imply that it's a nude beach.
    • Turns out they're not "innocent", however...

 Matt: Don't come any closer, gramps. You'll scar this girl for life.

Natalie: Too late. D:

  • Instant Awesome, Just Add Mecha
  • Instant Runes: They frequently pop up whenever a spell is cast. Matt, Natalie, and Lance also have unique ones representing them and cast them when defending.
  • Karma Houdini: Arguably, Lance. The guy tries to take over the world after it was left in bad shape from the first game, and in the scene before you fight him, it's hinted that he killed basically anything in his way. His comeuppance? He joins the party because he used to be the male lead's friend. [2] However, seeing as you can play as him in the third game...
  • King Mook: Giant slimes and the Beholder to the slimes and eyeballs.
  • Kill Sat: The Ion cannon.

 Lance: "Don't worry, it's solar powered. Minimal damage to the environment and radiation, but still lethal. I'm quite proud of it."

  • Kleptomaniac Hero: In the third game, you can actually walk around in a world map. And thus, this trope is born.
    • Lampshaded in Glacier Valley if you go to an igloo. Matt will wonder if the vikings will mind if you take their stuff, Lance will say that you'll need to anyway if you want the treasure hunter medals, and Natalie will try to get them to stop stealing everything. Lampshaded yet again when you come across another unlocked tent in Volcano Peak, at which point Natalie agrees to steal things.

 Lance: "You've changed."

    • Lampshaded early game if you find the "secret" back area of the shops where you can loot the shopkeeper's treasure chests. Natz will question if it's stealing, and Matt will only reply "Just take it and run!"
  • Last Lousy Point: Certain single coins or far-off chests in Adventure Story can be this.
  • Leap of Faith: In Adventure Story.
  • Limit Break: As of the third installment, each character has up to three to choose from!
  • Loads and Loads of Characters: There is a LOT of NPCs; that's not even all of them.
  • Mini-Mecha: They typically appear as bosses throughout the series.
  • Mismatched Eyes: Natz in some early artworks.
  • Monster Compendium: The Bestiary in the second and third games.
  • Mr. Fanservice: To different degrees, Matt and Lance.
  • Ms. Fanservice: Natz is slowly becoming is this. Heck, it gets taken to a whole new level in the second game's Game Over screen, where her dress is nearly ripped apart. You can even click her breasts to induce Gainaxing. Taken Up to Eleven in the third game with her Catgirl and Cow Girl outfits.
  • Multi Melee Master: Matt, in all three games. Excluding a few pieces of concept art, it's never shown where he stashes all of his swords; in battle, he just glows and voila, the sword changes.
  • Mythology Gag: The presence of the Light Warriors sculptures becomes a bit funnier when one realizes that the author previously worked on a popular series known as "Attack of the Black Mages", the fifth of which marked the appearance of his current artistic style (as well as Natz's debut).
  • New Game+: In the third game, it's possible to start a new game while retaining your levels, skills, items, etc. It is very satisfying to go through again and easily destroy every single boss that gave you trouble previously.
  • Notice This: Several instances in the third game.
  • Nice Hat: Matt always wears a pirate hat in the games. In the third game, he even swims with his hat on. The third game gives him and Lance different hats to wear, but chances are you'll never see them without a hat on.
  • Ninja: In the third game, there's Ninja equipment for both guys and Natz.
  • Number of the Beast: In Bullet Hell, you get a medal for dying with over 666 bullets on the screen.
  • No One Gets Left Behind: Humorously averted in the third game. Matt expresses fear over crossing an unstable bridge, Lance just says that the party isn't coming back for him if he falls.
  • Obstructive Foreground: The third game uses this extensively to hide treasure chests.
  • Only Sane Woman: Natz.
  • One-Hit Kill: The first two games have a pattern where the second-to-last boss and the last boss have one. One of the zombie hydra's attacks, and one of the tank's cannons in the second game, and the spirit bomb and mega lazer in the first. Thankfully, all of these (except for the Zombie Hydra's instant-death spell) are Charged Attacks, and they aren't true One-Hit Kills - they just do such ridiculously high damage that they might as well be. As long as your HP is high enough, you can use the Defend Command to avoid utter annihilation.
    • In addition to all of the above, one of the platforms that the Valkyrie (aforementioned tank) can bring up to assist itself is a nuke-launching station. Its only attack is to advance a countdown. And the nuke will be launched at you when it ends. The only way to save yourself from that one is to demolish the nuke station before this can happen. And it's entirely possible for it to have two nukes being prepared for launch simultaneously. For more Final Boss cheapness, Goku from the first game still gets to take his turn after his Spirit Bomb lands. Thankfully (or not,) he never spends that turn charging up another Spirit Bomb. Instead, he uses one of his other super-painful moves. Though he can[3] launch another Spirit Bomb on the turn after that.
    • The third game adds in a handful of regular enemies that can use these (or, more specifically, that instant-death move that the Zombie Hydra used. You'll know when this is the case because the display indicating how much damage you took will read "DEATH" instead of a numerical value. By the way, that little Grim Reaper isn't the only enemy move that can cause instant death anymore... it's just the only one that's guaranteed to be a One-Hit Kill if it connects. And you've got quite a few One-Hit Kill moves in your arsenal, as well (though most of them are functions of specific weapons.)
      • On top of all the instant death attacks in EBF 3, Doomsday counts too, and is a definite That One Attack; if you don't have sufficient dark resistance, you WILL die.
  • Overly-Long Fighting Animation: Some Limit Breaks in the third game have their own cutscenes. Luckily, they're short and fun to watch.
  • Panty Shot: While averted, Lance seemed to get flashed when the party tried to jump across a cliff. After he made it, Matt tried to carry Natz across, and accidentally held her at a rather awkward angle.
  • Parasol Parachute: The last hidden item in Adventure Story. Surprisingly good as a sword too.
  • Peek-a-Bangs: Anna's hair shades nicely over her right eye.
  • Tank Goodness: In the third game, Lance has an ability where he orders his boss tank from the second game to fire its machine guns at the enemy. If you find and completely upgrade his old Nazi hat and outfit from the second game, the tank will randomly fire either its machine guns or its main cannon (and sometimes both) at the enemy for free.
    • Don't forget one of his limit breaks, in which he pounds the tank into the bad guys and then blows it up.
  • The Power of Rock: The Power Metal attack, which plays a small bit of "Through the Fire and Flames".
  • Too Dumb to Live: The three characters are not bright. They die in the second game when they eat a sandworm, despite knowing that it had attacks that implied it was obviously poisonous. Then, they poke a chained, obviously evil demon that steals their power. Lampshaded in the third game, when they admit that solving a puzzle hurt their heads.
  • Treasure Room: There's one after each Boss Battle in Adventure Story.
  • Power Trio:
  • Putting on the Reich: Lance's outfit in the second game is quite... Nazi-like.
    • Note that the Swastiska on Lance's uniform faces the opposite direction from its Nazi-emblem variant. This version of the Swastiska is, believe it or not, the Buddhist symbol for peace... which is a neat reflection on Lance's ultimate goals.
    • In the third game, you can re-attain the outfit and equip it on Lance or Matt. It provides a notable amount of Dark resistance, and when maxed out, will provide extra tank attacks randomly.
  • Rainbow Pimp Gear
  • Reference Overdosed: Just look at the Shout Outs below.
  • Retcon: The first game ended with a Heroic Sacrifice. The heroes are inexplicable alive and well at the start of the second.
  • Revolvers Are Just Better: Especially if they're also Gunblades.
  • Rule of Fun: The whole point of the series.
  • Sequel Hook: The second game tells you that you get a new party member at the very end of the game.
  • Schmuck Bait: Matt has a move called "Screamer", as in the "Scary Maze" kind of screamer.
    • According to the creator, it's a picture of his dog with the colors inverted. Note that this revelation shows up in the art gallery of the first game - the other two use the exact same screamer image.
  • Self-Imposed Challenge: Play as one player. Or two in the third game, seeing how there will be up to five enemies in one battle in contrast to the first two games' three, one player will be nearly impossible. Although stunning and freezing enemies will make such a challenge harder.
  • Shout-Out: Now with it's own page.
  • Storm of Blades: The Ragnarok Limit Break.
  • Stuff Blowing Up: All three final bosses explode when killed (well, only the top half of the third one explodes, the rest seems to fade away... see for yourself). Justified in the second game's final boss, as it is the tank (no, not the pilot).
  • Super-Deformed: The party in the overworld map is drawn in chibi style in the third game.
  • Sword and Sorcerer: Matt and Natz in the first two games.
  • They Killed Kenny: Earlier flashes made by the creator had this happen to Goku. You kill him once in the first game even.
  • The Wiki Rule: Here.
  • Too Awesome to Use: The Ion attack in the second game. While you can use it whenever you want, doing so causes extreme damage to the entire party. In the third game, Lance and Natz both have attacks that hurt the party: Nuke and Black Hole, respectively (though not Ion).
    • In addition, Meow Meow and Catastrophe in the first. Summoning Meow Meow featured a 30% chance of his sword breaking and damaging the party as well, and Catastrophe's third sword always hit P2 (Natz) for high damage.
  • Trauma Inn
  • Triple Boss: Fighting the Red Hydra in the third game is more like fighting three bosses at once.
  • Unsound Effect: "DEATH"
  • Useless Useful Spell: Averted. You NEED to use buffs and status effects in order to survive.
  • Video Game Settings: Each world in the third game:
  • Wave Motion Gun: a lot of the enemies. Also, Lance's bomb in 3.3.
  • Wake Up Call Boss: The Wooly Mammoth boss can kill the party within a few turns if you're not careful. It basically serves to teach that there are more aspects to gameplay than attacking and using spells.
  • You Should Know This Already: Lance joins the party at the end of the second game, Zombie Goku razes the planet causing an Earthshattering Kaboom at the end of the first game, and the plot of the third game is propelled by an Idiot Ball from poking a demon god.

Notes

  1. These links are to Newgrounds, while the Spin-Off links are to Kongregate.
  2. That, and also because he and the male lead grew to admire each other's fighting spirit during the battle. Or something like that.
  3. and probably will when at low health
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