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Based on the cards which appeared on the Duel Masters anime, which in turn were based on the Magic: The Gathering cards that appeared on the manga, the Duel Masters TCG proved popular enough on its own to compete with Yu-Gi-Oh! and Magic: The Gathering as one of the most played TCG.

Gameplay-wise is quite similar to it's Spiritual Ancestor Magic: The Gathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, for which one must first destroy the "shields" (cards that are randombly set at the begging of the match as defense) and any other defense the opponent decides to play, while protecting one-self.

It spawned a few games for the GBA and for the Play Station 2.

While the game was canceled in 2005 in America (and worldwide), it still keeps on running in Japan.

Not to be confused with the American remake, Kaijudo TCG.

This game includes tropes of:

  "I fear no enemy. I fear no battle. I fear no sacrifice. I'm a little afraid of clowns, though."

  Light Bringers are forged in the crucible of dawn out of a cosmic mixture of the hope embodied by a brand-new day, the final kiss of a waning moon, the sigh of a cloud, the caress of a breeze, and a nuclear warhead unstable enough to blow a continent clear off the planet.

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