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Discworld Noir is the third Discworld Adventure Game. It was made by GT Interactive and released in 1999.

The game follows Lewton, the Disc's first and only Private Investigator. The game starts as Lewton is given a simple case to find a man. Since this is an Adventure Game set on the Discworld and acted out through a Film Noir genre filter, it soon becomes clear that there is far more going on.

While the game in many places is an Affectionate Parody of Film Noir, it also plays many of the tropes straight, even if they are given a unique Discworld spin.


 Lewton: Play it again, Sam.

Samael: You know what? No one's ever going to believe you said that.

  Lewton: A lot of strange things had happened to me since becoming a private investigator, but the weirdest was the irrepressible sensation that the most important thing for me to own as a P.I. was a door, with my name painted on the glass. Some mysteries are best left unsolved, I guess.

  • Half-Human Hybrid: The bartender Mankin is half-elf, in the Discworld setting, that makes him very unpopular (since Elves are cruel and vain beings from a parallel dimension), and gives him no special powers. He is a very bitter person.
  • Only Smart People May Pass: It looks like the game is headed for this when an ancient guardian wants to ask you a riddle to see if you are worthy to receive the McGuffin. Then come the subversions, first by the guardian who happened to forget the riddle during his 400-year-wait (but still insists to only hand the item to those who answer it) and then by Lewton who points out that someone of the unworthy faction would just hack the weaponless guardian to pieces. As he's in somewhat of a hurry, he gives the guardian the option to hand over the McGuffin - or he'll just pretend to be unworthy enough...
    • The guardian relents.
  • Out of Character: Insofar as characters who appear in the books are hanging about, they're reasonably true to the books-except for Vimes. Vimes holds a massive grudge against Lewton because the particular indiscretion for which Lewton was fired (accepting a bribe) ranks just short of murder in Vimes' book (which is true to the books), and he's only too willing to accept that being found unconscious at the crime scene is proof of guilt. This in contrast with his portrayal in the books where he hates "clues" (like, say, being found unconscious at the crime scene) because they often create fantastic stories out of the theories but do little to solve the case. In the books his first duty is to justice, and if that means letting the guy he doesn't like walk so that the real culprit ends up behind bars, he doesn't want it any other way.
    • Essentially, Vimes has been handed the role of Sam Spade's nemesis Lt. Dundy even though it's not a great fit, because it's still much closer than giving it to, say, Carrot.
  • Parody Name: Mundy for Thursby; Jasper Horst for Casper Gutman; "Mount" Malachite for "Moose" Malloy; Nylonathotep the Laddering Horror for Nylarthotep the Crawling Chaos.
  • Posthumous Narration: Lewton gets killed in the opening cinematic, and and a good chunk of the game is a flashback.

  Lewton: I've had some bad days since I started work as a private investigator. But I've never woken up dead before.

  Lewton: At that moment I realized what was odd about the bone. It had been a human femur.

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