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Disaster: Day of Crisis is a 2008 Wii-exclusive game, mixing exploration, shooting sessions and QTE for a compilation of every disaster movie ever.
Raymond Brice, the hero, is a former US Marine and International Rescue Team member who quit his last job after the death of his teammate and best friend Steve during a rescue mission. However, when he gets contacted by special agent Olson who reveals to him that his friend's sister has been kidnapped by a rogue military force which also stole several nuclear warheads, he agrees to go on investigation and to rescue her. Unfortunately, he'll also have to face an unusual series of natural disasters which all spontaneously occur during his mission...
The game goes in great lengths for making the player feel the utter chaos of the situation, as well as keeping him busy by frequently switching the gameplay.
This game shows examples of:
- Advancing Wall of Doom/Escape Sequence: Floods, lava, earthquakes, tsunamis, Mother Nature is throwing everything at you.
- After Combat Recovery: After every shoot-em-up section you recover a small bit of your health bar.
- And Your Reward Is Clothes: Frog suit...
- Anti-Villain: As you progress, you learn that SURGE's chief has some good reasons for beyond pissed off against the government. He even helps you to disarm the last nuclear warhead.
- Breather Level: When Ray finally finds some place to rest and chat with other characters before going back to where the danger is.
- Chronic Hero Syndrome: Ray can't save everybody, but that doesn't stop him from trying. You're even encouraged to.
- Death Is a Slap on The Wrist: Dying simple sends you back to the beginning of ANY checkpoint reached of your choosing, resetting all of your health, items and ammo to what they were when you reached that point allowing you to redo sections and manage them properly.
- Destructible Projectiles: Which should be destroyed to prevent you from losing a fair bit of health.
- Die, Chair, Die!: Anything destructible may contain items or may set you alight.
- Emergency Weapon: Your handgun.
- Escort Mission: Most are simply carry NPCs to location X within the generous time limit, but then you get some extreme ones where you face instant death if you screw up and these ones are not optional.
- Everything's Worse with Bears: As if trying to get out of a forest polluted by volcanic ashes wasn't difficult enough, Ray also has to face a rabid bear...
- Exploding Barrels: Quickest was to get rid of your enemies during combat, and you are rewarded smart kills for it.
- Gameplay Ally Immortality: Iris is immune to any damage and can not die, until she is being chased by a lava stream or being swept away downstream in a river.
- Gameplay Roulette: In the course of any level, you'll frequently switch from driving sessions to shooting sessions, with some exploration in between. And then you have the quick time events.
- Give Me Your Inventory Item: Quite a few NPCs want some of your Health Items.
- Holler Button: Allows you to call to NPCs that need your assistance. Ray will automatically face the direction of distressed NPCs.
- Hollywood Healing: Third degree burns? Gunshot wounds? High falls? As long as Ray's got some bandages, he'll always be okay and won't even limp.
- Humongous Mecha: An unpredictable development to say the least...
- Hyperactive Metabolism: Ray can regain stamina by eating any food item he can find. He's also be somewhat able to expel toxins from his lungs in a matter of seconds, providing he's in an area where the air is breathable.
- Informed Equipment: Unless it's his handgun don't expect any weapon to show up outside a cutscene.
- Instant Awesome, Just Add Mecha: The main reason why the last boss suddenly pulls out a Metal Gear expy.
- Lampshade Hanging: Even the characters notice they're featuring in some sort of cheesy B-Movie, at times...
Ray: This is the point where the Hero kicks the Bad Guy's ass!
- Life Meter
- Loading Screen: These vary between giving tips about the level, or describe characters and current location.
- New Game+
- No Export for You: The game got released in Japan and in Europe, but never made it to the United States.
- Notice This
- Ominous Latin Chanting: The main theme gets this.
- One-Man Army: Ray is somewhat able to face an entire unit of heavily trained soldiers by himself.
- Oxygen Meter: Your oxygen meter fills up whenever you are submerged of in an area with toxic fumes.
- Sprint Meter: Your sprint meter doesn't affect you oxygen meter, but if you sprint too much you receive a sharp drop in your stamina bar.
- Press X to Not Die: As pictured above, QTE frequently show up when it's time to GET THE FUCK OUT OF THERE.
- Recycled in Space: This game is basically all the disaster movies ever made PLUS Die Hard IN VIDEO GAME FORM !!!
- Save the World : The plot quickly went from save two kidnapped hostages to stop a rouge military group from detonating nuclear warheads located somewhere in the USA.
- Score Screen: The game's main aspects are ranked and then you are given an overall ranking for that chapter.
- Scripted Event
- Suicidal Overconfidence: Not only have you proven to be a threat to SURGE, the enemies still keep coming, even during natural disasters.
- Take Cover: You as well as the enemy can do this.
- The Stinger: Takes the form of a bonus video after having completed the game. You managed to stop SURGE? Great! Now, prepare yourself for the giant asteroid that's threatening the Earth!
- Timed Mission: Thanks to your stamina constantly decreasing (even when you're just standing still, wondering where you're supposed to go), every level is this. You can regain stamina by eating or stop the decrease temporarily thanks to an item, though.
- Video Game Tutorial: Every time you come across a new mechanic, gameplay freezes to show you instructions of what to do.
- Weirdness Magnet: Wherever Ray goes, some disaster occurs. Earthquake, tsunami, volcanic eruption, flood... You name it, he faces it.
- Wire Dilemma: And YOU are the guy who mustn't cut the wrong wire!