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A Survival Horror game for the DS. You play as William Redmoor, a man accused of murdering his wife and subsequently condemned to an insane asylum run by the mysterious Doctor. One night, after experiencing a disturbing nightmare, Redmoor awakens to find the asylum deserted, blood covering much of the area, and the PA system droning about an emergency. It doesn't take long to realize that something has gone very, very wrong, and soon enough Redmoor is forced to fight for his life as legions of zombies and other monstrosities have invaded the asylum.

A sequel was released in 2010. Having completed his very unpleasant brain surgery, Redmoor is transferred to The Doctor's main facility, Bright Dawn Treatment Center, to undergo "Phase 2" of his "treatment". Just as before, however, Bright Dawn becomes overrun with nightmarish demons, and once again Redmoor must struggle to finally get some answers from the Doctor, and escape with his life.

Tropes used in Dementium the Ward include:


  • Abandoned Hospital Awakening
  • All Just a Dream: The first game turns out to have been a hallucination brought on by Redmoor's brain surgery.
    • Or Was It a Dream?: And yet, immediately after this is revealed, not only is the Doctor shown to be real, but he says that this was only "Phase 1"...
      • The sequel takes it a step further. Early on, the Doctor's "sane half" reveals that the monsters Redmoor fought in the first game were "in his head" (which explains the hallucination), and were inadvertently released into the real world by Redmoor's brain surgery.
  • Apocalyptic Log: About halfway through the first game, you come across several journal entries detailing the writer's increasing worry over the Doctor's methods and the "experiments" he conducts.
  • Attack Its Weak Point: Zombies can be instantly killed by striking their exposed heart.
  • Battle in the Center of the Mind: One possible interpretation of the first game.
  • Big Bad: The Doctor.
  • Boom! Headshot!: Averted. You can shoot the zombies' heads off, but it doesn't slow them down.
  • Bottomless Magazines: Rather than implement reloading animations, the first game gives this ability to each weapon.
  • Chunky Salsa Rule: Subverted. Beheading a zombie does just as much damage as a regular attack. hitting the heart, on the other hand...
  • Color Coded for Your Convenience: The Doctor's Big Bad personality is dressed in black, whereas his "saner half" is dressed in white.
  • Creepy Child: Amanda
  • Deadly Doctor: The Doctor
  • Expy: The Cleaver is very similar to Pyramid Head.
  • Gainax Ending
  • Gone Horribly Right: Redmoor's brain surgery sets him on the path to recovery, but also caused the monsters from his hallucination to be released into the real world.
  • Gorn
  • Heroic Mime: Averted. William does comment on items and weapons he finds.
  • Hyperspace Arsenal: YOU'RE WEARING A FUCKING HOSPITAL GOWN!
  • Madness Mantra: GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE
  • Mad Scientist: The Doctor has traits of this.
  • Mind Screw: When you're not fighting for your life, you're wondering what the hell is going on.
  • Moral Guardians: The Japanese Association of Psychiatric Hospitals opposed the game because it supposedly encouraged violence against psychiatric patients.
  • Nail'Em: The second game has a nail gun.
  • Psychic Powers: The Doctor is shown to possess some in the first game's final battle.
  • Sequel Hook: The Doctor mentions a "phase 2" in the ending.
    • The sequel ends with Redmoor seeing the Doctor in his own mirror reflection, only for the reflection to come to life and drag him into the mirror.
  • Split Personality: The sequel reveals that the Doctor has two personalities: The insane Big Bad of the series, and a remorseful, guilt-ridden "saner half".
  • Tomato in the Mirror: Done literally in the second game's Gainax Ending. As he's about to escape the hospital, Redmoor passes by a mirror and sees his reflection, realizing that he is the Doctor. And then he's suddenly tackled by a leech. Smash to Black.
    • What actually happens is the Doctor tries to pull this, dragging William through the mirror once he gets close enough
  • X Meets Y: Its been described as Doom meets Silent Hill.
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