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  • And the Fandom Rejoiced: An updated port coming to the US and Europe for the PlayStation 3 has been announced.
    • It's also been announced that there are more Deadly Premonition projects.
  • Alas, Poor Villain: Its hard not to pity George after you learn exactly why he fell to evil.
    • Thomas, too.
  • Complacent Gaming Syndrome: People prefer to use the machine guns on Shadows, despite them getting more and more effective and bullet resistant.
  • Complete Monster: Forrest Kaysen. Not only was he responsible for the town going insane and killing each other 50 years ago, he also convinced George that killing the girls would grant him immortality. But, to top it all off he raped Emily and planted a seed in her stomach.
  • Critical Research Failure: Stock monkey sound effects are used for squirrels in at least one cutscene.
  • Crosses the Line Twice: When York talks about the cases he's been on previously, he mentions horrifying cases (such as one involving a man using skulls for everyday practices and a man who raped 800 people), but his skewed priorities when it comes down to the horribleness of the crime and the reactions of Emily, Thomas, and George make it very, very funny.
  • Crowning Music of Awesome:
  • Crowning Moment of Funny: When we first meet York, he is driving along the road in the rain, talking on his cell phone and smoking a cigarette while typing on his laptop with one hand. All this while holding a deep conversation about the BSDM relationship of Tom and Jerry, and somehow this does not affect his ability to drive. What finally causes him to crash? A malfunctioning lighter.
  • Crowning Moment of Heartwarming:
    • York has been taking care of Zach since they were seven years old. All the talking that York did to Zach helped him escape the red room that Kaysen had trapped him in. He isn't insane, he's just protecting the mind of a scared boy.
    • The ending with York and the goddesses at the diner.
  • Ear Worm: Don't be surprised if you catch yourself whistling along with the Whistle Theme.
  • Ensemble Darkhorse: Thomas seems to be a rather popular character, even post Face Heel Turn.
    • Don't forget The Raincoat Killer.
  • Epileptic Trees: Are the Shadows citizens who were caught in the rain and mutated by the Red Seeds and purple fog? Are they the ghosts of the victims of the original massacre 50 years ago? Are they merely figments of York's imagination, and if so, how do they cause him real pain? Or perhaps they're monsters created by Kaysen, trying to prevent York from helping Zach get out of the Red Room?
    • Worth noting that Word of God has actually explained some of these in interviews.
  • Fashion Victim Villain: George's jacket and spiked armbands.
  • Freud Was Right: George.... has mommy issues....
  • Game Breaker: Legendary Guitar Grecotch, which, while slow, usually take out shadows in just one or two hits, and is also an infinite weapon.
  • Goddamned Wall Crawlers: The wall crawler enemies which are unfortunately common during the second part of the game and take far too long to kill trying to kill normally. They would be Demonic Spiders, except that they don't really pose a threat. They're just really tedious to fight without using an unintuitive alternate method. If you have unlocked the Wesley Special, they become a LOT easier.
    • Another option is you could use Legendary Guitar Grecotch and a shotgun, which can kill them in 13 seconds[1].
  • Good Bad Bugs: As supergreatfriend's Let's Play can attest, at times, the characters animations while you're talking to them sort of break, resulting in gems like Emily, who is supposed to be drinking Alcohol, pouring it in her ear.
  • Historical Villain Upgrade: The original "Raincoat Killer".
  • Large Ham: George and Kaysen, preceding their boss fights.
  • Memetic Mutation:
  • Most Annoying Sound:
    • "Must you drive so safely?! My pot is getting cold!!"
    • "You swine!" "Dodge this!" "Take that!"
    • DON'T want to DIIIIIIIIIE...
  • Narm Charm
  • Nightmare Fuel:
    • Kaysen's method of 'growing red trees'.
    • The shown deaths of Becky, Diane, Thomas, and Carol. It's hard to believe they exist in the same game that has a loveable dottering old lady running a grand hotel and a gas station attendant who loves talking to money.
    • If York fails to destroy the hand trees in time, a cutscene plays where he succumbs to the fog and goes completely mad, complete with insane laughter.
  • Nightmare Retardant:
    • The shadows are more goofy than scary with their funky limbo moves and slow garbled speech. At least, until one of them gets a hold of you and tries to shove its arm down your throat.
    • George and Kaysen's monster forms are pretty silly in design. One of them ends up looking like a Super Saiyan.
      • It honestly says something when Kaysen's first, giant blueberry-like form often compared to Violet Beauregarde is the creepiest out of the three forms he has.
  • Scrappy Mechanic/That One Level:
    • The first level does NOT do a very good job of easing you into the game. In addition to introducing the weakest part of the game first, the combat, the combination of fussy controls, very few melee weapons, the weak starter pistol, a poorly placed patch of Respawning Enemies and the instant kill quick time event at the very end turn a lot of people away before the game even really starts.
    • Okay, whose idea was it to make this the first and only Wide Open Sandbox game where your car can run out of gasoline?
    • The segment in which you have to fish for evidence can be agonizing if you haven't gotten used to the fishing mechanic before hand.
  • So Bad It's Good: Some claim that Deadly Premonition IS this trope in game form.
    • Or, as one Destructoid user put it, "LADIES AND GENTLEMEN. WE HAVE FOUND GAMING'S Citizen Kane.".
  • Special Effect Failure: Okay, most of what we see in the game is actually not half bad, especially for a budget title, and a lot of the interior areas have quite good attention to detail. The outdoors (specifically, the woods) are another story entirely, with oft too repeated textures and sub-Dreamcast level tree textures floating in the air. Of course, for some, that's part of the charm.
  • Spiritual Licensee: A lot of people on the internet have compared it to Twin Peaks, even more so before the game came out, before the game was changed in response.
  • Squick: It is a horror game. Even so, York's description of a past case he's involved himself in a particular scene was more grating than what actually happens. It's somehow borderline worse.
  • Uncanny Valley: Humans seem to fall into this category sometimes, particularly when their mouths are open, as it is traditional.
  • Tear Jerker: A good deal of the ending sequence. Particularly the Playable Epilogue, where York's deadpan movie chats are replaced with Zach monologuing to York and Emily, his last chance before he leaves them behind - as far as we know, for good.
  • The Woobie: Many, many people in Greenvale seem to fit this, such as Olivia, who thinks her husband is cheating on her, and Lysander, who reveals that he wears his Sergeant uniform because a soldier he originally hated died and he hates his own guts for surviving.

Notes

  1. First, you shoot them with the shot gun, causing them to move over to the wall, when they complete their attempt to grab you, smash them with the guitar.
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