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He's one crazy fellow, isn't he?

The Dad Series is created by Sakupen on Newgrounds. It details the wild mis-adventures of the delightfully demented eponymous character, Dad, who just loves to destroy things. Constantly. And his head just catches on fire and...

Yeah, you can already tell that this series is gonna be weird, can't you?

In Dad's Home, the eponymous character busts down the door of his house, douses his head with the family cat, and smashes his television into the refrigerator. He proceeds to smash a toaster with his fist, then brings a lasso out of nowhere and uses it to grab a huge keg of beer from a passing truck. He punches a hole in it and gives the beer to his kids, before running off again to break more things. Deciding that isn't enough, he punts the beer keg out the window and straight into his neighbor's house. Then he pulls a sword out of his mouth, smashing a fly, cutting a cup in half, and flings it out the same window, and straight into the neighbor's mailbox.

The Frat Boys (the truck drivers with the beer) and the neighbor all head over to the house to give Dad what for. Dad is writing some impossibly long equation until they ring the door bell. He snaps his fingers and teleports to the front door, head ablaze again, and after dousing his head, he fires laser beams at the three. This startles a granny (averting Unusually Uninteresting Sight), and she calls the cops.

And what does Dad do to stop the cops? He rocks out to the theme of Mute City.

Crazy, huh? Well, in Dad's At Work, he tears out a computer cord, runs to his office, using the elevator by jumping into the shaft, slicing it's support cable, and busting out the top floor's doors. Then he uses his computer blazingly fast, and ninja kicks it for no reason at all (complete with the computer reading 'UH-OH' right before), then uses his tongue to get coffee, and breaks down his boss' wall, his head ablaze once again.

Then Dad Game (also known as Dad's in Overtime) comes along. After destroying his workplace, he destroys his boss' office, only to find his evil plans. Now he has to fight against his own boss and save the town from his nibby little hands.

It's a weird series, but it's fun as hell to watch and play. You can watch it and play Dad Game here.

This really wacky series has the following examples... (Post whatever examples you like, most of the tropes here right now will focus on Dad Game.)

  • Action Bomb: The black homing targets during the Target Break challenge and the Phantom battle.
  • Author Avatar: Sakupen has one in the first stage. Oddly enough, it looks a little like Travis Touchdown.
  • Big Bad: Prez. Boss. in Dad Game.
  • Bonus Boss: Phant0m, Sakupen, and Mecha Death.
  • Bragging Rights Reward: the Fancy Cape. Infinite lasers, constant rage generation, healing factor (apparently)... you only get it after unlocking everything else in the game.
  • Breather Level: Maybe not so much, since there are still robots and police after you, but The Mall. You simply have to destroy almost all the objects. You'll continue getting a consistent supply of'ON FIRES', and an easy 1Up with the power guitar that this level is considerably easier than most others.
  • Chekhov's Gunman: Sure, the ninja at the beginning of the was cool, but you wouldn't know he's important to the plot unless you discovered it by accident or looked at the guide.
    • To a lesser extent, Ootkee.
  • Dual Boss: The Footy Twins, who are the 'defeat both' variant.
  • Everything's Better with Monkeys: Subverted. The one you have to fight tosses explosives at you and can beat you raw if you let him. Thankfully, he's actually good.
  • Final Boss: Final Weapon, and its hidden variant.
  • Giant Space Flea From Nowhere: Possibly a couple of the bosses. TRN-1 stands out, since there's no build up to him at all.
  • Golden Ending: Through teamwork, Dad and Rajinmaru manage to apprehend Prez. Boss and become reknowned as legends.
  • Guide Dang It: In order to get the secret ending, beat the boss of the Battlegrounds, then instead of pursuing President Boss, jump to the top of the tower near the end of the run. You should find a 1-Up and the secret exit to the secret boss.
  • Hyperspace Arsenal: Just how much junk can Dad store in his stomach, anyways?
  • Hoist by His Own Petard: How both Final Weapons are dispatched.
  • Instant Awesome, Just Add Ninja: And the ninja in question is important to the secret ending.
  • Instant Awesome, Just Add Mecha: It's not a surprise, considering Sakupen's mascot. One even serves as the final boss.
  • Karma Houdini: Didn't get the secret ending? President Boss not only gets absolutely no punishment, but is allowed to recuperate and attack again. This is subverted if you DO get the secret ending, in which he is apprehended, his plans totally in tatters.
  • King Mook: Batt-Bot is one, being a far more powerful and upgraded Securi-Bot.
  • The Mole: Rajinmaru and Ootkee.
  • Puzzle Boss: Both variants of the final boss fight require you to either throw its own bombs into its mouth, get its rockets to hit it, or hit Prez. Boss in the cockpit by throwing items up at him.
    • You also can't hit Ooktee through conventional means. Hope you've been practicing that throwing skill.
      • Not really. You CAN hit Ootkee through conventional means. You just need to catch him in mid-jump.
    • More straight, Sakupen. You stand almost no chance against him unless you pick up guitars and use them nearby the rockers to break through his anti-guitar shield.
  • SNK Boss: Ugh, Mecha Death. Incredibly fast and uses Confusion Fu: he has no clear pattern in his attacks. You are automatically stuck on Hard Mode, which means you can't heal, he can drain your health very quickly because of one little slip up, he blocks most of your shot save for some small openings, and to top it all off? The power struggle he will lock you into RESULTS IN INSTANT DEATH if you lose. And you will...over and over again. And after all of that hell, what do you recieve for your trouble? The only projectile weapon the game, the Fire Retardant Cat Launcher, which has the longest range of any weapon in the game, and does some pretty good damage to enemies if you charge it long enough. Thank god he's optional, but if you want One Hundred Percent Completion, you better buckle down and prepare for a long, hard fight. It's worth the trouble for the Cat Launcher, though.
    • There's a trick to Mecha Death, however - just use Dad's work hat (reward from story mode on hard, I believe) for infinite lasers. He's still pretty hard, but you get much more occasions to hit him.
  • Tactical Suicide Boss: You know, Prez. Boss, if you would detonate the bombs quicker and have the missles home in on Dad, your mech would be safe and sound.
    • Also, if Ootkee would just get rid of all of the crap Dad is able to throw at him, he'd be invincible, so to speak.
  • The Missingno: The untextured, strange boss Phantom seems to be a nod to glitch characters. The achievement for killing him is called "Debugger".
  • True Final Boss: Final Weapon X. A modified version of the regular Final Weapon, though the only real differences are its appearance and the loss of its machine gun to be replaced with a powerful laser.
  • Visual Pun: A box appears around the arms and legs of Phantom's Armor form when it attacks, perhaps referring to the term "hitbox".
  • Walking Tank: Final Weapon, Final Weapon X
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