The Loop (TV)
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- Alternate Character Interpretation: Lots of this with Nod. Many Nod fans for some reason consider Nod to be benevolent freedom fighters despite all of the atrocities they commit in each of their appearances. A fair amount of arguments also surround the world altering missile in Tiberian Sun. Some fans get crazy ideas that it would not have harmed any life on Earth, and try to source C&C wiki on that, despite that wiki having a ton info that is pure speculation and forgetting that it did NOT say that missile wouldn't kill anything, only that the mutations would be different from normal tiberium mutations. This continue with Nod in Tiberium Wars, where they have a bit more ground because Nod is depicted as less evil. Kane, however, still lies a ton of about his plans to his own subordinates, and in Kane's Wrath he stated that he intended to lose the 3rd war he started against GDI. There's also debate about how good his plans are. Many Nod fans like the idea that everything was supposedly going as Kane planned in the wholes series, while others will admit that Kane's plans were ridiculous, relying on heavily on implausible events, and that while supposedly waged wars against GDI to weaken them, he gave them more then sufficient time in between wars to recover.
- It turns out the Nod fans were right, the conclusion of 4 states that all Nod members vanished from Earth after he activated Threshold 19.
- By the end of Tiberian Twilight, Kane is revealed as having more-or-less made many things up as he went along. In the first two games, he tried to take over the world. In the third his main purpose was to gain the Tacitus and the Scrin Threshold. In the last game, having seen (twice) that fighting GDI is futile, he allies with them, because what he really needed all along was access to the resources to build a power source for the Tower (the TCN) and a key to unlock it (the Tacitus). Supposedly, after having conquered the world in either of the first two games, he intended to bring the Scrin to Earth, steal a Tower, build a TCN and Ascend... which is, you know, precisely what happened in the end.
- And the Fandom Rejoiced: An early trailer for C&C 3 ended with confirmation that yes, Joseph Kucan is Kane once again. That confirmation was from a television reporting Kane's death being switched off...by Kane.
- Broken Base: There's always been contention over whether the games made since EA acquired Westwood were any good, though both factions have come together to decry Tiberian Twilight.
- Crowning Music of Awesome: Plenty, but "Act on Instinct," the first track you hear when you start playing the original game, is pretty much the franchise's theme song. Even if it only appears in half the games.
- Demonic Spiders: Renegade is a game best described as consisting of almost nothing but these. The only mooks who aren't incredibly dangerous, heavily-armored soldiers who can kill you in seconds are the basic Nod infantry (who disappear after the fourth mission), the technicians, and the engineers.
- Fan Dumb: The official forums got so bad that the mods in charge had to have a crackdown on the flame wars, modem-killing images, and scat.
- Fan Nickname: The venerable Mammoth Tank is a "Mammy," while the boxy subterranean Flame Tank from Tiberian Sun is the "BURROWING SHOEBOX OF HORRIBLE BURNING DEATH."
- Fanon Discontinuity: Fans still debate a number of issues, notably which ending of the first Red Alert leads to Tiberian Dawn.
- In addition, most fans consider most (if not all) of the "Tiberium Wars" novelization non-canon.
- Game Breaker: Mammoth Tanks, the Commando & Transport Chopper combo, Tiberian Sun's Artillery and Subterranean APCs, Rocket Launchers...
- Tiberian Sun's Artillery is especially bad, mostly because of how accurate they are against moving targets. Even the strongest armored units in the game, including the Mammoth Mk.2, will be torn to pieces by just a few Artillery. They effectively obsolete the Obelisk of Light in terms of ground defense, since in addition to greater range and lower price, they require no power and will pulverize groups of infantry, unlike the Obelisk. For balance purposes, they were nerfed in Firestorm.
- The MARV from Kane's Wrath is a giant tank that can garrison four infantry, fires sonic waves from a three-barreled cannon, can instantly harvest Tiberium, and with the right combination of infantry is nigh unstoppable.
- Hell Is That Noise: If you're
a GDI playerup against a Nod force, the Obelisk of Light's charge-up hum.
- Hilarious in Hindsight: In Tiberium Dawn, Seth is executed by Kane for trying to order the player's forces into making a full frontal attack on the Pentagon. In Tiberium Wars, the second GDI mission has you defending the Pentagon from a full frontal attack by Nod forces.
- Love to Hate: Kane is one of the most well known PC game examples.
- Magnificent Bastard: Kane, possibly one of the most magnificent bastards ever.
- Narm: A few of the animated cutscenes in Tiberian Dawn have NOT aged well and thus, ended up being unintentionally silly and hilarious. For example, the "Stealth Tank" cutscene features unusually cheesy music that's supposed to sound suspenseful, along with a Stock Scream.
- Nightmare Fuel: Usually not noticed until you start thinking about it and put yourself in place of the people at your command:
- Tiberium contamination effects in human bodies.
- Kane's half face hidden by a mask in Tiberian Sun.
- The development of cyborg technology and its failed results, their succesful ones may count too.
- The Cyborg Reaper from Firestorm travels on four insect-like legs and attacks by trapping infantry in a net and proceeding to pummel them to death with missles. Comes complete with a creepy computer voice and a skull like face.
- Retroactive Recognition: If you don't recognize Grace Park, who plays Sandra Telfair, from Battlestar Galactica Reimagined, you probably recognize her as Kono from Hawaii Five-0.
- Rooting for the Empire: Nod has a lot of fandom support.
- Ruined FOREVER: The fandom was not happy about Tiberium Twilight abandoning some of the series' signature elements, and the DRM didn't help. Critics were slightly nicer, though concluded that it was still a disappointing way to end such a beloved franchise.
- They Changed It, Now It Sucks: C&C 4 features no base building, no resource gathering, no sidebar, no Scrin, and a population cap, so it's kinda understandable why long-time fans are upset.
- They Wasted a Perfectly Good Plot: Tiberium Wars ended with the Scrin planning on sending a real invasion to earth, but EA decided to just drop the whole plot for Tiberium Twilight -- which itself ends on a rather confusing note.
- Villain Decay: Kane. The later games in the series make it questionable if he even is a villain... and his obviously evil actions in previous games backfire on him several times.
- Woobie, Destroyer of Worlds: Colonel Louise James in Tiberian Twilight. Seriously, can you really blame her for starting the GDI Civil War? How would you act if you lost your children in a war that puts World War II to shame and then your superiors allies with the guy, who not only isn't responsible to her childrens' death but also the death of millions, who started it? Wouldn't you go all Roaring Rampage of Revenge on his ass as well?
- Kane at the end of Tiberian Twilight. The guy was stuck on Earth for thousands of years and just wanted to go home.
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