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  • Acceptable Political Targets: In most of the first game you are an American fighting Nazis in 1938.
  • And the Fandom Rejoiced: News of a another attempt to make a portable BloodRayne game came out during the summer, this time on the 3DS.
  • Complacent Gaming Syndrome: The way to beat almost all of the bosses in the first game is to build up your blood meter by hitting them, then activate blood rage and curbstomp them into bloody chunks. BloodRayne 2 is almost exactly the same, except you build up the blood meter by executing minions instead of just whacking at the boss.
  • Crazy Awesome: Betrayal's final boss is a giant demon that takes up half the screen. Which throws up devil horns during several of its attacks and starts headbanging when it uses its Beam Spam attack after you bring its health down to half.
  • Foe Yay:
    • Rayne and the Butcheress in the first game. Rayne and the doppelganger twins.
    • Rayne and the minions. Some of their taunts are like this. The sounds Rayne makes while feeding on them are reminiscent of something else...
  • Game Breaker: The first game's implementation of the Blood Rage mechanic makes Rayne virtually unstoppable. Time slows down, Rayne speeds up, and she inflicts so much damage in such a short amount of time that almost any non-boss enemy will be instantly killed or maimed, and most bosses will have their health drained very quickly. The Bloodlust gauge is also refilled by any melee attack, making it easy to replenish.
  • Good Bad Bugs: There's a cheat code in BloodRayne 2 that opens up the game's debug menu. This allows you to do things like turn off the bump mapping or screw around with the graphics engine. If you're interested in game design at all, it's actually pretty neat.
  • Les Yay:
    • Rayne and Mynce.
    • Rayne's conversation with the Butcheress is pretty suggestive.
    • Rayne and the female minions in the second game.
  • Love It or Hate It: How Betrayal seems to have been recieved.
  • More Popular Spinoff: BloodRayne was originally a spinoff of Nocturne, a Resident Evil-style third person survival horror game for the PC.
  • Narm Charm: The Mooks in the final act of BloodRayne 2 (Kagan's Tower) talk like Jersey Shore rejects and have ridiculously silly dialogue, which can make them seem wildly out of place given the otherwise horror-filled setting.
  • That One Boss: The Final Boss battle against Wulf and Beliar is also the hardest. Beliar must be killed within a certain amount of time, or he will grow too large to defeat and instantly kill Rayne via cutscene, and is immune to melee attacks. Wulf, meanwhile, is impervious to bullets, runs at super speed, and has a flame-based attack that can heavily damage Rayne. There are also no lesser enemies in this area to feed upon, meaning that Rayne cannot heal herself during the battle.
  • They Changed It, Now It Sucks: Part of the fanbase's reaction to the BloodRayne: Betrayal gameplay trailer, due to Metroidvania design and the Animesque-ness of it.
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