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The Loads and Loads of Characters in the Bionicle franchise. Since the series lives and breathes by the Cast Herd, this page will do the same.

The Great Beings

A race of creators, they made Mata Nui, the Matoran world, and everything in it. Their home planet of Spherus Magna was devastated in "the Shattering" a hundred thousand years ago; becoming the triplet planets of Bara Magna, Aqua Magna, and Bota Magna. In response, Mata Nui was built and sent into space, to return and help reunite Spherus Magna once the pieces had stabilized. Other creations of theirs now walk the lands of Bara Magna. The Great Beings' current status is unknown.

Matoran Universe

Mata Nui

The Great Spirit who looked after the world. Put to sleep a thousand years ago by Makuta. Actually was a forty-million-foot living robot who housed the Matoran world within his body. Built a hundred thousand years ago by the Great Beings and sent to wander space studying other planets and cultures, before returning to help restore the planet. Has had his body taken over and his spirit banished into space by Makuta, only to land on the desert planet Bara Magna. There, he adopted a normal-sized body and won a local war, after which the people of the planet agreed to construct for him another body, which he used to face off against and eventually kill Makuta. His godlike powers then undid the Shattering, reforming Spherus Magna into its original state. Mata Nui's spirit is currently lying dormant inside the Mask of Life.

Matoran Universe Heroes

The Matoran

The Matoran are the main race in Mata Nui's realm. A race of workers, one of their most prominent traits is that they're ready and willing to defend themselves no matter how big the threat. Divided into tribes corresponding to natural elements; the main ones are Fire, Water, Air, Earth, Stone, and Ice, and the tribe of Light also makes a prominent appearance.

  • Abnormal Ammo: Metru Nui Matoran use Kanoka Disks (superpowered frisbees), while the Mahri Nui Matoran shoot solid bubbles of air (toxic to the waterbreathers assaulting them)
  • Color Coded for Your Convenience: played straight with all tribes except Matoran of Light, who subvert it by being able to change colors and specifically avoid their native gold-and-white scheme.
  • Cool Mask
  • Hobbits
  • Hufflepuff House: Just about any tribe outside the main seven.
  • Long Lived
  • Nanomachines: given that Mata Nui is a Humongous Mecha, they would appear really tiny to him.
  • One Gender Tribes: Again, the tribe of Light subverts this by being composed of both genders.
    • And subverted again with Psionics, which is a female-only tribe save for their first member, a male Toa. Turns out he wasn't effective in peacefully dealing with Zyglak, so the rest of the Psionics Matoran are female on the grounds that they would be gentler with their powers. (However, the (female) Toa of Lightning he explains this to doubts that Women Are Wiser.)
  • Personality Powers: Matoran personalities tend to match the tribe they belong to; fire is Hot-Blooded, ice is The Stoic, and so on. Occasionally subverted on an individual basis.
  • Required Secondary Powers: but they only get the primary ones if/when they become Toa.
  • Super Prototype: the Matoran of Light, who can actually use their elemental power to shoot lasers and change color (and they have both genders in their tribe)
    • The Matorans' original bodies were very good, but downgraded thanks to an idiot who thought he was a genius. They've upgraded themselves since then, however.
  • Training the Peaceful Villagers: averted; they're either pre-trained or willing to get their hands dirty anyway
  • Wonder Twin Powers: Matoran of Light can access individual powers when touching a Toa

The Toa

The heroes; Matoran chosen by Destiny to receive power and transform into benevolent protectors. Tend to work in six-member teams. Once they fulfill their purpose, they may be called upon to give up their power and become Turaga elders.

The Toa Mata / Toa Nuva

The Toa Mata were created to get Mata Nui back on his feet if necessary, and put in stasis until they were needed. After awakening, they eventually gained enhanced Toa Nuva forms, and even later on were given Adaptive Armor that can alter its abilities for any terrain[1]. Tahu has recently been reverted back to his Mata form so that he could use a set of golden armor (though he retains his Adaptive Armor as well).

The Toa Mata team consists of Tahu, leader and Toa of Fire; Kopaka, Toa of Ice; Gali, Toa of Water; Lewa, Toa of Air; Pohatu, Toa of Stone; and Onua, Toa of Earth.


Formerly an adventurous Matoran named Takua; he's still unsure of himself in the role of a hero. The first and so far only Toa of Light. Word of God says that he is the very first Matoran built by the Great Beings.

The Toa Metru / Toa Hordika / Turaga

Just before Mata Nui fell asleep, the Toa Metru were empowered to protect and rescue the Matoran of Metru Nui from the coming disaster. They spent some of this time mutated into half-beast Toa Hordika, and have since retired to lead the Matoran as Turaga elders.

The Toa Metru are Vakama, leader and Toa of Fire; Nokama, Toa of Water; Matau, Toa of Air; Onewa, Toa of Stone; Nuju, Toa of Ice; and Whenua, Toa of Earth.

The Toa Inika / Toa Mahri

A group of Matoran who followed the Toa Nuva to aid them, only to find them transformed into Toa themselves. Their destiny was to save Mata Nui's life. They began as lightning-powered Toa Inika, then were changed into aquatic Toa Mahri forms.

The Toa are Jaller, leader and Toa of Fire; Matoro, Toa of Ice; Hahli, Toa of Water; Kongu, Toa of Air; Hewkii, Toa of Stone; and Nuparu, Toa of Earth.

The Rahaga / Toa Hagah

Elite Toa who served as bodyguards to Makuta. Once they realized he was corrupt, they rebelled, but not before being mutated into weak "Rahaga". The Rahaga became master hunter/trappers working to rescue Rahi beasts and eventually served as mentors to the Toa Hordika. The Toa Nuva later arranged for them to be returned to their Toa Hagah forms.

The Toa are Norik, leader and Toa of Fire; Iruini, Toa of Air; Kualus, Toa of Ice; Gaaki, Toa of Water; Pouks, Toa of Stone; and Bomonga, Toa of Earth.

Other Toa

The Order of Mata Nui

An secret organization that formed to do jobs that Toa cannot, because either they would conflict with Toa codes of honor or they would be hindered by the Toa's reputation as "good guys". The Order has recently gone public to declare all-out war on the Makuta.

The order's members and agents include Toa Helryx (leader), Axonn, Brutaka, Botar (transport, primarily of prisoners), Hydraxon (jailer), Mazeka (Matoran spy), and Toa Krakua (liason to Toa). They also make use of Maxilos robots.

Matoran Universe Villains


The Big Bad. Executed a daring plan to wrest control of the universe away from Mata Nui and it worked. His real name is Teridax, but he prefers to go by his title of "Makuta" (specified as "the Makuta of Metru Nui" when there's more than one Makuta around) to the point that few outside his brother Makuta know what his real name even is.


  Makuta: You expected something else? Something like... THIS!?


The Brotherhood Of Makuta

The rest of Makuta's species; they also were disgruntled with Mata Nui getting all the praise instead of them. When Makuta proposed his plan to usurp Mata Nui, most rallied behind it (dissenters were executed).

Besides the one known best as just "Makuta" noted above, the most prominent Makuta are those sent to invade Karda Nui: Antroz, Chirox, Vamprah, Krika, Bitil, Gorast, Mutran, and Icarax (of these, the first three are known as the "Phantoka", while the second three are called the "Mistika"). Others include former leader Miserix, scheming scientist Tridax and renegade Spiriah.


 If you want power, and another has it, you get it not by outwitting him — you get it by stepping over his corpse.



Suits of armor operated by Kraata spawned from the Makuta. They are used by the Brotherhood of Makuta as part of their army.

There are 42 types of Rahkshi, each possessing one of a Makuta's many powers. The main ones are the named Rahkshi that Makuta sent after the Mask of Light: Turahk, Rahkshi of Fear, Guurahk, Rahkshi of Disintegration, Lerahk, Rahkshi of Poison, Panrahk, Rahkshi of Fragmentation, Vorahk, Rahkshi of Hunger, and Kurahk, Rahkshi of Anger. Makuta is also using Rahkshi of Heat Vision in his invasion of Bara Magna.

The Dark Hunters

A group of mercenaries led by "the Shadowed One", with enough of a power base to give the Makuta a decent fight. Once worked with the Brotherhood, until Makuta provoked a war with them.

Major Dark Hunters are "the Shadowed One" (leader), Sentrakh (his bodyguard), Voporak, Lariska, Nidhiki, and Krekka

The Visorak

A conquering horde of giant spiders, led by Sidorak and Roodaka on behalf of the Brotherhood of Makuta. They ravaged much of the Matoran world, and their most fearsome weapon is their Hordika venom which causes horrible mutations in its victims.

The horde eventually disbanded after Sidorak's death, on the orders of Toa Vakama (who was at that point their general). The Brotherhood was able to bring some Visorak back under their control, but with Makuta's plan coming to fruitition the Order of Mata Nui took the step of eradicating the species. Makuta recreated them soon afterwards, though. With his demise, the fate of the horde remains unknown.

The Visorak breeds are Keelerak, Vohtarak, Boggarak, Roporak, Suukorak, Oohnorak, and elite Kahgarak.


First seen acting as second-in-command of the Visorak armies for the Brotherhood of Makuta, though she schemed to be named their queen. After the armies disbanded, she became a worked for both the Brotherhood and the Dark Hunters - until they each found out about her dalliances with the other. The Order caught her soon afterward.

The Piraka

A group of Skakdi who abandoned the Dark Hunters to strike out on their own. They competed with the Toa Inika to claim the Mask of Life, but accidentally got mutated into sea snakes and captured by the Order of Mata Nui. They were later, along with various other beings, dropped into an Energized Protodermis vat, fusing them all into a golden being with God-like powers. It is unknown at this point whether the Piraka can still be considered existing entities or not.

The Piraka are Zaktan (leader), Hakann, Vezok, Thok, Avak, and Reidak. Also included here is Nektann, a Skakdi warlord, who is also insultingly called a "Piraka" but is not part of Zaktan's group.


A fusion mishap caused a second being to be split off from Piraka Vezok. Where Vezon got Vezok's tactical thinking, Vezok kept everything else, like powers and, you know, sanity. The Mask of Life soon roped Vezon into being one of its guardians, though he has since been released from the duty.

Vezon, through a series of complicated events, got permanently fused to a Mask of Dimensional Gates, gaining the power to travel across universes, and literally be able to pop up anywhere.

The Barraki

An alliance of warlords, imprisoned in the ancient past by the Order of Mata Nui for challenging Mata Nui's rule. However, when the prison flooded they changed into sea mutant forms. They tried to claim the Mask of Life when the Toa Mahri stumbled across them. Since then, the Order has recruited them for various missions against the Makuta.

The Barraki are Pridak (leader), Takadox, Ehlek, Kalmah, Carapar, and Mantax. Ehlek also had a lieutenant named Nocturn.


 Takadox: He was exiled from his home island after he broke something.

Mantax: What did he break?

Takadox: The island.


Other Matoran Universe Characters

The Bohrok Swarm

Bohrok are insectoid drones whose main purpose was to clean all matter from the island of Mata Nui. Unlike the other biomechanical races, they were mechanical drones driven by organic Krana parasites. This mission's purpose is to ensure that the camouflage of flora on Mata Nui's face is gone in preparation for him returning to an upright position. They are controlled by the Bahrag and assisted by the robotic Bohrok Va. In addition, there are the elite Bohrok-Kal created as a failsafe should the Bahrag be defeated.

Initially awakened early by Makuta, the Bohrok swarms were defeated by the Toa Mata when the Toa trapped the Bohrok's twin Bahrag queens in a cage of solid Protodermis. The swarms were reawakened by the Toa Nuva to resume their quest of destruction, and have since gone back to sleep when their mission was completed.

The Vahki

Robotic enforcers of order in the city of Metru Nui. They unquestioningly followed the orders of the honorable Turaga Dume (and, sadly, not-so-honorable impostors); and with their black-and-white mentality they couldn't be reasoned with, leaving lawbreakers with the options to surrender or run.

Most Vahki were destroyed in the Great Cataclysm, but those who survived had their programming warped in a power surge, leading them to decide that law could be best kept if there were nobody alive to break it. However, they got wiped out in the Visorak invasion, and after the Matoran returned to the city a thousand years later the Turaga elected not to rebuild them.

There are six main models of Vahki, one for each district: Zadakh, Rorzakh, Bordakh, Nuurakh, Vorzakh, and Keerakh. There are also two special models for emergencies, the Kraahu and Kranua.

Legendary Figures

Rahi Beasts


A female Shapeshifting Rahi who lived in Metru Nui. Fought with the Toa Metru on the grounds that they were invading her territory, but later joined forces with them (when they were the Toa Hordika) against the Visorak.


A giant, ill-tempered lizard prone to rampaging when he appears. Having been constantly teleported across the Matoran World, he keeps asking how the hell he got to whatever place he's found himself in.


A legendary Rahi capable of curing many poisons. The Rahaga and Toa Hordika sought him out to fight the Visorak and reverse the Toas' mutations.

Fenrakk / Kardas

A spider made giant-sized to serve as Vezon's steed; was later turned into a dragon after being defeated.

Bara Magna

Bara Magna Characters

The Agori

Bara Magna's villagers, trying to eke out an existence on a harsh world. Like Matoran, they are divided into tribes, though only location sets them apart from each other instead of any physical differences. The main tribes to interact with each other are the fire, water, jungle, and ice; and these four have recently united their villages into a large city. (Other known tribes are listed in their own sections.)

The Glatorian

Professional warriors hired by Bara Magna's tribes to represent them in the arena. Unlike Toa, their yet-unnamed race is completely separate from the Agori and they have no special powers. With the tribes uniting, the Glatorian have become the city's defense.

Each major tribe has two Glatorian as their main fighters: originally, the fire tribe had Ackar and Malum, Tarix and Kiina represented the water tribe; Vastus and Gresh championed the jungle tribe; and the ice tribe had Strakk and Gelu. However, Malum and Strakk have each been exiled for assaulting an opponent after a match ended.

Rock Tribe

A previously isolated tribe that recently moved south to join the others, and started taking resources left and right from the other tribes through arena victories before moving to open warfare. Their Glatorian are Skrall, a separate species that is better trained and/or physically superior the other fighters. There are at least three breeds of Skrall: soldiers, stronger elite forces, and leaders. The only remaining leader-Skrall is named Tuma, and one of their elite fighters has earned the name Stronius. The females have also split off to become their own faction, the Sisters of the Skrall, after being given psychic abilities by a Great Being an Eldritch Abomination, and are now completely enslaved to the monster's will. After Tuma's humiliating defeat, the tribe has fractured into several splinter groups.

Toa Mata Nui

An exile from another world, taking the form and title of that world's heroes. His mission was to get back to his realm and rescue his people from the evil that has claimed them. While he didn't have any special powers like real Toa would, the Mask of Life he wore could transform any organic material. Mata Nui only used this form temporarily. He eventually transferred his essence into the repaired prototype of his original body to fight Makuta.

Other Factions

  • Sand Tribe: A tribe that was altered by the Great Beings into scorpion-like subspecies; the Agori became the Zesk and the Glatorian are now the Vorox. Since the Shattering, the tribe members on Bara Magna have regressed to a primal state and they now roam the wastelands as little more than beasts (those in the forests of Bota Magna to the north were spared this fate). Kabrua leads the intelligent northern tribe, while ex-Glatorian Malum has earned a place as leader of a wild Vorox pack since his exile.
  • Bone Hunters: A distant offshoot of the rock Agori, living as nomadic raiders.
  • Iron Tribe: A tribe of miners wiped out by plague prior to the Shattering; they somehow lost their ability to dream, which led to madness and death. (It's later discovered that they were victims of an Eldritch Abomination.) The few Agori and Glatorian-race that remain are shunned as possible disease carriers and live scattered in the wastes. The two members we know of are the Agori slaver Sahmad and mad Glatorian Telluris.
  • Baterra: Mechanical shapeshifters created by the Great Beings as a doomsday weapon, programmed to kill all armed combatants. They've driven the rock tribe south, and the Skrall are hoarding resources to prepare for war with them.
  • Element Lords: Once the same race as the Glatorian (save the Lord of Rock, who was a Skrall), they were transformed by the Great Beings to take over leadership of the Agori tribes, but led the tribes into war over Energized Protodermis. Lost and presumed dead in the Shattering, but they were only trapped; they've recently gotten free (but have not yet interacted with the tribes).

 We became nature itself, as benevolent, giving, ruthless and indifferent as that can mean.



  1. The known configurations are the "Phantoka" Sky Form and the "Mistika" Swamp Form used in Karda Nui
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