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A Treatise of Schemes and Tropes This a Useful Notes page. A Treatise of Schemes and Tropes
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"Persons attempting to find a motive in this narrative will be prosecuted; persons attempting to find a moral in it will be banished; persons attempting to find a plot in it will be shot."

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"Hughes' Zeroth Law of Geekhood states: "Never put more effort into analysing a creative work than its creator(s) put into creating it."

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There are three ways of dealing with time travel in Doctor Who (you might want to print this out for future use.)
1. Look, it's just a story, time travel is completely impossible, the whole thing's a farrago of lies, ooh, look at those monsters.
2. Time can only sometimes be rewritten, and the Doctor has a vast and terrible Time Brain that allows him to see when events can be altered and when they are fixed, but for us mere mortals, such insight would turn our brains to soup, ooh, look at those monsters.
3. Ooh, look at those monsters!
I like 3. It's quicker.

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Notes

  1. Of course, Mark Twain was just being sarcastic (which was his signature style); Finn is probably his best work, especially the moral part.
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