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Main Playable Characters
Voiced by: Kevin Conroy
- Anti-Hero: Type II in the first game, Type III in Arkham City.
- The Ace: His character bio even makes sure you know that he's in peak human physical and mental condition.
- Broken Ace: Especially noticeable in Arkham City, when Batman wants to save Talia from the Joker, rather than stop Strange's plan to kill, at the very least, thousands.
- And Your Reward Is Clothes: Arkham City has a number of DLC costumes, including 70s Neal Adams, The Dark Knight Returns, Animated, Batman Beyond, Batman Inc., and Sinestro Corps.
- Cape Wings
- Blue Eyes
- Bruce Wayne Held Hostage: How he ends up in Arkham City.
- Building Swing: With his Grappling Hook Gun.
- Charles Atlas Superpower
- Combat Pragmatist: Batman only has one rule. Everything else is fair game.
- The Cowl
- Crazy Prepared: He secretly built a Batcave underneath Arkham Asylum just in case something were to happen there. Oracle is particularly surprised, resulting in the situation being Lampshaded;
Oracle: How did you keep this a secret?
Batman: ...It's me, remember?
- In Arkham City, Alfred comments on Batman's constant equipment drop requests, asking if he considered a larger utility belt. Batman says that he did, but that it was too large and slowed him down.
- One of the most impressive feats of Crazy Preparedness in Arkham City comes in "Harley Quinn's Revenge", where, as in the comics, Batman's utility belt, when not on him, releases a 50000 volt electric shock to most people who try to touch it. Robin and Batman himself are the only ones known to be exempt.
- Dating Catwoman: The first thing that he did as soon as he got his Batman gear back was to rescue Catwoman from Two-Face. He also has some of this with Talia.
- Deadpan Snarker: Gains a more sardonic edge to his usual straight-laced demeanor in the second installment, likely due to stress.
Oracle: Are you okay? The tower blew up.
Batman: I noticed.
- The Determinator: "I'll never let you win. Never."
- The Dreaded
- Genius Bruiser
- Genre Savvy: It's Batman, what do you expect?
- Good Is Not Nice: Listen to the things he says to the Riddler's informants (not to mention knocking them out anyways).
- Let's not forget when he starts playing hardball with Mr. Freeze when he needs information on Freeze's gun. Though he doesn't kill Freeze, he certainly bluffed pretty hard with that life-support liquid.
- Heroic BSOD: The Scarecrow battles are implied to be these. In addition, he is strongly affected by The Joker's death, to the point where after the ending of Batman: Arkham City, he is still reeling from it.
- Heroic Willpower:
- He manages to fight off the effects of Scarecrow's fear toxin, from a dosage that would have been enough to drive ten men insane.
- He manages to hold off the effects of the Titan formula, and stop himself from transforming for a prolonged period of time until he injects himself with the antidote, even with Joker trying to break his concentration, and convince him to give in, the entire time.
- In Arkham City, it's best summed up by a simple sentence he says to Oracle as he's basically on his death bed from Joker's poison.
Oracle: "Seriously Bruce, you need to tell me what you want me to do. What do I get Robin to do? You know, if you don't..." *doesn't want to say he might die*
Batman: "I'll make it."
- He also fights off the Mad Hatter's mind control. It doesn't matter if it's in his head or his blood, Batman will fight it.
- High Altitude Interrogation: Batman can question Riddler's henchmen in this manner, provided the player is close enough to interact with a nearby ledge. Also his preferred method of questioning Quincy Sharp in a cutscene.
- Hurting Hero: He shows signs of this a third of the way into Arkham City, and he gets even worse in Harley Quinn's Revenge.
- Hyperspace Arsenal: He can even keep inventions he jury-rigs himself on the fly (the REC) or gets from others (the Freeze Blasts and Freeze Clusters) on him, even though his utility belt isn't even built for that.
- Jack Bauer Interrogation Technique
- Lantern Jaw of Justice
- Master Swordsman: Wields Talia's scimitar against Clayface.
- Mighty Glacier: He's not as fast as Catwoman, Robin, or Nightwing, but he's much stronger and has higher maximum upgraded body armor.
- Neck Lift
- Not So Above It All: Batman's pride is a serious issue; a large section of the problems he faces in City could have been avoided if he had simply gone with the flow. He stubbornly refuses help from anyone even when it would clearly help, like when Robin offers to help him find Ra's al Ghul. He refuses to take orders from anyone; the entire boss fight with Mr. Freeze could have been avoided if he had simply agreed to get Nora. Finally, he is so dead set on doing what he wants, he was willing to let Arkham City and everyone in it burn in order to get Talia, that Alfred has to cut off access to his Satellites to get him back on track.
- This happens after getting injected with Joker's blood. See Sanity Slippage.
- Not quite. As shown in "Harley Quinn's Revenge", he remains about as brutal after that problem is solved due to the deaths of Talia and the Joker.
- This happens after getting injected with Joker's blood. See Sanity Slippage.
- Obfuscating Stupidity: As Bruce Wayne.
- Offhand Backhand: Can be pulled off. However, the version most fans are familiar with is saved for a cutscene near the end of the first game.
- Parental Abandonment: HIS PARENTS ARE DEEAAAAAAAD!!!
- Parental Substitute: To Robin. Which Strange analyzes in the Catwoman tapes.
- Perpetual Frowner
- Rich Idiot With No Day Job
- Sanity Slippage: It's implied that being injected with Joker's blood is taking a toll on Batman's sanity. For starters, when he defeated Mr. Freeze, he hallucinates Joker's laughing head on Freeze's body.
- Goes into full throttle after Joker's death. Throughout the DLC, he is much more gruff, his internal monologue is entirely about the goal at hand and his threats to the informants lose any playfulness. Hell, he even begins to speak much more like a Guttural Growler.
- Shut UP, Hannibal: Don't bother trying a Hannibal Lecture on him. Just don't. He's kind of sick of it by now. Bones will break.
- Smoke Out
- Technical Pacifist
- Thou Shalt Not Kill: However rough he is on criminals, Batman would never intentionally kill one of them, or let the Joker die while it was within his power to save him.
Batman: (to Ra's al Ghul) I will never kill. Not even you.
- Took a Level In Jerkass: Arkham City all the way. At times, even allies get shouted at or angrily dismissed. It's implied in-game that a large percentage of his increase of jerkishness was the result of being injected with Joker's blood, not to mention apprehension over it being sent to hospitals in Gotham. The stress of his imminent death certainly doesn't help matters.
- Ungrateful Bastard: Sort of called out on this by Robin after the latter saves his life from asphyxiation in "Harley Quinn's Revenge".
Robin: Ever heard of "thank you"? ... I guess not.
- Robin saves Batman's life again, and Batman still doesn't say thank you, or otherwise acknowledge his assistance. Really, it can only be explained by his rather severe depressive episode (brought about by the game's events, natch)
- With My Hands Tied: At the beginning of Arkham City, as Bruce Wayne, not Batman.
- Would Hit a Girl: Somewhat justified given that the girls in question are actively trying to kill him.
- Wrestler in All of Us: In Arkham City, Batman will occasionally DDT his opponents when performing a noisy Takedown, and one of his double counters is a northern lights suplex.
Voiced by: Mark Hamill
- Actually Pretty Funny: Almost spoken word for word to Batman as he kicks the bucket.
- Arch Enemy
- Are We There Yet?: Asks this in the prequel comic to the first game, while handcuffed in the Batmobile. Batman's response is simple but effective.
- Authority Equals Asskicking: Enforced at the end of the first game where he pulls a One-Winged Angel. Otherwise, he's more than capable to beat up a room of guards, including Cash and Gordon. Next to Batman, though, he's an Elite Mook with Contractual Boss Immunity, or at least Clayface's portrayal of his fighting ability as such was enough to convince Batman.
- Ax Crazy
- Backstab Backfire: After losing his chances at immortality, Joker begs for the cure. Batman tells him that he'll most likely start committing crimes again anyways. Joker, interpreting it as a refusal, then stabs Batman in the shoulder, causing Batman to drop the cure vial, which shatters on the floor and ruins any chances of Joker's survival.
- It gets even worse when Batman says immediately after the vial was broken that he still would have given Joker the cure.
- Bad Boss: Threatens his men with death if they don't succeed at following his orders... and then muses that killing them would probably be fun anyway. Lampshaded, since after these announcements, many of his men can be heard grumbling about how much it sucks working for the Joker.
- Batman Gambit: The events of the first game could've been avoided entirely or drastically changed if someone had put proper handcuffs behind Joker's back, or simply left him in full restraints.
- Another possibility would be when he yells "boo" at the medic, while 4 or 5 guards are pointing rifles. If just one of those guards had overreacted...
- Big Bad: Of the first game.
- Big Bad Ensemble: With Hugo Strange in Arkham City.
- Body Horror: Big time with this incarnation. In Arkham Asylum, he takes a huge Titan dose and transforms into a huge, hideous Titan monster with his spine poking out of his back, his ribs protruding from his sides, and a huge claw on each finger. And in Arkham City, he's extremely sick, and his face is one large, disgusting rash.
- Card-Carrying Villain
- The Chessmaster: Let's see: he organized the development of a secret Titan project, arranged for the supervillains he needed to be at Arkham during his plan, arranged for Blackgate to be burned down, and planned his own recapture and escape, doing most of this from his own jail cell. After his escape, he manipulated Batman into wandering around Arkham until he was ready for their final confrontation.
- Combat Pragmatist
- Create Your Own Villain: The only consistent thing in all his back stories is Batman.
- Deal with the Devil: Joker's interview tapes with Hugo Strange reveal that he is willing to work with the guy in exchange for making his last days of his life "more comfortable."
- Death by Irony: Although he finds it kinda funny.
- Distressed Dude: The aforementioned run-in with the guard and his crew. He's only rescued at the very last second by an incognito Harley Quinn.
- Electric Joy Buzzer: One of his take downs.
- Even Evil Has Standards: Well, it's closer to "Even Insanity Has Standards", but shortly after he released the Arkham lunatics, he gives various (serious) messages to his inmates to put down the lunatics if they ever encounter them laced into his (otherwise) Trolling messages, and the exchange between Harley and Joker suggests that he only did so as a last resort to stop Batman and not as part of his original plans, which gives the heavy implication that even the Joker, someone who definitely isn't a shining example of sanity, was horrified with the nature of their insanity.
- Evil Cannot Comprehend Good: He just couldn't see that Batman would have given him the cure even after all of the horrible things he's done.
- Evil Laugh: What'd you expect?
- Faux Affably Evil: He's so damn entertaining, yet at the same time is completely monstrous.
- Fighting Clown
- Foreshadowing: He pretty much spoils the ending of Arkham City if you choose not to jump out of the church immediately when he activates the bombs.
- For the Evulz
- Go Out with a Smile: Pun aside, The Joker's last words were a weak, amused chuckle and claiming that Batman's statement that despite what he continuously does, he still would have saved Joker had he not attempted to knife Batman in the back, was actually pretty very funny.
- Groin Attack: Some of the Joker's finishers invoke this trope.
- Gross Up Close-Up: The first time Joker reveals his mangled face in Arkham City.
- Happily Married: One of the Joker mooks will mention that he heard that Joker and Harley Quinn got married, whereas the other mentioned that he heard that he dumped her several months ago. Given the fact that she's present with the Joker, not to mention that Quinn (might be) pregnant with what is implied to be Joker's child, it's implied that the former part was true, and more or less outright stated in '"Harley Quinn's Revenge" when Quinn calls herself a widow.
- The Hyena
- I Surrender, Suckers: As stated in the Trojan Prisoner section, this is the reason he was able to take over Arkham Asylum in the first game. Also done in the second game, where Clayface Joker seemed to give up easily in three knockdowns and claim that Batman won, only for him to then realize that he meant that Batman should beat him and his goons (including Mr. Hammer and a titan-laced mook).
- Joke Character: Not so much in the combat challenges, but in the predator ones, you're gonna have to bring your a-game between not using gargoyles and having to stand still while using the x-ray glasses.
- Joker Immunity: Averted. Joker dies from his Titan poisoning at the end of the second game.
- Karmic Death: He created the Titan formula that made him sick, and his final attack on Batman destroys the last of the cure.
- Kick the Dog:
- Killed Off for Real: At the end of the second game. Confirmed several times in "Harley Quinn's Revenge" as well.
- Large Ham: A deliberate contrast to Batman.
- Last Day to Live: Thanks to his Titan overdose in Arkham Asylum, by the time Arkham City starts, Joker has contracted a deadly disease, leaving him with only months to live. He's dead by the end of the game.
- Laughing Mad: It's The Joker. What did you expect?
- Lean and Mean: A more typical example in the first game, but once he falls ill, his body absolutely withers away.
- The Mad Hatter
- Monster Clown: As well as his normal state, he becomes a literal one at the end of the first game, after shooting himself with the Titan formula. His appearance in the second game also seems to come close to a literal interpretation of the trope, given his disease-induced deformities.
- Muscles Are Meaningless: He is fully capable of beating up (and killing) several guards and security officers at once, all of whom having heavier frames than him, as well as body armor.
- Multiple Choice Past: Just like how he is depicted in the comics, the Joker is implied to have told multiple renditions of his childhood, one of which involved Retirony in regards to his father's cop status.
- Not Me This Time: Batman accuses Joker of being involved in Protocol 10. Joker, upon hearing it, denies any knowledge of it.
- Also, when Batman first finds Harley bound and gagged, the player might naturally assume that Joker is back to his normal abusive relationship with her. However, nearing the end of the game, it becomes especially apparent that this time, he wasn't responsible for Harley's predicament; rather, Talia was, who also was the one truly responsible for retrieving the cure before Joker had a chance to drink it.
- Discussed somewhat in Arkham Origins to a certain extent. On Batman's crime board, it shows various headlines relating to various capers that the Red Hood underwent. One particular headline, claiming that Red Hood engaged in a caper where $300K was stolen, had Batman writing on sticky note "Red Hood?", implying that he was unsure whether Red Hood was actually responsible for that particular caper. He later speculates at the ending of the board that multiple identities used the moniker (although it is still left unclear, assuming Red Hood was indeed responsible, whether the Joker had been the one who did this caper or not).
- One-Winged Angel: At the end of Asylum.
- Perpetual Smiler: Though this goes away when things don't go his way, most prominently when the last of the Titan cure available is destroyed.
- Playing Sick: Subverted: Batman initially guesses that The Joker was actually faking his illness after Joker ambushed him by seemingly using a Body Double to fake his death, only for the Joker to reveal that he is in fact really sick, even going so far as to reveal his disease-laced sores on his face.
- Reality Ensues: Uses this against Talia Al Ghul by simply shooting her In the Back instead of trying to fight someone he couldn't take in a fair fight. For added Irony, Talia tried to do something similar to him with a scimitar earlier, but she stabbed Clayface instead.
- Taking You with Me: Part of a gambit in the second game He injects Batman with his diseased blood, also claiming he shipped it to hospital across Gotham. Knowing full well Batman will go looking for a cure. Even if he didn't succeed, he would at least take his hated nemesis down with him.
- Too Soon: Invoked. See Kick the Dog.
- Trojan Prisoner: Batman is convinced the Joker went down too easily, during his capture at the beginning of the first game. Of course, he's right.
- Villainous Widow's Peak: Goes beyond "Male-pattern baldness" and into "impossibly exaggerated" territory, especially in Arkham City.
- Wild Card: Strange supplies him with a military arsenal, so that the he'll give Strange a very public reason to wipe him and Arkham City off the face of the earth. However, a Non Standard Game Over reveals that without Batman's intervention the plan fails, the Joker survives Protocol 10 and uses the weaponry to overthrow Gotham.
- You Gotta Have Green Hair
Voiced by: Grey DeLisle
- Absolute Cleavage
- Vapor Wear: She is obviously not wearing a bra.
- And Now for Someone Completely Different
- And Your Reward Is Clothes: Her alternate costumes include Animated and The Long Halloween.
- Anti-Hero: Type III or IV, at least after choosing to save Batman. At first she's an...
- Anti-Villain: Type I.
- Baby Got Back: Her skintight catsuit really flatters her rather nice ass. It's no surprise that her reveal trailer focused primarily on it for a few seconds.
- Badass Normal
- Bait the Dog: She strikes a deal with Ivy to retrieve her orchid in return to clearing a way to Strange's vault (where the orchid is), only to drop the plant on the floor and crushing it.
- Ceiling Cling
- Classy Cat Burglar
- Combat Stilettos
- Dance Battler
- Dark Action Girl: While she's still not evil, her actions show that her morals aren't that up to par yet. She even comments about when she started getting a conscience and actually hesitated whether to let Batman die or not.
- Deadpan Snarker: You thought Alfred was bad? Her whole dialogue oozes sass as well as her thoughts.
- The Dev Team Thinks of Everything: There are secret doors in Wayne Manor that Catwoman can't use.
- Femme Fatale
- Fragile Speedster
- Freudian Excuse: In an interesting conversation found on the interview tapes, Hugo Strange comes to the conclusion that Selina might suffer from this more than even she is aware of. From his analysis, she despises men because her father abandoned her, and this is the reason that she can't come to trust Batman. Still, she loves him and seeks his approval, and the way she goes about this is to get his attention by stealing and dressing seductively.
- Goggles Do Something Unusual
- Green Eyes: The game made them particularly striking.
- Moral Dilemma <--> "Friend or Idol?" Decision. While Batman isn't exactly her friend, she does meet this trope twice. The first one, subtly, consisted of helping/saving him when he was confronting the Joker or getting into the vault. It wasn't difficult. The second one was much more grave, and she either had to save Batman from the verge of death or get out of Arkham City with the loot she recently gained. She placed more consideration for this decision.
- Ms. Fanservice
- Murderous Thighs
- Parental Substitute: To Holly Robinson. In her interview tapes, Hugo Strange draws parallels between her relationship with Holly to Batman's relationship with Robin.
- Pungeon Master
- Sensual Spandex
- She Fu
- Spanner in the Works: If you choose to leave Arkham City in her third episode, Batman dies, Joker escapes, and Gotham is doomed. Her intervention is what derails the villain's plot.
- The Tease
- Third Person Seductress
- Victoria's Secret Compartment: She seems to hide the palm pilot, that she had stolen from Two-Face, from Batman this way.
- Whip It Good
- Wolverine Claws: Two-Face will no doubt vouch for that.
- Wrestler in All of Us: Most of her moves would fit right in Lucha Libra style matches like her frankensteiner take down.
Voiced by: Troy Baker
- Action Genre Hero Guy
- Adaptational Badass/Darker and Edgier: Whilst the comic book Drake is by no means un-badass, his Arkham City appearance definitely seems to be aiming for a grittier approach to the character, with a far more chiseled and muscled appearance, a shaved head, and the idea that he takes part in cage-fighting in his spare time.
- And Your Reward Is Clothes: His DLC costumes include Animated and Red Robin.
- Badass Cape: Though less badass and versatile of a cape than Batman's, his still is used in stun maneuvers and gliding.
- Badass Normal
- Big Damn Heroes: Saves Batman from Ra's Al Ghul's assassins. Also saves Batman from asphyxiation in "Harley Quinn's Revenge".
- Brought To You By The Letter R: He also draws an R when spraying Explosive Gel.
- Combat Pragmatist: Well, he has been trained by Batman. And he really likes whacking people with that staff of his.
- Composite Character: He is Tim Drake, but his character design is a combination of his original costume and Damian's. He also has a shaved head like Adult!Damian. His coping with Batman's tendencies towards callousness echoes Dick Grayson's own issues prior to making the shift to Nightwing.
- Domino Mask
- Expecting Someone Taller: Inverted. One of the cops he rescues from Harley comments that he expected Robin to be shorter.
- Fan Nickname: Robin Hood..
- Fingerless Gloves
- Grappling Hook Gun: Unlike when Batman or Nightwing uses it on Mooks, he pulls himself toward them for a kick, not vice versa for a punch.
- In the Hood: Like Damian Wayne in the comics, this version of Tim has a hood as part of his Robin costume.
- Just a Kid: Despite being in his late teens at the youngest. Unlike Batman, Robin is seen as something of a Tagalong Kid by Gotham's criminals and isn't taken seriously until you start picking them off.
Thug: "I'm sorry, I thought you were some kind of joke! Please don't hurt me!"
- The Lancer: More personable and less gruff than Batman, though no less competent in combat.
- Legacy Character: There's one mention of the existence of Jason Todd when Joker mentions in his Challenge that he thought that he already killed him, and his profile mentions that he's a successor of Dick Grayson in the role of Robin.
- Lightning Bruiser: In spades. Playing him in the Challenge maps makes Batman feel like a sluggish tank and Catwoman underpowered.
- Luckily, My Shield Will Protect Me: His staff has a built-in shield that can block bullets and steam, though the former is not indefinitely.
- Shield-Bash: He can also hit enemies with it.
- One Scene Boy Wonder: Appears in one single cutscene of the game's story, in which he takes down two of the League of Assassin's members confronting Batman, before being given a sample of Bruce's blood to analyze and being told he's needed in Gotham while Batman deals with Arkham City
- Gets more screentime in the Harley Quinn's Revenge DLC.
- Simple Staff: Noted because Tim Drake is often touted as the best staff user in DC. It shows in his combat.
- Smoke Out
- "Well Done, Son" Guy: Seems to give off that vibe - he tries to act cool and bold around Batman, but every time he sounds very deflated when he doesn't thank him nor doesn't act glad when he thought his sidekick was dead just moments ago.
- You Fight Like a Cow: When fighting Harley in the comic.
Voiced by: None
- Badass Normal
- Blue Eyes
- Circus Brat: And his history as an acrobat shows in his combat. He generally whips around the battlefield like gravity is just a suggestion. Only Catwoman is more flexible, and he's just as fast.
- Combat Pragmatist: But of course. And one of his moves is a boot to the face. He also has a tendency to smash enemies' faces into any nearby furniture or fixtures.
- It also plays into just how fast he is. While his acrobatics and flashy maneuvers move him around the area quickly, he'll also be busy just jabbing his stun batons into anyone and anything that can get hurt. Stabbing, poking, slapping, whatever works. As such, he'll be whipping around those batons ridiculously fast.
- Dance Battler: Not quite as much as Catwoman, but much more so than Batman or Robin.
- Domino Mask: Though his is a bit bigger and more stylized than the usual kind.
- Downloadable Content
- Dual-Wielding: Escrima sticks.
- Flash Step: An odd quirk in his attack animations coupled with the speed of his combos will have him, when fighting multiple enemies in Free-flow combat, occasionally hit an enemy, then take a single step that transports him across the room (sometimes up to 30 ft or so) to throw a jab at another enemy, and then take another step and zoom right back to hit a different enemy. (Batman or Catwoman would distinctly take flying leaps or bounds in the same situation.) With enough enemies spaced out, well...
- Grappling Hook Gun
- Lightning Bruiser
- Offhand Backhand: One of his counters involves doing this to two thugs at once by jabbing them both in the gut with his escrima sticks.
- Perpetual Smiler: As a counterpoint to Batman, Nightwing only looks grim in his 3D model.
- Pretty Boy
- She Fu: Played with; while his acrobatics show off his body only slightly less than Catwoman's, his fighting style is otherwise pretty methodical. He'll do flashy flips and flourishes a lot, but half the time during and every second in between is spent just laying into thugs in the fastest and most effective possible way. Occasionally taking breaks for his many wrestling maneuvers.
- Shock and Awe: His escrima sticks are electrified in this game. And it is ever so satisfying to use them on the mooks.
- Sidekick Graduations Stick: The first Robin, in case you don't remember.
- Smug Smiler: He's kicking the crap out of a lot of bad people, and he's having fun.
- Underestimating Badassery: It's implied by some of the comments that the thugs make that Nightwing is not yet well-known, and therefore they're not taking him seriously. This is a mistake.
Thug #1: Who the hell is Nightwing? Does he work for Batman?
Thug #2: [snorts] What's a 'Nightwing'?
[two minutes and five unconscious thugs later]
Thug #6: [absolutely terrified] Nightwing?! Are you there?! What are you?!
- The Voiceless: Though his body language and facial expressions show that he is pretty cocky and fun loving.
- Wrestler in All of Us: Will occasionally do a head-scissors takedown if near the proper environment. Will perform a release German Suplex as a noisy take down in Predator gameplay.
Arkham Asylum / City Inmates
Harley Quinn/Harleen Quinzel
Voiced by: Arleen Sorkin (Arkham Asylum) / Tara Strong (Arkham City)
- Ax Crazy: Following the end of Arkham City, a psychiatrist says, in his professional opinion, that she has "completely lost it" following The Joker's death. Her own mooks agree. Her Stalker Shrine to him kind of proves them right.
- Bad Bad Acting: In contrast with her original origin story, in which she did sound professional, her interview tapes have her speaking in the same tone of voice as her Harley Quinn persona, whilst trying to maintain her status as an Arkham psychiatrist.
- Big Bad: Of Batman: Arkham City's "Harley Quinn's Revenge" Downloadable Content.
- Blondes Are Evil
- Eerie Pale-Skinned Brunette: In the DLC "Harley Quinn's Revenge," she actually becomes a lot more evil than before, and apparently she either let her natural brunette haircolor out, or she dyed it black.
- Bound and Gagged: Talia managed to find her and take the cure from her before she could get it to Joker. It seems she decided to leave her this way afterwards. If the player finds her, they can have fun gagging and ungagging her and listening to her reactions.
- Critical Psychoanalysis Failure
- Curb Stomp Battle: Her attempt to fight Batman after all her Mooks were taken out in Arkham Asylum ended with one move on Batman's part, and her first appearance in Arkham City goes much the same way.
- Cutscene Boss: Less so in "Harley Quinn's Revenge", though, where Robin at least has to take some effort in order to take her down, akin to Catwoman fighting Two-Face.
- Dark Action Girl: In the comic, we see her take out Arkham guards with as much skill as the playable characters, and she's able to trade more blows with Robin than her goons could.
- Death Seeker: Became one after Joker's death in an attempt to be with him in the afterlife. Her plot in "Harley Quinn's Revenge" was an attempt to at least attempt Revenge by Proxy to make Batman suffer, at most an attempt to take him with her.
- Determined Widow: A villainous version as of the end of Batman: Arkham City, even calling herself a widow to one of her new mooks in "Harley Quinn's Revenge". Granted, her goal isn't very long-lasting, but she is far more proactive and effective (against Robin, anyway) than she was previously.
- The Ditz: Lampshaded by Batman himself in both games: "She never was very bright." in the Arkham Asylum and repeated but with "smart" in Arkham City.
- The Riddler also repeatedly calls her an idiot, as do her own Mooks.
- Domino Mask: First game only.
- The Dragon: To The Joker.
- Dragon Ascendant: Although Joker is still the leader of the gang, she has to run the gang until he recovers. After Joker's death, she becomes the full leader of the gang. It's also implied that the gang under her leadership had actually decreased its popularity, with a lot of them considering defection from the group.
- Dumb Blonde
- Girlish Pigtails
- Goth: Her new look in the "Harley Quinn's Revenge" DLC for the second game.
- Hand Cannon: Sports an absolutely massive one in "Harley's Revenge" that seems to operate like a one-handed Grenade Launcher. Batman Taking the Bullet for a cop she's trying to kill with it is how he's knocked out and captured.
- Hot Mom: Except implied to not be by "Harley Quinn's Revenge" and the "false positives" note.
- I'll Never Tell You What I'm Telling You: To the point of a Running Gag. She does this in both games and in the "Harley Quinn's Revenge" DLC for the second game. At least in the latter case one of her Mooks has the decency to tell her that she did so.
- Let's Get Dangerous: You thought she was bad in the second game? Wait until you see her in the upcoming DLC "Harley Quinn's Revenge," as she gets even worse.
- Mad Love: She volunteered to interview The Joker because she was fascinated with him, and fell in love with him during their interviews.
- Ms. Fanservice: Par for the course for Harley.
- Multicolored Hair: The tips of her pigtails for her Arkham City design are colored black and red, whilst the rest is her traditional blonde.
- Naughty Nurse Outfit: Her outfit in the first game.
- Of Corsets Sexy: Both of her outfits in the series have one, and her character profile in the first game depicts her traditional jester look as having one too.
- The Other Darrin: In the first game, she's voiced by her original voice actor, Arleen Sorkin, whereas in the second one, she's played by Tara Strong.
- Perky Female Minion
- Psycho Psychologist
- Revenge: Her motivation towards Batman after Joker's death.
- Someone to Remember Him By: Villainous example. By the end of Arkham City, Joker's dead... and Harley has a positive pregnancy test.
- Subverted in Harley Quinn's Revenge. There are many objects used for pregnancy tests in a room with Scarface in a crib painted like The Joker. They all show negatives and a box for one of them says that it is possible to get a false positive on the test.
- Taking You with Me: Her ultimate plan for Batman in her DLC. Barring that, she wants him to know the pain of losing a loved one, in this case Robin.
- Took a Level In Badass: Comes off as a lot more competent in the second game, since she's managing all of Joker's goons while he's inactive. She's also worlds ahead of her portrayal in the TV Series and comics, with the result that overheard conversations between mooks suggest she frightens them almost as much as the Joker: some claim that she's even crazier than he is, and suggest that one of her roles in both Arkham Asylum and Arkham City involves torturing and/or killing the Joker's less efficient minions.
- Oh, and that's not even getting into her DLC in the second game, Harley Quinn's Revenge.
- Unholy Matrimony
- Victoria's Secret Compartment: Where she keeps Joker's "party list" in the first game, and the key to Batman's cage in the "Harley Quinn's Revenge" DLC for the second game.
- Violently Protective Girlfriend
- Woman Scorned: She's back in "Harley's Revenge," and she's definitely not fooling around this time around.
- Zero-Percent Approval Rating: None of the Joker's Mooks are happy that she has taken over. Once Joker dies, they say she has become even crazier than he was.
Killer Croc/Waylon Jones
Voiced by: Steve Blum
- Absurdly Spacious Sewer: His "cell" in Arkham is one of these, located deep underneath the Asylum. Of course, given how big Croc is, it'd have to be.
- Bizarre Human Biology: His backstories place him at suffering from a form of "regressive atavism", meaning he has inherited traits of pre-human species.
- The Brute
- Demoted to Extra: In Arkham City.
- Fangs Are Evil
- I'm a Humanitarian: Croc is explicitly mentioned as having eaten people in the past, and during the game, tries to eat Scarecrow and Batman when they encounter one another in his lair. During his patient interview, Dr. Gretchen Whistler doesn't believe him about this particular aspect... he later proves her wrong when he bites off and swallows Cash's hand right in front of her.
- Although numerous characters believe he doesn't qualify as human.
- Jump Scare: When you try opening the door to his lair in the sewer tunnels. His brief appearance in Arkham City also involves one.
- Lightning Bruiser: Despite his size, he can move frighteningly quickly.
- Lizard Folk: Sort of.
- Never Smile At a Crocodile
- The Nose Knows: As part of his... "condition", he seems to have heightened senses. The most frequently mentioned being his sense of smell.
- In Arkham City, he can actually tell that Batman's dying from the Joker's disease just from his scent.
- Restraining Bolt: How he is kept under control during his treatment at the Asylum; he has an electric collar attached round his neck which can be remotely used to give him shocks in order to get him to cooperate. This actually becomes crucial to Batman surviving his encounter with Croc in his lair, as hitting the collar with Batarangs (giving Croc an automatic shock) is the only thing that will stop him from getting overpowered and eaten when Croc charges out of the water.
- Scary Black Man: Well... formerly black (and from a certain point of view, formerly a man), but definitely scary.
- Serial Killer: He is responsible for the "disappearance" of hundreds of Gotham vagrants.
- Villains Out Shopping: He shows up in the VIP section of the Iceberg Lounge challenge map as a Funny Background Event, drinking a glass of brandy and smoking a cigar.
Voiced by: Danny Jacobs
- Ax Crazy
- Bad Liar: Although he hypes himself up as a deliverer of lost souls, there are several times during his phone calls where he expresses regret at not being a better gambler or anger at the Penguin for cheating him out of his money. His breakdown about the mark being "the only thing (he) has left" further proves this.
- Bald of Evil
- Covered with Scars: That he made himself.
- Dirty Coward: His behavior during the story of the first game definitely has shades of this, as he absolutely refuses to confront Batman physically on his own, opting to take a hostage during both of their encounters. Given that he seems capable of killing guards with relative ease, though, it's more likely that he's aware of his limitations.
- Does This Remind You of Anything?: He starts moaning in anticipation when preparing to kill Dr. Young.
- Evil Phone: His Sidequest involves a number of them, through which he delivers his sick Motive Rants.
- Good Scars, Evil Scars: Just like his comics counterpart, he has a collection of tally scorings, that he carved into his own skin, that cover almost his entire body. His design in the game seems to be intended to show this off as much as possible.
- Knife Nut
- Psychopathic Manchild: Dr. Young's notes state that Zsasz has an I.Q. of 78, and it's implied that the Riddler is providing him technical assistance to carry out his phone murder scheme in Arkham City.
- Serial Killer: Of the "Power/Control" type, according to Dr. Young's notes.
- Shadow Archetype: He claims his life reached a turning point when his wealthy parents died, leaving him with lots of money but lost and alone in the world, and a desire to find some purpose to live for. Just like Bruce Wayne back then, except that Bruce didn't find his purpose in killing people.
- Tattooed Crook: Slightly more noticeable in the concept art.
- Walking Shirtless Scene
The Riddler/Edward Nigma
Voiced by: Wally Wingert
- Abusive Parents
- Attention Whore: His character bio mentions that he has a compulsive need for attention.
- Bad Boss: In the second game, he replaces Joker as the commentator during the Predator and Combat side missions. He's just as abusive to the Mooks as Joker was in the first game.
- Berserk Button: He does not appreciate Batman being called a hero, or anyone besting him intellectually. (Particularly Batman.)
- Also does not like to be called insane, as it infers he has a mental illness or deficiency.
- Break the Haughty
- The Cracker: Playing the Alternate Reality Game reveals that he's the one who compromised Arkham's security, paving the way for Joker's takeover, and he hacks into Batman's headset in both games. He slides into Playful Hacker territory when he calls Hugo just to talk.
- Death Trap: In Arkham City, he kidnaps people and puts them in these for Batman to attempt to rescue by solving riddles and puzzles.
- Electronic Speech Impediment: In Arkham City, whenever talking to anyone remotely, his transmissions are constantly distorting and stuttering, in a distinctly SHODAN-like manner.
- Evil Cannot Comprehend Good: His reason for believing that Batman is just like any other criminal? "No one's that selfless". He even firmly believes the only way he could afford all of his gadgets is a theory that Batman robs the criminals he captures and pays off Gordon to look the other way.
- Evil Genius
- Fingerless Gloves: To go along with his rougher look in this incarnation.
- Four Eyes, Zero Soul
- Hoist by His Own Petard: Once Batman solves all riddles, the Riddler puts bombs on hostages, which blow up if they stop moving at all, and forces them to walk around the room endlessly. After saving those hostages and subduing the Riddler, Batman puts the bombs on the Riddler and force him to walk around the room instead. Even though Batman and others know that the bombs are deactivated, they just let the Riddler suffer. It's immensely satisfying.
- Ignorant of Their Own Ignorance: Most people, in his humble opinion.
- Insufferable Genius
- It's All About Me
- Mood Swinger: Dr. Young claims that his "tantrums" have compromised numerous therapy sessions, and based on what we can hear, she's right.
- No Celebrities Were Harmed: It's likely unintentional, but in Arkham City, he bears an uncanny resemblance to Stephen Merchant.
- Passive-Aggressive Kombat: When not outright insulting others, he'll often engage in this as a form of criticism.
- Psychopathic Manchild: He wants to turn Arkham City into his personal playground.
- Social Darwinist: Or so he claims.
- Smug Smiler
- Smug Snake
- Troll: Riddler loves to troll everybody, including other super villains.
- Villainous Breakdown: In the first game he gets more and more unhinged as Batman slowly solves all of his riddles. In the second game it happens as Batman locates and rescues more hostages.
- Voice with an Internet Connection: For the first game; he makes a physical appearance in Arkham City.
The Scarecrow/Jonathan Crane
Voiced by: Dino Andrade
- Deadly Doctor
- Evil Gloating: Subjects Batman to constant mockery during the latter's fear gas hallucinations.
- Evil Genius
- Evil Laugh
- Giggling Villain: He boasts a rather impressive chortle.
- Hannibal Lecture: His patient interviews constitute a extended one on fear, and how it drives the human condition.
- He's Just Hiding: In-universe, several of the inmates speculate that Scarecrow was killed by Killer Croc during the events of the first game, but there was evidence (such as The Stinger in the first game, as well as his gas mask being found near hay as part of a riddle by the Riddler in the second game) that he actually survived.
- Batman can find a boat in the Arkham City harbor full of fear toxin, documents in Crane's name, and a near-catatonic inmate tied to a chair. Scarecrow definitely set up shop at some point. The numbers stations you can listen to via the cryptographic sequencer also hint at his return.
- Know When to Fold'Em: When Batman gets over a large dose of his Toxin, Crane wisely makes a break for it.
- Lean and Mean
- Level in Boss Clothing
- Mad Scientist
- Manipulative Bastard: In a rather impressive move, he managed to charm Dr. Young into thinking that he was both sane and innocent, and that he might qualify for a job as a researcher in the Titan Progam.
- Mind Rape
- Playing with Syringes
- Psycho Psychologist
- Scary Scarecrow
- Sinister Scythe: Holds one in his profile. Artwork also shows he could have had one in game as well.
Voiced by: Fred Tatasciore
- Badass Spaniard
- Body Horror: When Batman and Gordon come across him in the first game, Dr. Young had the Venom compound completely drained from his blood, leaving him bone-thin and gasping for breath. Then Joker injects him with an experimental dose of the Titan formula, bulking him up to a far greater degree than his Venom usually allows.
- Enemy Mine: He forms a temporary alliance with Batman to destroy the caches of Titan stashed all over Arkham City. But he really just wants it all for himself.
- Gratuitous Spanish: Refers to Dr. Young as "the bruja" (meaning "witch"), but otherwise speaks (or rather shouts) English in the rest of his dialogue.
- Subverted in the comic, where his only spoken line is in Spanish, but his thoughts are in English.
- Mercy Kill: Bane ends up having to do this to a Joker henchman laced with the Titan formula who had Bane at his mercy, because the henchman in question was suffering from a cardiac arrest and experiencing a very painful death.
- Well-Intentioned Extremist: If the digital graphic novel prequel to Arkham City are anything to go by, Bane might want to destroy the source of Titan by any means necessary.
- The end of his sidequest reveals he only wanted the Titan for himself, not to destroy it. Of course, Batman already knew from the start.
Poison Ivy/Pamela Isley
Voiced by: Tasia Valenza
- Disproportionate Retribution: She tries to kill Catwoman for forgetting to water some plants she was looking after.
- Though this is Ivy we're talking about here. To her, all plants' lives are as precious, if not more than, a person's. From her perspective, Catwoman allowed some of her children to starve to death. It's natural she'd be a wee bit peeved.
- If you visit her as Catwoman after completing the game, Catwoman blames Strange for the death of the last plant (which she actually killed out of spite). Ivy swears vengeance on all of humanity.
- Though this is Ivy we're talking about here. To her, all plants' lives are as precious, if not more than, a person's. From her perspective, Catwoman allowed some of her children to starve to death. It's natural she'd be a wee bit peeved.
- Does Not Like Shoes
- Even Evil Has Standards: She didn't support Joker's rebellion, and also initially requested for Batman to stop Joker and his plans because of the negative affects on her plants.
- Evil Redhead
- Gaia's Vengeance
- Green Eyed Red Head: Her eyes even seem to glow green for this incarnation. Although that's a common effect of being infected with Titan.
- Green Thumb
- Heel Face Turn: Attempted one by opening up a flower shop. However, as she continued to see humanity destroying the environment, she couldn't take it anymore and killed a customer who came into her shop to buy flowers for his wife after having cheated on her.
- Mama Bear: She does not appreciate her plants being harmed.
- Misanthrope Supreme: Identifying with plants more than animals, she despises humans.
- Stripperiffic: Her "patient uniform" consists of nothing but a single red shirt, held together at cleavage level by only two buttons, and panties made of leaves.
- The Vamp
- With Great Power Comes Great Insanity: Unfortunately, her intentions in stopping the Joker's plans failed when she realised her plants were growing stronger as a result of the Titan formula.
Voiced by: Mark Hamill
- The Cameo: In both games.
- Demonic Dummy
- Talking to Himself: Both Scarface and the Joker share the same voice actor. There's a good reason for that, as Joker used Scarface in a Ventriloquist Dummy act very late in Arkham Asylum when expressing irritation at Batman not being stopped.
- Ascended Extra: Goes from a cameo in the first game where he doesn't actually have his own model, to the Final Boss of the second.
- Asteroids Monster
- Body Double and The Dragon: To the Joker in the second game.
- Doing It for the Art: The reason he's working for the Joker in the second game; apparently, impersonating the Clown Prince of Crime was "The Role of a Lifetime!"
- Elemental Shapeshifter
- Final Boss: In the second game.
- Flunky Boss: The second round of the fight against him has him reduced to a puddle and sending parts of himself in humanoid form to attack Batman.
- For the Lulz: Given that he didn't seem too disappointed at Batman recognising him in the first game, coupled with the burst of laughter, it's likely that he was playing for cheap laughs.
- Patient notes on Clayface reveal that he has a habit of transforming into Dr. Young during her attempts to interview him, apparently just for the sake of annoying her.
- Godzilla Threshold: Aside from Solomon Grundy, he is the only enemy Batman uses lethal force on. He goes really damn far with Clayface, slicing him into pieces and ripping him apart from the inside out.
- Graceful Loser: If Clayface is found out while he's still disguised as Warden Sharp or Aaron Cash, he politely congratuates Batman. As Commissioner Gordon, he only laughs tauntingly.
- Green Lantern Ring: With shapeshifting, it's a given.
- Humanoid Abomination
- Large Ham: Not only does he ham it up in his boss fight, his game over taunts are quite over-the-top.
- Lightning Bruiser: Despite being the largest character in the series and looking like mobile sludge, he will relentlessly attack and leap across the stage as you attempt to fend off his attacks. Even though the Freeze Blasts come out very quickly, it's difficult to get more than one or two in between his attacks.
- Literally Shattered Lives: It actually does some damage, relative to everything else.
- Nigh Invulnerable: Batman has pretty much one gadget with enough firepower to dent him: Freeze Blasts. Even then, it takes a truly staggering amount to slow him down, and about double that plus a lot of swording him in the face to do any significant harm.
- Rolling Attack
- Sealed Evil in a Can: And he stays that way throughout the first game. Not so in the second game.
- Shapeshifter Weapon
- Shapeshifter Guilt Trip: He attempts to impersonate Gordon and Cash in the hopes that Batman will let him out of his cell. It doesn't work.
- Slowly Whittle It Down With Ice Grenades and Fiery Explosions
- Spot the Thread: Scanning him with Detective Vision reveals he has no bones, no matter what form he's taken. Also, if you pay very close attention, "Healthy Joker" is slightly less wacky than the real deal. Not to mention that you can scan "Healthy Joker" with Detective Vision during his boss fight.
- There Is No Kill Like Overkill: Over the course of his boss fight, he gets blown up several times, frozen and chopped into small pieces, ripped apart from the inside out, and then finally thrown into the molten Lazarus Pit.
- True Final Boss
- The Unexpected: We go from Joker's machinations, Gambit Pileups, and somewhat humanoid enemies into feeding grenades into a full-on massive mud-slinging monster, and then whacking him with a sword.
- Up to Eleven: The largest humanoid boss in the series, and a candidate for the fastest. Also necessitates the most extensive beatdown.
- Voluntary Shapeshifting
Voiced by: Troy Baker
- Advertised Extra: He shows up in the first mission and as the True Final Boss of Catwoman's story. And that's it, so basically he's there only for the very beginning and very end of the plot, mostly because all the other villains are more pressing worries. Mitigated somewhat by the fact that his gang controls larger and larger territory as the game progresses.
- Big Bad: Of Catwoman's story, anyway.
- Big Bad Wannabe: He is the first villain Batman "fights" (not counting Bruce Wayne's brief run-in with the Penguin) and his gang spends the aftermath on the backfoot against Penguin and Joker's goons. They only rise to prominence because Batman is forced to prioritize the other two villains first, so while Two-Face wins the gang war and becomes the most powerful inmate in Arkham City by the end of the game, it's only because he wasn't that big a threat in the first place. He's also the least challenging to fight, albeit partly because the other two have Mr. Hammer and Sickle as lieutenants along with Solomon Grundy and Clayface throwing some legitimate bossfights, plus some Titan canisters. He's one of the last prisoners to be incarcerated, so all the best territory, Mooks, and resources have already been taken. Of the three gang leaders, he's the least imaginative and ambitious, so even when he gets a huge amount of power in Arkham City, he doesn't do much to form any area in his own image or clean out Joker and Penguin's remaining forces.
- Benevolent Boss: It's hinted that he legitimately cares for his troops, as he intended to bolster the morale of his troops after becoming leader.
- Likewise, when listening to the recruiters at the beginning. Two-Face's way of testing the recruits is simply having them fight each other until only some are left standing. Those who stand are in, those who aren't can come back later and try again. Penguin, meanwhile, threatens his own men harshly over the radio, and Joker has new recruits killed on random days just because.
- Not only that, but even his henchmen seem to have much better attitudes with him as their boss. At the very beginning of the game if you listen to the mooks messing with Jack Ryder, they'll mention how lucky he is he ran into them, since Penguin or Joker's thugs would have probably tortured him to death, or worse, brought him before their boss. They just want to break in the new fish, which as far as normal prison behavior goes, and compared to the sadistic behavior of the criminals under the other two super villains employ, isn't all that bad.
- Even Evil Has Standards: Two-Face (or rather, the good half of him) is reluctant to kill Catwoman immediately, as they are in a courtroom, which is a place of justice. He also appears to be the nicest of the three super-criminal gang bosses.
- Guttural Growler: His evil half has a distinctive growling voice.
- Joker Jury: He subjects Catwoman to one at the start of the second game... With her tied up and hanging over a tank of acid. Ironically, he chose this because the good side of the coin went up.
- Numerological Motif: As one would expect, he's obsessed with the concept of duality and the number two.
- Redemption Rejection: Hugo Strange, of all people, offers to do whatever he can to cure Two-Face if he simply refuses to catch his coin when Strange flips it into the air, or tell him where Catwoman is and what she is doing if he does catch it. Two-Face sounds torn over what to do, but ultimately catches the coin. Strange is rather disappointed by the choice.
- Shut Up, Kirk:
Two-Face: OBJECTION! (shoots Batman) Overruled.
- Split Personality
- The Bad Guy Wins: Although it's a subtle and non-depressing variation. Two-Face was the underdog of the game at the start, but by the end of the story, he's more or less seized control of at least Park Row and the Bowery. He's in hiding after Catwoman's story is finished, but that's better than Penguin and Joker are doing.
- This Is for Emphasis, Bitch: "Two guns, bitch!"
- Really, 50% of his dialogue towards Catwoman invokes this.
- The Man in the Mirror Talks Back: As noted above, his good and evil halves debate whether they should execute Catwoman immediately or hold a trial for her (the evil and good halves supporting the respective actions.)
Voiced by Nolan North
- Bad Boss: He lets some of his goons know that Batman is coming for them... and laughs about it. Shortly after, he has all the bridges detonated to slow Batman down, and doesn't give a crap that this puts several of his men at the mercy of the Joker's crew. In addition, one of the mooks says in the Penguin's debut trailer "You think the Joker's bad? Wait until Penguin deals with him! Penguin's an animal", which carries the implication that he's even worse of a boss than even The Joker, the latter of whom is definitely no saint in terms of being a boss.
- Cobblepot's such a bad boss, that one of his thugs had the nerve to say "You bastard" to him.
- Bald of Evil
- Break the Haughty
- Cold-Blooded Torture: Penguin freezes a cop's hand and smashed it with a hammer while using a P.A. system to let Batman hear the whole thing. It's heavily implied that he does this with the captive Precinct 13 policemen frequently, as well.
- Collector of the Strange
- The Dev Team Thinks of Everything: Suppose the player decides to not knock out Penguin and leave him at the gate. The game has Penguin shout about how he always knew that Bruce was a coward just for that occasion.
- Evil Brit: Played with. His bio says he grew up in London, but wasn't necessarily born there.
- Eye Scream: That monocle is not a monocle. It's the bottom half of a beer bottle shoved into his eye. According to Penguin, he got it in a bar fight, and aside from him liking it (giving him a "unique look"), he also implies that the doctors told him it was impossible to remove, even if he did try to pay for it.
- Fat Bastard: He claims to have laughed about the death of Bruce's parents for weeks, saying that it couldn't have happened to nicer people.
- Feuding Families: The Cobblepots and the Waynes apparently did not get along very well, and he also seems to blame the Waynes for his family being financially ruined.
- Groin Attack / Funny Background Event: If you look closely when Penguin says to the psychopathic inmates "Come on out, lads! It's initiation time!", you'll notice that while gesturing, he whacks one of his mooks in the family jewels with his umbrella.
- High-Class Glass: Subverted. See Eye Scream.
- Incredibly Lame Pun: "Enjoy the copsicle!" (referring to one of the cops frozen by the Ice Gun that Penguin stole from Mr. Freeze).
- Jabba Table Manners: In the prequel comic.
- Kick the Dog: He killed and stuffed Joker's pet hyenas. Also, it is heavily implied in both a story and an interview tape that he used the raving lunatics from the previous game as live targets for his mooks' weapons.
- Known Only By Their Nickname: Inverted: Aside from bios and a few mooks, he's referred to by his real name more often than to his nickname.
- Laser-Guided Karma: Penguin has a collection of people, with separate display cases for Batman and Bruce Wayne. When Batman defeated him, Mr. Freeze locked Penguin up in one of his own display stands (more specifically, the Bruce Wayne exhibit), after adding more pain to his broken hand by stepping on it.
- London Gangster: This Penguin is closer to a Ray Winstone-style thug with delusions of grandeur, complete with East-End accent, than his usual depiction.
- Mister Big
- Mugging the Monster: This is the reason why Penguin's left hand was in a cast as well as broken: Penguin, when meeting up with Bruce Wayne, tells him that Bruce's family destroyed his, and puts on brass knuckles, referring to them as "Good, old fashioned revenge" before trying to punch Bruce... only for Bruce to suddenly grab his hand and twist it behind Penguin's back.
- The Napoleon: Strange even asks him if he's familiar with the term "Napoleon Complex".
- Never My Fault: His interview tapes with Strange reveal that Penguin constantly blames the Waynes and Batman for the failures caused by the poor decisions of his ancestors and himself.
- Took a Level In Badass: For many Batman fans, this was the game that finally made them take Oswald seriously.
- Playing Against Type: Can you actually believe that's Nolan North?
- Wicked Cultured: Subverted, but he'd tell you otherwise.
Voiced by: Fred Tatasciore
- Body Horror
- The Dragon: To the Penguin.
- Frankenstein's Monster: Appears to have traits of this.
- Hulk Speak
- Our Zombies Are Different
- Reviving Enemy: Twice even. Justified, as he's a zombie.
- There Is No Kill Like Overkill: Grundy's body is eventually set on fire and burned by the electric currents powering him during the course of his boss fight. Then, Batman finishes Grundy by punching his heart out.
Talia al Ghul
Voiced by: Stana Katic
- Bare Your Midriff: Hoo boy.
- Combat Pragmatist: Tries this against the Joker. Unfortunately for her, she only stabbed the Body Double.
- Daddy's Little Villain
- Dating Catwoman: Batman is willing to put off saving a thousand people to rescue this woman.
- Died in Your Arms Tonight
- Disney Death: Possibly implied, as Talia's corpse is nowhere to be seen after her death. Her personal guard was still in the city, and her corpse wasn't exactly a great distance from the Lazarus Pit.
- Faux Action Girl: In her description, it says she's headstrong and well-trained in swordfighting. However, we rarely get to see that, and she even ends up being a damsel in distress to her father and the Joker.
- To be fair, she was taken hostage by Ra's because she hardly expected her own father to hold her hostage and threaten to kill her; on top of that, Ra's is good enough to go toe-to-toe with Batman. In the case of the Joker, that was a ruse; it's heavily implied that she allowed herself to be captured and one cannot blame her for being surprised that she would have to deal with Joker and Clayface.
- Also, like Ra's, although she can fight, she often is more manipulative like her father. It shows in her trying to seduce Batman into breaking his one rule during Arkham City.
- Hell-Bent for Leather
- Hot Chick with a Sword
- Ink Suit Actor: She bears a great physical resemblance to her voice actress, Stana Katic, only having darker skin.
- In the Back
- Male Gaze: While she and Batman walk down the Chamber of the Demon, the camera has a pretty good view of her butt while walking down.
- Misanthrope Supreme
- Noodle Incident: She mentions a "night in Metropolis" between herself and Batman, and teases him that after that, he "could have just called."
- Reality Ensues: Lethal, beautiful, and extremely wealthy, she dies from a simple bullet in the back like anyone else who doesn't wear armor.
- Slap Slap Kiss: Textbook example. First thing she does upon seeing Batman? Slap him. Second thing? Flirt and try and kiss him.
- Spanner in the Works: The last act would have gone down very differently had she not stolen back the cure.
- We Can Rule Together: She adamantly wants Bruce Wayne by her side, but only if he joins the League's crusade against humanity.
- Woman Scorned: She takes Bruce's refusals to join the League personally, as if he does not love her at all.
- Though this might have more to do with the fact that he lied to her face. She initially doubts his committment to going evil and seems a little taken back by the idea of Bruce actually killing someone. When you realise she was operating from the idea that he was fully invested in turning assassin, her anger makes sense, as does her return when he needs help.
Calendar Man/Julian Gregory Day
Voiced by: Maurice LaMarche
- Bald of Evil
- Bad Boss: One of his henchmen ratted him out to Batman, but he wasn't sure which. So on St. Patrick’s Day, he poisoned them all with green snake venom in their green beer.
- Easter Egg: If you visit Day's cell in Arkham City in certain holidays (or mess with the system clock), he will tell you a story about a crime he committed on that particular day.
- Fat Bastard: Subverted: Although he's killed people (including his own parents), he's overall somewhat of a nice guy, as he doesn't antagonize anyone, much less Batman.
- Until you find out why he's actually in that cell in the first place -- Before Two Face took over the courthouse, he was deliberately luring people into there on specific holidays and murdering them. The only reason he's remotely civil to Batman is likely because he can't get out.
- Faux Affably Evil: He's very calm and polite when you speak to him. However, hearing about some of his crimes makes you wish you could break his other leg.
- Room Full of Crazy: His cell at Arkham Asylum and Arkham City.
- Self-Made Orphan: It's implied that he killed his parents on their respective holidays.
- Stalker with a Crush: Some of his crimes have this angle.
- Thou Shalt Not Kill: Inverted, especially in comparison to his comics counterpart: All of his crimes were categorized under murder, murder, and murder alone.
Mr. Freeze/Victor Fries
Voiced by: Maurice LaMarche
- An Ice Person
- Anti-Villain: He just wants to be reunited with his wife, Nora, like the comics and cartoon. However, also like the comics, this does not stop him from trying to put Batman on ice.
- Judging by Arkham City alone, he barely qualifies as a villain. Unlike others who go on the rampage, he was kidnapped by Penguin and forced to create a Titan cure by Joker. He even let Batman borrow some of his technology and asks Batman to help his wife. Boss battle aside, which was only instigated because Poor Communication Kills, he never went against Batman in this game.
- Beehive Barrier
- Berserk Button: If you smash one of the sculptures of Nora that are in the room during the boss fight with him, he loses the Creepy Monotone and threatens Batman in an ironically almost Hot-Blooded way.
- Body Horror: He can only survive in subzero temperatures, but at the same time it looks like the cold is taking its toll on his body.
- For example, his fingers and toes are pitch black from frostbite.
- Creepy Monotone: When angry, Freeze's voice becomes this.
- Freak Lab Accident
- Final Exam Boss: You have to know how to use Batman's gadgets and fighting techniques well as after you hit him with one; it won't work a second time.
- Freeze Ray
- Genre Savvy: He is reluctant to tell Batman how to deactivate his gun after Penguin steals it, for obvious reasons. During his boss fight, he also adapts to Batman's fighting style, freezing things over after Batman uses them to damage him. He'll even reprogram his gun so the trick he told Batman to use on Penguin won't work a second time on him.
- It Only Works Once: He can adapt to any takedown move that Batman uses on him once.
"I learn from my mistakes, Batman."
- Love Makes You Crazy: His love for Nora is what drives everything he does.
- Mighty Glacier: No pun intended. He's slow, but attacking him head-on is suicide.
- Never My Fault: Strange points out in the Hannibal Lecture that while Mr. Freeze has good intentions, his unwillingness to admit his own flaws has made his life more difficult than it should have been.
- During the boss fight with him, he might accidentally destroy the statues of Nora while shooting at Batman. If this happens, he says that Batman made him do it.
- Poor Communication Kills: He has a history of this. He didn't tell his employer about Nora's disease, instead diverting company resources to finding a cure; when his work was discovered, he was accused of industrial espionage, Nora was taken from him, and the Freak Lab Accident occurred. Later, poor communication is what causes his fight with Batman, though that was not entirely his fault.
- Powered Armor
- Red Eyes, Take Warning: His goggles go red when he's going to freeze things (or people).
- Stealth Based Mission: Oracle tells Batman when the fight begins not to take Freeze head-on, since Freeze can easily overpower him. The achievement for defeating him is even called "Hide and Seek".
- Troubling Unchildlike Behavior: His obsession with ice and preservation led him to freeze several of his neighbors' pets, an act that landed him in reform school.
- Although he did plan to revive them later.
- Woobie, Destroyer of Worlds
Voiced by: Chris Cox
- Chekhov's Gunman: When playing as Bruce Wayne at the start of the game, Deadshot is seen in the line ahead of you as you enter Arkham City. He even says to Bruce "You're on my list" and mock shoots him with his finger. Unless the player is familiar with Deadshot or has already played the game, through, the player is unlikely to notice that this is Deadshot.
- Improbable Aiming Skills: A staple for the character.
- Evidenced with the third kill in the Deadshot side-quest, where he manages to kill the target by ricocheting the bullet off of a metal shutter before hitting him.
- Mysterious Mercenary Pursuer: After Batman starts investigating his killings, Deadshot starts coming after him instead.
- Though he was hired to kill Batman. Going by his schedule, he was going to do it right after he killed Bruce Wayne.
- One-Hit Kill: Unlike other gun-toting enemies, he can kill Batman with one attack (if you listen when he fires, it sounds like 3 or 4 shots very rapidly).
- Porn Stache
- Professional Killer: He doesn't call himself "the world's best assassin" for nothing.
- Trojan Prisoner: Got into Arkham City disguised as a regular inmate, had his weapons smuggled in separately, and then got to work. See Chekhov's Gunman.
- We Will Meet Again: After Batman defeats him and traps him in a monorail car.
Deadshot: This isn't over, Batman! I swear!
Black Mask/Roman Sionis
Voiced by: Nolan North
- Asshole Victim: He gets assaulted by a couple of TYGER mercs. Your heart bleeds for him.
- The Cameo: The only time you see him in-game is in the processing center at the beginning, as he attacks a couple of TYGER guards with a folding chair before getting Tasered and beaten down.
- Chairman of the Brawl: "Put the chair down."
- Contractual Boss Immunity: When you fight him in the Robin DLC, he's immune to all forms of instant knock outs, much like the Joker's boss fight.
- Great Escape: According to the game's backstory, he's the first and only inmate to ever escape from Arkham City until Hush. He stole some explosives from Penguin, waited for a guard shift change, then blew a hole in the perimeter wall and ran off. He was recaptured soon after. Incidentally, his escape is what led to the installation of auto-turrets along the perimeter.
- The Worf Effect: His profile tells of how he's a feared gang leader. TYGER makes swift work of him.
Ra's Al Ghul
Voiced by: Dee Bradley Baker
- Affectionate Nickname: Always refers to Batman as "Detective" as a sign of respect.
- Back From the Dead: Between Arkham Asylum and Arkham City, and at least once beforehand, judging from Batman's comments.
- Bigger Bad: He's the one pulling Strange's strings, to see if he's a worthy successor.
- Death Is Cheap: In Arkham Asylum, Ra's was a corpse, but was quite alive (if in poor condition, at first) in Arkham City. Earlier, Batman stated to Talia that if Ra's was "dead again", he needed her to "wake him up", indicating that this is not Ra's' first time rising from the dead in this continuity. Later, after Ra's is killed, Batman is unconcerned, simply saying that Ra's was going to need another trip to a Lazarus Pit. Sure enough, in the Playable Epilogue, Ra's' body is gone, hinting at another possible resurrection.
- Death Seeker: Wishes for either Hugo Strange or Batman to take his place as the Head of the Demon, and seems almost frightened of the idea of living longer.
- Disney Villain Death/Taking You with Me: Batman tackles Ra's Al Ghul out of the tower before it explodes. Ra's attempts to kill Batman by stabbing himself when he grabs him, but Batman evades the blade at the last second, letting him continue to fall with the sword still impaled into him.
- Early-Bird Cameo. In Asylum, you can find his corpse. If you go check again after beating the game, it's gone.
- Engagement Challenge: He actively wants Bruce with his daughter if it would mean he joins the League of Assassins.
- Glowing Eyes of Doom: Though only after bathing in the Lazarus Pit.
- Green Eyes
- He Who Fights Monsters
- Hoist by His Own Petard: Hugo Strange, either as a way to redeem himself or to exact revenge on Ghul for executing him, activates Protocol 11, which was the self destruction of the primary tower of Arkham City. Ra's Al Ghul then tries to kill Batman by stabbing himself in the gut, but Batman evades the blade at the last second and lets him fall.
- Heir Club for Men
- Knight Templar
- Last Day to Live: Due to his usage of the Lazarus Pits for centuries, he is now withering away.
- Sanity Slippage: It's also implied that he has also near-completely lost his sanity as a result.
- The Man Behind the Man: Turns out to be the one who was pulling Hugo Strange's strings. It's also implied that he and his League of Assassins were also responsible for funding Sharp's campaign as part of his plot.
- Misanthrope Supreme
- Power Tattoo
- Really 700 Years Old
- Sinister Scimitar
- Skunk Stripe
- You Have Failed Me: He ends up stabbing Hugo Strange in the back when he failed to defeat Batman.
Voiced by: Kevin Conroy
- Bandaged Face
- Chekhov's Gunman: Similar to Deadshot, you actually run into Hush way before even finding out about his dirty work across the city. When you first go to the church and have the run-in with Harley, after clearing out the mooks, you can talk to the occupants of the building. One of them is attending to a doctor who apparently doped himself up on anesthetic and started cutting his own face off, and is holding onto a box (presumably containing the pieces of face from his victims before entering the city) for dear life.
- Criminal Doppelganger
- Dramatic Unmask
- Face Stealer: He murdered six people and took their faces.
- Sequel Hook / The Unfought: He is only seen once at the end of his sidequest, and the Batman makes a mental note to track him down once the matters at Arkham City are resolved.
- Serial Killer
- Talking to Himself: Appropriate, considering Elliot's desire to replace Bruce Wayne and the best way to portray that with a voice actor.
- His enunciation is very different and far more sinister, enough so that they could be mistaken for different voices. It's rather jarring, actually.
- Vader Breath
Mad Hatter/Jervis Tetch
Voiced by: Peter MacNicol
- Everyone Loves Blondes: His targeted Alices are, according to him, all blonde.
- The Evil Genius: He provided the mind control tech that allowed Strange to come to power.
- Evil Redhead: Hard to tell due to the condition of his entire body, but his hair is red. Whether or not he can be considered legitimately evil, however...
- Friendless Background: If you return to his hideout after beating him, he wonders why you resisted, since had only wanted a friend.
- Mad Scientist
- Mind Control Device: How he controls his minions, and how he attempts to control Batman.
- Nice Hat: To the point he suffers a mental breakdown after Batman steps on it.
- Obliviously Evil: Doesn't remember the Alices he goes through, and doesn't seem to understand how what he does is wrong, just as upset at what he is being "accused" of by Hugo Strange.
- One-Scene Wonder: Well, two scenes, but it may be hard to find him in the scene where you save Vicki Vale.
- Serial Killer: All of the Alices he's gone through.
- Spot of Tea: It's his "special-tea".
- You Have Outlived Your Usefulness: Strange used him and his Mind Control Device to gain control of Quincy Sharp, and later dumped him in Arkham City.
The Abramovici Twins
- The Brutes
- Canon Foreigner: Like Quincy Sharp.
- Cain and Abel: A unique case, as both are criminials, but under different kinds of bosses.
- Conjoined Twins: They used to be, but had themselves separated over political differences. The Communist brother went to work for Joker, the Capitalist brother joined up with Penguin.
- Drop the Hammer / Sinister Sickle: The Joker Brother ("Mister Hammer") uses the hammer and the Penguin Brother ("Sickle") uses the sickle.
- Elite Mooks / Mook Lieutenants
- Evil Laugh
- Handicapped Badasses
- Husky Russkies
- Tattooed Crooks
Arkham Asylum/City Staff
Quincy Sharp/The Spirit of Arkham
Voiced by: Tom Kane
- Ax Crazy: He wishes to kill and/or torure all of the inmates at Arkham. And while this may seem understandable, even pragmatic, with the likes of The Joker and Poison Ivy, he also beat a random inmate to death just to vent some frustration.
- Boomerang Bigot: He wants to kill all mentally ill people as a result of his self-loathing over his own insanity.
- Canon Foreigner: Only shows up in the Arkhamverse.
- Doing in the Wizard: In the first game Sharp is revealed to be the "Spirit of Amadeus Arkham", implying he's either cracked under the strain of his position or was possessed in some way. Come the sequel where it's revealed Hugo Strange was just drugging and hypnotizing him using skills he learned from The Mad Hatter.
- Fake Ultimate Hero: He took credit for stopping Joker's plot in the first game, as well as securing the Asylum, and uses that to become the Mayor of Gotham and build Arkham City.
- He Who Fights Monsters
- Knight Templar
- Laser-Guided Karma: About two hours from the initiation of Protocol 10, Hugo Strange has Quincy Sharp removed from his position of Mayor, and then thrown into Arkham City to be left at the mercy of the inmates he sent into Arkham City in the first place.
- Military Brat
- Not So Different / Split Personality Should you find all the spirit of Amadeus Arkham tokens, you'll find that Sharp IS Amadeus Arkham. He also has an elaborate scheme to rid the world of the criminally insane, which is revealed to be Arkham City. He also leaves the last token behind when he disappears from the security room with Batman's Name written in the center of it. This implies that he thinks of Batman as not only his equal, but also his successor. Or is that nemesis?
- Sanity Slippage
- Serial Killer Killer: What he considers himself to be.
- Sleazy Politician
- The Sociopath: According to Batman, Sharp's conscious persona was originally just an attempt to conceal the "blank stale" he truly was, but has since become something more.
- Split Personality: Between Sharp and Amadeus Arkham.
- Unwitting Pawn: Of Hugo Strange.
- Villain with Good Publicity
- You Have Outlived Your Usefulness: See Laser-Guided Karma.
Professor Hugo Strange
Voiced by: Corey Burton
- A God Am I: The comic makes it clear that he has a God Complex. At one point in the game, he goes on to rant about how he'll rain fire and brimstone upon all criminals.
- Badass Baritone: It is a Christopher Lee impression.
- Badass Longcoat: Wears a black leather longcoat in the comic when revealed as Sharp's collaborator in creating Arkham City and tells Bruce Wayne how he cannot stop Arkham City from being opened.
- Bad Boss: Sends a Tyger squad up against Batman, knowing full well that they would lose, badly. And interrogates the captain of said squad about the events, using drugs, until the captain eventually expires from said drugs. And it was all just to test Batman's capabilities.
- Bald of Evil
- Beard of Evil
- Big Bad: Of the second game.
- Big Bad Ensemble: With the Joker in the second game.
- Break the Haughty: Ra's mortally wounds him, and then takes a second to casually dash Strange's dreams and crap on an entire game's worth of boasting, coldly stating that he's once and for all proven himself inferior to Batman.
- The Chessmaster
- Clasp Your Hands If You Deceive
- Cutscene Boss
- Evil Genius
- Evil Gloating: Seems to enjoy doing this.
- Evil Sounds Deep
- Four Eyes, Zero Soul
- Hannibal Lecture: "Have you ever considered that all of this is your fault? Your presence creates these animals..."
- "How does it feel, Wayne? To stand on the very stones that ran with your parents' blood? Do you feel sad? Full of rage? Or does that outfit help bury your feelings, hiding your true self?"
- The Heavy
- Hijacked By Ra's al Ghul
- Hypocrite: He sure seems to turn a blind eye toward his own less-than-legal operations while scolding Arkham's inmates for theirs.
- I Just Want To Be Batman: According to The Riddler, he has a Batman outfit hidden in his office, which he sometimes wears and cries in.
- Impaled with Extreme Prejudice: By Ra's.
- Informed Ability: "Trained to physical perfection", Batman takes him down with unsettling ease.
- Insistent Terminology: In his audio tapes with The Joker, he does not take kindly to being called "Doctor" rather than "Professor". Maybe he doesn't want to get sued by Marvel Comics.
- Kick the Dog: Apparently, he tracked down the alley Bruce's parents were gunned down in, re-drew their chalk outlines, and left a single red rose and a bouquet of white ones to emulate what they had that night, and left a tape to taunt Batman as he mourned over the spot.
- Also, it is heavily implied that he supplied the Penguin with the raving lunatics that he was responsible for creating in the first place for Penguin's gang's use as target practice.
- Knight Templar: He seriously believes that killing every criminal in Gotham, regardless of how minor their crimes were, is a completely justified act. This is best illustrated when Batman finally confronts him:
Batman: Look at what you've done!
Hugo Strange: It's glorious, isn't it?
- Killed Off for Real
- Lack of Empathy: Despite his occupation being a psychologist, the audiotapes with his patients show that he clearly cares more about studying them to satisfy his curiosity than actually curing them. Best summed up in the following exchange:
Mr. Freeze: Do you know what it is to love someone? To really love them?
Hugo Strange: No.
- Mad Doctor
- Man Behind the Man: Implied to have helped Quincy Sharp gain power in order to further his own goals.
- The Man Behind the Monsters: Remember those lunatics Joker released in the first game? The ones that could only utter depraved yells and act animal-like? Well, those guys were the result of Dr. Strange's mind control experiments when he was still working at Arkham Asylum before the events of the first game.
- No Celebrities Were Harmed: Christopher Lee was probably meant to play him, but they got Corey Burton instead.
- Not So Stoic: You wouldn't know it just from listening to him, but if you use Detective Mode when confronting him in his tower, his heartbeat registers as "Nervous".
- Psycho Psychologist
- Scary Shiny Glasses
- Slasher Smile: "I will enjoy dissecting your brain, Miss Kyle."
- The Shrink
- Taking You with Me: Initiates "Protocol 11" after he is stabbed from behind by Ra's Al Ghul, which results in the entire top of the Wonder Tower exploding. It fails, as Batman and Ra's escape before being caught in the blast.
- Villain with Good Publicity
- You Have Failed Me: Suffered this fate from Ra's Al Ghul, who even says the line.
Voiced by: Duane R. Shepard Sr.
- An Arm and a Leg: Of the Type-3 variety. His left hand was bitten off and eaten by Killer Croc.
- Badass in Distress: He gets captured by Joker's men twice during the first game. Both times, however, he openly threatens his captors with what will happen once he gets free, and resists any torment he is put through.
- Happens again in the second game: First time by the Joker's gang under Harley's command, and the second time by the Riddler (where he is forced to walk around the main hideout). The latter incident has him threatening the Riddler about what will happen if he gets out.
- Handicapped Badass
- Hook Hand
- Informed Trait: The game seems to build him up as a Badass sometimes. This is despite the fact that every other time you meet him, he's been kidnapped.
- Shut UP, Hannibal: Cash does not take kindly to intimidation.
- Token Good Teammate: Of the prominent Arkham Staff in the games, Cash is pretty much the only one that isn't corrupt in one way or the other.
Dr. Penelope Young
Voiced by: Cree Summer
- Arbitrary Skepticism: Her notes on the Ratcatcher show that she doesn't believe that Otis Flannegan can control rats -- even given her study of patients like Killer Croc, Poison Ivy, and Clayface. Hilariously, she sticks to this belief this even while Flannegan's cell is swarming with rats in spite of all her efforts to get rid of them.
- The Atoner
- Hot Scientist: Or at least referred to as such in-universe.
- Human Shield: Zsasz attempts to use her as one when Batman ends up coming for them, threatening to cut her throat if he sees Batman coming in close. A well placed Batarang to Zsasz's cranium puts a stop to that.
- Killed Off for Real
- Omnidisciplinary Scientist: Not only is she a psychiatrist, apparently she's also a highly qualified biochemist capable of reverse engineering Bane's Venom and then refining it to create TITAN.
- Redemption Equals Death
- The Shrink: Dr Young wavers on the line between Type 1 and Type 2; though her experiments might classify her as a harmful shrink, she's predominantly well-intentioned in other instances. Judging by her patient notes, she's also remarkably ineffectual at treating the inmates, and even worse at performing basic diagnoses: the most Egregious example of this can be found in Scarecrow, who successfully convinced her that he was harmless -- to the point that Young even considered giving him a job on the Titan Project. Not as a test subject -- as a researcher.
- For that matter, she thought Batman's "multiple disorders" were driven by, as detailed from bonus material in the collector's edition of the first game, genetic predisposition and substance abuse. It doesn't help she's getting her info from the inmates themselves.
- Small Name, Big Ego: She thinks very highly of herself as a psychiatrist, and thinks only she is capable of curing most of the big- name patients at Arkham. For good measure, her notes reveal that she's more than happy to ignore Batman's reports.
- Unwitting Pawn: Joker tricked her into starting work on the Titan formula for him. As soon as she finds out, she stops the project immediately, resulting in Joker taking over the Asylum and finishing the formula himself.
- You Have Outlived Your Usefulness: As soon as Joker has the Titan formula, and the means to manufacture it, he orders to have her killed. The first attempt, has Joker letting Zsasz have her. It fails (due to Batman showing up in time and Zsasz resorting to using her as a shield). The second attempt occurs moments after, by having a bomb hidden in the Warden's safe (seemingly as a back-up in case Zsasz didn't do the job). Unfortunately for her, this one works.
Voiced by: Danny Jacobs
- The Alcoholic
- Asshole Victim
- Drinking on Duty: He was suspended twice for doing this.
- Good Scars, Evil Scars
- Playing with Fire: It is heavily implied in viral marketing for Arkham Asylum as well as Boles and Joker's exchange relating to the Blackgate fire that he was the one directly responsible for Blackgate being set on fire.
The Joker: The night is still young, Bats. I still have a trick or two up my sleeve. I mean, don't you think its a little bit funny how a fire at Blackgate caused hundreds of my crew to be moved here?
Frank Boles: I thought I told you to stay quiet!
The Joker: Oh, Frankie! You really should learn to keep that fat mouth of yours shut! It'll get you into trouble!
- Rewarded as a Traitor Deserves
- Small Name, Big Ego
- Too Dumb to Live: Whatever made Boles think he could mouth off at The Joker without consequences? Even if he did happen to be the "inside man" at Arkham.
- You Have Outlived Your Usefulness
Commissioner James Gordon
- The Commissioner Gordon: Obviously.
- Demoted to Extra: In the second game. Though considering he was basically a hostage for the entirety of the first game, he probably isn't complaining.
- He gets slightly more involvement in "Harley Quinn's Revenge", though. Just a few lines in a conversation with Batman, some other chatter on the radio and off, and a conversation at the end, but more than in the game proper.
- Distressed Dude: He gets kidnapped by Harley, then later the Joker to "referee" the Final Boss Boss Battle of the first game.
- The Other Darrin: Despite Tom Kane returning for Sharp in Arkham City, Gordon was voiced by David Kaye.
Voiced by: Kimberly Brooks
- Deadpan Snarker
- Green-Eyed Monster: Dripping from her tone pretty much anytime Batman brings up Talia.
- Though she clearly has a point when she says that Talia has a tendency to affect Bruce's judgement.
- Red Headed Heroine: Formerly, before becoming handicapped.
- The Voice
- Voice with an Internet Connection
Voiced by: Martin Jarvis
- Deadpan Snarker
- The Jeeves
- Morality Chain: Once Protocol 10 starts, he flat out refuses to obey Batman until he's saved the prisoners and stopped Strange.
- Secret Keeper
- Servile Snarker
- The Voice
- Voice with an Internet Connection: Takes over this role for the first half of the second game, though he does show up occasionally after Oracle shows up again.
Voiced by: James Horan
- Kent Brockman News: Undergoes a very public feud of opinions regarding the construction of Arkham City with Vicki Vale in the prequel comic. However, he's just playing it up for kicks.
- No Celebrities Were Harmed: He looks a lot like Stephen Colbert.
- Red Shirt Reporter: How he becomes involved in the events of the second game.
- The Voice: In the first game.
Voiced by: Kari Wahlgren
- Adaptation Dye Job: The comic-book Vale is traditionally a redhead. This version of her is blond, somewhat like Kim Basinger.
- Distressed Damsel: In one of the side missions, Batman has to rescue her.
- Hot Scoop
- Intrepid Reporter
- Kent Brockman News
Voiced by: Khary Payton
- Blade Below the Shoulder: Jean-Paul Valley's trademark katars are on his arms.
- Chekhov's Gunman: Can be seen on a rooftop on the right side as Bruce Wayne is entering Arkham City in the opening.
- Composite Character: Is identified as Michael Lane, but has characteristics familiar with both his comic book counterpart and Jean Paul Valley, with a combined costume and weaponry, a pledge to serve the Order of St. Dumas like JPV, and a slightly mystical bent.
- Flaming Sword: Equipped with one of Jean Paul Valley's katar gauntlets, that he uses to disappear.
- Mysterious Watcher
- Smoke Out: Pulls these off with frequency using his trademark katar.
- Vagueness Is Coming: Delivers a warning to Batman about "the Prophecy" that says that Batman will win the day here, but in doing so set up for the future "burning" of Gotham and the Dark Knight himself.